TMNT HeroClix: Heroes in a Half Shell- Karai

Published on September 28th, 2016

Greetings HeroClix Fans!

Welcome back for another exciting preview for the Teenage Mutant Ninja Turtles HeroClixHeroes In A Half-Shell set!  This second Gravity Feed adds more than 30 characters from the 32 years of TMNT history, based on both the comics and animated TV series.  Today’s preview thickens the plot between the Turtles and the Foot Clan, introducing the mysterious and deadly Karai!

TMNT HeroClix: Heroes in a Half Shell - Karai

Karai is an offense-driven Martial Artist piece that can shine whether she’s fighting alongside her Foot Clan tribe or as part of an uneasy coalition on a TMNT Ally team.  Leonardo, My… Rival is a trait that makes good work of teaming Karai with her frequent sparring partner, Leonardo. When adjacent to a friendly Leonardo, they both modify their attack values by +1 for even greater offensive output from both of them.  Karai is a dangerous ranged attacker with a range value of 6.  She starts off with Running Shot, letting her move and attack, and possesses Precision Strike, helping her get through some tricky defense powers and guaranteeing some damage when she hits. Outwit being present on her top three clicks will be very useful for her to limit opposing figures’ options to retaliate or to drop their defenses even further.  Energy Shield/Deflection, also on her first three clicks, will help her defend against opposing ranged attacks followed by Toughness for extra durability.

Of special note is that her dial includes a STOP click, which means players must stop turning the dial when her special power, The Shredder Bluff, is revealed, even if she was supposed to have taken more damage. There’s nothing more intimidating than disguising yourself in Shredder’s armor, so Karai can really pack a punch while on this click. The Shredder Bluff lets Karai use Close Combat Expert, but also lets players give Karai a free action to make a ranged attack that deals penetrating damage equal to the attack total minus the target’s defense value, instead of normal damage. Since Karai also possesses Sidestep on this click, she can use Close Combat Expert if she’s adjacent to an opposing character and then attempt to breakaway on a Sidestep to hopefully use the special ability at range (or vice versa, with the free action ranged attack first and then Sidestepping into adjacency for an attack using Close Combat Expert).  For 80 points, Karai is capable of dealing serious damage whether she’s at range with her bow & arrow or up close and personal with opposing characters.

That wraps it up for today.  Stay tuned for our next preview for the Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell Gravity Feed.  Go get on the phone, the pizzas don’t order themselves!

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