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Marvel HeroClix: The Uncanny X-Men

Marvel HeroClix: Uncanny X-Men – Mystique

Greetings, HeroClix fans!

Welcome to another exciting preview from the upcoming Marvel HeroClix: Uncanny X-Men set! Today, we’re looking at the shapeshifting femme fatale herself, Mystique!

 Marvel HeroClix: Uncanny X-Men- Mystique

At 60 points, Mystique is a low cost, high-impact character who possesses the Brotherhood of Mutants team ability, a range of 4 squares, and the ability to be played on Brotherhood of Mutants, Freedom Force, Marauders, and Spy teams. But let’s take a look at her dial to see what niche she fits on any team.

Up first are her traits. Her first trait, called Freedom Force, states that when this character is given a move action, after actions resolve she can use Force Blast as a free action. The second trait Mystique possesses is a bit more nuanced, and is called Shapeshifter. This trait states that Mystique can use Shape Change, and begins the game with a Shapeshift Token on her Character Card. While she possesses a Shapeshift Token, she can use Improved Movement – Ignores Characters, and opposing characters can only target her if they began the turn adjacent to her. With that, when Mystique targets an opposing character with an attack, you remove all Shapeshift Tokens. However, when she succeeds using Shape Change, if she doesn’t already have a Shapeshift Token on her card, you will then place one on her card.

With those traits comes some significant standard powers, including Sidestep, Stealth, Precision Strike, Willpower, Combat Reflexes, Leadership, and Close Combat Expert. And, while her dial might only be five clicks long, she really shines throughout with consistent values and good power placement.

Thanks for reading, HeroClix fans! Be sure to check in next time as we take another look at more exciting pieces from upcoming HeroClix releases! Until then, don’t be afraid to push!

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Announcements Marvel Dice Masters: Avengers vs X-Men

WizKids Games Announces Restock of Marvel Dice Masters: Avengers vs X-Men!

Event Image

Greetings from WizKids!

Firstly we would just like to say thank you to everyone who has made Marvel Dice Masters a critical success. For those of you who could not attend the GAMA Trade Show, Marvel Dice Masters: Avengers vs X-Men was met with an overwhelming response at the show. Again, we cannot thank everyone enough.

We here at WizKids have seen an overwhelmingly positive response to Marvel Dice Masters, with the first release selling above expectations! Due to the high demand for more inventory, we are pleased to announce that we are reprinting Marvel Dice Masters: Avengers vs X-Men. This Marvel Dice Masters:Avengers vs X-Men restock will be available in May-June 2014, so be sure to place your order with your sales rep soon, as we expect this new print run sell quickly as well!   

Capitalizing on the incredible success of Marvel Dice Masters: Avengers vs X-Men, we are pleased to announce the second set of Marvel Dice Masters, The Uncanny X-Men! Marvel Dice Masters: The Uncanny X-Men features fan favorites like Wolverine, Magneto, Cyclops, Iceman, Psylocke, the Sentinels and MORE! With gameplay that supports two players in epic dice battles, Marvel Dice Masters: The Uncanny X-Men will be available in both starter sets (MSRP $14.99) and foil pack boosters (MSRP $0.99) in stores everywhere Fall 2014. 

Marvel Dice Masters brings Collectible Dice Building to the tabletop with an all-new head-to-head competitive game. Dice Masters is an all-new cross-brand offering designed by Michael Elliott and Eric M. Lang, which utilizes WizKids Games’ proprietary Dice Building Game platform where players collect and assemble their “team” of character dice and battle it out on the tabletop. Marvel Dice Masters: Avengers vs. X-Men has already met with positive responses resulting in a manufacturer sell out. We would like to celebrate by showing off some of the character cards form Marvel Dice Masters: Avengers vs. X-Men. (click on image to enlarge)

Set1-ThorMjolnirDeadpoolFor more information be sure to visit the Dicemasters.com. You can see the full rulebook here, and be sure to check out the How-To-Play video here. Go to the WizKids Event System (WES) and schedule your Marvel Dice Masters events. Take a look at our helpful tournaments page for resources to help plan your event. View the solicitations for the Marvel Dice Masters Avengers vs. X-Men starter set here, and the gravity feed here.  Finally, you can download official image assets here.

