Yu-Gi-Oh! HeroClix: Series Three

Yu-Gi-Oh! HeroClix: Series Three- Buster Blader

Greetings HeroClix Fans!

Welcome back to our Yu-Gi-Oh! HeroClix: Series Three previews! The set released last week so make sure to visit your Friendly Local Game Store.  Today we are going to look at the mighty Buster Blader!


Yu-Gi-Oh! HeroClix: Series Three- Buster Blader

Buster Blader clocks in at 150 points with 8 clicks of up close and personal power! Buster Blader starts off with great stats and close combat powers, as well as Indomitable for Willpower! On its first two clicks, Buster Blader has Charge and Quake to move in and break up opponents’ formations on top of a solid 18 defense with Impervious. Buster Blader also has Battle Fury, which makes it immune to Incapacitate and Mind Control, and allows it to ignore opposing characters’ Shape Change.

In the middle of his dial, Buster Blader moves on to its special attack power “Dragon Sword,” which allows it to deal heavy damage to characters with “Dragon” in their name. Whenever Buster Blader uses Blades/Claws/Fangs from the “Dragon Sword” power while attacking a character with “Dragon in the name, you can roll 2 d6 instead of 1, and choose one result to replace its damage value with. This gives you a better chance for  Blades/Claws/Fangs to hit for some more damage. If Buster Blader gets hit onto one of these clicks, it can use Blades/Claws/Fangs combined with Exploit Weakness to really slay some “Dragons”!

Using “Dragon Sword,” Buster Blader has a 30.6% chance of dealing the maximum 6 damage using Blades/Claws/Fangs, nearly double the chance compared to rolling just one die! Also, it moves up from a 50% chance to a 75% chance of dealing at least 4 damage! “Dragon Sword” can also be used to selectively deal damage, making sure not to hit your opponent’s figures onto really dangerous clicks. The rest of Buster Bladers dial has synergistic powers including Sidestep and Close Combat Expert, “Agile and Durable” for Combat Reflexes and Invincible while in close combat, and a stat spike back to 18 defense and 4 damage on its last click.

For team building, Buster Blader can be used as a main attacker on many teams, and he can be a real power house with a little support. Some supporting elements to team it with would be a good ranged combat attacker like Dark Magician from the Yu-Gi-Oh! HeroClix: Starter Set to keep some pressure off of Buster Blader while he gets into battle, as well as a character that can use Telekinesis to get Buster Blader into play quickly such as Cannon Soldier from Yu-Gi-Oh! HeroClix: Series 1. Buster Blader can also be teamed with other “Yugi Muto” characters like Sangan to remove action tokens with its Fiendish Support Trait, and Beta the Magnet Warrior to pull in opposing characters with “Magnetic Pull.” Some “Earth” characters to team up with include Morphing Jar for Probability Control and Perplex, or Little Red Riding Hood for Perplex and her Trait to give friendly characters that share a keyword with her +1 attack for the rest of the game when she is KOd.

In Yu-Gi-Oh! scenario games, Buster Blader also has a Trap/Spell effect that can added to your Trap/Spell pool for 3 points when building your force or when Buster Blader is KOd. Its Spell, “Horn of the Unicorn,” allows a set character to take a power action to give itself +1 attack! Another interesting point, unlike the Spells from previous sets, “Horn of the Unicorn” doesn’t remove itself when used and can be used multiple times. Also, “Horn of the Unicorn” is placed back into your Trap/Spell pool when the assigned character is KOd and able to be assigned to another character. Buster Blader’s Trap is Torrential Tribute”, which must be assigned to a character that is not on its first click and activates when the set character is KOd, assigning all opposing characters within 6 squares an action token.

That is it for this Series Three preview, but be sure to join us next time when we look at some helpful Spellcasters!

Yu-Gi-Oh! HeroClix: Series Three

Yu-Gi-Oh! HeroClix: Series Three- X-Head Cannon, Y-Dragon Head & XY-Dragon Cannon


Greetings HeroClix Players and Duelists!

