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DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Helspont!

Greetings HeroClix Fans!

In the upcoming DC HeroClix: Superman and the Legion of Super Heroes set we shall all bow before the true High Lord of the Daemonites. Helspont and the Daemonites crash landed on Earth thousands of years ago. Hiding in plan site by possessing the other lesser earthling beings; it is now time to move against humanity and Helspont’s sworn enemy the WildC.A.T.s.

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Helspont has a trait that proves he is High Lord of all Daemonites. This will allow him to use Leadership and when he does, treat all characters named Daemonite within 5 squares as if they were adjacent. With the SLOSH #04 Daemonites at just 50 points each teaming Helspont with multiples of them should make it easy to take advantage of his trait.

Helsponts other trait called Immortal Power allows him to use Shape Change. When Helspont makes a successful Shape Change roll, immediately heal him of 1 damage.

Helspont can start the game on 2 different starting lines; the first brings him into the game at 200 points. Helspont opens with Phasing/Teleport, Telekinesis, Impervious, and a special power called Smarter Than Lord Emp. This will allow Helspont to use Outwit and Perplex. When he uses either power and targets a character with the WildC.A.T.s keyword, he can use that power a second time this turn.

Helsponts other special power is revealed on click 2 and is called I Infiltrated You Long Ago. You may give Helspont a double power action and select an opposing character of a lower point value. Place Helspont and the chosen character in each other’s squares, and after actions resolve, Helspont may be given a close or ranged combat attack as a free action. Helspont also gains some Penetrating/Psychic Blast on this click as well. On click 3 Helspont regains Phasing/Teleport and can now also use Invulnerability and Exploit Weakness.

Click 4 is also Helsponts 125 point starting line and resembles click 1 with a slightly lower attack value. Even at this point value Helspont can still use I Infiltrated You Long Age on click 6. Helspont ends his dial with Phasing/Teleport and the ability to use Pulse Wave or Exploit Weakness.

Helspont should prove to be a beast on the battle field between his traits with an ability to heal or just cutting through defensive reducers with Penetrating/Psychic Blast or Exploit Weakness. This guy has is one powerful bag of tricks.

In all Helspont has a 9 click dial with a 7 square range and the Indomitable combat ability allowing him to use Willpower to ignore pushing damage. This will come in handy when Helspont uses his double power action special power. Helspont has the Daemonite, Past, Ruler, and The Cabal keywords.

Thanks for reading and be sure to continue to check back as we look at more figures from the upcoming DC HeroClix: Superman and the Legion of Super Heroes set. Until then, Shape Change for the Win!!

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DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Mr. Majestic!

Greetings HeroClix Fans!

Today we go to Metropolis and there is a new man in town. In the upcoming DC HeroClix: Superman and the Legion of Super-Heroes set we will be visited by a true prince. Mr. Majestic is believed to be one of the most powerful of all the Kherubim Lords and has been known to aid the WildC.A.T.s in their ongoing battle with the Daemonites.

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Mr. Majestic has Improved Targeting and can ignore hindering terrain when drawing line of fire. Mr. Majestic has the Transporter Flier combat symbol which will allow him to use the Carry, Flight and Move and Attack combat abilities. The Move and Attack ability will allow Mr. Majestic to use Hypersonic Speed if he is not adjacent to an opposing character when given the power action but his attack value is modified by -2.

Mr. Majestic has a trait called Molecular Sight this will allow him to ignore other characters Shape Change. The Daemonites rely heavily on Shape Change to foil their enemy’s attacks but Mr. Majestic is no one’s fool. When Mr. Majestic uses the Move and Attack ability, he would modify his attack value by -1 instead of the standard -2. Mr. Majestic has a 7 range with duel targets and the Indomitable combat symbol which will allow him to use Willpower.

Mr. Majestic starts with Running Shot, Energy Explosion, an 11 attack and a 5 printed damage value. This guy will be bringing the pain. He has Impervious and Leadership and at 220 points it would be easy to pair Mr. Majestic up with friendly characters of a lower point value. On click 2 he shows us just how much he has learned over the years by gaining Perplex.

Mr. Majestic eventually gains some Super Strength and even Change in his mid-dial and will trade Impervious for Invulnerability only to regain Impervious on click 5 which is where Mr. Majestic can now use Close Combat Expert.

At the end of the dial Mr. Majestic can use a little more Running Shot with Penetrating/Psychic Blast, and ends his dial with Toughness and Perplex.

