Categories
Marvel HeroClix: The Uncanny X-Men

Marvel HeroClix: Uncanny X-Men – Giant-Size X-Men Team Building

Greetings HeroClix Fans!

We hope you’ve been enjoying our series of previews for the Marvel HeroClix: Uncanny X-Men set and were able to participate in our Pre-Release events. If you missed out on the Pre-Release events, we encourage you to find Organized Play tournaments at a venue near you by visiting the WizKids Info Network.

Today, we’re pleased to present to you a Giant-Size X-Men Team Building exercise where we’ll create a senses-shattering 300-point force that includes characters featured on the cover of the Giant-Size X-Men #1! By design, each member of our force has a point value of 50, which lets us field an even, no-nonsense team of six characters on the battlefield. Each character on our force also has a trait called All-New, All-Different X-Men, which boosts a character’s combat values (except for damage) by +1 until your next turn when it is healed by the X-Men team ability. All-New, All-Different X-Men is a Unique Modifier, which means a character’s combat values can’t be modified more than once through the trait’s effect.

The first member of our Giant-Size X-Men force is the Bavarian teleporter, Nightcrawler! Like the rest of his teammates on this force, Nightcrawler has the X-Men team ability and keyword. He also has the Martial Artist keyword to offer you an additional option for themed team building. Nightcrawler’s role on your force is to roam the map, tying up opposing characters and making attacks as needed. To help him do this, his dial features a special power called *BAMF* which lets you place him in any square within his line of fire. If that square is within four squares of the one in which he began his action, he may then make a close attack. Precision Strike allows Nightcrawler to get some of the damage he deals past opposing defenses. The rest of Nightcrawler’s dial features standard powers that make him difficult to hit or pin down: Phasing/Teleport, Combat Reflexes, Super Senses, and Shape Change.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Nightcrawler

Charging in next to Nightcrawler on the cover of Giant-Size X-Men #1 is Thunderbird! Playing the role of tertiary attacker on your force, Thunderbird begins play with a trait called His Death Remembered, which can either heal his teammates 1 click or modify their combat values by +1 until the end of your next turn when he is KO’d. Thunderbird’s specialty is close combat so his power set includes Sidestep, Charge, Super Strength, Toughness, Willpower, and Close Combat Expert. (Spoiler Alert) Thunderbird died on the new X-Men team’s second mission so to represent his sacrifice, he has a special power late in his dial called Punching a Fighter Jet. This power lets Thunderbird use Exploit Weakness, but when he does, he’s KO’ed after actions resolve. Punching a Fighter Jet is paired with Super Strength on Thunderbird’s dial so his damage output late in the game makes him a formidable opponent. In addition to the X-Men team ability and keyword, Thunderbird has the Soldier keyword.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Thunderbird

Next up on our force is the X-Men’s big bruiser, Colossus! Colossus’ dial features only standard powers but his power layout is aggressive, with Charge, Super Strength, Invincible and high attack values to start things out. The rest of his dial is rounded out with Sidestep, Invulnerability and Toughness. Colossus has consistent damage values and the rest of his combat numbers are steady as well. Make sure to keep light and heavy objects within Colossus’ reach early in the game to take advantage of his top-click combination of Charge and Super Strength and dish out extra damage. Like Nightcrawler and Thunderbird, Colossus has the X-Men team ability and keyword. His secondary keyword is Armor.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Colossus

So far, each member of our Giant-Size X-Men force has been a close combatant. Our next member, Storm, gives our team some ranged punch. Storm can shoot a single target up to six squares away. Our previous three team members have the standard speed, attack, defense and damage symbols. Storm breaks that trend by having the wing speed symbol, which lets her use the Flight and Carry abilities. Storm’s dial is highlighted by a special power called Localized Weather, which lets her use Smoke Cloud as a free action. Localized Weather is paired on Storm’s dial with Stealth, making her a difficult target for opponents to draw lines of fire. The rest of Storm’s dial features Sidestep, Pulse Wave, Perplex and Energy Shield/Deflection. Deity is Storm’s secondary keyword.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Storm

Sticking with characters that can shoot, we’ve come to the X-Men’s field leader, Cyclops! The leader of our force, Cyclops can shoot a single target up to seven squares away and comes into play with a trait called Field Leader of the X-Men, which lets him use Leadership. Additionally, if he uses Leadership and succeeds, he can use Probability Control until your next turn. Cyclops’ power set reflects his ability to shoot and features Ranged Combat Expert, Penetrating/Psychic Blast, and Running Shot. Sidestep helps him stay on the move while Willpower keeps him from taking pushing damage. Cyclops has a consistent set of combat values which see a slight uptick offensively toward the end of his dial.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Cyclops