Today, we bring you another preview from the upcoming Yu-Gi-Oh! HeroClix: Series Three set! Let’s begin diving into “Seto Kaibas” “XYZ monsters!

Yu-Gi-Oh! HeroClix: Series Three- X-Head Cannon

X-Head Cannon has 8 range, the Flight ability, and begins with a special power, “Double-Barreled Cannon.” This special power allows X-Head Cannon to use Energy Explosion and, when given a Double Power Action, it can make 2 Ranged Combat Actions in one turn! Each of these Ranged Combat Actions may further be used to activate Energy Explosion! Combined with X-Head Cannon’s front-loaded Running Shot, “Double-Barreled Cannon” will help you keep the battlefield clear of smaller enemies and keep opposing characters apart to avoid Energy Explosion. X-Head Cannon also has Invulnerability followed by Toughness, as well as late dial Sidestep for mobility and Energy Explosion.

Next up, we have Y-Dragon Head.

Yu-Gi-Oh! HeroClix: Series Three- Y-Dragon Head

Y-Dragon Head starts with a special power, “Fire Strike.” This special power allows Y-Dragon Head to move in a direct line and deal 1 damage to each character in a square it moved through along that line. With the Transporter Wing Speed Symbol, Y-Dragon Head can also use the Move and Attack ability for Hypersonic Speed with -2 Attack, as well as the Flight and Carry abilities. With these abilities, Y-Dragon Head has many options to maneuver around the field, carry friendly figures, launch fire strikes, and make Transporter Attacks while staying a step ahead of other monsters. Y-Dragon Head has four clicks of handy Precision Strike which can be combined with Hypersonic Speed from the Move and Attack ability, Invulnerability followed by Toughness in the defense slot, and picks up Ranged Combat Expert mid-dial to keep firing.

Next, X-Head Cannon and Y-Dragon Head combine to form the mighty XY-Dragon Cannon!

Yu-Gi-Oh! HeroClix: Series Three- XY Dragon Cannon

XY-Dragon Cannon can be played at 200 points, or can be brought in by the Fusion ability when either X-Head Cannon or Y-Dragon Head are adjacent and hit an opposing character. XY-Dragon Cannon starts out with Running Shot, Impervious, Enhancement, and the special power “Dragon Breath,” which allows XY-Dragon Cannon to use Energy Explosion, Poison, and Precision Strike. Using “Dragon Breath,” XY-Dragon Cannon can quickly eliminate opposing figures from afar while discouraging close combat attacks. Later in the dial, XY-Dragon Cannon transitions to Sidestep, Penetrating/Psychic Blast, and Toughness to continue swinging. XY-Dragon Cannon also has the Flight and Indomitable symbols to make sure that it can maneuver well and dodge pushing damage. All of the “XYZ monsters have the “Seto Kaiba” and Light keywords to make themed teams with as well, and there are many great support figures with the Light keyword that would fit perfectly with the “XYZ” monsters! XY-Dragon Cannon is a powerful monster to both lead with on a team or to fuse into and finish off opponents!

Join us tomorrow as we look at more of “Seto Kaibas” “XYZ monsters!

Yu-Gi-Oh! HeroClix: Series Three

Yu-Gi-Oh! HeroClix: Series Three- Revival Jam

Greetings HeroClix Fans!

Welcome back to our Yu-Gi-Oh! HeroClix: Series Three previews! Today we are going to look at the indestructible plasma monster, Revival Jam!

Yu-Gi-Oh! HeroClix: Series 3- Revival Jam

Revival Jam doesn’t have the stats to compete with other figures in dealing damage, but any opponents facing a Revival Jam will quickly realize the sticky situation their teams are in! Revival Jam is a powerful tie-up piece, capable of jamming up some of the strongest characters HeroClix has to offer! Revival Jam has an ideal set of powers for interrupting the opponent’s strategies, prominently featuring Incapacitate, Plasticity, and Shape Change throughout its dial.

