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Marvel HeroClix: Nick Fury- Agent of S.H.I.E.L.D. Strategy Article

Dark Avengers: Marvel HeroClix Team Building

Greetings HeroClix fans! Today, we’re going to take another look at a team building exercise incorporating a Dark Avenger from the Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. set – one John Walker, the U.S.Agent!

Once a failed replacement for the original Captain America, the U.S.Agent later made his own mark on the Marvel Universe as a member of S.H.I.E.L.D., the Invaders, the Avengers, and even as a liaison to the Thunderbolts when Luke Cage took responsibility for the team. Today, however, we’re going to look into his association with the last iteration of the Dark Avengers!

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- U.S.Agent

At 80 points, U.S.Agent is in possession of a natural 4 range, and comes with the S.H.I.E.L.D. team ability. He also has two traits, both of which really add to his versatility in different situations. First is his trait Invade Your Territory, which states that U.S.Agent ignores both Barrier and Smoke Cloud markers for movement purposes, and removes them from the game when moving through them. His second trait is called Planned Invasion. This one states that when a friendly character uses the Invade Your Territory trait, after actions resolve that character can use Barrier or Smoke Cloud as a free action until your next turn, but only to place markers equal to the number of removed markers of that type.

In addition to those traits, U.S.Agent possesses the standard powers Charge, Flurry, Sidestep, Super Strength, Toughness, and Close Combat Expert.  In addition to those, his first two defensive clicks grant him a special power called Behind the Shield. This power allows U.S.Agent the usage of Combat Reflexes and Invulnerability. In addition to that, at the end of your turn, you will choose a side of the square U.S.Agent occupies. Lines of fire drawn to him that pass through that side of the square are blocked until your next turn!

Paired with U.S.Agent are two long-range fighters who more than hold their own in combat. First, from the Deadpool set is Bullseye! At 110 points, Bullseye sports a natural 8 range with 3 targets, and possesses Improved Targeting: Ignores Hindering Terrain, Ignores Characters, and may make a ranged combat attack against any opposing character within range and line of fire, even if adjacent. Aside from that, though, Bullseye is a collection of deadly standard powers, with Running Shot, Precision Strike, Energy Explosion, Combat Reflexes, Super Senses, Probability Control, and Ranged Combat Expert.

Marvel HeroClix: Deadpool- Bullseye

The final member of the team is the brother of Hawkeye, Trick Shot from the Avengers Assemble set! A Sharpshooter with 8 range and 2 targets, Barney Barton is a ranged combat master, possessing Improved Targeting: Ignores Hindering Terrain. He also has a trait called Show You Who’s Better, which states that when Trick Shot makes a ranged combat attack, if all of his targets have either the Sharpshooter symbol or a range value of 7 or higher, you modify his attack and damage values by +1. He also has a special power on the opening two and closing two clicks of his damage called FBI Agent…and Hawkeye’s Brother, which grants Trick Shot the usage of Shape Change and Stealth. With those are the standard powers Running Shot, Sidestep, Precision Strike, Penetrating/Psychic Blast, Energy Shield/Deflection, and Ranged Combat Expert, amongst others.

Marvel HeroClix: Avengers Assemble- Trick Shot

At 299 points, this is a heavy damage dealing team from range, with U.S.Agent in the field to work in close and tie characters up from getting to your ranged characters. Of course – don’t be afraid to move Bullseye in close as well – he’s got powers and abilities that allow him to work equally well from either location, and Trick Shot can use their placement as opportunity to maneuver and fire safely from range.

That’s all for today, ‘Clix fans! See you soon with more exciting news from the world of HeroClix! Until then – keep rolling sixes!

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Marvel HeroClix: Avengers Assemble

Marvel HeroClix: Avengers Assemble- Trick Shot

Hello HeroClix fans, and welcome to another exciting preview from the upcoming Marvel HeroClix: Avengers Assemble set! Today, we’re checking in with the brother to the battling bowman Hawkeye – that’s right; it’s everyone’s favorite sharpshooting miscreant, Trick Shot!

 Marvel HeroClix: Avengers Assemble- Trick Shot

Nearly as skilled in archery as his baby brother, Trick Shot is able to target characters attempting to hide in stealth via his Improved Targeting – Ignores Hindering Terrain ability – this is going to come in especially handy when he’s adjacent to characters in stealth, as he can make a ranged combat attack against them with the Sharpshooter ability. And, whenever he targets a character with the Sharpshooter ability or a range value of 7 or higher, his attack and damage values are modified by +1, thanks to his trait Show You Who’s Better.

 

Offensively, Barney here is the total package, possessing a range of 8 squares with two targets, and abilities ranging from move and attack powers like Running Shot, to offensive powers designed to wreak havoc like Energy Explosion, Penetrating/Psychic Blast, and Ranged Combat Expert. Of course, his prowess with a bow isn’t the only thing that’s kept Barney alive, and defensively he brings Energy Shield/Deflection, Combat Reflexes, and Willpower. He’s also sporting a special power at the top and bottom of his dial on damage called FBI Agent…and Hawkeye’s Brother, which grants Trick Shot the use of Shape Change and Stealth.

 

Barney can be part of themed teams based around the Dark Avengers, Thunderbolts, and Police, and sports the Masters of Evil team ability. Be sure to leave room on your squad for the always formidable Thunderbolts Additional Team Ability at 8 points per team member with the Thunderbolts keyword!

 

That’s it for today, HeroClix fans, so be sure to check back next time when we have even more previews from the Avengers Assemble set. Until then, Perplex when you can, Outwit if you must, but always go for the win!