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Yu-Gi-Oh! HeroClix: Series Three

Yu-Gi-Oh! HeroClix: Series Three- Exodia The Forbidden One

Greetings HeroClix fans!

It’s time once again to duel as we conclude our series of previews for the Yu-Gi-Oh! HeroClix: Series Three set. Today we take a look at a rare and powerful monster that only a handful of duelists – including Yugi Moto – have successfully summoned. We are pleased to present to you Exodia the Forbidden One!

Yu-Gi-Oh! HeroClix: Series Three - Exodia the Forbidden One

Exodia the Forbidden One can be played at 400 or 250 points. At either point value, Exodia the Forbidden One boasts a range of 12 squares and one target, the Indomitable defense symbol, and the Colossal damage symbol. Exodia the Forbidden One also begins play with a trait, Breaking the Bonds, which places five Broken Bond tokens on its card at the beginning of the game. While any Broken Bond tokens are on Exodia the Forbidden One’s card, it can’t be targeted, moved, placed, attacked or damaged. How do you remove Broken Bond tokens from Exodia the Forbidden One’s card? During the beginning of your turn, roll a d6 that can’t be rerolled. On a result of 2-4, remove one Broken Bond token. On a result of 5-6, remove two Broken Bond tokens. Finally, Breaking the Bonds has one last stipulation: Exodia the Forbidden One can’t be assigned relics or resources.

Remember that while any Broken Bond tokens are on Exodia the Forbidden One’s card, it can’t be targeted, moved, placed, attacked or damaged – but it can target, move, attack or damage opposing characters.

Exodia the Forbidden One’s speed values may seem low to start but its special power, The Bonds are Broken!, help compensate by letting it use Sidestep to move three squares instead of two. The Bonds are Broken! appears on the first six clicks of Exodia the Forbidden One’s dial. Running Shot appears on the last five clicks.

Moving to Exodia the Forbidden One’s attack slot, it starts with values of 13 and Penetrating/Psychic Blast on its first two clicks. Starting with click 4, which is also where Exodia the Forbidden One’s 250-point starting line appears, a three-click run of Pulse Wave takes over for Penetrating/Psychic Blast.

On four of Exodia the Forbidden One’s last five clicks is another special power, Obliterate, which should come in handy against opponents fielding swarm builds. To use Obliterate, give Exodia the Forbidden One a double power action and choose a square within range and line of fire. When you do, Exodia the Forbidden One can use Pulse Wave as a free action as if it occupied the chosen square. If Exodia the Forbidden One targets more than one character in this way, its damage values becomes 3 and is locked.

Exodia the Forbidden One will be a challenge to hit with an opening defense value of 20, but if you do land an attack you’ll have to deal with a special power, The Most Powerful Monster, which lets Exodia the Forbidden One ignore all but one damage to it. The Most Powerful Monster cannot be countered or ignored and alternates with Invincible until Exodia the Forbidden One’s last two clicks, which feature Impervious.

As far as the damage slot goes, Exodia the Forbidden One opens its dial with values of 6 on its first two clicks, and never sees its value drop below 3. Outwit appears on the first five clicks, followed by a five-click run of Probability Control.

At 400 points, Exodia the Forbidden One can hold its own as a one-man army. In larger-point matches, or when played at its 250-point starting line, it has the “Yugi Moto,” Dark, Deity and Mystical keywords for theme team building options.

Thanks for reading! Join us next time for another look at the upcoming HeroClix sets. Until then, keep your dueling hand strong and may your Broken Bond rolls be low!

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Yu-Gi-Oh! HeroClix: Series Three

Yu-Gi-Oh! HeroClix: Series Three- Team Building Strategy Article

Greetings HeroClix Players and Duelists!

With Yu-Gi-Oh! HeroClix: Series Three released, let’s discuss some of the great combinations available with all of the new figures!

