Greetings HeroClix Fans!
Celebrate the Teenage Mutant Ninja Turtles HeroClix: Heroes In A Half Shell Gravity Feed release, with a look at the final two chase rarity characters in the set. First up is the Super Turtle version of Leonardo, the gravity-powered Graviturtle!
Graviturtle’s sculpt and dial are inspired by the 1984 Teenage Mutant Ninja Turtles comic series and he can be added to your force by spending either 75 or 50 points. His 50-point starting line appears on click 3. If you want to build a themed team around Graviturtle, you’re limited to only the TMNT keyword. Graviturtle has the standard attack, defense and damage symbols, as well as the Wing speed symbol. Graviturtle can shoot one target up to three squares away and his power set reflects his ability to make both close and ranged attacks.
Graviturtle has a steady set of combat values and special powers in his attack and damage slots, respectively. In his attack slot, Graviturtle’s special power is Gravity Whip Fling, which works when he shoots or makes a close attack, and has a double whammy for opposing characters: Characters that are hit by Graviturtle are given an action token and are blocked from making close attacks until your next turn. Note that Graviturtle only has to hit an opponent for them to feel Gravity Whip Fling’s effects; the opponent doesn’t need to take damage. While on the topic of hitting opponents, Graviturtle’s other special power is Super Turtles, Count It Off! which potentially lets an adjacent teammate with the TMNT keyword shake off an action token when they hit an opposing character and actions have resolved. With Super Turtles, Count It Off! you can keep your team ready for battle by pulling off pesky action tokens.
When it comes to flexibility in combat, Graviturtle’s power set combines ranged and close combat well. But when it comes to physical flexibility, the bombastic Blobboid is the Super Turtle you’ll want on your force!
Like the other Super Turtles, Blobboid can be played at two point values, 100 or 75 points. Blobboid’s 75-point starting line appears on his third click. Blobboid has all the standard combat symbols and can shoot an opponent up to four squares away. For themed play, Blobboid also has the TMNT keyword as his only option.
Blobboid’s power set reflects his ability to adjust his physical form; he begins play with a trait called Ability To Change And Flow And Imitate that lets him use Plasticity and Shape Change. Blobboid’s flexibility in combat is represented by a special power in his defense slot called Melt And Reform For Combat Configuration. This power lets Blobboid choose either Close Combat Expert and Combat Reflexes or Ranged Combat Expert and Energy Shield/Deflection at the beginning of your turn. The close or ranged option you choose lasts until you choose again. Melt And Reform For Combat Configuration is Blobboid’s only special power; the rest of his dial features appropriate standard powers like Sidestep, Force Blast and Poison.
Thanks for reading! We hope you’ve enjoyed our series of previews of Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell! Visit your friendly local game store today to pick up the new set! Until next time, never trust Michelangelo with your pizza orders!