DC HeroClix: The Joker's Wild! Strategy Article

DC HeroClix: The Joker’s Wild! – Batman Enemies

Greetings HeroClix Fans!

For today’s team-building exercise, we bring you a quartet of Batman’s most dangerous foes from the DC HeroClix: The Joker’s Wild! set.  Since the Caped Crusader has such a large roster of villains, we’ll focus on the Knightfall storyline and head to Arkham Asylum to form a team of notable offenders.

Here’s our lineup of Batman Enemies, as part of a Gotham City Underworld keyword themed team:

105         Bane

50            Killer Croc

65            Two-Face

75            Firefly

295 total points

+4 to Initiative Map Roll, 3 uses of Theme Team Probability Control

Let’s start with Bane.

DC HeroClix: The Joker's Wild - Batman Enemies - Bane

As part of a dastardly scheme to break Batman’s body and spirit, Bane freed all the occupants at Arkham Asylum, forcing the Dark Knight through a gauntlet to recapture each inmate.  Bane’s long dial features only one standard power, Charge, on each click but he also has a solid set of combat values and a pair of traits that make him a dangerous piece.  Bane also has the Batman Enemy team ability, which lets him share his attack value with a friendly character using the same team ability.

The Batman Enemy team ability is the focus of Bane’s first trait, This Is How I Deal With the Bat, which lets him boost a character’s attack value by +1 for a close attack if they use the team ability to borrow Bane’s attack number.  The second trait, Venom Pump, lets Bane increase his attack and damage values and decrease the damage dealt to him according to the number of Venom tokens he uses.  But using Venom Pump has its drawbacks, so at the start of your turn, Bane is dealt unavoidable damage equal to the number of Venom tokens he’s removed.  Bane’s long dial and sturdy combat numbers, coupled with his traits, make him a viable ideal primary attacker.  You’ll want to choose Bane’s targets carefully, as the lack of defensive powers and the damage he’s dealt from his Venom Pump trait can quickly move him through his dial.

DC HeroClix: The Joker's Wild - Batman Enemies - Killer Croc

Next up is Killer Croc, who tussled with Bane in the sewers beneath Gotham City as payback for an earlier attack.  Unlike Bane, Killer Croc’s shorter dial features several standard powers (Charge, Sidestep, Blades/Claws/Fangs, and Toughness) along with a variant of the This Is How I Deal With the Bat, which provides a +2 attack value boost for close attacks against targets in water terrain.  Killer Croc’s power layout sees his potential damage output increase the deeper he gets into his dial.  At only 50 points, Killer Croc makes an interesting tag-team partner for Bane, particularly if you’re battling on a map that has water terrain, since he has the Swimmer speed symbol.

The Arkham Asylum breakout sees Batman working alone to corral the inmates and it furthers tension between him and Robin, who questions his necessity as the Caped Crusader’s sidekick.  After Bane breaks the Dark Knight’s back, Robin remembers how he saved Batman several weeks earlier from our next Batman Enemies team member, Two-Face.

DC HeroClix: The Joker's Wild - Batman Enemies - Two-Face

Two-Face’s duality is well represented in his dial, which features click numbers in red and blue that you can switch between by means of a trait called A Change Will Do Me GoodTwo-Face has a second trait called Flip A Two-Headed Coin, which lets him use Probability Control regardless of range or line of fire, but only for attack rolls and only if one of the dice results is a 2.  Two-Face’s dial also features a single special power called Double-Barreled Shotgun, which lets him use Energy Explosion with 2 targets.  Additionally, hit characters drop their combat values by -1 until your next turn.  Two-Face is an interesting ranged attacker if you get him on his blue click numbers, thanks to the opening combination of Running Shot and Double-Barreled Shotgun and mid-dial access to Ranged Combat Expert.  On his red numbers, Two-Face plays a protective role with an opening click of Defend and a defense value of 18 and Support on his last two clicks.

Our final team member is Firefly, who spent his brief freedom from Arkham Asylum incinerating the places in Gotham City that he couldn’t visit as a child, before Batman apprehended him.  Firefly’s dial is highlighted by a special power called Napalm, which lets him use Energy Explosion.  Additionally, when he hits with a ranged attack, he can give one of the hit characters a Fire marker that deals penetrating damage at the start of that character’s turns.  Firefly is best used initially to run-and-gun groups of enemies while carrying his teammates where they’re needed.  If you’ve hit an opponent with Napalm, you may find it advantageous to keep Killer Croc nearby to intercept that character if it heads toward water terrain to remove the Fire marker.