X-Men is the only keyword available to Cyclops, but that’s not the case with the final member of our force, Wolverine! Like the rest of his teammates, Wolverine has the X-Men team ability and keyword. Additionally, he has the Alpha Flight and Weapon X keywords. Wolverine’s main mutant powers, his adamantium claws and healing factor, are showcased on his dial through Blades/Claws/Fangs on each of his clicks and a trait, appropriately called Healing Factor, which lets him heal a click when he clears action tokens. Wolverine becomes more wild and aggressive as the game progresses, thanks to a power set that includes Charge, Flurry, Combat Reflexes, Toughness and Battle Fury. His speed, defense and damage values take a dip toward the end of his dial but his attack values see a significant increase. Wolverine’s potential damage output makes him a vital part of this force, and he should see plenty of play on other teams as well.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Wolverine

And there you have it! Our Giant-Size X-Men team should be a viable force in both constructed and sealed play, and will hopefully earn you points among your peers in the comic accuracy and fun departments. Let Colossus, Wolverine and Thunderbird handle all your heavy hitting up front while Storm and Cyclops hang back and shoot. Meanwhile, Nightcrawler can play tie-up and attack as needed.

Thanks for reading! Join us again as we highlight more strategies and team builds from the Marvel HeroClix: Uncanny X-Men set!

Categories
Marvel HeroClix: 2014 Monthly OP Kit Preview

Marvel HeroClix 2014 Excalibur OP: Pete Wisdom!

HeroClix-OrganizedPlay

 

Greetings HeroClix Fans!

We are so pleased to continue our series of previews for the WizKids HeroClix: Marvel 2014 Monthly Organized Play kit! The Marvel 2014 Monthly Organized Play kit includes 4 copies of 3 Limited Edition figures not found anywhere else. Additionally, all three Limited Edition figures in the Marvel 2014 Monthly Organized Play kit interact with team bases from the Marvel HeroClix: Wolverine and the X-Men set.

m-022-pete-wisdom

Pete Wisdom has a trait called I’m In Charge Now, Love; this will allow Pete Wisdom to be attached to the WaX T003 Excalibur Team Base instead of Captain Britain. While Pete Wisdom is attached, if Excalibur could use Captain Britain’s asset power, it may use Pete Wisdom’s asset power instead.

Pete Wisdom’s asset power allows the WaX T003 Excalibur team base to replace its Defense Value with the printed Defense Value of the attacker, when it is targeted with an attack.

Pete Wisdom can use the Sharpshooter combat ability which will allow Pete Wisdom to use Improved Targeting to ignore opposing characters when drawing a Line of Fire and he may make a ranged combat attack targeting adjacent opposing characters.

Pete Wisdom has a 5 range value with 2 lightning bolts and his special attack power called Hot Knives will allow Pete Wisdom to use Penetrating/Psychic Blast. When Pete Wisdom does and hits an adjacent character, increase the damage dealt to that character by 1. The wording on this is the same as a critical hit and will not be subject to the rule of 3. Pete Wisdom does overlap this power with Running Shot for the first 2 clicks and Sidestep for the next 2.

When Pete Wisdom can use Running Shot he can also use Toughness and Outwit. When Pete Wisdom is able to use Sidestep he would also be able to use Combat Reflexes and Perplex. On his 5th and final click Pete Wisdom would be able to use Precision Strike.

Pete Wisdom is 100 points to field as a part of your team and if theme is your strategy then he has the Excalibur, Spy, and X-Force keywords.

When Pete Wisdom is on a themed team for 3 points you could add the X-Force Additional Team Ability (ATA) and he would be able to ignore the effects of hindering terrain on movement.

Thanks for reading and be sure to continue to check back as we look at figures from the upcoming WizKids HeroClix: Marvel 2014 Monthly Organized Play kit. Until then, Shape Change for the Win!!

Categories
Announcements Con In Your Store

WizKids is Pleased to Announce the 2014 Con In Your Store Program!

 

 

Wizkidslogo

blck_con_logo2

 

 

 

Greetings WizKids Retailers and Supporters,

The 2014 convention season is finally upon us! Last month players flocked to the UK Games Expo, last week WizKids attended Origins Game Fair, and there are more great events to come such as the Mexico HeroClix Championship, the Spain HeroClix Championship, the Canada HeroClix Championship,  Gen Con Indy and more!

WK Booth

As many of our fans know, conventions are a great opportunity to play for awesome prizes and purchase exclusive products, and WizKids is pleased to announce an all-new program designed to capture some of that convention lightning in a bottle for friendly local game and comic stores with the 2014 Con In Your Store program!

What is Con In Your Store? 

As its name implies, Con In Your Store brings the convention experience (except the long lines perhaps ; ) to participating friendly local game and comic shops by offering both desirable participation and competitive prizes as well as for-sale exclusives.  There are three levels by which stores can participate in the Con In Your Store program, each with more content than the last, allowing stores to scale the in-store convention experience to the size they want.

