Categories
Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Series One: Curse of Dragon!

Greetings HeroClix Fans!

Today we have another exciting preview from the Yu-Gi-Oh! HeroClix: Series One set coming to a retailer near you soon! Today we bring you the preview of Curse of Dragon!

040-Curse-of-Dragon (1)

Curse of Dragon starts at 124 points, possesses the Flight symbol and a 4 range single target. Movement-wise, he starts with 3 clicks of Hypersonic Speed followed by 3 clicks of Charge. Its last click is the only click with no movement powers, but that shouldn’t be a problem.

Attack-wise, Curse of Dragon starts with Precision Strike that will let you get through your opponents pesky defenses. On its second click it gets the special power Bone Wings that says Curse of Dragon can use Steal Energy. When it does and heals, choose Combat Reflexes or Energy Shield/Deflection. Curse of Dragon and adjacent friendly characters can use the chosen power until your next turn. If you are able to use the Steal Energy while pushing, you can avoid taking that click of damage for it!

Curse of Dragon’s defenses start with Toughness, changes to Invulnerability then transitions back and forth from Toughness and Invulnerability for the rest of its dial. Make sure to remember to choose Combat Reflexes or Energy Shield/Deflection when you hit with Steal Energy to boosts its stats up.  Lastly, Curse of Dragon obtains Exploit Weakness mid-dial and end-dial as well.

Curse of Dragon’s combat values are fairly aggressive as well. Its attack never goes below a 9 and goes as high as an 11. Its damage value starts at 4, and does go as low as 2, but he has Precision Strike and Exploit Weakness when it does, so it will still hurt. Its defense can go as high as a 20 with his Bone Wing special power, but end dial goes down to a 16. It has the keywords “Yugi Muto,” and Dark.

Thanks for reading and be sure to come back next week for another exciting HeroClix preview!

Categories
Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Series One: Gaia the Dragon Champion!

Greetings HeroClix Fans!

Today we have another exciting preview from the Yu-Gi-Oh! HeroClix: Series One set coming to a retailer near you this April. Today we bring you the preview of Gaia the Dragon Champion, let’s take a closer look!

050-Gaia-the-Dragon-Champion (1)

Gaia the Dragon Champion has the Fusion trait that says when a listed character is adjacent to all other listed characters and hits an opposing character, after actions resolve it may be given a free action to replace these characters with Gaia the Dragon Champion from your sideline. When Gaia the Dragon Champion enters the game in this way, he starts the same number of clicks from his starting line as the character given the action and modifies his combat values by +1. This trait is active even when this character is not on the map. The characters are Gaia the Fierce Knight and Curse of Dragon. (There is also a great synopsis of the Fusion trait in the preview article for Gate Guardian.)

Gaia the Dragon Champion is a lofty 225 points, but he has the stats that make him worth the points. He possesses the Transporter Flight, Duo Attack, and Indomitable combat abilities.  There are only 2 other characters in HeroClix with the same combat abilities, and Gaia the Dragon Champion is the least expensive point wise of all of them.  He has a single target range of 2 which could come in handy using the Duo Attack ability if you KO an opponent’s character and have no other based with Gaia the Dragon Champion.

Gaia the Dragon Champion starts with the special movement power Double Dragon Lance which states Gaia the Dragon Champion can use Charge and Flurry. When Gaia the Dragon Champion uses the Move and Attack ability, he can use Flurry instead of a close combat attack. This is similar to Gaia the Fierce Knight’s trait Spiral Shaver.

He has a special attack power for his first 2 clicks called Destroy the Flotation Ring! that says when Gaia the Dragon Champion hits a character with the Flight or Transporter Flight symbol, that character has the Foot Speed symbol for the rest of the game, even if this power is lost.  Let’s just look at these 2 powers together.  He can use Flurry and if he hits 2 different characters when he does, they will gain the Foot Speed symbol for the rest of the game! He doesn’t even have to do damage, just hit!

Defensively, Gaia the Dragon Champion starts with 2 clicks of Impervious and alternates between Impervious and Invulnerability throughout his dial. Attack wise, he transitions to Precision Strike, Quake, and back to his special attack power, Destroy the Flotation Ring!  His last 2 clicks have Exploit Weakness.  He has the keywords “Yugi Muto,” Warrior, and Wind.