DC HeroClix: The Joker's Wild - Batman Enemies - Firefly

All the members of our force have the Batman Enemy team ability so you’ll want to find ways to stay together and share your attack values.  Our force has a balance of close and ranged attackers, with the latter group having the ability to scatter damage to multiple targets with Energy Explosion.  Admittedly, mobility may be an issue as Firefly is the only team member who can carry others.

Thanks for reading our Batman Enemies Team Building Article!  Join us again as we bring you more fun team builds and in-depth strategies from the DC HeroClix: The Joker‘s Wild! set!  Until next time, play more HeroClix and remember to visit the WizKids Info Network to find events near you!

Batman: Gotham City Strategy Game Preview SwitchClix

Batman: Gotham City Strategy Game: Two-Face!

Greetings HeroClix Fans!

With the holiday season upon us, we are pleased to bring you a character from the Batman: Gotham City Strategy Game who keeps you guessing whether or not he’s naughty or nice.  Today’s preview is none other than Two-Face!

Formerly known as the crusading District Attorney Harvey Dent, Two-Face was scarred in a horrific attack at the hands of one of Gotham City’s most notorious crimelords.  Since then, Two-Face has been torn between his sense of justice and his desire for chaos, which is best represented by his need to flip a similarly scarred coin to make critical decisions.

Two-Face begins play with a trait, Harvey or Two-Face?  This Trait prevents opposing characters within four squares from using Stealth, which could be a critical piece of denial strategy based upon Two-Face’s placement on the battlefield.   

Running Shot kicks off Two-Face’s dial as he maneuvers into position then takes a crack shot at opposing figures with his range of 5.  This power shows up again on Two-Face’s last two clicks.  On the same clicks as Running Shot, Two-Face’s obsessive side emerges in the form of Willpower in his defense slot.

Of course, when it comes to Two-Face it’s the coin that calls the shots.  In Two-Face’s attack slot is a special power, Heads I Win, Tails You Lose, which represents the former district attorney’s tendency to let a coin flip decide fate.  With Heads I Win, Tails You Lose, roll a d6 at the beginning of your turn.  On a result of 1-3, Two-Face modifies his defense value by +2 until he makes an attack or until your next turn.  On a result of 4-6, modify Two-Face’s attack value by +2 until your next turn.  Heads I Win, Tails You Lose appears in the attack slot of Two-Face’s first three clicks.

On Two-Face’s second and third clicks he gains Ranged Combat Expert to represent his .22 semi-automatic pistol.  Two-Face doesn’t have to do all the dirty work, however, which is why he can share attack values with adjacent friendly figures that can also use the Batman Enemy team ability!

Let’s not forget that Two-Face can share his attack value with an adjacent friendly figure who shares his Batman Enemy team ability, and at only 49 points it will be easy to accomodate him on your force.  Two-Face can be used a theme teams built around the Arkham Asylum or Gotham Underworld keywords.  Between his inexpensive cost, the Batman Enemy team ability, and his Trait which shuts down Stealth, Two-Face is a great addition to many different HeroClix build strategies.

Lastly, Two-Face is one of FIVE exclusive figures in the Batman: Gotham City Strategy Game that features SwitchClix technology.  This allows you to play Two-Face as a HeroClix tabletop game piece and as part of the Batman: Gotham City Strategy Game, both in very different ways! Be sure to check out our deeper look at the Batman: Gotham City Strategy Game on WizKids!

That’s all we have for today.  Be sure to join us again soon for more exciting HeroClix previews and keep your Clix off their K.O.’s!

Announcements DC HeroClix: No Man's Land

Who Do YOU Tag For? The DC HeroClix: No Man’s Land Facebook Contest!

A 7.6 magnitude earthquake has leveled Gotham City, transforming it into a lawless wilderness–a “No Man’s Land” of anarchy completely cut off from the outside world.  

Can you survive long enough to champion, or conquer, the ruins of Gotham City?


Greetings HeroClix Fans!

In celebration of the Fall release of DC HeroClix: Batman and the No Man’s Land storyline event, we are pleased to announce an opportunity for our Facebook fans to win some great prizes from the WizKids Games office in New Jersey.  Winners will be selected weekly and awarded with some cool HeroClix product that we’ve discovered squirreled away in our office!  So, how do you enter?