Mr. Majestic has the Cosmic, Metropolis, Past, Ruler, Soldier, and WildC.A.T.s keywords. Mr. Majestic will be a welcomed addition to the already great WildC.A.T.s that we got in DC HeroClix: Batman and DC HeroClix: Batman: Streets of Gotham.

For 1 additional point you could also add the WildC.A.T.s Additional Team Ability (ATA) to Mr. Majestic; “Once per turn, when a character using this team ability makes an attack roll and one of the dice is a 1, you may reroll that die. This team ability is Uncopyable.

Thanks for reading and be sure to continue to check back as we look at more figures from the upcoming DC HeroClix: Superman and the Legion of Super Heroes set. Until then, Shape Change for the Win!!

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DC HeroClix: Superman and the Legion of Super-Heroes Preview

WizKids Games is Pleased to Announce DC HeroClix: Superman and the Legion of Super-Heroes!

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Greetings HeroClix Fans!

Activate your McCauley Omnicoms and adjust your chronometers for the 31st Century as we journey to an era of heroism and adventure! This winter, WizKids Games brings you back to the future with the latest DC HeroClix release, Superman and the Legion of Super-Heroes!

Brick Mock copy

A long-time fan-favorite, the Legion of Super-Heroes take center-stage in this latest DC HeroClix set, with sub-themes focusing on the Legion Espionage Squad and the Legion Lost!

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If that weren’t enough to delight DC HeroClix fans, other sub-themes in the set include Jack Kirby’s New Gods, the Legion of Doom, the Fatal Five and Jim Lee’s WildC.A.T.s!

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With 69 figures to collect, the DC HeroClix: Superman and the Legion of Super-Heroes five-figure booster set includes:

  • 16 Common figures (plus one Prime)
  • 16 Uncommon figures (plus one Prime)
  • 13 Rare figures (plus one Prime)
  • 11 Super Rare figures (plus one Prime)
  • 5 thematic Chase figures
  • 4 Toyman “Toy Drone” figures

The Toy Drone figures are similar to the Flock of Bat figures found in last year’s DC HeroClix: Batman release.  However, rather than connecting to a heroic figure, the Toy Drones instead assist the Toyman in his evil schemes!

Toyman and Toys

 

Toyman can utilize up to two Toy Drone figures connected to his base at any given time, each with its own special ability! What other nefarious toys does the Toyman have in his arsenal?

Next up, we switch the spotlight slightly to the DC HeroClix: Superman and the Legion of Super-Heroes 24 Ct. Gravity Feed display!

Superman and LOSH GRAVITY FEED_Mock

 

As with previous displays attached to a large release, the Superman and Legion of Super-Heroes Gravity Feed includes 24 foil packs and 10 different characters, each with a new dial-design found only in this product.  The DC HeroClix: Superman and the Legion of Super-Heroes Gravity Feed display will release two weeks earlier than the main set, and offers stores and players a taste of the exciting action to come with the main set release.

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Not to be outdone by the so-called “super-heroes”, the Legion of Doom are back and badder than ever with their own six-figure Fast Forces Pack!

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Celebrate bad deeds and evil plans with this special all-villain Fast Forces pack! Lex Luthor is joined by fellow Legion of Doom’ers Bizarro, Black Manta, the Cheetah, Giganta and Solomon Grundy to create a Fast Forces pack unlike ever seen before! Featuring six figures with all-new dial designs unique to this product, the Legion of Doom Fast Forces pack also includes two maps and a code to unlock exclusive online content!

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Last but certainly not least, the DC HeroClix: Superman and the Legion of Super-Heroes Organized Play (OP) Kit includes everything stores need to host multiple HeroClix events.  Each Superman and the Legion of Super-Heroes Organized Play kit includes the following:

  • Nine (9) Limited Edition figures (three copies each of three different figures)
  • 30 Limited Edition 3D special objects (10 copies each of three different 3D special objects)
  • 10 double-sided maps
  • One Organized Play Addendum/Instruction sheet with suggestions on how to run Organized Play

As with prior Organized Play kits, this OP kit is marked “Not For Resale” and is available while supplies last.

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Lastly, as a special parting Halloween treat, here’s a bonus preview from Superman and the Legion of Super-Heroes, Solomon Grundy!