This particular  Con In Your Store program is an Alliance Games Distributor-exclusive program wherein stores purchase a quantity of designated product at different tiers and then receive, at no additional cost, their Con In Your Store kit(s), each containing a number of participation and competitive prizes, and for-sale exclusives.  (Interested Diamond Comics Distributors customers can contact Sophia Brisco at 443-318-8507 or email ssophia@diamondcomics.com to learn how to participate. International stores: please stay tuned for more announcements to come.)

 

HeroClix 1


How does my store participate in Con In Your Store?
 

Stores must be registered in the WizKids Event System (WES) to participate in the Con In Your Store program.  We’ve uploaded special event templates for both HeroClix and Star Trek Attack Wing specifically for this program, each with a “CIYS” prefix to designate them as part of the Con In Your Store program. (click on image below to enlarge)

Image 3 - Updated

The Con In Your Store kits will arrive in stores on July 30th, 2014.  Stores can schedule their CIYS events in the WES now, and run them anytime between August 1st and August 30th, 2014.  Scheduled CIYS events will show up in a special Con In Your Store search function within the WES, so players will be able to find participating stores based upon proximity to their location! BE SURE TO SCHEDULE YOUR EVENTS! Otherwise, your store may not show up when players look for a participating store.  (click on image below to enlarge)

CIYS Locator

 

How does my store get the Con In Your Store kits?

Stores interested in the Con in Your Store program should speak with their Alliance sales rep and place an order (Orders due July 11th) for qualifying WizKids product.  You can see the list of WizKids Qualifying Product here.  Orders must be placed between 23 June and 11 July in order to qualify for this program! 

As we mentioned before, the Con In Your Store kits will arrive in stores on July 30th, 2014.  As we mentioned before, there are three levels of the program: the “Big” Con In Your Store kit (SKU 71836), the “Huge” Con In Your Store kit (SKU 71837), and the “ENORMOUS” Con In Your Store kit (SKU 71838).

To receive the Big kit, stores must order $250 of qualifying WizKids product.  The Big kit contains the following:

  • One (1) 10 ct. brick of HeroClix Marquee figures for use as participation prizes
  • Two (2) “Surprise and Delight” figures for use as First Place and Fellowship Prizes.  “Surprise and Delight” figures will be randomly selected from a pool of convention and/or chase figures.

Here is a list of potential “Surprise and Delight” figures stores may receive in their Con In Your Store kits:

  • DC HeroClix: White Lantern chase figures (Superman, Wonder Woman, Hal Jordan, Green Arrow, Ice, the Flash, Bart Allen, Superboy, Donna Troy, and/or Animal Man)
  • DC HeroClix: Wonder Woman convention exclusive figures
  • Marvel HeroClix: Horsemen of Apocalypse convention exclusive figures (War, Famine, and/or Pestilence)
  • Marvel HeroClix: Moonstone convention exclusive figure
  • KA2 HeroClix: Colonel Stars & Stripes chase figure

THAT’S NOT ALL! Stores receiving the Con In Your Store Big kit also qualify to purchase up to four (4) of each of the following for-sale exclusives (while supplies last):

The four exclusive figures above may be sold during a store’s Con In Your Store event with no restrictions!

Spider-ManFriends

To receive the Huge kit, stores must order $500 of qualifying product.  The Huge kit contains the following:

Stores receiving the Con In Your Store Huge kits may order up to eight (8) of each of the following for-sale exclusives (while supplies last):

The four exclusive figures above may be sold during a store’s Con In Your Store event with no restrictions!

G003_AlphaClassSentinel_CaptainAmerica

To receive the ENORMOUS kit, stores must order $1000 of qualifying product.  The ENORMOUS kit contains the following:

Stores receiving the Con In Your Store ENORMOUS kits may order up to 12 of each of the following for-sale exclusives (while supplies last):

The four exclusive figures above can be sold during a store’s Con In Your Store event with no restrictions!

HeroClix 2

What are you waiting for? Let’s go!

Let’s bring the convention experience to your favorite stores with the Con In Your Store program!

Stores: Alliance sales reps are ready to take your Con In Your Store orders now! (Orders due July 11th) Schedule your events, sign up your players, and get ready for a fantastic in-store convention experience loaded with prizes and exclusive for-sale items!

Players: If you haven’t already, register in the WES today and look for participating friendly local game and comic stores in your area now!

The 2014 convention season is here and you’re invited to skip the lines, play some great games, and win some fantastic prizes with the 2014 Con In Your Store program!

AW Demo

 

 

Categories
Marvel HeroClix: X-Men - Days of Future Past Preview

Marvel HeroClix X-Men – Days of Future Past: Wolverine!