Incapacitate allows Revival Jam to further slow down opposing figures. As a bonus, Revival Jam also has a modest 2 range to use with his Incapacitate in case an opposing figure manages to avoid getting stuck next to Revival Jam. Plasticity hinders opposing characters trying to break away and shuts down opposing characters with Hypersonic Speed as they become adjacent to Revival Jam. Revival Jam’s special damage power “Amorphous Body” allows it to use Shape Change on the result of a 4-6, bumping it up to a 50% chance to avoid an attack! On the back half of the dial, Revival Jam switches to regular Shape Change to continue avoiding opposing attacks and one click of Regeneration to heal back up.

Beyond its printed dial, Revival Jam has another key power, its Regenerative Body trait. This trait allows Revival Jam to reform when it gets KOd. Here’s how Regenerative Body works: when Revival Jam is KOd, place a Special marker in the square that Revival Jam occupied when it was KOd and turn Revival Jam’s dial to click 5. Then, at the beginning of each turn, heal Revival Jam of 1 damage. When Revival Jam is healed up to click 1, it comes back onto the map where the Special marker was placed. So, in four turns (two rounds) Revival Jam will be revived and ready to absorb more damage. As an added bonus, opponents only score points for Revival Jam the first time it is KOd, so your opponents won’t be able to increase their point scores by repeatedly defeating Revival Jam.

Revival Jam is a great piece for just about any team, but it has the Marik Ishtar and Water keywords for themed team building. Specifically, Revival Jam can team up with several Water keyword characters from Yu-Gi-Oh! HeroClix: Series One to control the tide of battle. Catapult Turtle can use Launch Catapult to place Revival Jam near an opposing character with a free close or ranged combat attack to boot. Suijin’s Water Defense special damage power can decrease Revival Jam’s attack to increase its defense by the amount of action tokens it has. Finally, Mother Grizzly’s Motherly Protection trait gives adjacent friendly characters Toughness so Revival Jam can soak up some more damage before having to use its own trait.

With this slimy monster explored, be sure to join us again later this week as we look at more Yu-Gi-Oh! HeroClix: Series Three figures!

Yu-Gi-Oh! HeroClix: Series Three

Yu-Gi-Oh! HeroClix: Series Three- Magician of Faith & Witch of the Black Forest

Greetings HeroClix Fans!

Welcome to another preview of the upcoming Yu-Gi-Oh! HeroClix: Series Three set! Today, we’ll be taking a look at some of the support monsters employed by “Yugi Muto,” namely Magician of Faith and Witch of the Black Forest!

Yu-Gi-Oh! HeroClix: Series Three- Magician of Faith

Magician of Faith brings some excellent support powers to the table! Her dial begins with Stealth, Super Senses, Probability Control, and 6 range with a special attack power, “Mystical Blast.” This special power allows Magician of Faith to use Penetrating/Psychic Blast and, when she hits an opposing character with one Action Token, places a second Action Token on that character as well! Magician of Faith also has Phasing/Teleport, Energy Shield/Deflection, and Incapacitate to round out her defensive options throughout the dial. Additionally, her “Mystical” and “Yugi Muto” keywords allow Magician of Faith to team up with Dark Magician Girl from Yu-Gi-Oh! HeroClix: Series Two and grant Dark Magician Girl Stealth and Super Senses through her “Arcane Alliance” trait.

In addition, Magician of Faith retains the “Spell Return” trait that she is known for in the anime. Whenever Magician of Faith takes damage from an opposing attack and survives, you can recycle one of your previously used Spells! Let’s look at a Spell that “Yugi Muto” reused with Magician of Faith, Monster Reborn. Monster Reborn allows a set character to be given a power action to heal up to two clicks of damage between the set character and adjacent friendly characters. Then, when Magician of Faith takes damage after you have used Monster Reborn, you can return Monster Reborn to your Trap/Spell pool to use it again. Magician of Faith can even continue healing herself by repeatedly returning Monster Reborn and using it, so long as she is not KOd!

