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Marvel HeroClix: Wolverine and the X-Men Preview SwitchClix Team Bases

Marvel HeroClix Wolverine & the X-Men: Cannonball, Wolfsbane, and Magma!

Greetings HeroClix Fans!

Welcome back as we continue to explore the upcoming Marvel HeroClix: Wolverine and the X-Men set, specifically the last three figures from the New Mutants team base, all of which are packaged with it, allowing the team base to be playable right out of the box.   Today we have the first recruit to the team as well as two founding members.  First off, we go to Kentucky to meet the first member of the Guthrie family to venture out to Xavier’s School for Gifted Youngsters and who would eventually go on to be a co-leader of the team, Cannonball!

071-Cannonball

Cannonball not only has am Improved Movement: Blocking/Burst ability, allowing him to ignore blocking terrain for movement, as well as destroying it on the way through, he also bestows this ability on the New Mutants team base when attached to it via their asset dial.

Cannonball has a full dial of move and attack, thanks to Charge.  The flight ability, as well as his Improved Movement ability will allow him to get to almost any target within half his movement.  Cannonball also has two special powers provided by different aspects of his mutant generated blast field.  The first, called Ignition, represents his early inability to fly in anything but a nearly straight line, and the devastation he caused when doing so.  When Cannonball moves at least 3 squares in a direct line due to his own action, he can use Impervious, as well as modify his damage by+1 until your next turn.

Cannonball’s second special power represents how he could protect his team mates with his blast shield, and is called Blast Shield Extension.  This allows Cannonball to use Toughness, and, he and adjacent friendly characters can use Energy Shield Deflection, if he has less than 2 action tokens.   On the back half of his dial, Cannonball switches to standard Energy Shield Deflection to make him harder to hit with range combat attacks.  Also, Exploit Weakness will allow him to ignore damage reducers.

Cannonball can be played on theme teams with his fellow New Mutants, the team they eventually became, X-Force, or his most recent team, the Avengers.  Coming in at 92 points, Cannonball makes a solid secondary attacker, while providing some additional protection to adjacent team mates with his special power.

Next up, we go to Scotland, where we find the member of the team, who, with no siblings of her own, adopted Cannonball as her big brother, Wolfsbane!

 072-Wolfsbane

As a mutant shape shifter, Rahne Sinclair starts out as a normal girl, with Shape Change to protect her.   A click into her dial is where the wolf inside her comes out to play.   Once off her activation click, Wolfsbane has a full dial of move and attack, thanks in part to a special power on her next two clicks, as well as her last, called I’ll Hunt Ye Down!  This special power allows her to use Charge and Flurry.  When this special power is not on her dial, standard Charge will be.  Combining very well with both Charge and Flurry, is full dial of Blades/Claws/Fangs, allowing you to attempt to do more than her printed 2 and 3 damage values.

Providing Wolfsbane a full dial of protection from, Mind Control and Incapacitate, as well as ignoring Shape Change, again, once past her activation click, is a full dial of Battle Fury.   Defensively, Wolfsbane can attempt to ignore attacks with Super Senses, and failing that, have some damage reduction due to Toughness, both thanks to a special power called Lupine Form.   A last click effort to save herself by changing forms is represented by a closing click of Regeneration.

When used on the New Mutants team base, Wolfsbane gives the ability to use Blades/Claws/Fangs when she is available the asset dial.   Clocking in at 63 points, with solid attack values and powers, Wolfsbane should have an easy time fitting on a theme team using any of her keywords, representing the extensive list of teams she has been a part of in her career, including Animal, Excalibur, New Mutants, X-Factor, and X-Force, or any other force build you choose to include her as part of.

Lastly, we go to the Amazon, to the hidden city of Nova Roma, to find the first mutant added to the team, able to control the earth itself, Magma!