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Be sure to pre-order your DC HeroClix: Superman and the Legion of Super-Heroes at your friendly local game and comic stores today! DC HeroClix: Superman and the Legion of Super-Heroes flies into stores everywhere February 2014!  LONG LIVE THE LEGION!

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DC HeroClix: Batman Preview

DC HeroClix Batman: Voodoo!

Greetings, HeroClix fans!

Halloween is just a few days away so let’s kick off a week of previews featuring characters with a mystical, macabre or murderous flavor!  For today’s DC HeroClix: Batman preview, we peek in on a woman whose name conjures images of magic, mayhem, and danger.  Please welcome Voodoo of the WildC.A.T.s!

Voodoo comes into play at 91 points and has the Celebrity and WildC.A.T.s keywords to aid in theme team building.  Voodoo begins her dial with a five-click run of a special power in her speed slot, Mind Lock.  This special power lets Voodoo use Mind Control.  When she does, her attack value is modified by +2.  In addition, the target character does not need to be within range or line of fire if Voodoo previously hit it with Mind Control!

The Kherubim warrior Zealot trained Voodoo in the ways of the Coda so her last two clicks respectively feature Charge and Flurry to reflect this training.

Mind Lock isn’t the only special power to start off Voodoo’s dial.  The Sight, Voodoo’s ability to discern whether a person is possessed by a Daemonite, is represented on the first two clicks of her damage slot.  The Sight allows Voodoo and adjacent friendly characters to ignore the use of Shape Change and Super Senses by opposing characters. 

Strangely enough, Voodoo has Daemonite ancestry and this is reflected via Shape Change on the last two clicks of her damage slot.  Mid-dial, Voodoo picks up three clicks of Penetrating/Psychic Blast in her attack slot, then her Daemonite genes kicks in again as she switches to Blades/Claws/Fangs on her last two clicks.  Voodoo can target a single opposing character up to four squares away with her Penetrating/Psychic Blast attacks.

Defensively, Voodoo starts with three clicks of Willpower.  That’s followed by two clicks of Regeneration, which represent the durability and near-immortality granted by Voodoo’s Kherubim DNA.  Finally, Voodoo switches to Combat Reflexes on her last two clicks as her Coda training with Zealot has improved her reaction times.

Thanks for reading!  Please join us on Wednesday when we visit with Arkham Asylum’s resident “zombie” killer.  Until then, keep your nightlight on and keep your clix off their KOs!

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DC HeroClix: Batman Preview

DC HeroClix Batman: Maul

Greetings HeroClix Fans!

For today’s DC HeroClix: Batman preview, we check in with a hero who can grow to the size of a skyscraper but suffers from decreased intelligence the larger he becomes.  Please welcome a member of the WildC.A.T.s, Maul! 

Maul comes into play at 113 points and possesses a trait, Brute Strength, which allows him to use Super Strength.  In addition, when Maul moves through a square occupied by or adjacent to a non-held object, he may choose to destroy that object.

When he’s not battling Daemonites alongside his WildC.A.T.s teammates, Maul is an award-winning biochemist with a genius-level intellect.  This is reflected in his damage slot via two clicks of Perplex at the start of his dial.  Once Maul is off his top click, he gains a four-click run of Flurry in his speed slot.

In Maul’s defense slot, he starts with two clicks of Toughness that represents his increased durability when he grows in size.  That’s followed by three clicks of Invulnerability at the heart of his dial.  On Maul’s last two Invulnerability clicks, he gains a special power in his damage slot, Half-Titanthrope, which represents his ability to increase his size and appears for the remainder of his dial.  With Half-Titanthrope, Maul has the Giant damage symbol (which grants him the Giant Reach and Great Size combat abilities) and he can use Close Combat Expert.

Following Maul’s Invulnerability clicks, he gains a pair of Impervious clicks as he draws perilously close to losing control of his intellect.  His last click features another special power, Getting…Too…Big, which allows him to use Impervious and Regeneration and represents Maul’s struggle to stay in control.

Maul, naturally, has the WildC.A.T.s and Scientist keywords  but  he also possesses the Brute keyword to open up even more team-building options.  Maul makes an ideal choice if you’re looking for a character that gets stronger and tougher to hit as he gets deeper into his dial.

Thanks for reading!  Please join us next time as we preview more figures from the upcoming DC HeroClix: Batman set!

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DC HeroClix: Batman Preview

DC HeroClix Batman: Grifter!

