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Marvel HeroClix: Wolverine and the X-Men Preview

Marvel HeroClix Wolverine & the X-Men: M!

Greetings HeroClix fans!

For today’s Marvel HeroClix: Wolverine and the X-Men preview, we are humbled to be in the presence of mutant perfection in the form of Monet St. Croix (aka M)!

054-M

M can be played at 200 or 150 points.  Her rookie 150-point line begins on click three.  When M is played at 200 points, she gains a trait called Not Tired… Just Tired of You, which lets her use Willpower.

Born with an array of powers, M starts by taking the fight close to her with two clicks of Charge, Super Strength and Invincible.  M also has a special power in her damage slot called Genius Intellect, Too, which allows her to use Outwit and Perplex.

Super Strength remains on M’s third click but the rest of her power set changes as she becomes enraged:  Charge makes way for Hypersonic SpeedInvincible becomes Impervious.  And Genius Intellect, Too switches to Battle Fury.  Starting with M’s fourth click, she loses Super Strength but gains a short run of another special power called Why, Yes, I Have a Healing Factor.  At the beginning of your turn, this special power allows you to roll a d6.  On a result of 3-6, M is healed of 1 damage.

Toward the end of M’s dial, we see more changes.  Charge returns for one click and Impervious is replaced by Invulnerability for two clicks.  On M’s second Invulnerability click, Mind Control replaces Charge and Genius Intellect, Too returns.  M’s last two clicks feature yet another special power, Healing Factor Overdrive, which lets her use Invulnerability and Regeneration.

M doesn’t leave much room for teammates in low-point matches (which is probably how she prefers things) but she has the Generation X, X-Corps and X-Factor keywords to aid in team building.  One viable teammate for M is Longshot, with whom she shares the X-Factor keyword.  At 75 points, Longshot still leaves room for feats, relics or a resource.

Both characters play well off one another.  While M busts heads and breaks hearts with her early Charge/Super Strength clicks, Longshot can help her attacks stick with Probability Control.  When it’s Longshot’s turn to attack, M’s Genius Intellect, Too can counter damage reducers and modify combat values as needed.  When Longshot is on his Leap/Climb or Combat Reflexes clicks, he can tie-up opposing characters while M takes aim with her fists (or an object).

At her 150-point level, M begrudgingly leaves more room for teammates.  Let’s see what you can come up with!

Thanks for reading!  Please join us for our next Marvel HeroClix: Wolverine and the X-Men preview as we visit with a team whose lighthouse illuminates the stalwart shores of the United Kingdom.  Until then, may your Impervious rolls be ever in your favor!

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Marvel HeroClix: Wolverine and the X-Men Preview

Marvel HeroClix Wolverine & the X-Men: Longshot!

Greetings HeroClix Fans!

Welcome back to an all-new and X-citing preview from our upcoming Marvel HeroClix release, Wolverine and the X-Men! Today we spotlight a character from another dimension; a dimension where entertainment is king and ratings are paramount.  Ruled over by the so-called “Spineless Ones”, today’s preview has frequently fought the likes of the mysterious Spiral and and the malevolent Mojo. Of course, we are talking about none other than the extradimensional stunt-man, the luckiest man in the universe, Longshot!

009-Longshot

Longshot’s most defining characteristic (other than perhaps his three-fingered hands) has got to be his unerring luck.  This is represented by Longshot’s Luckiest ‘Man’ Alive trait which makes all of his successful hits critical hits! Even luckier still, when you roll two sixes with Longshot’s attack, his damage dealt is increased by another 1 click, cannot be reduced below 3, and cannot be evaded! Talk about one shot in a million!

Initially Longshot maneuvers into position with Running Shot while “making his own luck” (sometimes unpredictably) with Probability Control.  Early- to mid-dial he gains Precision Strike, demonstrating his ability to attack his targets in the luckiest spot.  Combined with his 3 targets at 5 range, Longshot’s Trait and Precision Strike ensure that anyone within range of his throwing knives will not be able to ignore him for long!

Leap/Climb gives way to Charge as Longshot switches tactics slightly late-dial.  Longshot demonstrates he knows just where to hit his foes and bypass their damage reducers thanks to Exploit Weakness.  Finally, Regeneration rounds out Longshot’s dial on his last click, and he re-gains Leap/Climb to make a proper getaway.

Defensively, Longshot may seem a little soft (and indeed this could represent his hollow, bird-like bones) but Energy Shield/Deflection and then Combat Reflexes enhance his defense values against ranged- and close-combat attacks respectively.  The trick with Longshot is keep his enemies close (say, within 5 range) while keeping his tougher, more durable friends closer.  Longshot is a capable harassment piece and is sure to make your opponents feel like Lady Luck has abandoned them with his barrage of critical hits and ability to work around damage reducers.

With consistent combat values (his attack never dips below a 10!) and at only 75 points, Longshot is easy to include in a number of strategies and will work exceptionally well on theme teams built around the Celebrity, Excalibur, Exiles, Martial Artist, Mojoverse, X-Factor, and X-Men theme teams.

We hope you’ve enjoyed this latest sneak-peek behind the curtain of Marvel HeroClix: Wolverine and the X-Men.  Join us later in the week as we check in with man who tried to realize his father’s vision, only to make things much, much worse! Until then, keep your Clix off their K.O.’s!