Team 1:

Buster Blader (YGO3#018) 150 pts

Revival Jam (YGO3#003) 52 pts

Kamion Wizard (YGO3#002) 57 pts

Hayabusa Knight (YGO3#012) 35 pts

Total: 294 pts

Yu-Gi-Oh! Series Three: Kamion wizard Yu-Gi-Oh! Series Three: Hayabusa Knight

First up, let’s take a look at a 300-point team centered around Buster Blader! Buster Blader will serve as our main attacker, so we will concentrate on filling out the team with figures that will compliment Buster Blader. First, we’ll add Revival Jam as a tie-up figure. Tie-up figures are incredibly helpful when your team is based around close-combat oriented figures. As a tie-up figure, Revival Jam’s role will be to move adjacent to opposing characters (particularly, dangerous ranged combat figures like Dark Magician or Blue-Eyes White Dragon). By moving adjacent to opposing characters, the tie-up figure can prevent those characters from making ranged combat attacks and escaping Buster Blader. Further, Revival Jam is capable of holding its own in combat due to its Incapacitate as well as a few 3 damage clicks.

Next, we are going to add Kamionwizard, who brings support powers including Probability Control and Perplex in addition to offensive powers such as Penetrating/Psychic Blast and Precision Strike. Whenever possible, your team should include Probability Control so you can ensure that your attacks go as planned. Penetrating/Psychic Blast can help get through opposing damage reducers until Buster Blader picks up Exploit Weakness mid-dial.

Finally, with only a few points left, we can add Hayabusa Knight as another close combat attacker who would also benefit from Revival Jam tying up other characters, and can deal some damage using both Flurry and Blades/Claws/Fangs.

This team is very close combat oriented, but we can further improve the team’s performance by selecting a favorable map. If you win the roll to go first, try selecting the “Zeppelin” map from the Yu-Gi-Oh! HeroClix: Series 2 OP Kit, or the “Broken Sphinx” map from the Battle of the Millennium OP Event series which has plenty of blocking terrain to provide cover while Buster Blader approaches.

Yu-Gi-Oh! HeroClix: Team 1

Team 2:

Seiyaryu (YGO3#011) 112 pts

Wingweaver (YGO3#005) 98 pts

Petit Angel (YGO3#008) 43 pts

Happy Lover (YGO1#027) 63 pts

Blade Knight (YGO1#020) 82 pts

Total: 397 pts

 

Yu-Gi-Oh! Series Three: Seiyaryu  Yu-Gi-Oh! Series Three: Wingweaver  Yu-Gi-Oh! Series Three: Petit Angel

Our next team is a 400-point Light themed team. To begin, we’ll add Seiyaryu and Wingweaver as larger point investments. Seiyaryu has 7 range, the carry ability, and Indomitable. Although Earthbound/Neutralized is typically seen as a major drawback for characters by removing any special movement symbols (like Wing, Transporter, or Dolphin), attack symbols (like Duo and Sharpshooter), defense symbols (like Indomitable), and damage symbols (like Tiny Size, Giant Size and Colossal Size), Wingweaver can actually benefit from the Earthbound/Neutralized on its first click that cancels the Wing movement symbol, thereby allowing it to be carried. While being carried around, Wingweaver may use Defend to share its 18 defense between adjacent characters, and it even has some Support to heal characters when they get hit. Wingweaver can push onto its later clicks and become a great close combat character. In addition to Seiyaryu and Wingweaver, we have Petit Angel and Happy Lover, who both offer extra offensive support in the form of Enhancement. Petit Angel can be carried by any of your other friendly characters due to its Tiny Size, and Happy Lover can carry others with Phasing/Teleport in addition to Incapacitate with 3 Targets! To round out the team, we’ll add Blade Knight from Yu-Gi-Oh! HeroClix: Series One, who is capable of dealing some damage with Blades/Claws/Fangs, moving around by itself with Sidestep and Charge, and durable with full dial Toughness.