Greetings HeroClix Fans!

Today’s preview from the upcoming Marvel HeroClix: X-Men – Days of Future Past gravity feed set is your favorite stogie sucking, wing haired, mutant healing factored, short guy, Wolverine! So what’re you waiting for Bub? Take a look.

019-Wolverine

The Veteran Wolverine is a lofty 156 points of Snikity Snikity! He is push-able with his Indomitable and, because he is a close combat sort of guy, his trait You’re Gonna Need Help, Bub will up his stats. It says to modify Wolverine’s attack and defense values by +1 for each adjacent opposing character. You can have up to a 14 attack and a 20 defense when adjacent to 3 or more opposing characters!

Wolverine starts with Charge, Precision Strike, Toughness, and the special power Canadian Resistance Army that says when Wolverine is adjacent to an opposing figure, his abilities can’t be countered or ignored. When he’s adjacent to more than one opposing character, lines of fire drawn from opposing characters to Wolverine are blocked. He is made to get in your opponents face and claw his way through them.

On his second click, Wolverine swaps out his Charge with the special power Healing Power Ain’t What it Used To Be that states at the beginning of your turn, heal Wolverine of 1 damage. He goes back and forth between these 2 powers for his entire dial, so don’t worry, he should be able to heal up a click and proceed to do some damage. On click 4 he transitions from Toughness to Combat Reflexes.  On click 5 he gains Blades/Claws/Fangs and Battle Fury so don’t fret about your opponents Shape Change anymore.

On click 6, Wolverine gets his only click of Regeneration. Which at first glance is a little different than the usual Regeneration on the last click but if you look, he can heal at the beginning of your turn on his last click, then can use Regeneration effectively being able to heal up to 5 clicks in one turn. Additionally, Wolverine has the X-Men team ability and can be further healed up.

Wolverine’s combat values are consistently high, damage never goes below 3 and is 4 at times, his attack starts at 11 and never goes below 9, and his defense is a 17 to start and never goes below 16. Make sure to remember his trait will modify attack and defense values up to +3 when adjacent to opposing characters.  With these stats and his healing abilities, Wolverine should be hard to K.O., and should be able to do what he does best, SNIKT! He also has the keywords Days of Future Past, Future, and X-Men.

Thanks for reading and be sure to come back as we preview more characters from the upcoming Marvel HeroClix: X-Men – Days of Future Past set or you may be called to explain yourself in front of a Senate Hearing!

Categories
Marvel HeroClix: X-Men - Days of Future Past Preview

Marvel HeroClix X-Men Days fo Future Past: Nightcrawler!

Guten tag HeroClix fans!

As we draw closer to the release of our next Marvel HeroClix set, X-Men – Days of Future Past, we bring you the swashbuckling son of Azazel and Raven Darkholme (aka Mystique) and one of the most beloved members of the X-Men.   Please welcome back the X-Men’s favorite fuzzy elf, Nightcrawler!

009-Nightcrawler

Nightcrawler comes into play at 80 points and has the Excalibur, Martial Artist and X-Men keywords to offer you with theme team building options.  Nightcrawler also has the X-Men team ability, which lets him potentially heal one click of damage if he’s adjacent to a friendly character that’s also using this team ability.

Moving onto Nightcrawler’s dial, he hits the battlefield with a trait called Teleporter which lets him use Combat Reflexes and Energy Shield/Deflection.  This means Nightcrawler modifies his defense by +2 against either close or ranged combat attacks.  Opponents will need to roll high to be successful on their attacks since Nightcrawler’s base defenses are either 17s or 16s.

Hypersonic Speed has appeared in some fashion on all previous HeroClix versions of Nightcrawler but for the X-Men – Days of Future Past set we’re taking him in a somewhat different direction.  On Nightcrawler’s first three clicks he possesses a special power in his speed slot called Burst of Flame and Stench of Brimstone, which lets him use Phasing/Teleport.  When Nightcrawler does, he can use the Carry ability and, if he moves 6 squares or less, he may make a close combat attack as a free action after actions resolve.  The last three clicks of Nightcrawler’s speed slot see the appearance of Flurry.

To help protect the blue-skinned Bavarian X-Man from retaliatory strikes after he’s made an attack with Burst of Flame and Stench of Brimstone, Nightcrawler has a special power in his damage slot called Everywhere at Once.  If Nightcrawler is attacked he can use Probability Control once per attack.  Everywhere at Once can’t be countered or ignored and appears on Nightcrawler’s first two and last two clicks.

In his attack slot, Nightcrawler starts with a short run of Precision Strike to ensure that his attacks can’t be evaded and the damage he deals can’t be reduced below 1 or transferred.  Precision Strike reappears on Nightcrawler’s fifth click, with Blades/Claws/Fangs occupying clicks four and six.

