Greetings HeroClix Fans!
Welcome to another preview from our highly anticipated Teenage Mutant Ninja Turtles HeroClix set! As a reminder, the Teenage Mutant Ninja Turtles HeroClix Gravity Feed features more than 30 characters spanning the franchise’s 32-year history and is based on both the comics and animated TV series. Today, we’re taking a look at the kookiest of the four turtles, the nunchaku-spinning prankster Michelangelo! We’ll start off with a version of Michelangelo based on the original 1984 Mirage Comics series.
Michelangelo is an attacker who can bring the fight to the enemy while simultaneously helping his teammates. To show this, he starts with the Charge and Empower standard powers on his dial. The early-dial pairing of Charge and Empower means you can have Michelangelo move in for an attack, then bump up an adjacent teammate’s damage value when it’s their turn to take a swing at an opponent.
Like the 1984 comics versions of Raphael and Donatello we previously revealed, Michelangelo has the Fighting through the Swarms trait that allows him to be placed in any square adjacent to an opposing character he hits. Also like Raphael and Donatello, Michelangelo’s weapons of choice (two nunchakus) are represented as a special power. That special power, Nunchakus, lets him make two close attacks via Flurry. Additionally, each time he hits an opponent, he can give that character an action token after actions resolve.
Michelangelo can be added to your force for 50 points and is a viable choice as an attacker who can also slow down an opponent’s force by dishing out action tokens through his Nunchakus special power.
Our modern take on Michelangelo is a lot more unpredictable but can still help his teammates when needed. From the 2012 Nickelodeon animated series, this version comes in at 60 points and begins play with an Improved Movement ability called Most Acrobatic of the Turtles, which lets him ignore elevated and hindering terrain when he moves. Michelangelo #026 also has a trait, Most Unpredictable of the Turtles, which prevents opposing characters from using Probability Control to reroll attacks made by Michelangelo or that target him.
Like his Mirage counterpart, Michelangelo has a special power in his attack slot that can slow down opponents by giving them action tokens. With Spin Attack, he can use Quake. When he does, each hit character is given an action token after actions resolve. Michelangelo has an additional special power in his defense slot, Most Endurance of the Turtles, which lets him use Combat Reflexes and Willpower. His power set includes Sidestep, Flurry, Smoke Cloud, Toughness, and Perplex. Unlike his brothers, Michelangelo’s combat values aren’t as steady and feature a few spikes in his stats.
Should you choose to include Michelangelo on a themed team, both versions have the Animal, Martial Artist, TMNT, and TMNT Ally keywords. Both versions are also inexpensive, so you can add other teammates on your force as you see fit.
Until next time, booyakasha!