Teenage Mutant Ninja Turtles

Teenage Mutant Ninja Turtles- Raphael

Greetings HeroClix Fans!

Welcome to a series of previews that everyone is excited about; the upcoming Teenage Mutant Ninja Turtles set!  The Teenage Mutant Ninja Turtles Gravity Feed features more than 30 characters from the 32-year history, based on both the comics and animated tv series.  Today, we take a look at two versions of the toughest member of the ninja turtles, the sai-wielding Raphael!  First up is #001 Raphael, which is based on the 1984 Mirage Comics series!

Teenage Mutant Ninja Turtles- Raphael  001

This version of Raphael comes in at 50 points and has all the standard speed, attack, defense and damage symbols.  At only 50 points, Raphael leaves plenty of room for the rest of his brothers, and maybe even some allies, depending on your force build total.  He is built for close combat and has a power set that’s appropriate for this role.

Raphael enters play with a trait called Fighting through the Swarms which makes him a very mobile attacker.  When he hits an opposing character, after actions resolve you may place him in any square adjacent to that character.  Charge appears on Raphael’s first three clicks so if you hit an opponent with the close attack granted by Charge, after actions resolve you can reposition him by placing him in another square adjacent to the character you just attacked.  Fighting through the Swarms is great for those times when you want Raphael to get in an attack, but then need to keep lines of fire blocked by having a character in between him and a ranged attacker.  Or you can place him in an adjacent square and set up for an attack against a different opponent on your next turn.

We mentioned Charge on Raphael’s first three clicks.  On those same clicks, he has a special power in his attack slot called Sai which lets him use Flurry.  In addition to Flurry, Sai lets him deal penetrating damage when he makes a close attack.  Raphael has damage values of 2 on his Sai clicks but the multiple attacks from Flurry and the penetrating damage should help him get some damage past an opposing character’s defenses.  Leap/Climb appears on his last two clicks in place of Charge.

Defensively, Raphael starts with two clicks of Toughness to absorb some damage dealt to him.  He then becomes a bit tougher to hit with close attacks, thanks to Combat Reflexes on his last three clicks.  Mid-dial, Raphael picks up Battle Fury, which lets him ignore Shape Change and prevents him from being targeted by Incapacitate or Mind ControlBattle Fury also bars him from being carried or making ranged combat attacks.  Finally, Raphael drops Battle Fury on his last two clicks and remembers his training by gaining Close Combat Expert.

Raphael has a very consistent set of combat values, particularly in his defense and damage slots, built for close combat attacking.  With his mix of powers and traits, he can fight his way through a group of opposing characters and dish out damage as he goes.  If you choose to include Raphael on a themed team, he has four keyword options available:  Animal, Martial Artist, TMNT and TMNT Ally.

For an updated take on Raphael, we’ve drawn inspiration from the 2012 Nickelodeon animated series.  This version of Raphael (#025) has a point value of 60, which still leaves plenty of room to fill out your force.  Like his Mirage Comics counterpart, #025 Raphael has the standard speed, attack, defense and damage symbols.  He also has the same quartet of keywords (Animal, Martial Artist, TMNT and TMNT Ally) and is built for close attacks.  However, this version of the surly ninja turtle ditches the trait in favor of two special powers.

Teenage Mutant Ninja Turtles- Raphael 025

Raphael has a steady set of combat values and his powers are laid out to reflect his aggressive nature.  He starts with two clicks of Charge in his speed slot and Quake in his attack slot.  In his defense slot, he has Toughness on his first three clicks.

Once Raphael is off his first two clicks, he picks up a special power, Most Attitude of the Turtles, for the rest of his dial.  Most Attitude of the Turtles lets him use Charge and Flurry.  On those same clicks he has Blades/Claws/Fangs, which potentially lets him deal out high amounts of damage with his close attacks when used in tandem with Most Attitude of the Turtles. Additionally, he gains Battle Fury on his final four clicks.  Defensively, Raphael ends his dial with three clicks of a second special power, Hey! We’re Not Kung Fu Frogs, We’re Ninja Turtles, which lets him use Combat Reflexes and Willpower.

Thanks for reading!  Join us again as we reveal more exciting characters from the Teenage Mutant Ninja Turtles Gravity Feed!  Until then, may all your pizza slices be cut evenly and may all your die rolls be ever in your favor!