In addition to the synergy among figures, remember to fully utilize the benefits of having a Themed Team. By having a 400 point Named Themed Team with 5 characters, you get +5 to the roll for Initiative (the roll to go first and pick map), as well as 4 uses of Themed Team Probability Control. With the high number of figures with either Flight and mobility via movement powers, this team can capitalize on multiple elevations to provide coverage while setting up attacks and to help make the critical first strike! To that end, try selecting the “Millennium Puzzle” map from the Yu-Gi-Oh! Battle of the Millennium OP Event series if you win the Initiative roll.

Yu-Gi-Oh! HeroClix: Team 2

Team 3:

X-Head Cannon (YGO3#014) 120 pts

Y-Dragon Head (YGO3#015) 105 pts

Z-Metal Tank (YGO3#016) 85 pts

Spirit of the Harp (YGO3#004) 60 pts

Magician of Faith (YGO3#013) 60 pts

Key Mace (YGO1#028) 65 pts

Total: 495 pts

Sideline:

XY-Dragon Cannon (YGO3#017)

XYZ-Dragon Cannon (YGO3#019)

Yu-Gi-Oh! Series Three: Spirit of the Harp

Finally, we have a 500-point Light themed team utilizing all three of the XYZ monsters! X-Head Cannon, Y-Dragon Head, and Z-Metal Tank synergize well together with abilities like “Cover Fire” from Z-Metal Tank. They can also use Fusion to bring out either XY-Dragon Cannon or XYZ-Dragon Cannon. Remember, each of these powerful Fusion monsters brings its own benefits and drawbacks. XY-Dragon Cannon may be helpful if you need the help of some powers like Precision Strike, Poison, and the Flight symbol, and the brutal stats and damage output of XYZ-Dragon Cannon may be important when facing down stronger figures. The next addition to the team, Spirit of the Harp, is particularly useful with the XYZ monsters, offering Enhancement to bolster ranged combat attacks, Barrier to protect against opposing ranged attacks, and the “Soothing Music” trait, which offers Willpower to the XYZ monsters. All three XYZ monsters benefit from Willpower, but X-Head Cannon’s special power, “Double-Barreled Cannon,” which requires a Double-Power action that he would normally take pushing damage for. Next up, we have Magician of Faith for some Probability Control, some Penetrating/Psychic Blast, and Stealth to protect itself as well as block potential lines of fire to other characters. To round out our team, we are adding Key Mace from Yu-Gi-Oh! HeroClix: Series One. Key Mace is another Tiny Size character which can be carried by a larger character for free, and when it use its Charge and Precision Strike to get into close combat, it ties-up opposing, but does not prevent your friendly characters from drawing Line of Fire over it. In addition to that, Key Mace has Super Senses to attempt to dodge attacks and a +1 to its defense during a ranged combat attack from Tiny Size.

Overall this team thrives in a ranged combat environment, but is very capable of handling close combat as well. Like our 400-point team discussed above, this Themed Team benefits from bonuses to the roll for Initiative as well as several uses of Themed Team Probability Control. The benefit to the Initiative roll may be used to increase your odds of selecting map, allowing you to pick a map that maximizes the effectiveness of this team. For a range-focused team like this one, wide open spaces will benefit you. To that end, you may want to try selecting the “Egypt River map from the Yu-Gi-Oh! Battle of the Millennium! OP Event series with plenty of water terrain to potentially hinder opposing movement and be clear for ranged attacks.

Yu-Gi-Oh! HeroClix: Team 3

Thank you for joining us for Yu-Gi-Oh! HeroClix: Series Three! These are only a few of the many combinations to be used with Yu-Gi-Oh! HeroClix: Series Three, so be sure to try out your own teams and strategies as well!

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Yu-Gi-Oh! HeroClix: Series Three

Yu-Gi-Oh! HeroClix: Series Three- Buster Blader

Greetings HeroClix Fans!