Nightcrawler starts without any powers on the first two clicks of his defense slot, then picks up Willpower for the remainder of his dial.

With his base damage values never rising above a 3, Nightcrawler makes for a viable back-up to the main attacker(s) on your force.  Burst of Flame and Stench of Brimstone allows Nightcrawler to transport friendly team members into battle while his Teleporter trait and Everywhere at Once special power help protect him from opposing characters’ attacks.

Thanks for reading!  Join us next time as we reveal more secrets from the upcoming Marvel HeroClix: X-Men – Days of Future Past set!

Categories
Marvel HeroClix: X-Men - Days of Future Past Preview

Marvel HeroClix X-Men Days of Future Past: Wolverine!

Greetings HeroClix Fans!

In the upcoming Marvel HeroClix: X-Men – Days of Future Past gravity feed set, we travel to a dark and foreboding future where Sentinels roam and mutants are hunted down.  In the present day, he is the mutant who has proved time and time again, “I’m the best there is at what I do but what I do best isn’t very nice. I’m the Wolverine!

013-Wolverine

Wolverine has a trait named after his signature mutant power, Healing Factor, allowing him to use Regeneration, and it allows him to use it as a free action if he has two tokens.  The Indomitable combat ability will allow him to act two turns in a row with no fear of pushing damage. As well as ensure he has two tokens for two turns in a row to use Regeneration as a free action, as given to him by his trait.

Wolverine begins the game taking the fight right to your opponent with a special power called Berserker Barrage!, allowing him to wound two figures or potentially KO one with the combination of Charge, to move into position, Flurry, to make two close combat attacks, with the option to use Blades/Claws/Fangs. Additionally, these three clicks all have Precision Strike printed on them, so Wolverine will ignore Super Senses and Mastermind, and damage can’t be reduced below 1.  As he should be well into enemy territory and based, Combat Reflexes will modify his defense value by +2 against close combat attacks.  If Wolverine is smart enough to bring any of his fellow X-Men up close to fight their enemies, his Empower will allow them to increase their damage by +1 for close combat attacks.

Mid way through his dial, Wolverine has his Berserker Barrage! special power split into a couple of its standard powers as he now has a couple of clicks of Flurry, and Blades/Claws/Fangs for the rest of his dial.  Another click in and Wolverine gets some damage reduction with Toughness for the rest of his dial.  On his last two clicks he gains the Sidestep movement power to move and attack, or attack and duck and cover.

Wolverine has long been the heart of the X-Men, and as such, he has the X-Men team ability to share clicks of healing with adjacent friendly figures using this team ability.  Also, there is no doubt that he is an X-Man as X-Men is his only keyword.  At 130 points, Wolverine brings a solid, close combat figure to any force you choose to include him on, with a trait that will give him more life than his dial suggests.

That’s all we have for now.  Be sure to check back next week as we continue to preview figures from the upcoming Marvel HeroClix: X-Men – Days of Future Past gravity feed set.  Up next, a mutant with a plan that makes the X-Men of the future reach into the past to stop it.

Categories
Marvel HeroClix: X-Men - Days of Future Past Preview

Marvel HeroClix X-Men Days of Future Past: Sprite and Ariel!

Greetings HeroClix Fans!

Today’s preview from the upcoming Marvel HeroClix: X-Men – Days of Future Past gravity feed set is 2 of the same character, but one is from the past and one is from the future! The characters we bring you are Ariel and Sprite, let’s take a closer look!

020-Sprite

Sprite starts at a spritely 55 points and possesses Improved Movement ignores hindering terrain, blocking terrain, and characters for movement purposes. This can be potentially useful with her four clicks of Sidestep and her starting click of Exploit Weakness. She also has Willpower for her first 3 clicks so getting into place to push with Sidestep from behind a wall, or character will be a breeze. If she comes up short movement wise she does have a single target 4 range to attack with as well.

Sprite has two traits, we’ll start with I’ve Seen a Future Clouded in Death which states Sprite can use Super Senses. If Sprite was placed on the map through the Battlefield Promotion ability, she can use Outwit and Perplex.  That leads us to her other trait.

Sprite has the trait Sent From the Future to Save the World Battlefield Promotion: When Sprite hits one or more opposing characters, after actions resolve, place a Promotion token on her character card. You may then roll a d6 that can’t be rerolled and add 1 for each Promotion token on her character card; on a result of 6 or higher, you may remove all Promotion tokens and replace this character with DofP #002 Ariel on the same click number. This leads us to our other character, DofP #002 Ariel.

002-Ariel

Ariel also flies in at 55 points as well. She doesn’t have the Improved Movement her counterpart has, but she does start with her 2 first clicks with Phasing and Precision Strike. This is really a great representation of these two same but different characters, both having a lower damage value, but having that X-Men training to cut through defenses! She also has the Transporter foot speed symbol, so not only can she use the Move and Attack ability, but the Carry ability as well to get her teammates in or out of the fray!