Next up is our second Spellcaster of the day, Witch of the Black Forest!

Yu-Gi-Oh! HeroClix: Series Three- Witch of the Black Forest

Witch of the Black Forest has a trait that may seem familiar: “The Third Eye.” Like Sangan’sFiendish Support” trait, “The Third Eye” can remove tokens from adjacent friendly characters! Although “The Third Eye” only activates when Witch of the Black Forest is KOd by an opposing attack, this trait allows you to remove Action Tokens from up to 300 points worth of figures! Witch of the Black Forest may be best used to move in front of high point friendly characters after they attack so that opposing figures have to KO her, triggering the trait.

Witch of the Black Forest also has 5 range, Phasing/Teleport, Energy Shield/Deflection, Precision Strike, and Enhancement. Remember that you can push Witch of the Black Forest to give her Enhancement for extra damage and bring her closer to activating her trait! With some strong range-centric powers, Witch of the Black Forest provides the perfect compliment to Sangan’s close combat support!

Be sure to stay tuned for our next Yu-Gi-Oh! HeroClix: Series Three previews as we look at some monsters that like to combine! Until then, keep your Millennium Eye on the prize!

Yu-Gi-Oh! HeroClix: Series Three

Yu-Gi-Oh! HeroClix: Series Three- B. Skull Dragon

Greetings HeroClix Fans!

It’s Time to Duel! Welcome to the first preview of the upcoming Yu-Gi-Oh! HeroClix: Series Three set! We are starting today off with a bang as we look at the supreme fusion monster, B. Skull Dragon!

Yu-Gi-Oh! HeroClix: Series Three- B. Skull Dragon

What a start it is! B. Skull Dragon can be played at 350 or 200 points. Let’s take a look at B. Skull Dragon’s trait, “Avoiding the Labyrinth.” This powerful trait allows B. Skull Dragon to, once per game, take a free action and switch places with a friendly character that has not been given an action this turn. This can be used as a strong offensive maneuver to shift B. Skull Dragon into battle and start attacking quickly. It can also be a useful defensive tactic to swap B. Skull Dragon with a character that is likely to be attacked on the next turn or one that has already been attacked and is in need of healing from Support. Remember to think twice before using this trait to ensure that you don’t leave B. Skull Dragon vulnerable. However, if you use the trait at exactly the right moment you will be able to benefit from a well-timed switch and keep opponents on their toes!

For movement, B. Skull Dragon has the Flight speed symbol, which grants the use of the Flight and Carry abilities. It also starts with Running Shot at both of its point values to get into the action. Running Shot changes to Sidestep later in its dial to let B. Skull Dragon position itself, and of course B. Skull Dragon has its “Avoiding the Labyrinth” trait to get around as well. In terms of attacking, B. Skull Dragon has a fantastic 9 range with two targets. Additionally, at both point values, it starts with a special attack power called “Molten Fireballs,” which allows B. Skull Dragon to use a special Energy Explosion that gives opposing characters a “Burning token when it hits them.. This “Burning” token then deals the hit character 1 penetrating damage when it begins a turn until that character is given a power action to remove the token. This power is useful to slow opponents down by forcing them to remove the token, and by dealing some penetrating damage before moving on to Penetrating/Psychic Blast in the middle of the dial. At the end of its dial, B. Skull Dragon picks up Ranged Combat Expert to get in extra damage or to bolster its attack and make key hits. Finally, on defense, B. Skull Dragon has Indomitable which grants Willpower to prevent pushing damage, and plenty of damage reducers including Invincible, Impervious, and Invulnerability throughout its entire dial.

Last but not least, Red-Eyes B. Dragon and Summoned Skull from Yu-Gi-Oh! HeroClix: Series One can fuse together to form B. Skull Dragon! When Red-Eyes B. Dragon and Summoned Skull are adjacent to each other and one of them hits an opposing character with an attack, the attacking character can be given a free action to replace both of them with B. Skull Dragon! When B. Skull Dragon is brought into the game this way, it gets +1 to its combat values and is ready to go to town!