Welcome back to our Yu-Gi-Oh! HeroClix: Series Three previews! The set released last week so make sure to visit your Friendly Local Game Store.  Today we are going to look at the mighty Buster Blader!

 

Yu-Gi-Oh! HeroClix: Series Three- Buster Blader

Buster Blader clocks in at 150 points with 8 clicks of up close and personal power! Buster Blader starts off with great stats and close combat powers, as well as Indomitable for Willpower! On its first two clicks, Buster Blader has Charge and Quake to move in and break up opponents’ formations on top of a solid 18 defense with Impervious. Buster Blader also has Battle Fury, which makes it immune to Incapacitate and Mind Control, and allows it to ignore opposing characters’ Shape Change.

In the middle of his dial, Buster Blader moves on to its special attack power “Dragon Sword,” which allows it to deal heavy damage to characters with “Dragon” in their name. Whenever Buster Blader uses Blades/Claws/Fangs from the “Dragon Sword” power while attacking a character with “Dragon in the name, you can roll 2 d6 instead of 1, and choose one result to replace its damage value with. This gives you a better chance for  Blades/Claws/Fangs to hit for some more damage. If Buster Blader gets hit onto one of these clicks, it can use Blades/Claws/Fangs combined with Exploit Weakness to really slay some “Dragons”!

Using “Dragon Sword,” Buster Blader has a 30.6% chance of dealing the maximum 6 damage using Blades/Claws/Fangs, nearly double the chance compared to rolling just one die! Also, it moves up from a 50% chance to a 75% chance of dealing at least 4 damage! “Dragon Sword” can also be used to selectively deal damage, making sure not to hit your opponent’s figures onto really dangerous clicks. The rest of Buster Bladers dial has synergistic powers including Sidestep and Close Combat Expert, “Agile and Durable” for Combat Reflexes and Invincible while in close combat, and a stat spike back to 18 defense and 4 damage on its last click.

For team building, Buster Blader can be used as a main attacker on many teams, and he can be a real power house with a little support. Some supporting elements to team it with would be a good ranged combat attacker like Dark Magician from the Yu-Gi-Oh! HeroClix: Starter Set to keep some pressure off of Buster Blader while he gets into battle, as well as a character that can use Telekinesis to get Buster Blader into play quickly such as Cannon Soldier from Yu-Gi-Oh! HeroClix: Series 1. Buster Blader can also be teamed with other “Yugi Muto” characters like Sangan to remove action tokens with its Fiendish Support Trait, and Beta the Magnet Warrior to pull in opposing characters with “Magnetic Pull.” Some “Earth” characters to team up with include Morphing Jar for Probability Control and Perplex, or Little Red Riding Hood for Perplex and her Trait to give friendly characters that share a keyword with her +1 attack for the rest of the game when she is KOd.

In Yu-Gi-Oh! scenario games, Buster Blader also has a Trap/Spell effect that can added to your Trap/Spell pool for 3 points when building your force or when Buster Blader is KOd. Its Spell, “Horn of the Unicorn,” allows a set character to take a power action to give itself +1 attack! Another interesting point, unlike the Spells from previous sets, “Horn of the Unicorn” doesn’t remove itself when used and can be used multiple times. Also, “Horn of the Unicorn” is placed back into your Trap/Spell pool when the assigned character is KOd and able to be assigned to another character. Buster Blader’s Trap is Torrential Tribute”, which must be assigned to a character that is not on its first click and activates when the set character is KOd, assigning all opposing characters within 6 squares an action token.

That is it for this Series Three preview, but be sure to join us next time when we look at some helpful Spellcasters!

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Yu-Gi-Oh! HeroClix: Series Three

Yu-Gi-Oh! HeroClix: Series Three- Z-Metal Tank & XYZ- Dragon Cannon

Greetings HeroClix Players and Duelists!

Today, we bring you another preview from the  Yu-Gi-Oh! HeroClix: Series Three set, releasing today! Let’s examine more of “Seto Kaibas” XYZ monsters!