On her 2nd, 3rd, and last clicks, Ariel has Support with a 10 attack value, so keeping her away from the main fight could be a good strategy to let her be a support character. She could Move and Attack in carrying an X-Men TA teammate, use Precision Strike to cut through some defenses. Let her teammate do the damage and take the hits then heal the teammate up with the X-Men TA, potentially taking damage to get to her 2nd click with Support.

Ariel gets Stealth and Toughness on click 3, but remember, this one will halve her movement if she moves off of hindering terrain. Putting her in hindering terrain on her 3rd click could be a good support strategy, she has Support still and a 6 range single target with one damage, but only 1 damage, so your opponent may not see her as much of a threat and may leave her alone. Both of these characters have the X-Men keyword and X-Men Team Ability, but Ariel has the keywords Days of Future Past and Future as well.

Ariel has 2 similar traits to Sprite as well. The first trait is I Bring Dark Tidings from the Future states Ariel can use Super Senses. If Ariel was placed through the Battlefield Promotion ability, she can use Probability Control. If this did happen, being able to reroll your Support rolls is a fantastic thing!

Her other trait is Visions of the Past which is a Battlefield Promotion too. It says when Ariel hits one or more opposing characters, after actions resolve, place a Promotion token on her character card. You may then roll a d6 that can’t be rerolled and add 1 for each Promotion token on her character card; on a result of 6 or higher, you may remove all Promotion tokens and replace this character with DofP #020 Sprite on the same click number.

Thanks for reading and be sure to continue to check back as we preview more figures from the upcoming Marvel HeroClix: X-Men – Days of Future Past gravity feed set because we are all fired up about the next weeks character!

Categories
Marvel HeroClix: X-Men - Days of Future Past Preview

WizKids Games is Pleased to Announce Marvel HeroClix: X-Men – Days of Future Past!

XMenDoFP-logo

Greetings HeroClix Fans!

Prepare yourselves as we travel to a dark and foreboding future where mutants have been incarcerated in internment camps for the public good.  Sentinels are everywhere, a constant reminder of the “mutant threat”, and are at the ready to put down the Mutant Resistance wherever they may find it.

DoFP GF

This spring, WizKids Games will release Marvel HeroClix: X-Men – Days of Future Past.  This gravity feed set focuses on the pivotal and critically-acclaimed Marvel Comics storyline by  fan-favorite creators Chris Claremont, John Byrne, and Terry Austin, and features the X-Men of the era, Mystique’s Brotherhood of Mutants, the X-Men of the dystopian future, and of course, Sentinels!

StormPyroSentinel

Marvel HeroClix: X-Men – Days of Future Past will also enjoy a parallel release: sold separately, the Advanced Sentinel Scenario Pack will feature a colossal Sentinel figure that definitely has a few surprises up its sinister robotic sleeves.  We’ll have more to share about this special Scenario Pack soon, so stay tuned! Sentinel fans will not be disappointed!

Of course, we can’t just talk about all the incredible content without showing our fans some of the coolness, so without any further ado, we are pleased to present that most persistent and powerful of the Sentinels, Nimrod!

024-Nimrod

First off, Nimrod can be played at three different levels, 350, 250 or 150 points.  Nimrod has a good selection of keywords to build a team around him, from the generic Future and Robot, to Days of Future Past, and the anti-mutant Purifiers, and Sentinel keywords.   The Flyer combat ability will give him increased mobility, as well as the ability to carry a friendly figure with him.  And the Indomitable combat ability will let him act without fear of pushing damage as he can use Willpower.

Starting on his 350 point line, Nimrod takes his crusade against mutants right to them with Hypersonic Speed. He can choose to make standard range attacks with his 8 range and 2 targets, or use Pulse Wave to deal 1 unavoidable damage to all hit figures within four squares or give all 5 damage to one figure if used well.  Impervious will reduce damage from the inevitable counter attack, if not evade it entirely.  Nimrod also opens his dial with a special power called Future Knowledge of the Mutant Menace.  This power makes it so Nimrod’s powers and abilities can’t be countered.  Speaking of countering, he can also use Outwit normally, or he can use it on 2 different figures that each have the Brotherhood of Mutants or X-Men team ability or keyword.  His second click sees Hypersonic Speed replaced with a special power called Photon Propulsion, allowing him to use both Phasing/Teleport and Running Shot.