 

For inquiries re: Marvel Dice Masters, please contact:
inquiries@necaonline.com

 

© Marvel

 

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Marvel HeroClix 10th Anniversary Preview

Marvel HeroClix 10th Anniversary: Storm, Mistress of Elements

Greetings HeroClix Fans!

Our series of previews for the Marvel HeroClix: 10th Anniversary set continues with a look at a woman who has been a thief in Cairo, a leader of the X-Men and Morlocks, and queen of the African nation of Wakanda.  Please welcome the windrider, Storm!

This 10th Anniversary incarnation of Storm pays its respects to her counterpart from the Marvel HeroClix: X-Men Danger Room starter set and comes into play at 59 points.  Like other characters in the Marvel HeroClix: 10th Anniversary set, Storm has a Battlefield Promotion trait that allows her to switch to a Modern Age version of her character.  We’ll go into more detail on the trait later; for now, let’s look at Storm’s dial!

 

Storm starts her dial with two clicks of Stealth to represent her time as young thief in Cairo.  On her first click, she also has Ranged Combat Expert to showcase her control over Mother Nature’s fury.  Ranged Combat Expert appears on Storm’s first three clicks.  On Storm’s last two clicks, she also picks up Force Blast as she summons powerful winds that can move even the most steadfast opponents!

Starting on Storm’s second click, she gains Energy Explosion as she hurls ball lighting at opposing characters within her range of eight.  Energy Explosion remains on Storm’s dial until her last click, when she switches to Smoke Cloud and summons a mist to conceal herself and her teammates.  Defensively, Storm gains Energy Shield/Deflection on her third click and keeps that power for the rest of her dial.

This version of Storm has the Deity, Morlocks, Ruler, and X-Men keywords to provide options when team building.  She also has the X-Men team ability.  Her low cost and damage output make her an excellent choice for many forces.

We mentioned earlier that Storm had a trait, Battlefield Promotion: Storm.  When Storm hits one or more opposing characters, place a Promotion Token on her character card after actions resolve.  You may then roll a d6 that can’t be rerolled and add 1 for each Promotion Token on Storm’s character card.  On a result of 8 or higher, you may replace this character with #020 Storm on the same click number.

 

Our Modern Age Storm comes in at 98 points and begins play with a trait, Royal Duo.  If a friendly character named Black Panther is adjacent to Storm, both modify their defense values by +1 if not already modified by this effect.

In comparison to her Golden Age counterpart, #020 Storm has a range of seven and can target two characters with ranged attacks.  She begins her dial with three clicks of Running Shot in her movement slot, then follows that with Stealth for two clicks as she once again calls upon her experience as a thief in Cairo.  In Storm’s attack slot, Penetrating/Psychic Blast bookend her dial as she throws focused lightning at her opponents.  Pulse Wave appears on Storm’s second and third clicks.

Storm’s defensive slot starts with a special power, Windrider, which allows her to use Super Senses.  In addition, when Storm has no action tokens she can use Energy Shield/Deflection and may use Force Blast as a free action.  Windrider appears on Storm’s first three clicks, then returns on her final click.

Before she became an X-Man, Storm was worshipped as a goddess in Africa’s Serengeti.  Thus, Leadership appears in the first click of Storm’s damage slot.  That’s followed by two clicks of Ranged Combat Expert.  This power also appears on her last click.  Storm also defeated Callisto for control of the Morlocks and bested Cyclops in combat for leadership of the X-Men.  Against Cyclops, Storm won without the use of her powers.  To represent her combat prowess, Storm has two clicks of Close Combat Expert to show her opponents exactly how she earned the right to lead!

Storm has an array of generic and named keywords that offer plenty of options when team building.  She also has the X-Men team ability.  At 98 points, she still leaves room for other attackers and support characters on a force.

Thank you for reading!  Please join us next time when we take a look at a character that shares a lot in common with Storm but often assembles with some of Earth’s mightiest heroes.  Until then, keep your Clix off their KOs!