Yu-Gi-Oh! HeroClix: Series Three- Z-Metal Tank

Z-Metal Tank comes in at 85 points and begins the game with Sidestep, Energy Explosion, Invulnerability, and its special power, “Cover Fire!” “Cover Fire” increases both the Defense and Damage values of adjacent friendly characters by +1! Additionally, combining Sidestep with Cover Fire can lead to even better results! Z-Metal Tank can boost the damage of a first adjacent friendly character while that character attacks before moving adjacent to another friendly character, who can also benefit from the Defense and Damage boosts of “Cover Fire.” “Cover Fire” works particularly well to bolster X-Head Cannon’s Damage to maximize the effect of its special power, Double-Barreled Cannon.Z-Metal Tank is a durable monster that is very capable in both supporting friendly characters and attacking on its own!

Yu-Gi-Oh! HeroClix: Series Three- XYZ-Dragon Cannon

X-Head Cannon, Y-Dragon Head, and Z-Metal Tank can combine to form the powerful XYZ-Dragon Cannon! XYZ-Dragon Cannon can be played at 175 points, or can be brought in by the Fusion ability when either X-Head Cannon, Y-Dragon Head, or Z-Metal Tank are adjacent to each other and hit an opposing character. XYZ-Dragon Cannon has formidable combat values throughout its dial, starting off with 11 Attack and 5 Damage on its first three clicks! These great numbers look even better when XYZ-Dragon Cannon is brought into the game with the Fusion ability! XYZ-Dragon Cannon starts out with Running Shot, Impervious, and Energy Explosion. XYZ-Dragon Cannon has Energy Explosion for its whole dial as well, and with 3 Bolts it can threaten any opposing characters that are adjacent to each other and will likely force opponents to reconfigure their formations to avoid large amounts of damage!

Later in the dial, XYZ-Dragon Cannon transitions to Sidestep, Ranged Combat Expert, Invulnerability, and Toughness to continue the aerial offensive. Also, XYZ-Dragon Cannon has Indomitable to make sure that it doesn’t slow down and with the standard Boot symbol it can even be carried! You may notice that XYZ-Dragon Cannon actually costs fewer points than XY-Dragon Cannon. XYZ-Dragon Cannon foregoes some special powers as well as Enhancement to increase its power, lower its Point Cost, and make it a formidable monster when brought in as a Fusion! XYZ-Dragon Cannon is a definite powerhouse and capable of doing significant damage to an opponent’s force, so be sure to try it on some of your own teams!

Until next time, if at first you don’t succeed, keep blasting them with your XYZ monsters!

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Yu-Gi-Oh! HeroClix: Series Three

Yu-Gi-Oh! HeroClix: Series Three- X-Head Cannon, Y-Dragon Head & XY-Dragon Cannon

 

Greetings HeroClix Players and Duelists!

Today, we bring you another preview from the upcoming Yu-Gi-Oh! HeroClix: Series Three set! Let’s begin diving into “Seto Kaibas” “XYZ monsters!

Yu-Gi-Oh! HeroClix: Series Three- X-Head Cannon

X-Head Cannon has 8 range, the Flight ability, and begins with a special power, “Double-Barreled Cannon.” This special power allows X-Head Cannon to use Energy Explosion and, when given a Double Power Action, it can make 2 Ranged Combat Actions in one turn! Each of these Ranged Combat Actions may further be used to activate Energy Explosion! Combined with X-Head Cannon’s front-loaded Running Shot, “Double-Barreled Cannon” will help you keep the battlefield clear of smaller enemies and keep opposing characters apart to avoid Energy Explosion. X-Head Cannon also has Invulnerability followed by Toughness, as well as late dial Sidestep for mobility and Energy Explosion.

Next up, we have Y-Dragon Head.