073-Magma

Magma begins play with a good run of being able to move two squares as a free action with Sidestep.  Once adjacent to opposing figures, her special power, Energized Form, allows her to bring a good bunch of hurt.   At the beginning of your turn, Magma can use Poison as a free action to deal one click of penetrating damage to each figure, then use Quake to deal them two clicks of penetrating damage, before knocking them back.  (Using Sidestep at this point can set up the free action Poison for next turn.)  Magma also has some decent damage reduction with Toughness.  Additionally, a special power called Absorb the Flame, allows Magma and adjacent friendly characters to ignore 1 click of penetrating damage each turn.

Around the middle of her dial, Magma begins to change up her power set as she powers down.  First Toughness and Absorb the Flame both are replaced with a higher defensive value and Energy Shield Deflection.  Another click in, Energized Form is replaced with standard Poison.  Also at this time, Magma gains Plasticity to lock opposing figures in place, or allow her a better chance to get away.   Getting away allows her to get to someone to heal her or give her some space to use Regeneration, which is on her two closing clicks.

When used on the New Mutants team base, Magma brings Poison via the asset dial.  Possessing a 3 range, Magma can surprise an unsuspecting foe from time to time.  Clocking in at 77 points, Magma can be played in theme with her fellow New Mutants. 

That’s all we have for now.  Thanks for joining us, and be sure to check back next week as we bring more previews from the upcoming Marvel HeroClix: Wolverine and the X-Men set!

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Marvel HeroClix: Wolverine and the X-Men Preview SwitchClix Team Bases

Marvel HeroClix Wolverine & the X-Men: the New Mutants Team Base!

Greetings Heroclix Fans!

Today we continue our preview of Marvel Heroclix: Wolverine and the X-Men with another team dial from this latest X-citing X-pansion.  We are pleased to present the junior class from the Xavier School for Gifted Children, the New Mutants!

T004-New-Mutants

The New Mutants team base can be played at three point values, 65, 115, or 165. This means with every team member attached it would cost 100, 150, and 200 points respectively allowing a lot of different team building options based around the team dial. New Mutants team dIal also has an improved movement power called We’re the Next X-Men which allows them to ignore hindering terrain for movement purposes.

T004-New-Mutants Character Card

The New Mutants also have two traits to take advantage of. The first one is called Embarrass the Hellions which says When New Mutants KO an opposing character with an attack, give each other opposing character an action token. This allows you to effectively lock down an opposing team, either dealing pushing damage to the opposing figures and stopping them from taking an action next turn or making them choose to push or just clear the next turn. The New Mutants also have Indomitable, allowing them to push to KO opposing figures for two turns of stacking tokens onto opposing figures if setup correctly. The second trait the New Mutants have is called Self-Sacrifice For My Friends which states that When a character that began the game attached to New Mutants would be KO’d, you may remove a character from this team base and remove it from the game. Turn the damaged character to its last non-KO click and heal if of 2 damage instead. This trait allows you to take a character that you don’t need anymore or is almost dead anyway and use them to save one that you do need.

T004-New-Mutants Dial

The New Mutants dial starts out with Running Shot and Psychic Blast at all starting lines. They each also have the same powers on their second and third clicks after each starting line, getting Sidestep, Incapacitate, Combat Reflexes, and Shape Change on the second clicks, and third clicks having Charge, Quake, Combat Reflexes, and Shape Change. It is a nice little pattern, allowing you to easily remember what powers are going to be coming up next for you to use.

T004-New-Mutants Asset Dial

The New Mutants asset dial also adds a lot the team as well. If Cannonball is attached to the team dial and his icon is showing, New Mutants can use Improved Movement ignores blocking terrain and destroys it when they move through it, while Magik lets the New Mutants use Probability Control and Magma gives the team Poison. When Mirage is attached and her icon is showing New Mutants can use Stealth. They can also use Smoke Cloud as a free action. Sunspot allows the New Mutants to use Energy Explosion, Warlock allows the use Perplex, and Wolfsbane allows New Mutants the use of Blades/Claws/Fangs.

Thanks for joining us today, please keep checking in later this week as we continue to preview the team members from New Mutants. Until then, avoid that Poison!