Categories
Marvel HeroClix 10th Anniversary Preview

The X-Men’s Mutant Master of Magnetism: Magneto!

Greetings HeroClix Fans!

The subject of today’s Marvel HeroClix: 10th Anniversary preview is a man who has been one of the X-Men’s oldest foes and has at times been one of the group’s strongest allies.  Please welcome the master of magnetism, Magneto!

 

First we’ll start with a version of Magneto that reflects his early appearances in HeroClix.  This Magneto (#015) starts with a range of 8 and a click of Running Shot to help him bring the fight to the Homo Sapiens.  Defensively, Magneto’s dial starts with a click of Impervious as his magnetic shields protect him from harm while Leadership shows in his damage slot.

Once Magneto is off his first click, he loses Running Shot but gains three clicks of Pulse Wave in his attack slot.  Defensively, he downgrades from Impervious to two clicks of Invulnerability.  On Magneto’s last Pulse Wave click his defensive power drops even further to Toughness, which he retains for two clicks.

On Magneto’s last two clicks, he stands his ground although there’s no guarantee his opponents will do the same: In his movement slot he gains Force Blast while Quake occupies his attack slot.  Outwit is in his damage slots, which represents the wisdom he’s gained through age.  Toughness makes way for Barrier on his last click.

This version of Magneto hits the map at 113 points and has the Brotherhood of Mutants team ability and keyword.  He also has the Acolytes, Ruler, and X-Men keywords.  Like other characters in the Marvel HeroClix: 10th Anniversary set, Magneto has a Battlefield Promotion trait that allows him to transform into his Modern Age version.  When #015 Magneto hits one or more opposing characters, you may place a Promotion Token on his character card after actions resolve.  You may then roll a d6 that can’t be rerolled and add 1 for each Promotion Token on the character card.  If the result is 8 or higher, #015 Magneto may be replaced with #019 Magneto on the same click number!

 

This version of Magneto can be played at 250 or 125 points.  The figure also hits the battle map with a trait, Magnetic DebrisMagneto begins the game without the Magnetic Debris attached.  We’ll discuss how the Magnetic Debris attaches itself to Magneto shortly.  In the meantime, let’s talk about what Magneto gains when the Magnetic Debris is attached:  With the Magnetic Debris attached, Magneto modifies his defense and damage values by +1 and when he is hit b a close combat attack, the attacker is dealt 1 unavoidable damage after the attack is resolved.  The Magnetic Debris remains attached to Magneto until he takes damage from an opponent’s attack.

Magneto begins his dial with a range of eight and can target two characters.  He starts with Running Shot in his movement slot and a special power, Master of Magnetism, in his damage slot.  Master of Magnetism appears on all but Magneto’s last two clicks and allows him to use Pulse Wave and Quake.  When he uses either power and hits, you may attach the Magnetic Debris to him.  Running Shot appears on all but Magneto’s second and sixth clicks.

Telekinesis occupies Magneto’s attack slot and also appears on all but his last two clicks.  Defensively, Magneto starts with three clicks of Invulnerability, then follows up with three clicks of Toughness to show that he is naturally strong.  On Magneto’s last two clicks, Toughness makes way for Willpower as he keeps fighting for a cause which he feels is righteous.  In his attack slot he gains Ranged Combat Expert to remind others that he’s most dangerous when focused on one opponent.  However, he can deal with multiple adjacent opponents by using Quake on his last click.

The Modern Age Magneto has the same keywords as his #015 counterpart and also possesses the Hellfire Club and New Mutants keywords.  Instead of the Brotherhood of Mutants team ability, #019 Magneto has the X-Men team ability!

Thanks for reading!  Please join us for our next Marvel HeroClix: 10th Anniversary preview when we crash a closed poker party hosted by a palooka with a clever catchphrase.  Until then, keep your Clix off their KOs!

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Marvel HeroClix 10th Anniversary Preview

From White Queen to the Astonishing X-Men: Emma Frost!

Greetings HeroClix Fans!