Yu-Gi-Oh! HeroClix: Series Three- Y-Dragon Head

Y-Dragon Head starts with a special power, “Fire Strike.” This special power allows Y-Dragon Head to move in a direct line and deal 1 damage to each character in a square it moved through along that line. With the Transporter Wing Speed Symbol, Y-Dragon Head can also use the Move and Attack ability for Hypersonic Speed with -2 Attack, as well as the Flight and Carry abilities. With these abilities, Y-Dragon Head has many options to maneuver around the field, carry friendly figures, launch fire strikes, and make Transporter Attacks while staying a step ahead of other monsters. Y-Dragon Head has four clicks of handy Precision Strike which can be combined with Hypersonic Speed from the Move and Attack ability, Invulnerability followed by Toughness in the defense slot, and picks up Ranged Combat Expert mid-dial to keep firing.

Next, X-Head Cannon and Y-Dragon Head combine to form the mighty XY-Dragon Cannon!

Yu-Gi-Oh! HeroClix: Series Three- XY Dragon Cannon

XY-Dragon Cannon can be played at 200 points, or can be brought in by the Fusion ability when either X-Head Cannon or Y-Dragon Head are adjacent and hit an opposing character. XY-Dragon Cannon starts out with Running Shot, Impervious, Enhancement, and the special power “Dragon Breath,” which allows XY-Dragon Cannon to use Energy Explosion, Poison, and Precision Strike. Using “Dragon Breath,” XY-Dragon Cannon can quickly eliminate opposing figures from afar while discouraging close combat attacks. Later in the dial, XY-Dragon Cannon transitions to Sidestep, Penetrating/Psychic Blast, and Toughness to continue swinging. XY-Dragon Cannon also has the Flight and Indomitable symbols to make sure that it can maneuver well and dodge pushing damage. All of the “XYZ monsters have the “Seto Kaiba” and Light keywords to make themed teams with as well, and there are many great support figures with the Light keyword that would fit perfectly with the “XYZ” monsters! XY-Dragon Cannon is a powerful monster to both lead with on a team or to fuse into and finish off opponents!

Join us tomorrow as we look at more of “Seto Kaibas” “XYZ monsters!

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Yu-Gi-Oh! HeroClix: Series Three

Yu-Gi-Oh! HeroClix: Series Three- Revival Jam

Greetings HeroClix Fans!

Welcome back to our Yu-Gi-Oh! HeroClix: Series Three previews! Today we are going to look at the indestructible plasma monster, Revival Jam!

Yu-Gi-Oh! HeroClix: Series 3- Revival Jam

Revival Jam doesn’t have the stats to compete with other figures in dealing damage, but any opponents facing a Revival Jam will quickly realize the sticky situation their teams are in! Revival Jam is a powerful tie-up piece, capable of jamming up some of the strongest characters HeroClix has to offer! Revival Jam has an ideal set of powers for interrupting the opponent’s strategies, prominently featuring Incapacitate, Plasticity, and Shape Change throughout its dial.

Incapacitate allows Revival Jam to further slow down opposing figures. As a bonus, Revival Jam also has a modest 2 range to use with his Incapacitate in case an opposing figure manages to avoid getting stuck next to Revival Jam. Plasticity hinders opposing characters trying to break away and shuts down opposing characters with Hypersonic Speed as they become adjacent to Revival Jam. Revival Jam’s special damage power “Amorphous Body” allows it to use Shape Change on the result of a 4-6, bumping it up to a 50% chance to avoid an attack! On the back half of the dial, Revival Jam switches to regular Shape Change to continue avoiding opposing attacks and one click of Regeneration to heal back up.

Beyond its printed dial, Revival Jam has another key power, its Regenerative Body trait. This trait allows Revival Jam to reform when it gets KOd. Here’s how Regenerative Body works: when Revival Jam is KOd, place a Special marker in the square that Revival Jam occupied when it was KOd and turn Revival Jam’s dial to click 5. Then, at the beginning of each turn, heal Revival Jam of 1 damage. When Revival Jam is healed up to click 1, it comes back onto the map where the Special marker was placed. So, in four turns (two rounds) Revival Jam will be revived and ready to absorb more damage. As an added bonus, opponents only score points for Revival Jam the first time it is KOd, so your opponents won’t be able to increase their point scores by repeatedly defeating Revival Jam.

