Teenage Mutant Ninja Turtles HeroClix: Metalhead

Published on March 15th, 2016

Greetings HeroClix Fans!

Welcome back for another thrilling preview for the much anticipated Teenage Mutant Ninja Turtles HeroClix set!  The Teenage Mutant Ninja Turtles Gravity Feed features more than 30 characters from the 32-year history, based on both the comics and animated TV series.  So pop your heads out of the sewers and come out of your shells to meet another long time ally of the Turtles, Metalhead.

Teenage Mutant Ninja Turtles HeroClix: Metalhead

Donatello‘s Robot creation Metalhead is a durable TMNT Ally that packs a punch at 100 points. He will do very well when paired with Donatello due to his trait, I Built Him, and I have the Remote, which allows you to remove a token from Metalhead at the beginning of your turn and give an action token to an adjacent friendly Donatello. This should be an easy feat to pull off since Metalhead possesses the Flight combat symbol and can most likely carry Donatello across the map, keeping him close. Then Donatello will be clear to take that token, making it possible for Metalhead to take actions more than two turns in a row. Combining that ability with Indomitable, which allows him to use Willpower, and not take damage when he does get a second action token, will let him keep going and going without penalty.

Metalhead starts with Sidestep as a Speed power, giving you even greater options for staying close to his buddy Donatello. After that first click, Metalhead gains Running Shot so that he can move and then make a ranged attack targeting one or two opposing characters. Metalhead gains Earthbound/Neutralized on the second half of his dial, signifying mechanical malfunction as he loses the abilities of Flight and Indomitable.

Metalhead is obviously built to attack multiple targets, starting with Precision Strike, enabling him with a greater chance to deal damage to multiple foes since they won’t be able to evade the attack or reduce damage to below 1. Energy Explosion appears on the second half of the dial, which gives him the ability to deal 2 damage (from his two lightning bolts) to untargeted characters adjacent to his target on a successful ranged attack.

Defensively, Metalhead will be able to take quite a beating from those nasty Foot Soldiers or even the Turtles in a friendly sparring session.  Impervious at the start will give him a chance to avoid all attack damage that isn’t penetrating, and he’ll still possess a respectable power of Invulnerability on clicks 3 and 4 before weakening to Toughness for his last two clicks.  He is one tough shell to crack!

That finishes up our preview on Metalhead!  Keep your dice warm and get ready for Turtle Power to hit your tables in Teenage Mutant Ninja Turtles HeroClix!

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