With expansive keywords including “Yugi Muto,” “Joey Wheeler,” and Dark, you can also make some great themed teams. B. Skull Dragon can benefit from some previously released Yu-Gi-Oh! characters like Yugi Muto’s Mystical Elf for Support, Joey Wheeler’s Time Wizard for Telekinesis and the “Time Magic” trait, and the Dark keyword for figures such as Thousand-Eyes Idol for Outwit. Red-Eyes B. Dragon and Summoned Skull can also be used together on a Dark themed team using figures such as Cannon Soldier to help get them into combat and fused as quickly as possible! With lots of options for team building and gameplay, B. Skull Dragon will be a great piece to add to your collection!

Be sure to join us next week for another Yu-Gi-Oh! HeroClix: Series Three preview where we are going to get a little slimy!

Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Series One: Summoned Skull!

Greetings HeroClix Fans!

And welcome back as we continue to preview figures from the upcoming Yu-Gi-Oh! HeroClix: Series One set!  Today we bring you Summoned Skull!


Summoned Skull has a trait called Lightning Strike, allowing him to use Energy Explosion.  Also, when he is occupying or adjacent to water terrain, he may target any character occupying or adjacent to water terrain with a range combat attack, ignoring range or line of fire.   The Energy Explosion portion of this special power can be a solid attack option for multiple targets with his printed 8 range and two targets.

Summoned Skull can also utilize his Running Shot to move and attack opposing figures.  A printed 10 movement over all four clicks of Running Shot will allow him to attack up to an impressive 13 squares away.  On the second click of his dial, Penetrating/ Psychic Blast will make his damage ignore damage reducers.  Also on the front section of Summoned Skull’s dial is a run of Range Combat Expert, allowing him to modify his attack and damage by +1 each, or either by +2.  As he has printed 10, 11, and 12 attack values and 3 and 4 damage values, neither option will be a good choice for the figure targeted by this attack!  A couple opening clicks of Impervious will reduce damage, if not evade the attack out right.  After this, Summoned Skull moves to a long run of Invulnerable, continuing to provide solid damage reduction.

In the next section of his dial, Summoned Skull changes front an effective range combat figure to a solid close combat piece.  Though his combat values are a bit higher in his range combat section, he is no slouch in this area of his dial.  He opens this section with the always potent combination of Charge, to move and attack an opposing figure, Super Strength, with which to grab an object to inflict more damage, and Exploit Weakness, to make sure the damage ignores damage reducers.  A couple clicks into this section of dial sees Summoned Skull give up all range combat potential as Battle Fury is on the rest on his dial.  And on his last few clicks, Invulnerability gives way to Toughness as his damage reducer of choice.

The Indomitable combat ability will allow Summoned Skull to act two turns in a row.  He can be played on theme teams built around “Yugi Muto,” and Dark keywords.  At 210 points, with strong attack and damage values, he will be a solid piece to build any force around.

Thanks for reading and be sure to check back as we preview more pieces from the upcoming Yu-Gi-Oh! HeroClix: Series One set!

Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Series One: Morphing Jar!

Greetings HeroClix Fans!

It’s time to rev it up with another preview from the Yu-Gi-Oh! HeroClix: Series One set, which will be coming to a retailer near you in February 2014!  Today’s preview character can really mix things up on the map.  We are pleased to bring you Morphing Jar!


At 50 points, Morphing Jar isn’t going to be a primary hitter, nor most likely won’t be “hitting” anything at all with a 0 attack and 0 damage for the length of its dial.  As a support piece though, it can be really helpful.  It begins its dial with a 5 movement, but it has Phasing and that can help you get it into position.  Morphing Jar also has Energy Shield/Deflection because more than likely it will be behind your force out of close combat range.  Morphing Jar also has the special power called What Doesn’t it See? Which allows Morphing Jar use of Perplex and Probability Control.