Revival Jam is a great piece for just about any team, but it has the Marik Ishtar and Water keywords for themed team building. Specifically, Revival Jam can team up with several Water keyword characters from Yu-Gi-Oh! HeroClix: Series One to control the tide of battle. Catapult Turtle can use Launch Catapult to place Revival Jam near an opposing character with a free close or ranged combat attack to boot. Suijin’s Water Defense special damage power can decrease Revival Jam’s attack to increase its defense by the amount of action tokens it has. Finally, Mother Grizzly’s Motherly Protection trait gives adjacent friendly characters Toughness so Revival Jam can soak up some more damage before having to use its own trait.

With this slimy monster explored, be sure to join us again later this week as we look at more Yu-Gi-Oh! HeroClix: Series Three figures!

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Yu-Gi-Oh! HeroClix: Series Three

Yu-Gi-Oh! HeroClix: Series Three- Magician of Faith & Witch of the Black Forest

Greetings HeroClix Fans!

Welcome to another preview of the upcoming Yu-Gi-Oh! HeroClix: Series Three set! Today, we’ll be taking a look at some of the support monsters employed by “Yugi Muto,” namely Magician of Faith and Witch of the Black Forest!

Yu-Gi-Oh! HeroClix: Series Three- Magician of Faith

Magician of Faith brings some excellent support powers to the table! Her dial begins with Stealth, Super Senses, Probability Control, and 6 range with a special attack power, “Mystical Blast.” This special power allows Magician of Faith to use Penetrating/Psychic Blast and, when she hits an opposing character with one Action Token, places a second Action Token on that character as well! Magician of Faith also has Phasing/Teleport, Energy Shield/Deflection, and Incapacitate to round out her defensive options throughout the dial. Additionally, her “Mystical” and “Yugi Muto” keywords allow Magician of Faith to team up with Dark Magician Girl from Yu-Gi-Oh! HeroClix: Series Two and grant Dark Magician Girl Stealth and Super Senses through her “Arcane Alliance” trait.

In addition, Magician of Faith retains the “Spell Return” trait that she is known for in the anime. Whenever Magician of Faith takes damage from an opposing attack and survives, you can recycle one of your previously used Spells! Let’s look at a Spell that “Yugi Muto” reused with Magician of Faith, Monster Reborn. Monster Reborn allows a set character to be given a power action to heal up to two clicks of damage between the set character and adjacent friendly characters. Then, when Magician of Faith takes damage after you have used Monster Reborn, you can return Monster Reborn to your Trap/Spell pool to use it again. Magician of Faith can even continue healing herself by repeatedly returning Monster Reborn and using it, so long as she is not KOd!

Next up is our second Spellcaster of the day, Witch of the Black Forest!

Yu-Gi-Oh! HeroClix: Series Three- Witch of the Black Forest

Witch of the Black Forest has a trait that may seem familiar: “The Third Eye.” Like Sangan’sFiendish Support” trait, “The Third Eye” can remove tokens from adjacent friendly characters! Although “The Third Eye” only activates when Witch of the Black Forest is KOd by an opposing attack, this trait allows you to remove Action Tokens from up to 300 points worth of figures! Witch of the Black Forest may be best used to move in front of high point friendly characters after they attack so that opposing figures have to KO her, triggering the trait.

Witch of the Black Forest also has 5 range, Phasing/Teleport, Energy Shield/Deflection, Precision Strike, and Enhancement. Remember that you can push Witch of the Black Forest to give her Enhancement for extra damage and bring her closer to activating her trait! With some strong range-centric powers, Witch of the Black Forest provides the perfect compliment to Sangan’s close combat support!