Our series of previews for the Marvel HeroClix: 10th Anniversary set continues with a field trip to the Massachusetts Academy and a visit with its head administrator, the White Queen!

This August, HeroClix fans can celebrate 10 years of Marvel HeroClix with the Marvel HeroClix: 10th Anniversary set, a standalone set of 24 ALL-NEW, unique sculpts and dial designs for 12 fan-favorite Marvel Comics characters. The White Queen’s first appearance in HeroClix came in the Marvel HeroClix: Clobberin’ Time set and is the inspiration for today’s preview.

A member of the Hellfire Club’s Inner Circle, White Queen begins her dial with a short run of Mind Control in her movement slot and manipulates opposing characters to turn on one another.  White Queen also has Leadership on the first click of her damage slot to represent her status as mentor of the Hellions, a group of students at the Massachusetts Academy who are rivals to the New Mutants at Professor Charles Xavier’s School for Gifted Youngsters.

One of the world’s foremost mutant telepaths, White Queen starts out without any powers in her attack slot but then gains the use of her Mental Knives (Penetrating/Psychic Blast) on her next three clicks. Defensively, White Queen’s mental abilities assist her in evading attacks by confusing her attackers with a simple misdirection (Super Senses).

On her last two clicks, White Queen can still be quite dangerous as she inflicts mental pain (Incapacitate) on her enemies while Willpower in her defense slot allows her to take actions on consecutive turns without fear of taking pushing damage.

White Queen has a range of six and comes in at 62 points. Her various keywords also offer plenty of options for team building.

Each character in the Marvel HeroClix: 10th Anniversary set has early and modern versions that are connected via the Battlefield Promotion game mechanic.  This ability allows the early appearance version of the character to transform into its more modern-era counterpart. In the case of White Queen, this results in a Battlefield Promotion to Emma Frost!

Emma Frost comes in at 114 points and has both the Brotherhood of Mutants and X-Men team abilities to denote her switch from villain to hero.  Her dial opens with a six-click run of Mind Control in her movement slot.  Emma Frost also starts with a pair of Penetrating/Psychic Blast clicks.  Both powers are not to be taken lightly as Emma Frost possesses a range of eight with a single target. Defensively, she can evade attacks with the use of Psychic Shielding (Super Senses) on her first two clicks.  On those same two clicks, Emma Frost also has a special power, Team Advisor, which allows her to use Leadership and Outwit.

On her third click, Emma Frost gains another special power, You Cannot Hide From Me, which allows her to use Penetrating/Psychic Blast and the Sharpshooter combat ability.  You Cannot Hide From Me sticks around for four clicks on Emma Frost’s dial.  She also drops the Team Advisor special power but retains standard use of Outwit on her next two clicks.

In her defense slot, Emma Frost gains another special power, Secondary Mutation, which allows her to make a choice for the remainder of the game:  Retain her primary telepathic powers or transform her body into organic diamond.  When Secondary Mutation appears, Emma Frost’s dial stops turning. You may then choose to turn her dial to click #8.  She also can use Super Senses.  If you choose not to turn to click #8, standard use of Super Senses returns for three clicks. That’s backed by two clicks of Perplex.

If you do choose to switch to click #8, Emma Frost gains yet another special power, I’m Immune to Your Clumsy Psychic Powers, Darling, which grants her Battle Fury and Willpower.  In addition, she modifies her defense by +2 when she’s targeted by a Penetrating/Psychic Blast attack.  This power appears for the remainder of Emma Frost’s dial.

Defensively, Emma Frost’s diamond form is represented via a pair of clicks of Impervious.  She then switches to Invulnerability on her final two clicks. In her damage slot, she starts with a click of Outwit to represent her scintillating wit, then rounds out the rest of her dial with Exploit Weakness.

At 114 points and with a handful of named keywords (Dark X-Men, Hellfire Club, Hellions, and X-Men), Emma Frost makes an excellent choice for many teams.

Thanks for reading!  Please join us next time for our next Marvel HeroClix: 10th Anniversary preview.  Until then, keep your Clix off their KOs!