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Star Trek Tactics III

Star Trek HeroClix Tactics Series III: Assimilation Target Prime!

Greetings HeroClix Fans!

Here we are with another exciting preview from the upcoming Star Trek HeroClix: Tactics Series III!  Today we continue our previews by visiting an alternate dimension where the Borg’s assimilation of the Alpha Quadrant has progressed a lot further along.  The U.S.S. Enterprise has managed to remain mostly free from the Borg, but has become Assimilation Target Prime!

024-Assimilation-Target-Prime

 Firstly,we notice that Assimilation Target Prime possesses a trait called Scavenged Borg Technology, which says that when it uses the Borg team ability, it may place the Assimilation token on its own character card.  When it is hit with an attack, you may remove Assimilation tokens from it and modify the attacker’s damage value by -1 for each removed token.

The front half of Assimilation Target Prime’s dial begins with a special power called Fighting on the Run, which allows it to move up to three squares after it resolves a range combat attack.   An opening click of Toughness will give it a bit of damage reduction, before switching to a couple clicks of Energy Shield / Deflection for a bit, making it harder to hit with range combat actions.  This section of the dial also has Outwit, allowing Assimilation Target Prime to deprive an opposing ship of a key power until your next turn.

On the back half of its dial, Assimilation Target Prime has a run of Pulse Wave, allowing it deal penetrating damage to all ships within 4 squares.   A couple of clicks of Toughness are back, before switching to a closing click of Energy Shield / Deflection.  Throughout its dial, the indomitable combat ability will let it act without fear of pushing damage.  And an impressive 8 range will give Assimilation Target Prime a long reach to make range combat attacks, or to use its Outwit.  Assimilation Target Prime can be played on some solid theme teams using its Borg, Federation, Robot, and Warrior keywords.

Assimilation Target Prime has the Federation team ability, allowing it to modify its defense by +1 when attacked by a ship having one or more action tokens.    It also has the Borg team ability, letting it put an Assimilation token on any opposing ship it hits with an attack.  And remember, an Assimilation token can be removed for each click of damage it would be healed, instead of being healed.  And when action tokens are removed, roll a d6 and remove an Assimilation token on a result of 5 or 6.

Thanks for joining us, and be sure to join us next week for more previews from  Star Trek HeroClix: Tactics Series III!

 

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Preview Star Trek Tactics III

Star Trek HeroClix Tactics Series III: I.K.S. Toral!

Greetings HeroClix fans!

Today’s Star Trek HeroClix: Tactics Series III set previews continues with the I.K.S. Toral.  Captained by the cunning Klingon sisters Lursa and B’Etor, the I.K.S. Toral is a dial that shows its ability to rule an empire through deceit.

 006_I.K.S.Toral

The I.K.S. Toral has a range of 7 squares and 2 targets and begins the first two clicks of its dial with Energy Explosion, Super Senses, and the special power called Power for the TakingPower for the Taking lets I.K.S. Toral use Leadership and Outwit.  Let’s take a closer look at what schemes you can get up to with this character!

The I.K.S. Toral has the trait Master Manipulators: Once per game, choose a keyword possessed by an opposing ship.  I.K.S. Toral can use Mind Control and modifies its attack value by +1 when it does, but may only target ships with the chosen keyword.  This trait represents the sisters machinating behind the scenes to get others to do their bidding.

Next up, the I.K.S. Toral’s top two clicks have the Power for the Taking, and with the Outwit and Leadership, these ladies present their knowledge of Klingon politics.  In addition, these two clicks have Super Senses, showing how Lursa and B’Etor can deftly evade the backlash of their actions.  Don’t be afraid to push I.K.S. Toral, as this character can go the distance with Indomitable.

Mid-dial I.K.S. Toral swaps its Super Senses and Power for the Taking for Toughness and Exploit Weakness.  Lursa and B’Etor may be great at pulling strings behind the curtain but they are still Klingons who can bring the fight up close and personal.  I.K.S. Toral has also retained Energy Explosion for five total clicks, which shows how Lursa and B’Etor create infighting among their opponents.