It’s easy to participate:

  • Choose one of the six Cover banner images below, and declare your allegiance by posting it as your Timeline cover image
  • “Like” and share our “Choose Your Tag” Facebook post (found here: on your Facebook page
  • Share your declared allegiance (“I’m tagging for the Joker”, “I tag for the BAT”,  etc…) on our ”Choose Your Tag” Facebook post

Be sure to leave your cover image up as we will be checking periodically and awarding participating members of our Facebook community that fulfill the above criteria!

Not on Facebook? Join now and find us at! Good luck everybody!

Here are the Cover banner images (click to enlarge, right-click to save and use):

Choose the Bat-Family:

 Choose Black Mask’s Gang:

Choose the G.C.P.D.:

Choose The Joker’s Gang:

Choose Killer Croc’s Gang:

Choose Two-Face’s Gang:

Declare your allegiance and proudly tag for your Gang! Press your friends into service and make your Gang the strongest in Gotham City! Can you survive No Man’s Land or will you be crushed by another Gang? Join the fight for Gotham City this November with the release of DC HeroClix: Batman and battle your way through the next HeroClix Storyline event: No Man’s Land!

Heroclix Preview The Dark Knight Rises

Gotham City’s Disturbed Duo: Harvey Dent & Two-Face!

Greetings HeroClix Fans!

For today’s DC HeroClix: The Dark Knight Rises preview, we spotlight a man who was Gotham City’s top lawman until circumstances (and The Joker) forced him to turn the other cheek.  From the Film The Dark Knight, we are pleased to present Gotham City’s District Attorney, Harvey Dent!

Harvey Dent clocks in at 60 points and has the Batman Ally team ability, which allows him to use Stealth.  He also has a range of five and the Gotham City, Police, and Politician keywords to offer you options during team building.

In The Dark Knight, the district attorney’s war against organized crime inspired law-abiding Gothamites and struck fear in the hearts of the city’s underworld.  Appropriately, Harvey Dent begins play with a trait, I Believe In Harvey Dent, which allows friendly characters adjacent to him to use Willpower until the end of the turn.

Harvey Dent’s dial begins defensively with three clicks of a special power that represents the lack of fear he shows toward Gotham City’s criminals.  The power, The Scum Should Be Afraid of ME, allows Harvey Dent to modify his attack or defense value by +1 for each opposing character adjacent to him at the beginning of your turn.  This boost remains until the beginning of your next turn.

On his top two clicks, Harvey Dent sports light-blue powers in his attack and damage slots:  Incapacitate is used to show his work in locking up Gotham’s criminals and Probability Control represent him not leaving things to chance.  Mid-dial, Harvey Dent gains Flurry for three clicks as he begins to lose control in his desire to rid Gotham City of crime.  Still, Harvey Dent is Gotham’s White Knight; as such, he also has Outwit on the same three clicks he has Flurry.  Toughness on his last two clicks represents the district attorney’s ability to recover from the fire that led to his transformation into Two-Face.


Luck wasn’t with Two-Face on that fateful day when the left side of his face was burned away.  Two-Face begins play with a special power in his attack slot, Your Good Luck, His Bad Luck, which appears on his first three clicks.  Your Good Luck, His Bad Luck kicks in when Two-Face makes an attack roll and his attack total is one less than the defense of his target.  When this happens, Two-Face may immediately attack a different opposing character adjacent to his original target!

Stealth appears in the first to clicks of Two-Face’s movement slot to represent his slide into darkness.  That’s followed by three clicks of Flurry to show that Two-Face still has a temper!  Defensively, Two-Face has the Indomitable combat ability and Super Senses appears on his first two clicks.  In his damage slot, Two-Face’s scarred coin makes its appearance on the front half of his dial in the form of Probability Control.  On the back end of his dial, he switches to Outwit.

Two-Face comes in at 65 points and has a range of five.  He also has the Batman Enemy team ability, which allows him to share his attack values with other friendly characters using the same team ability, and the Arkham Asylum and Gotham Underworld keywords.

That’s all we have for today!  Join us for our next DC HeroClix: The Dark Knight Rises preview when we visit with a man who helped hone Bruce Wayne’s combat skills!  Until then, keep your Clix off their KO’s!