Be sure to stay tuned for our next Yu-Gi-Oh! HeroClix: Series Three previews as we look at some monsters that like to combine! Until then, keep your Millennium Eye on the prize!

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Yu-Gi-Oh! HeroClix: Series Three

Yu-Gi-Oh! HeroClix: Series Three- B. Skull Dragon

Greetings HeroClix Fans!

It’s Time to Duel! Welcome to the first preview of the upcoming Yu-Gi-Oh! HeroClix: Series Three set! We are starting today off with a bang as we look at the supreme fusion monster, B. Skull Dragon!

Yu-Gi-Oh! HeroClix: Series Three- B. Skull Dragon

What a start it is! B. Skull Dragon can be played at 350 or 200 points. Let’s take a look at B. Skull Dragon’s trait, “Avoiding the Labyrinth.” This powerful trait allows B. Skull Dragon to, once per game, take a free action and switch places with a friendly character that has not been given an action this turn. This can be used as a strong offensive maneuver to shift B. Skull Dragon into battle and start attacking quickly. It can also be a useful defensive tactic to swap B. Skull Dragon with a character that is likely to be attacked on the next turn or one that has already been attacked and is in need of healing from Support. Remember to think twice before using this trait to ensure that you don’t leave B. Skull Dragon vulnerable. However, if you use the trait at exactly the right moment you will be able to benefit from a well-timed switch and keep opponents on their toes!

For movement, B. Skull Dragon has the Flight speed symbol, which grants the use of the Flight and Carry abilities. It also starts with Running Shot at both of its point values to get into the action. Running Shot changes to Sidestep later in its dial to let B. Skull Dragon position itself, and of course B. Skull Dragon has its “Avoiding the Labyrinth” trait to get around as well. In terms of attacking, B. Skull Dragon has a fantastic 9 range with two targets. Additionally, at both point values, it starts with a special attack power called “Molten Fireballs,” which allows B. Skull Dragon to use a special Energy Explosion that gives opposing characters a “Burning token when it hits them.. This “Burning” token then deals the hit character 1 penetrating damage when it begins a turn until that character is given a power action to remove the token. This power is useful to slow opponents down by forcing them to remove the token, and by dealing some penetrating damage before moving on to Penetrating/Psychic Blast in the middle of the dial. At the end of its dial, B. Skull Dragon picks up Ranged Combat Expert to get in extra damage or to bolster its attack and make key hits. Finally, on defense, B. Skull Dragon has Indomitable which grants Willpower to prevent pushing damage, and plenty of damage reducers including Invincible, Impervious, and Invulnerability throughout its entire dial.

Last but not least, Red-Eyes B. Dragon and Summoned Skull from Yu-Gi-Oh! HeroClix: Series One can fuse together to form B. Skull Dragon! When Red-Eyes B. Dragon and Summoned Skull are adjacent to each other and one of them hits an opposing character with an attack, the attacking character can be given a free action to replace both of them with B. Skull Dragon! When B. Skull Dragon is brought into the game this way, it gets +1 to its combat values and is ready to go to town!

With expansive keywords including “Yugi Muto,” “Joey Wheeler,” and Dark, you can also make some great themed teams. B. Skull Dragon can benefit from some previously released Yu-Gi-Oh! characters like Yugi Muto’s Mystical Elf for Support, Joey Wheeler’s Time Wizard for Telekinesis and the “Time Magic” trait, and the Dark keyword for figures such as Thousand-Eyes Idol for Outwit. Red-Eyes B. Dragon and Summoned Skull can also be used together on a Dark themed team using figures such as Cannon Soldier to help get them into combat and fused as quickly as possible! With lots of options for team building and gameplay, B. Skull Dragon will be a great piece to add to your collection!

Be sure to join us next week for another Yu-Gi-Oh! HeroClix: Series Three preview where we are going to get a little slimy!