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Marvel HeroClix: The Uncanny X-Men Strategy Article

Marvel HeroClix: Uncanny X-Men – X-Women

Greetings, HeroClix fans! Today, we’re taking another look into the figures from the Marvel HeroClix: Uncanny X-Men set! The X-Men have a long history featuring strong female characters, so we’re putting together a 300-point team with some of our favorite X-Women!

Up first is one of the newer additions to the ranks of the X-Men, but is no less deserving to be on the team – the winged mutant known as Pixie! A 75-point piece, Pixie features both the ­–Mystics and X-Men team abilities. She also features a trait called Pixie Dust, which allows her to use Smoke Cloud as a free action, however, she’s only allowed to place 1 Hindering Terrain Marker. Characters occupying that Hindering Marker modify their defense values by -1, in addition to attack values. Pixie also brings two special powers – the first appears on her first and last click, called TeleportSpell. This ability allows Pixie to use Phasing/Teleport. When she does, she can carry up to 2 characters with the Wing movement symbol; instead, she may carry 4 characters if they all have the X-Men keyword. On the middle three clicks of her dial, on attack, lies the special power Soul Dagger. This power states that Pixie can use Blades/Claws/Fangs and Precision Strike. Her standard powers include the abilities Charge, Sidestep, Super Senses, Energy Shield/Deflection, Perplex, and Support.

Marvel HeroClix: Uncanny X-Men - X-Women - Pixie

Our first X-Women teammate for Pixie is X-23, who – as a clone of Wolverine – specializes in close combat. Laura starts with a trait called Healing Factor, which states that when X-23 clears her action tokens, you may heal her of 1 click of damage. Now, X-23 is Indomitable – so you’re left in a bit of a catch-22 here – do you push her to get an extra attack, or clear her to give her more health? She also brings two special attacks to the fight – first, on her 1st and 4th clicks of movement, is Furious Charge, which states that X-23 can use Charge and Flurry. Her second special power is on her first 3 clicks of attack, and is called Adamantium Claws. This power states that X-23 can use Blades/Claws/Fangs, and when she does, if the result is a 1-2, you may reroll that result once per turn. Her standard powers are no joke either, with Sidestep, Stealth, Blades/Claws/Fangs, Toughness, Super Senses, Empower, Exploit Weakness, and Perplex.

 Marvel HeroClix: Uncanny X-Men - X-Women - X-23

The next member of our X-Women quartet is the uncommon Prime figure from this set, Kitty Pryde! This version of Kitty is from her time with the Guardians of the Galaxy, but she was still a loyal member of the X-Men! Across her entire 6-click dial, Kitty features a special movement power called Phasing Attack, which states that Kitty Pryde can use both Phasing/Teleport and Stealth. Additionally, when she uses Phasing/Teleport, after actions resolve, she may make a close attack targeting all characters whose square she moved through – and, hit characters are given an action token instead of normal damage! Kitty Pryde also has a STOP click on her defense called Injured but Still Here, which states that in addition to the dial stopping, Kitty Pryde can also use Willpower. On top of those powers, Kitty can also use Super Senses, Willpower, and Exploit Weakness.

Marvel HeroClix: Uncanny X-Men - X-Women - Kitty Pryde Prime

Finally, we come to Storm—this common version of the weather goddess brings a lot to the table for a mere 50 points. First is her trait, All-New, All-Different X-Men, which is a unique modifier that states that when Storm is healed by the X-Men team ability, you will also modify her combat values by +1 until your next turn. She also has a special power on her first two clicks of life called Localized Weather, which allows Storm to use Smoke Cloud as a free action – this combos incredibly well with her Flight ability, as well as her own natural Stealth – she can carry in X-23 or Kitty Pryde, land, and then immediately cloak both herself and them in smoke, effectively hiding them from view of your enemies! She also has Sidestep, Pulse Wave, Energy Shield/Deflection, and Perplex on her dial to round herself out.

Marvel HeroClix: Uncanny X-Men - X-Women - Storm

Again, in the world of the X-Men, their long and storied history has provided readers and fans with many incredible, strong female characters and role models. We hope you’ve enjoyed our X-Women themed team – but we’re curious, what would your take on a team of X-Women be? Let us know on social media! Thanks for reading with us, and we’ll see you next time!

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Marvel HeroClix: The Uncanny X-Men

Marvel HeroClix: All-New X-Men Fast Forces – Part 2

Greetings HeroClix Fans!