Morphing Jar’s trait is new and adds a really exciting dynamic to the HeroClix game.  Tactical Movement states once per game, when Morphing Jar is hit with an attack, after actions resolve, starting with you, each player chooses a friendly character and places it into an opponent’s starting area until all characters have been placed.

The Morphing Jar can really be a fun factor in a casual game or tournament play.  There are powers in HeroClix where characters can use powers or traits in but only in their own starting area; this can help change your opponent’s strategies.  Sometimes that first strike is great, but it can leave you open and vulnerable for a swift retaliation.  As part of a non-retaliatory strike strategy, get Morphing Jar adjacent to an opposing character and use Energy Explosion where Morphing Jar would take splash damage.  Once all characters have been placed, use any final actions like Support on Morphing Jar.  This can also allow more strategic map placement for your force if you’ve won map roll.  There really are a lot of things that you can do with this trait that will still be fun for you and your opponent.

That empties this deck of cards, but stay tuned for another Yu-Gi-Oh! HeroClix: Series One preview next week!

Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Series One: Neko Mane King!

Greetings HeroClix Fans!

Get ready to duel again as we continue our previews for Yu-Gi-Oh! HeroClix: Series One Gravity Feed, which releases in February 2014!  Today we examine a character that may bring you much luck, if used properly.  We are pleased to bring you the Neko Mane King!


Strikingly similar to the Japanese maneki-neko (“beckoning cat”) figurine, Neko Mane King isn’t much of a damage-dealer.  However, at only 55 points what you get is a character that can help tie down an opposing force with its interesting mix of powers and its trait.  To start, let’s look at Neko Mane King’s trait, Nuisance.  When Neko Mane King takes damage from an attack, after actions resolve, characters on the attacker’s force can’t be given actions until that player’s next turn.

To force opposing characters into attacking Neko Mane King and hopefully triggering the Nuisance trait, use its No Escape special power found on all four clicks of its speed slot.  No Escape lets Neko Mane King use Plasticity (making it difficult for opposing characters to break away) and Phasing/Teleport (which makes it easy for Neko Mane King to move adjacent to an enemy piece).

Neko Mane King has a short, four-click dial so to help it stay in the game it relies upon the powers in its defense and damage slots.  Neko Mane King alternates between Perplex and Outwit in its damage slot.  Use Perplex to lower those high damage values that could result in a one-hit KO.  Use Outwit to counter damage value-modifying powers like Ranged Combat Expert and Close Combat Expert.  Defensively, Neko Mane King has Super Senses on its last three clicks to potentially evade attacks.

At only 55 points, Neko Mane King leaves plenty of room for teammates that can dish out damage while Neko Mane King prevents opponents from attacking via the Nuisance trait.  To aid in theme team building, Neko Mane King has the “Joey Wheeler” and Earth keywords.

Thanks for reading!  The Yu-Gi-Oh! HeroClix: Series One Gravity Feed features 55 collectible characters in single-figure foil packs that will allow new and established players to duel like never before!  And don’t forget to check out the Yu-Gi-Oh! HeroClix: Series One Starter Pack, which releases next month!

Preview Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Series One: Mystical Elf!

Greetings HeroClix Fans!

It’s game time as we look into the Yu-Gi-Oh! HeroClix: Series One set. The Mystical Elf is very kind and gentle and is found to be delicate. In the world of Yu-Gi-Oh! she may not be the strongest but the Mystical Elf will provide great defense.


The Mystical Elf has 3 clicks of Phasing/Teleport for movement. This will allow the Mystical Elf to be given a move action and then move her up to her speed value. During this movement Mystical Elf may use the Improved Movement combat ability and ignore elevated, hindering, and blocking terrain as well as other characters.

Mystical Elf has a special attack power called Mystical Healing.  At the beginning of your turn, you may roll a d6 that can’t be rerolled. On a result of 4-6, heal an adjacent character of 1 click. Notice that it does not say friendly character; you could heal an opposing character as well.

Mystical Elf starts with an 18 defensive value and can use Barrier for her first 3 clicks. Her last 2 clicks have Willpower and ends with a 19 defensive value.