Click three on his dial is where Nimrod has his 250 point starting line.  It starts out with Photon Propulsion still on the dial.  He now gains the ability to avoid damage avoiders with Precision Strike, also making it so damage can’t be reduced below 1.  A click of Invincible will half damage dealt to him and Probability Control will allow him to try to manipulate die rolls to his advantage.   A click in, and both Hypersonic Speed and Pulse Wave are back on the dial.  For damage reduction on this click, he has a special power called Rapid Reformation, giving Nimrod both Invulnerability and Regeneration.  Additionally, if he has 2 action tokens, can use Regeneration as a free action.  Click 5 sees the return of his Photon Propulsion and Future Knowledge of the Mutant Menace special powers, and Impervious to protect himself.

Nimrod begins play on his 150 point line on click number 6.  This sees the power set from click five continue here, with the addition of Pulse Wave.  A click of Hypersonic Speed will be followed by a run of Sidestep, before closing out the dial with a click of the Photon Propulsion special power.  In his attack slot, Precision Strike will appear for a couple of non consecutive clicks.  Defensively, Nimrod will bounce back and forth between Invincible and his Rapid Reformation special power.  In his damage slot, Nimrod has a couple more clicks of Probability Control, before switching to a new power near the end of his dial, Empower.

When played on his 350 point starting line, Nimrod has a trait called Assault from the Future. This trait allows him to use the Multiattack ability.  Additionally, once per game he may be given a double power action to be placed in any square.  From there, he may make a close or ranged combat attack as a free action.

Nimrod brings solid combat values and an aggressive power set, weather you choose to play him as a one man army, or at a more team friendly power level.

We hope you’ve enjoyed this sneak-peek into the Future Past! Stay tuned next week as we bring you more from Marvel HeroClix: X-Men – Days of Future Past!

Categories
Marvel HeroClix: Wolverine and the X-Men Preview

Marvel HeroClix Wolverine and the X-Men: Cyber!

Greetings HeroClix Fans!

One week closer and we continue to X-plore the upcoming Marvel HeroClix: Wolverine and the X-Men set.  Today we look at Cyber, a long-standing foe to Wolverine and an enemy to the rest of the X-Men.

015-Cyber

Cyber is a brute who starts with Charge and Blades/Claws/Fangs.  His defense is reflected by the adamantium that has been bonded to his skin and allows Cyber to use Invulnerability.  If at any time Cyber would take more than 2 damage from a single attack, he takes 2 damage instead.  So even when Wolverine rolls that awesome 6 during a Blades/Claws/Fangs roll, Cyber would still only take 2 damage.

Mid-dial Cyber picks up a special attack power called Hallucinogenic Claws, which still allows Cyber to use Blades/Claws/Fangs but with an added bonus.  When Cyber rolls a 5 or 6, he instead deals 4 damage.  Characters hit with his Blades/Claws/Fangs modify their attack value by -2 until your next turn. On Cyber’s last two clicks he has Impervious.

Cyber is 124 points of in-your-face, hack-and-slash, gonna get ya.  For keywords, Cyber has Detective and Weapon X.

If you are building a team around Cyber, maybe look outside of theme.  Find a piece that can use Telekinesis, someone like #006 Marvel Girl from Marvel HeroClix: 10th Anniversary. Next, add someone who can provide a little cover fire, like #002 Shocker from Marvel HeroClix: The Amazing Spider-Man.  For some support we could add #006 Tony Stark from the Marvel HeroClix: Iron Man 3 Movie set; he has the Avengers Initiative team ability in case you have to deal with an opponent’s Stealth.

Thanks for reading and although that is all for today, be sure to come back neXt time as we continue to look at figures from the upcoming Marvel HeroClix: Wolverine and the X-Men set.  Until then, Shape Change for the Win!!

Categories
Marvel HeroClix: Wolverine and the X-Men Preview SwitchClix Team Bases

Marvel HeroClix Wolverine & the X-Men: Wolverine, Cyclops, Gambit, & Jubilee!

Greetings Heroclix Fans!

Today we will continue our preview of Marvel Heroclix: Wolverine and the X-Men with some of the better known team members of X-Men! First off, we will start with man who is the best at what he does, and what he does isn’t very nice…

001-Wolvering

To begin the game you will want to take advantage of Wolverine’s trait Track and Kill. Track and Kill lets you at the beginning of the game choose an opposing character. Then at the beginning of your turn if that character is within 6 squares of Wolverine, choose one: that character can’t use Shape Change or Stealth this turn; or modify Wolverine’s speed value by +2. This allows you to either use Wolverine to help your team to draw line of fire to the opposing character or allows you to give Wolverine a boost to get to the adjacent square to attack the figure. This helps with Wolverine’s first three clicks of Charge, making him able to Charge the 6 squares rather than 4 and use Blades/Claws/Fangs on the opposing figure.  Wolverine also has a trait called Healing Factor which says At the beginning of your turn, you may heal Wolverine of 1 damage. This allows Wolverine to stay on those Charge clicks so he can tear up the opposing figures.