Thanks for reading and be sure to come back next week because you’ll want to be “gobblin” up the next Yu-Gi-Oh! HeroClix: Series One set preview!

Categories
Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Series One: Blade Knight!

Greetings HeroClix Fans!

Welcome back as we bring you another look into the soon to be released gravity feed Yu-Gi-Oh! HeroClix: Series One set!  Today we look at a favorite monster of Seto Kaiba, Blade Knight!

020-Blade-Knight

Blade Knight has a trait that does a solid job of representing his ability from the card game called I Stand Alone.  This trait makes Blade Knight modify his combat values by +1 and allows him to use Invulnerability instead of Toughness, if he is the only friendly figure on your force.

Blade Knight takes him time getting to a battle without help, perhaps to give himself time to have his trait kick in, and once engaging an opponent, Blades/Claws/Fangs will give him a chance to increase his damage for half of his dial.  The two squares of movement as a free action provided by Side Step will allow him to close in to make the attack, or attempt to move away afterwards from a less mobile opponent.  A couple of clicks into his dial, Blade Knight gets a move and attack ability as he will have Charge for the rest of his dial.

At the midpoint in his dial, Blade Knight changes how he deals damage with the more reliable Exploit Weakness to ensure he ignores damage reducers.  A full dial of Toughness will offer some protection from counter attacks, and be ready to upgrade to Invulnerability when his trait kicks in.

Blade Knight can be used in theme with other figures using the generic Warrior keyword, or using the Light and “Seto Kaiba” keywords.   At 82 points, Blade Knight will be a solid close combat piece on whatever force you choose to include him on.

That’s all we have for now.  Be sure to check back next week as we bring you another figure from the upcoming Yu-Gi-Oh! HeroClix: Series One set!

Categories
Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Series One: Gaia the Fierce Knight!

Greetings HeroClix Fans!

Today we have another exciting preview from the Yu-Gi-Oh! HeroClix: Series One set! The character we have today is Gaia the Fierce Knight, a knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with!

038-Gaia-the-Fierce-Knight

Gaia the Fierce Knight at 141 points, comes in at almost half the cost of a 300-point standard team, is he worth his points?  He has the Transporter foot symbol, Indomitable, and a 2 range, so he does have the capability to use Hypersonic Speed for his entire dial. That said, unless he can bump up his range a little, he wouldn’t be using a ranged attack while doing so.

His stats are fairly aggressive as well, he starts with an 11 attack and it never dips below a 10. High movement, damage, and defense for his entire dial as well, he really starts looking to be a real fierce figure for your opponent to deal with.  Gaia the Fierce Knight has a trait that can be used with his Transporter ability called Spiral Shaver, it says that when Gaia the Fierce Knight uses the Move and Attack ability, he can use Flurry instead of making a close combat attack.

Gaia the Fierce Knight’s top click starts with Charge, Quake, Impervious, and Exploit Weakness. He also starts with a 12 movement, an 11 attack, 18 defense, and 4 damage. He has some real options available to him, and couple with the right support and secondary attacker, this is a character that can really decisively end a match! Your opponent will not necessarily want to base you to prevent you from using the Move and Attack ability with the Exploit Weakness at the ready.

On Gaia the Fierce Knight’s clicks 3 and 4, he has a loss of Quake and Impervious, which are replaced with Precision Strike and Invulnerability respectively, so he is still able to keep punching through enemy defenses.  Exploit Weakness leaves and does not make an appearance again until clicks 5 and 6.  Don’t forget that a 2 range can help him reach a character on the edge of elevated terrain if you’re stuck down below.

So is Gaia the Fierce Knight worth 141 points? Yes. Yes he is. Try pairing him up with YGO044 Mystical Elf for Probability Control and Support, as well as his Trap/Spell if he is KO’d.  And add YGO 046 Time Wizard as a secondary ranged attacker who has a 6 range and starts with Outwit and Telekinesis leaving 37 more points for another character. That’s a lot of options!

Thanks for reading and be sure to come back next week because you won’t want to feel be”knighted” if you miss the next Yu-Gi-Oh! HeroClix: Series One set preview!

