Cowabunga, dudes! Welcome to another totally righteous look into more awesome figures from the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set! Today, we’re going to dive deep on the stars of the show from the 1987 animated series – Raphael, Michelangelo, Donatello, and Leonardo – the Teenage Mutant Ninja Turtles!
To start, all four of the Turtles are 60-point pieces, and each has 5 clicks of life. Each also possess the Swimmer movement symbol, and each has the TMNT, TMNT Ally, Animal, and Martial Artist keywords. Finally, in the cases of Leonardo and Raphael, they are both Indomitable – allowing you to push the two of them without taking any pushing damage.
To start our look into the Teenage Mutant Ninja Turtles themselves, we’ll first look at Raphael. Raph possesses a trait called Cool but Crude, which allows him to use Battle Fury and Shape Change. He also has a special power on the first three clicks of his attack called Lock Blades, which allows him to use Blades/Claws/Fangs, but prevents opposing adjacent characters from using it. For standard powers, he has Charge, Sidestep, Blades/Claws/Fangs, Combat Reflexes, and Toughness.
Next up is everyone’s favorite ‘chucker, Michelangelo! Mikey has a trait called Party Dude which states that when Michelangelo or another friendly character with the TMNT keyword makes an attack, attack rolls of 11 are also critical hits! He possesses a special movement power on his first two clicks, and final click, called Sewer Skating, which says that if Michelangelo is indoors, he can use Hypersonic Speed – and, if he’s outdoors, he can use Sidestep. Standard powers bring Mikey Flurry, Toughness, Willpower, Perplex, and Empower.
Third is the brains of the operation – Donatello! Donnie’s trait is called Does Machines, which states that you can give Donatello a power action when he’s adjacent to an object or a character holding an object. That object is removed from the game, and all friendly characters with the TMNT keyword modify their attack values by +1 until one of those characters hits an opposing character. He also has a special power appearing on his first two clicks, and last click of damage called Brains of the Bunch. This power allows Donatello the ability to use Outwit. When he does, you’ll then roll a d6 – on a result of a 5 or 6, Donatello can use Outwit a second time this turn, targeting the same character. For standard powers, Donnie can use Leap/Climb, Sidestep, Defend, Toughness, and Close Combat Expert.
Finally, we come to the man in blue, Leonardo. Leo’s trait is called Leads, which states that Leonardo can use Leadership. When he does and succeeds, modify the defense value of one friendly character with the TMNT keyword by +1 until your next turn. On attack, he has a special power on his first 3 clicks called Twin Katanas, allowing Leonardo to use Blades/Claws/Fangs. When he does, he may instead roll 2d6 and choose one as the result. For standard powers, he has Charge, Leap/Climb, Blades/Claws/Fangs, Toughness, and Combat Reflexes.
Together, the heroes in a half-shell come out to 240 points, giving you room to add someone like Casey Jones, Fugitoid, Renet Tilley, or Splinter to the team and maintain the TMNT Ally theme.
That’s it for today! We hope you’ve enjoyed this look into the totally awesome Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set! Until next time – Cowabunga!