DC HeroClix: Teen Titans Preview

DC HeroClix Teen Titans: Warblade!

Greetings HeroClix Fans!

Welcome to another preview from the upcoming DC HeroClix: Teen Titans set. Today we are going to get tested by Warblade!


Warblade possesses a trait called Shifting Body which lets him use Plasticity and Shape Change. When he uses Shape Change, he only succeeds on a result of 6. This makes him a big problem for adjacent opposing characters.  Warblade also has an Improved Movement ability to help him get next to his opponents called You Won’t Get Away which allows Warblade to ignore elevated terrain, hindering terrain, and other characters when he moves.

Warblade’s dial starts out with a speed of 10 with Charge and an attack of 11 with Blades/Claws/Fangs.  This mix of powers allows him to Charge up to five squares to slice-and-dice his enemies. Warblade also starts out with defense of 17 and Invulnerability. In his damage slot, Warblade has a special power called Grinning Mask which allows him to use Perplex. Warblade can either use it normally or use it to modify an opposing character’s defense by -2.

After his first click, Warblade gains Flurry and Toughness but keeps Blades/Claws/Fangs, allowing him slice up an opponent twice. Mid-dial, Warblade regains Charge but Blades/Claws/Fangs changes into Poison allowing him to possibly do an extra click of damage.

Warblade then gets Leap/Climb, Exploit Weakness, and a special power in his damage slot. This power is called Always Around, which lets him use Combat Reflexes and Regeneration. On his last click Warblade gets Stealth as well, to help him hide from ranged combat fighters as he heals. Warblade also has Indomitable so he can use all these awesome powers two turns in a row.

Warblade comes in at 151 points of terror and has the Calculator team ability. You will find Warblade a formidable ally on any Assassin, N.O.W.H.E.R.E., or Soldier teams.

Thanks for reading! Please join us next time for more exciting DC HeroClix: Teen Titans previews.  Until next time, keep on Charging!

DC HeroClix: Batman Preview

DC HeroClix Batman: Voodoo!

Greetings, HeroClix fans!

Halloween is just a few days away so let’s kick off a week of previews featuring characters with a mystical, macabre or murderous flavor!  For today’s DC HeroClix: Batman preview, we peek in on a woman whose name conjures images of magic, mayhem, and danger.  Please welcome Voodoo of the WildC.A.T.s!

Voodoo comes into play at 91 points and has the Celebrity and WildC.A.T.s keywords to aid in theme team building.  Voodoo begins her dial with a five-click run of a special power in her speed slot, Mind Lock.  This special power lets Voodoo use Mind Control.  When she does, her attack value is modified by +2.  In addition, the target character does not need to be within range or line of fire if Voodoo previously hit it with Mind Control!

The Kherubim warrior Zealot trained Voodoo in the ways of the Coda so her last two clicks respectively feature Charge and Flurry to reflect this training.

Mind Lock isn’t the only special power to start off Voodoo’s dial.  The Sight, Voodoo’s ability to discern whether a person is possessed by a Daemonite, is represented on the first two clicks of her damage slot.  The Sight allows Voodoo and adjacent friendly characters to ignore the use of Shape Change and Super Senses by opposing characters. 

Strangely enough, Voodoo has Daemonite ancestry and this is reflected via Shape Change on the last two clicks of her damage slot.  Mid-dial, Voodoo picks up three clicks of Penetrating/Psychic Blast in her attack slot, then her Daemonite genes kicks in again as she switches to Blades/Claws/Fangs on her last two clicks.  Voodoo can target a single opposing character up to four squares away with her Penetrating/Psychic Blast attacks.

Defensively, Voodoo starts with three clicks of Willpower.  That’s followed by two clicks of Regeneration, which represent the durability and near-immortality granted by Voodoo’s Kherubim DNA.  Finally, Voodoo switches to Combat Reflexes on her last two clicks as her Coda training with Zealot has improved her reaction times.

Thanks for reading!  Please join us on Wednesday when we visit with Arkham Asylum’s resident “zombie” killer.  Until then, keep your nightlight on and keep your clix off their KOs!