Greetings HeroClix Fans!
Welcome to another preview from our highly anticipated Teenage Mutant Ninja Turtles set! For today’s preview, we bring you the turtles’ field leader. Please put down that slice of pizza for a moment and get serious as we present to you the katana-wielding Leonardo! As with the other three turtles, there are two versions of Leonardo in this set: first up, let’s draw inspiration from the 1984 Mirage Comics series!
As the turtles’ leader in battle, Leonardo is a close attacker with an appropriate mix of standard powers and an aggressive set of combat values. His power mix includes a special power, Katana, which lets him use Blades/Claws/Fangs. Additionally, if Leonardo misses a close attack he can use Sidestep. Katana is paired with Charge on his dial, and both powers work well together: Use Charge to take the fight to the enemy, then attack using Blades/Claws/Fangs.
Like the other 1984 comics versions of the turtles, Leonardo has the Fighting through the Swarms trait that allows him to be placed in any square adjacent to an opposing character he hits. When used with the Charge/Katana combo we mentioned earlier, Fighting through the Swarms can help Leonardo by having him pop up where your opponent would least expect him.
Leonardo has a point value of 50 and makes a great choice as a mobile attacker with high damage potential on the entire length of his dial. Should you choose to include Leonardo on a themed team, he has the Animal, Martial Artist, TMNT, and TMNT Ally keywords. At only 50 points, he is inexpensive enough for you to add other teammates on your force according to your needs.
Our take on Leonardo from the 2012 Nickelodeon animated series has plenty of synergy throughout his dial. This version comes in at 60 points and starts with the popular combination of Charge and Blades/Claws/Fangs. Like his Mirage comics counterpart, Leonardo has the Animal, Martial Artist, TMNT, and TMNT Ally keywords to aid you when including him on a themed team.
Leonardo has special powers in his defense, damage and attack slots. His defensive special power, Analyze and Counter Fighting Styles, offers two layers of protection by letting him use Super Senses and Toughness. His damage special power, Leader of the Turtles, lets him use Leadership with the potential to remove an action token from each adjacent friendly character with the TMNT keyword. It’s a great special power for those times when you’re playing all four turtles in close formation. Finally, it just wouldn’t be Leonardo’s style to fight with anything other than his twin katanas – which is also the name of his attack special power. Twin Katanas lets him use Blades/Claws/Fangs and use Probability Control when he makes a close attack
Leonardo has consistent base damage values, and the rest of his numbers are somewhat steady with a spike in his attack stats. Those numbers, along with his power layout, make it easy to see why Leonardo is the leader of the turtles.
Until next time: Keep calm, carry on, and Cowabunga!