The last two identical clicks show you can’t take I.K.S. Toral down without a fight.  Still showing strong with Blades/Claws/Fangs and a 10 attack, Lursa and B’Etor show their battle prowess with the Bat’leth. I.K.S. Toral drops its Toughness as well, but gains a harder to hit 18 defense.  But remember, even if the sisters do get taken out, “Heghlu’meH QaQ jajvam.” (Klingon for “Today is a good day to die.”)

Keyworded with Klingon, Romulan, and Warrior the I.K.S. Boral has many opportunities to be on a theme team.  The Romulan keyword shows the secret deals Lursa and B’Etor made with the Romulans to put their nephew Toral into power.  The ship also has the Klingon team ability so when your enemies remove one of your allies, you get a boost to your attack stats. And remember, throughout all of its dial, the I.K.S. Toral has dual target Mind Control once you declare a keyword for it.

Thanks for reading today’s preview and stay tuned for our next Star Trek HeroClix: Tactics Series III preview!

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Star Trek Tactics II

Star Trek HeroClix Tactics II: The USS Enterprise!

Greetings HeroClix Fans!

 Space…the Final Frontier…

The ship featured in this special Release Day  Star Trek HeroClix: Tactics II preview is not the first or the last vessel to bear the name “Enterprise” but it is certainly one of the most beloved.  We are pleased to bring you the ship made famous by Captain James Tiberius Kirk, U.S.S. Enterprise (NCC-1701)!

027-U.S.S.-Enterprise

U.S.S Enterprise comes in at 150 points and has the Federation team ability.  It begins play with a trait called Inspiration that honors its status as the central ship in the Star Trek universe.  With Inspiration, when a friendly ship begins its turn adjacent to U.S.S. Enterprise, it can use Willpower until the end of the turn.  If that ship possesses the same team ability or keyword as U.S.S. Enterprise, modify its speed value by +2 and its attack value by +1 until the end of the turn.

Captained by James Kirk, U.S.S. Enterprise begins its dial with two clicks of Running Shot as Mr. Sulu brings the ship to its maximum warp speed!  On those same opening clicks, U.S.S. Enterprise has Energy Explosion in its attack slot as it fires all its phasers.  U.S.S. Enterprise can make good use of Energy Explosion with its range of seven squares and ability to target two ships with ranged attacks.  In its defense slot, U.S.S. Enterprise has a four-click run of Toughness as its remarkable engineer, Montgomery Scott, gives her all she’s got to keep her shields up!  U.S.S. Enterprise also has the Indomitable combat ability, which allows it to use Willpower.

A special power called The Corbomite Maneuver opens U.S.S. Enterprise’s damage slot and recalls an encounter the crew had with an alien named Balok who threatened to attack the ship.  The Corbomite Maneuver allows U.S.S. Enterprise to use two popular damage-slot powers, Outwit and Probability Control.

U.S.S. Enterprise’s third click is nearly identical to its previous one but without Running Shot in the speed slot.  Running Shot returns to U.S.S. Enterprise’s dial on clicks 4 and 5 but now Penetrating/Psychic Blast has taken the place of Energy Explosion.  In addition, Perplex has replaced The Corbomite Maneuver special power in the damage slot as U.S.S. Enterprise’s crew vows not to underestimate its foes ever again.

Like click 3, U.S.S. Enterprise’s final click is similar to its previous one but without Running Shot in its speed slot.

U.S.S. Enterprise has a steady set of combat values.  Its attack values never dip below 9 and its damage values never fall below 2.  U.S.S. Enterprise makes for a viable main attacker with its strong front-loaded combat values and The Corbomite Maneuver special power.  To aid in theme-team building, U.S.S. Enterprise has the Federation, Scientist and Soldier keywords.

Thanks for reading!  Please join us again for our next exciting HeroClix preview.  Until then, keep your Clix off their K.O.’s and keep your phasers set on “fun!”