Categories
Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Series One: Injection Fairy Lily!

Greetings HeroClix Fans!

Welcome back as we bring you another exciting preview for the upcoming Yu-Gi-Uh HeroClix: Series One set!  Today we take a look at a favorite creature of Rebecca Hawkins, Injection Fairy Lily!

049-Injection-Fairy-Lily

Injection Fairy Lily takes the fight right to opposing figures for most of her dial with Charge.  Since she should be in a position to be counterattacked in close combat, Combat Reflexes will modify her defense value by +2 from close combat attacks for a couple of clicks.  Adding to her combat effectiveness is her trait called Super Serum which allows you to give Injection Fairy Lily a free action to modify her combat values by +2 until your next turn.  When you do this, at the beginning of your next turn deal her 2 unavoidable damage.

Another strategy that Injection Fairy Lily lends herself well to involves using Incapacitate to lock opposing figures in place.  Then you can use her special power, Forced Injection to give Injection Fairy Lily a power action to deal 1 penetrating damage to an adjacent opposing character.  That figure modifies its combat values by +1 until your next turn.  Throw in a friendly figure or two with Mind Control to use the increased stats to your advantage.   This power will be on all of her odd number clicks.

Injection Fairy Lily switches defense powers on click 3 as she tries to avoid attacks with Super Senses.  On her last click, she replaces Charge with Earthbound, depriving her of the use of her Flight combat ability.

Injection Fairy Lily can be played in theme around her “Rebecca Hawkins,” “The Big Five,” and Earth keywords.  She costs 61 or 4 points to include on your force.  How does she cost 4 points?  By paying her Trap/Spell cost.

Injection Fairy Lily’s Trap/Spell ability allows you to pay 4 points to use her as a Trap or Spell, or this ability is activated when she is KOed.  In either case, she is added to your Trap/Spell pool.   At this point, you can give a friendly Yu-Gi-Oh! character a power action to set this dial as a Trap or Spell on their card.  That character may use the effects of the Trap or Spell.

The Spell on Injection Fairy Lily is called Shrink.  The set character can use Shrink as a free action to use Perplex, but only to modify an attack value by -2, and at the beginning of the next turn, it is removed from the game.

The Trap is called Call of the Haunted, and states that when a character would be KO’d, instead roll a d6 that can’t be rerolled. On a result of 1-4, the character is KO’d normally. On a result of 5, return it to your starting area on its last non-KO click. On a result of 6, return it to any starting area on its last non-KO click, then heal 1 damage. Remove the trap.

That’s all for now.  Be sure to check back as we continue to bring more previews from the upcoming Yu-Gi-Oh! HeroClix: Series One set!

Categories
Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Series One: Berserk Gorilla!

Greetings HeroClix Fans!

Today we have a preview from the Yu-Gi-Oh! HeroClix: Series One set coming to a retailer near you this February! Today’s preview character is Berserk Gorilla, so lets show why you’ll go ape for him!

002-Beserk-Gorilla

At a chest beating 70 points and 6 clicks of life, Berserk Gorilla will swing around his opponents show you who really is king of the jungle, and that’s no Baloo! He has Improved Movement: ignores elevated terrain, hindering terrain, and ignore characters to start with.  His top click has an 8 movement with Charge, a 10 attack with Super Strength, a 17 defense with Toughness, and a 3 damage with Battle Fury. Because he ignores hindering, don’t be afraid to drop the object in the square he’s in for an added defense from range.

To show he’s not monkeying around, Berserk Gorilla has Indomitable, so be ready to use his Improved Movement to push for another attack using Charge to grab another object! On his second and third clicks he swings away from Charge and into Flurry instead.  He’ll lose Super Strength on his third click, but with Flurry still on his dial, no one will quickly get rid of this monkey on their back!

With Close Combat Expert on his fourth click, you can give his attack and damage a needed boost. Clicks 5 and 6 have trade out Toughness for Combat Reflexes, because when this 900-pound gorilla sits in your room, he’s going to sit really close to you!  Remember to use his Battle Fury when he attacks to ignore Shape Change on your opponent, it would be bananas if you didn’t!

