Greetings HeroClix Fans!
Welcome back for another exciting preview for the Teenage Mutant Ninja Turtles HeroClix: Heroes In A Half-Shell set! This second Gravity Feed set adds more than 30 characters from the 32 years of TMNT history, based on both the comics and animated TV series. The Turtles have fought enemies and made friends that are ancient, from other dimensions, and even from alien worlds like today’s preview of the Triceratons and Zog!
The Triceratons are a major threat to any that oppose their galactic empire and their representation in HeroClix is no different! Players will surely enjoy building an army of these figures, easily forming a themed team around any of their keywords: TMNT Villain, Triceraton and Soldier. At 65 points you can fit 6 of them on a 400 point team. These imposing beings are capable of dealing extreme damage, both at range near the top of their dial and in close combat near the end of their five clicks. A Triceraton is built to run into battle with blasters drawn, demonstrated on its first click by combining Running Shot and Penetrating/Psychic Blast with a brutal printed 3 damage. They also possess a special power on defense, Extremely Tough Hide that lets the Triceratons use Toughness and take a maximum of 2 damage from all attacks. For their final two clicks, Triceratons can Charge into close combat with Blades/Claws/Fangs, again with the possibility of laying serious damage to opposing characters. The Triceratons possess Toughness on these last two clicks, a slight downgrade from their initial defense, but still sure to keep them fighting extinction. That’s good for your standard Triceraton soldier but what about higher ranking honorable warriors?
Zog is a Triceraton that had some unfortunate luck and got transported to Earth where the difference in atmosphere caused his brain to deteriorate, leaving him vulnerable to delusions and a clever ploy by Raphael. Even so, this Triceraton is 150 points of pain that your opponent should be afraid of. The Skull Commands Me is a trait that allows Zog to collect a Skull token when another friendly character KO’s an opposing character. Zog can then remove a Skull token to be given a move, close combat, or range combat action as a free action, though having his speed and attack values modified by -1. Zog starts off much like any Triceraton soldier would, with Running Shot and Penetrating/Psychic Blast, which he enjoys on his first three clicks. These clicks are coupled with a defense power upgraded from his fellow Triceratons with Extremely Tough Hide, which lets him use Invulnerability and only take a maximum of 2 damage from attacks. After those first three ranged-driven clicks, Zog has four clicks of close-combat-oriented powers. Zog’s Special Power on Speed, Can’t Get Pinned Down, Commander Zoraph, lets Zog use Charge, and if he’s also adjacent to a friendly Raphael when he begins the action, he modifies his speed value by +3. Zog has Blades/Claws/Fangs for those last four clicks, along with a split between Invulnerability and then Toughness.
That wraps it up for today. Stay tuned for our next preview for the Teenage Mutant Ninja Turtles HeroClix: Heroes In A Half-Shell Gravity Feed, releasing next week. Remember to tip your delivery driver extra when he delivers pizza to your sewer grate.