Mystical Elf has a special damage power called Elven Magic; this will allow her to use Probability Control and Support. On her last 2 clicks Mystical Elf can just use Support as a standard power.

Mystical Elf is a Unique character and has a 5 click dial for just 50 points. She has “Yugi Muto”, Light, and Mystical and her keywords.

Mystical Elf has the Trap/Spell combat ability with a purple point cost of 7. When this character is KO’d or when building your force by paying the purple point cost, add this dial face down to your Trap/Spell pool. Give a friendly Yu-Gi-Oh! character a power action to set this dial from your pool by choosing either Spell or Trap and placing it face down on their card. The set character may use the effects of that Trap/Spell.

Spell: Graceful Dice – Give the set character a power action. The set character can use Probability Control, but only for its own attack rolls. When the set character misses with an attack, remove the spell.

Trap: Skull Dice – When the set character would be KO’d, you may activate this trap. Deal 1 unavoidable damage to each opposing character of 150 or more points within 6 squares. Remove the trap.

Thanks for reading and be sure to continue to check back as we look at more figures from the upcoming Yu-Gi-Oh! HeroClix: Series One set. Until then, always be ready to DUEL!!

Preview Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Series One: Blue-Eyes White Dragon!

Greetings HeroClix Fans!

Get ready to duel as never before as we begin previews of the upcoming Yu-Gi-Oh! HeroClix: Series One set!  Our inaugural preview from this hotly-anticipated HeroClix set is none other than Blue-Eyes White Dragon from the Yu-Gi-Oh! HeroClix: Series One Gravity Feed!


Blue-Eyes White Dragon begins the game taking the fight to your opposition courtesy of Running Shot.  A long 9-range value will allow it to attack up to 14 squares from where it begins its power action.  Blue-Eyes White Dragon can make a standard range attack with its printed 4 damage, or it can choose to use either Penetrating/ Psychic Blast or Pulse Wave, both granted to it by a special power called White Lightning.  Additionally, when Blue-Eyes White Dragon uses either, after actions resolve, hit characters are given an action token, and if they can’t be, then they are dealt 1 penetrating damage!

Leadership offers the potential to add an action to your action pool, as well as remove an action token from an adjacent friendly figure of a lower point value.   All this, and Impervious to reduce, if not evade entirely, damage altogether.   Blue-Eyes White Dragon will maintain this power set over its first three clicks with only a couple changes to its combat values.

Mid-dial, Blue-Eyes White Dragon switches tactics a little bit; it can now use Hypersonic Speed to make an attack in the middle of his movement, and then get to cover or get to a more strategic position.  Also,  Blue-Eyes White Dragon can now use standard Penetrating/ Psychic Blast to attack its foes, while Invulnerability replaces Impervious for damage reduction.

Late-dial, Blue-Eyes White Dragon may not have a lot of powers, but its attack and damage values climb steadily toward the end of its dial, ensuring its attacks remain devastating!  Blue-Eyes White Dragon’s Pulse Wave is sure to scatter its foes, and Toughness is available to offer a bit of damage reduction.

Blue-Eyes White Dragon possesses the Indomitable combat ability, which allows it to act two turns in a row with no fear of pushing damage.   Also, the Flight combat ability will allow increased maneuverability as well as the ability to carry an adjacent friendly character.   Blue-Eyes White Dragon can be played in theme with figures using the “Seto Kaiba” and Light keywords.   At 200 points, Blue-Eyes White Dragon brings solid consistent combat values and a great offensive power selection to your force; Blue-Eyes White Dragon will be a solid threat opponents will have to watch out for!

Thank you for joining us as we launch our ongoing series of Yu-Gi-Oh! HeroClix: Series One previews!  “It’s Game Time” this winter as the Yu-Gi-Oh! HeroClix: Series One Starter set releases in just over one month, and the Yu-Gi-Oh! HeroClix: Series One Gravity Feed releases in February 2014! Get ready to duel!!!