A fun 300-point team would be YGO002 Berserk Gorilla, ASM031B Alyosha Kraven, GG039 Cosmo, WXM029 Sauron, and SNB005 Lockheed for a total of 298 points. Alyosha Kraven can give characters a free move action with her special attack power, so getting Sauron carrying Gulyadkin and using TK on Berserk Gorilla with Cosmo can give you a good first strike capability.  All three could be moved/placed 8-9 squares out and then be potentially given power actions to use Charge. That’s some serious monkey business!

That’s all we have for today, but be ready for another injection of the Yu-Gi-Oh! HeroClix: Series One next week!

Categories
Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix: Series One: Time Wizard!

Greetings HeroClix fans!

Time may not always be on your side when you’re dealing with the subject of today’s Yu-Gi-Oh! HeroClix: Series One preview. In fact, time can be downright fickle (depending on your die rolls) when the Time Wizard is in play!

046-Time-Wizard

Time Wizard comes into play at 72 points and (thankfully) has the silver unique ring around its base so only one may be added to your force. Time Wizard has a range of six squares and one target for its ranged attacks.

At first glance, Time Wizard doesn’t seem too dangerous:  Super Senses up front helps it potentially evade attacks and Energy Shield/Deflection makes it difficult to hit from range.  Telekinesis allows Time Wizard to place objects and characters. Penetrating/Psychic Blast lets Time Wizard punch through damage-reducing powers when it makes ranged attacks.

The damage slot is where Time Wizard’s dial begins to shine as it possesses three popular standard powers: Outwit allows it to counter powers and combat abilities.  Perplex lets Time Wizard modify a combat value by +1 or -1 on a friendly or opposing character. Probability Control allows Time Wizard to reroll a die roll and ignore the original result.

But what truly sets Time Wizard apart is its Time Magic trait, which can either be a great boon or a curse depending on your dice.  At the beginning of your turn, you may roll 2d6 for Time Magic. This roll can’t be rerolled.  If the result is 7 or higher, all opposing characters modify their defense values by -2.  If the result is 6 or lower, all friendly characters modify their defense values by -2. The modifier lasts until your next turn.

When it comes to combat values, Time Wizard has a very consistent set of attack numbers and its defenses never dip below a 16.  Time Wizard’s damage slot features values that start high at 3, then dip to 1 mid-dial, before rising back to 3 at the end of the dial.

Time Wizard has the “Joey Wheeler,” Light and Mystical keywords to help you include him on themed teams.  Time Wizard’s power set makes him a viable choice as a support character on your force. On the right team, the Time Magic trait could be beneficial – if you get high die rolls!

Thanks for reading! Come back next week for another Yu-Gi-Oh! HeroClix: Series One preview! Don’t be late!

Categories
Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix: Series One Firewing Pegasus!

Greetings HeroClix Fans!

We’re fired up to show you a new character today from the deck of Yu-Gi-Oh! HeroClix: Series One set coming to a retailer near you next month. Today’s preview character is Firewing Pegasus, let’s see if he can “stirrup” emotions!

005-Firewing-Pegasus

Firewing Pegasus has two different point values, 120 points and 85 points.  At 120 points he gets 2 extra clicks of life. He starts his top 3 clicks with Hypersonic Speed, Invulnerability, and the special power Burning Trail that says when Firewing Pegasus moves due to its own action, after actions resolve it can use Smoke Cloud as a free action, but when it does, it may only place terrain markers in squares it moved through. This can be great to prevent characters that don’t ignore hindering terrain from trotting off.

On click four Firewing Pegasus gains Charge, Poison, and Toughness. With 3 damage all the way down his dial, your opponent will feel as if he’s been rode hard and put up wet. Firewing Pegasus also has the flight symbol, so using Charge while carrying a character with Outwit will allow Poison to bite through defenses and make your opponent whinny. Toughness will make sure this pony stays in the race!

Firewing Pegasus has the keywords Animal and Fire and with the Animal keyword you should easily be able to create a theme team. Try using the Animal ATA at 4 points per character that says at the beginning of your turn, roll a d6. On a result of 5-6 all friendly characters using this team ability ignore Shape Change and Stealth this turn.

