Greetings HeroClix Fans!
Welcome to another preview from our highly anticipated Teenage Mutant Ninja Turtles HeroClix set! Today, we’re taking a look at the smartest of the four turtles who is regarded as the group’s second-in-command, the bo staff-twirling tinkerer, Donatello! Up first is a version of Donatello based on his original appearances in the 1984 Mirage Comics series.
Donatello has consistent attack and damage values throughout his dial and works well as an attacker who can hang back in a supportive capacity when needed. Like the 1984 comics version of Raphael we previously spotlighted, Donatello has the Fighting through the Swarms trait that allows him to be placed in any square adjacent to an opposing character he hits.
At the start of Donatello’s dial is a special power called Bo Staff which knocks back opponents when he deals damage to them. Bo Staff also lets him hit opponents with close attacks up to two squares away as if they were adjacent. The rest of Donatello’s dial reflects both his tech savvy and his training under Splinter: Charge and Leap/Climb help him stay mobile on the battlefield. Toughness and Combat Reflexes represent his shell and defensive ninja training, respectively. Outwit and Close Combat Expert show his inventive prowess and offensive ninja training.
For 50 points, Donatello can be added to your force and would serve you well in breaking up clusters of opposing characters, thanks to the knockback generated by his Bo Staff special power. Additionally, Bo Staff gives Donatello a longer reach for his attacks and Outwit allows him to counter powers from a distance, so feel free to hold him back while the rest of his team provides the bulk of your close attacks.
Taking inspiration from the 2012 Nickelodeon animated series, we bring you a version of Donatello that comes with more defensive tendencies late in the game. Although he’s not as mobile as his Mirage Comics counterpart, Donatello #023 does have a consistent set of damage values with the potential mid-dial to dish out even more damage, thanks to a special power at the heart of his dial called My Bo… Converts to a Naginata. This special power lets him hit opponents up to three squares away with close attacks as if they were adjacent. My Bo… Converts to a Naginata also lets Donatello potentially deal up to six clicks of damage through Blades/Claws/Fangs, but only to a non-adjacent character that he’s attacking.
Late in the game, Donatello becomes very useful keeping his teammates in the fight, thanks to the pairing of Defend and Support toward the end of his dial. Support lets him heal his teammates while Defend lets him share his defensive values. Rounding out the rest of his standard powers are Leap/Climb, Sidestep, Toughness, and Perplex.
Donatello can be added to your force for 60 points and makes a great addition to any force, thanks to his protective powers and his mid-dial high-damage potential from My Bo… Converts to a Naginata. His layout of powers allows him to take a hit, retaliate, then fall into the role of protector.
Both versions of Donatello have the Animal, Martial Artist, Scientist, TMNT, and TMNT Ally keywords should you choose to include them on a themed team. Either version is inexpensive enough to allow you to include other support characters and attackers.
Until next time!