Wolverine also starts out with Toughness but quickly gets the new pink power, Invincible. Wolverine also ends his dial with Leap/Climb and on his final click he has Super Senses, which he can use to try to avoid attacks to take advantage of his Healing Factor trait.

At 100 points Wolverine is a team player on any Alpha Flight, Animal, Weapon X, or X-Men team. Wolverine also fits on the X-Men Blue Strike Force team dial. When his symbol shows up on the team dial, the team character can use Regeneration.

Next we have the fearless leader, Cyclops!

016-Cyclops

Cyclops has a trait called Summers Brothers which states that Cyclops ignores all damage dealt by characters named Havok, unless it’s dealt by a close combat attack. This ability can’t be ignored. This trait helps Cyclops out a bit in two ways, one being from being dealt damage by a friendly character named Havok who has been Mind Controlled. It also makes any opposing players using Havok have to change strategy a bit to be able to get rid of Cyclops.

Cyclops also has a special movement power called Concussive Blast which allows him to use Force Blast and Sidestep. This allows Cyclops to move 2 squares then to make a ranged attack with his 7 range, then if he wants knock the character back a few squares.  This also can trigger Cyclops’ special damage trait A Better Leader Than You Are. A Better Leader Than You Are states that Cyclops can use Leadership. When Cyclops hits an opposing character, that character loses all keywords and can’t use Leadership or team abilities until your next turn. This can hurt a lot of opposing characters and is good against team abilities like Mystics.

Cyclops’ dial after his first click he alternates between Psychic Blast and Pulse Wave. He also gets Running Shot after his second click, allowing him to run into the fray at half his speed and make a hit or possible multiples with his Pulse Wave.

Cyclops also can go on the X-Men: Blue Strike Force team dial. When his symbol shows up on the dial the team character can use Precision Strike and the Sharpshooter ability. Cyclops is also only 94 points and is a force to be reckoned with on any X-Factor or X-Men teams.

Next we shall play some cards with Gambit!

031-Gambit

Gambit possesses an Improved Movement ability called Always a Way In which allows him to ignore hindering terrain for movement purposes. Also at the beginning of the game you will want to take advantage of Gambit’s first trait called The Best Thief in the Big Easy. The Best Thief in the Big Easy says at the beginning of the game, after objects are placed, you may replace any object 5 points or less with a standard light object from outside the game. This allows you to mess with an opposing player’s strategy they might have with a relic or a special object. Gambit has a second trait called Bio-Kinetic Charging, which allows Gambit to use Super Strength but he can’t pick up or hold heavy objects. When he throws an object, modify his attack value by +2 and increase the damage dealt by 2.

Gambit’s dial starts with a special movement power called Sneak Thief. Sneak Thief says that Gambit can use Leap/Climb. When your opponent has more than one action remaining in his action pool, Gambit can use Stealth. This allows Gambit to maneuver into position to take advantage of his Psychic Blast, 6 range, and triple targets while avoiding getting hit from range by every character on an opposing player’s team.  Gambit also starts out with Combat Reflexes to make him harder to be hit from close combat attacks.

Gambit then gets Running Shot with Energy Explosion and Perplex allowing Gambit to run in and deal a lot of damage to grouped up characters. Gambit ends his dial with Sidestep and on his final click he has Mind Control.

Gambit also can be put on the X-Men: Blue Strike Force team dial and when his symbol shows up on the dial the team character gets Give this team character a power action and remove an object from the map in a square they occupy or are adjacent to. If you do, they may immediately be given a ranged combat action as a free action. Gambit is 118 points and can help any team with the Horsemen of Apocalypse, Marauders, Spy, or X-Men teams.

Finally we will make some explosions with Jubilee!

047a-Jubilee

Jubilee starts out with a trait called Adopted Duo, which says that When Jubilee is adjacent to a friendly character named Wolverine, they both modify their attack values by +1 if not already modified by this effect. Jubilee starts out with Stealth, Combat Reflexes, Perplex, and a special attack power called Fireworks Show. Fireworks Show says Jubilee can use Energy Explosion. When she does, in addition to its normal effects, each hit character must either be given an action token or modifies their attack value by -2 until the end of their next turn. This power can be pretty devastating to a lot of teams, especially with her 4 range and two targets.

Jubilee also gets Sidestep and she ends her dial with Running Shot, Incapacitate, and Super Senses. Jubilee also can be put on the X-Men Blue Strike Force team dial and when her symbol shows up on the dial the team character modifies their defense value by +1 against ranged combat attacks.

Jubilee is only 56 points and can be very useful in locking down opposing teams so she is a welcome addition to any Generation X or X-Men teams.

Thanks for joining us for out latest Marvel Heroclix: Wolverine and the X-Men preview. Please keep checking as we show you more previews, until then keep the dice rolling!