Greetings HeroClix Fans!

Today we enjoy a special BONUS preview from the upcoming release of DC HeroClix: Batman! We check in with a former member of the Team 7 special forces unit, master con-man, and all-around rogue.  We are pleased to present the WildC.A.T.s’ resident master shootist, the Grifter!

Trouble often finds its way to Grifter’s doorstep, and when it comes to visit Grifter often responds with both barrels a-blazing! Maneuvering around the battlefield thanks to an opening click of Running Shot, Grifter is able to target opposing figures thanks to his two targets at 8 range.  Penetrating/Psychic Blast demonstrates Grifter’s ability to hit his targets’ weak points with pinpoint accuracy, while the Sharpshooter ability represents Grifter’s mastery of any firearm (including his trademark VAD PP-30’s!) and ensures he is equally deadly at close and ranged attack distances.

After his initial click Grifter gains the Quickfire special power .  When Grifter is given a ranged combat action using Quickfire, he can potentially make a second ranged combat attack as a free action after the first ranged attack resolves! Grifter also gains Perplex for a couple of clicks to represent his fast-talking ways, further enhancing his early-dial capabilities.

Late-dial Grifter gains a single click of Telekinesis to represent his (often unreliable) Gen-Factor mental powers, while he trades Perplex for a couple of end-dial clicks of Ranged Combat Expert.

Initially, Grifter alternates between Willpower and Super Senses throughout most of his dial until his last click where he gains Regeneration, allowing him to potentially return as high up on his dial as his second click!

With consistent and modest damage potential on every click and synergistic power and ability combinations on almost every click, Grifter is a great deal at 88 points.  The Soldier and WildC.A.T.s keywords offer both named and generic theme team options while his combat values, abilities, and powers make Grifter a solid choice as a ranged secondary or tertiary attack piece for many strategies.

That’s all we have for today, but be sure to join us again next week as we continue to explore Gotham City and hopefully avoid a run-in with one of the world’s deadliest warriors! Until then, stay on that top click!

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DC HeroClix: Batman Preview

DC HeroClix Batman: Warblade of the WildC.A.T.s!

Greetings HeroClix Fans!

You’ll want to be very careful when shaking hands with the subject of today’s DC HeroClix: Batman set preview.  Making his HeroClix debut, please welcome Warblade from the WildC.A.T.s!

Warblade comes in at 92 points and is a unique, as noted by the silver background on his character card and silver ring around his base.

After the alien Daemonites killed his parents, Warblade trained in the martial arts to avenge their deaths.  Warblade begins his dial with two clicks of Charge to quickly get him into combat.  This is followed by two clicks of Flurry to represent his martial arts training.  The next two clicks of Warblade’s movement slot don’t have any powers but Charge and Flurry respectively return on his last two clicks.

As his name implies, Warblade can create deadly blade-shaped objects from his body.  This ability is represented by Blades/Claws/Fangs on Warblade’s first click and reappears on clicks three, five, and seven.  Exploit Weakness appears on clicks two, five, and seven.

Defensively, Warblade has the Indomitable combat ability which allows him to use Willpower.  He begins with two clicks of a special power, Bio-Morphic Shield, which represents Warblade’s body shifting into a defensive stance and his Kherubim heritage granting him enhanced durability.  Bio-Morphic Shield lets Warblade use Toughness.  In addition, if Warblade has no action tokens he can use Barrier as a free action until your next turn but he can only place up to two terrain markers.  This power reappears on clicks five and seven.

On Warblade’s third click he has no defensive powers but the combination of Flurry and Blades/Claws/Fangs makes him a deadly offensive threat.  Warblade’s Kherubim blood grants him a high degree of resistance to pain and damage.  This ability to bounce back from an attack and keep the fight going is represented via Regeneration on Warblade’s fourth, sixth, and eighth clicks.  At these points in his dial, Warblade also has Close Combat Expert to show that he’s no slouch in a fight even when he’s not using his blades.

Warblade has two keywords, Martial Artist and WildC.A.T.s, which limit his options in theme team play.  However, at 92 points he leaves plenty of room on a force for additional attackers and support characters.  In Golden Age play, you can assign Warblade the Automatic Regeneration and Vampirism feats (available under the HeroClix Print and Play link in the Downloads section).

Thanks for reading!  Join us next week as we uncover more secrets from the DC HeroClix: Batman set!