Welcome to Part Two of our preview of the Marvel HeroClix: All-New X-Men Fast Forces Pack which coincides with the Marvel HeroClix:Uncanny X-Men set available in 5-figure booster packs.

As we stated last time in the Marvel HeroClix: All-New X-Men Fast Forces – Part 1 article, all the figures in this Fast Forces come in at a svelte 50 points; easy for team building with a wide range of options.  All five of the original X-Men are represented and have the All New X-Men and Past keywords, the X-Men team ability and a trait; Time Locked, that prevents opposing characters from using Probability Control on attack rolls either made by or targeting themselves.

Continuing with the classic X-Men line up we have the telekinetically powered Jean Grey.

Marvel HeroClix: All-New X-Men Fast Forces- Jean Grey

Jean starts off with Willpower and a special attack power Coordinated Movement that lets her use Telekinesis normally, but also as a free action if she has no action tokens.  So, when she has no action tokens, she can potentially use Telekinesis twice– once as a free action then again as a power action.  This means she can reposition two friendly characters, make two different object attacks, attempt to reposition two opposing character— or any combination of these effects. A few clicks down she switches over to Super Senses and regular Telekinesis.

Completing the original five X-Men we have Iceman, who has a very straight forward dial design with no special powers or abilities aside from the Time Locked trait. Iceman has nearly a full dial of Sidestep to stay in motion as a free action and starts off as a competent ranged attacker with Energy Explosion to make the most out of his 6 range with two targets.  His utility shifts a little when he goes from Toughness to Barrier on defense and picks up Precision Strike in place of Energy Explosion.

 Marvel HeroClix: All-New X-Men Fast Forces - Iceman

The 6th and final figure in the All-New X-Men Fast Forces is a present day ally the team picked up on their travels through time to meet their future selves, X-23.

 Marvel HeroClix: All-New X-Men Fast Forces - X-23

Though she retains the X-Men team ability and the All-New X-Men keyword, X-23 lacks the Past keyword like her teammates, but gains Circle of Four, Weapon X, X-Force, and X-Men.  She also does not have the Time Locked trait but she does have Improved Movement: Ignore Hindering Terrain and the trait Let ‘em Bleed; when she damages an opposing character with a close attack you can attach the Slash marker to that character and they take 1 penetrating damage whenever they are given an action token, removing the Slash marker whenever the recipient heals or clears action tokens. Looking at her dial, she starts off ready to get into the fight with Charge, Blades/Claws/Fangs with a high attack value, and Toughness that is replaced with Combat Reflexes for the next two clicks.  Late dial she needs to step back and lick her wounds, so she has Stealth and Regeneration but still can be a close combat threat with Exploit Weakness.

Now let’s get to some team building and strategy.

Each of the figures in the  Marvel HeroClix: All-New X-Men Fast Forces Pack has a point value of 50 so all 6 can be included on a standard 300 point team.

50    Cyclops
50    Beast
50    Angel
50    Jean Grey
50    Iceman
50    X-23
Total
300
All-New X-Men named themed team
+6 to map roll initiative, 3 uses of Themed Team Probability Control

This team makes up for any lack in durability with sheer volume of actions and options.  With 6 characters on your force you should be making use of all 3 of your actions a turn, and even more if you succeed with CyclopsLeadership rolls.  You will probably want to choose a map with lots of open space and clear lines of fire to make the most of Jean Grey’s TelekinesisJean Grey can move up half of your team with Telekinesis, and Angel can carry Jean to keep her close to the fight.  After that initial movement you may want to split your team up; have Jean place Cyclops or X-23 and make them ready for attack the same turn while Angel can swoop in and place Beast adjacent to an opponent and force that free attack for himself or a friendly to use.

If you need to be a bit more defensive (or perhaps sneaky), you can push Iceman to his Barrier clicks.  This will not only give you some cover but you also may be able to make use of Cyclops’ Force Blast powers to knock opposing characters back into Bobby’s Barrier markers.

Between the sheer volume of characters, beguilingly simple dial designs, preventing the use of an opposing character’s Probability Control, and having their own Probability Control access, this team can do so many things in one turn it will make your mutant-loving head spin.

That’s all for today, HeroClix fans!  Remember to sign in or sign up on the WizKids Info Network to find local tournaments, including the Marvel HeroClix: Uncanny X-Men Pre-release tournaments at select venues.

Until next time, you miss all the attacks you don’t make, so keep those dice rolling!