It’s time for us to stop horsing around “bale” out on this preview but be ready for next week’s Yu-Gi-Oh! HeroClix: Series One set preview, you will definitely want to make time for it.

Categories
Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Series One: Alligator’s Sword!

Greetings HeroClix Fans!

We’re cutting a new character today from the deck of Yu-Gi-Oh! HeroClix: Series One set coming to a retailer near you in February! Today’s preview character is Alligator’s Sword, we don’t want to keep you on edge, so we’ll dive right in!

017-Alligator's-Sword

Alligator’s Sword at 60 points is a true swashbuckling swordsman of reminding us of earlier HeroClix dials. He’s not conceited, flashy, or loaded down with words on his card, he just wants to do one thing, swing a sharp cutting thingy with panache.  With 6 clicks of life on his dial, he should be able to hack away at anything that comes his way.

The dial for Alligator’s Sword starts with Charge, Blades/Claws/Fangs, and Toughness. He has B/C/F for all of his clicks but his last, and even then he is swinging a natural 3 damage. His attack numbers are great too, he alternates back and forth between a 10 and 9 attack his entire dial as well.

Movement powers for Alligator’s Sword throughout his dial are really sharp as well. Charge on his top 2 clicks, then 2 clicks of Sidestep, then 2 clicks of Flurry. Conservation of movement in action! Move in with Charge, then Sidestep to next opponent, then Flurry to finish off your opponent. With 4 clicks of Toughness and a 17 defense for the top half of dial, and 16 for bottom half, he’ll be around long enough to cut down his opponent’s team.

Alligator’s Sword has the keywords “Joey Wheeler,” Earth, and Warrior. A well balanced and fun 300 point Golden Age Warrior theme team could be this one I call “Big Mean Green Machine!” Add YGO #017 Alligator’s Sword,  #100 Thor, Frog of Thunder (from Marvel HeroClix: Hammer of Thor),  #058 Warskrull (from Marvel HeroClix: Mutations and Monsters), and AVM 034 Skrull Warrior (from Marvel HeroClix: Avengers Movie) . With eight points left over you add a the #102 Tank Turret (from Marvel HeroClix: Chaos War) and  Secret Invasion Additional Team Ability* to put on the Skrulls (“When a character using this team ability is targeted with an attack by an opposing character with which it shares a keyword, modify this character’s defense value by +1.”)  for a total of 298 points.

With 4 characters you will have a better chance of winning map roll, so pick a map with lots of water for Thor, Frog of Thunder. If you won map roll, and have the water terrain to put Thor, Frog of Thunder into water to deal damage with his Leader of the Frog and Alligator Army special power( “At the beginning of your turn, each opposing character within 6 squares of Thor, Frog of Thunder that is also adjacent to or occupying water terrain is dealt 1 damage.”) then get him in it! Warskrull will carry the Tank Turret and use it or push and drop it in the square he is in for his second click when he gets Stealth and Pulse Wave. Be sure to use his Outwit while you are hidden. Use Warskrull to take out defensive powers so that Alligator’s Sword has more sting. Push Skrull Warrior using charge to his next click where he gets Perplex and Stealth. Use his Combat Reflexes will help him keep supporting you while he hides. Push him to his Flurry special power if he gets into trouble and needs to take out a character basing him. This team can really out-action a standard 300 point team, your opponent will be green with envy!

Thanks for reading and be sure to come back next week because you won’t want to ignore the next Yu-Gi-Oh! HeroClix: Series One set preview!

Categories
Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Series One: Blue Eyes White Dragon KickStarter Exclusive!

Greetings Yu-Gi-Oh! Fans!

Today we are pleased to present a special Kickstarter update in the form of the Blue Eyes White Dragon from the Yu-Gi_Oh! HeroClix: Series One starter set! Just click on the link and check it out!

Due out in December 2013, the Yu-Gi-Oh! HeroClix: Series One starter allows fans to duel as they have never before – on the tabletop with HEROCLIX!

That’s not all! 55 more figures will release in February 2014! There is something for every Yu-Gi-Oh! fan to enjoy in the Series One HeroClix release.  Stay tuned as we bring even more Yu-Gi-Oh! HeroClix goodness your way soon!