Greetings HeroClix Fans!
For today’s DC HeroClix: Batman preview we examine a man who was a childhood friend of Bruce Wayne who eventually became bitter enemies with the heir to the Wayne fortune. Please welcome Dr. Thomas Elliot, also known as Hush!
Hush comes into play at 107 points and has the Batman Enemy team ability, which allows him to replace his attack value with the unmodified attack value of an adjacent character using the same team ability. Hush also starts with a trait, A Better Enemy, which works as a complement to the Batman Enemy team ability. When Hush replaces his attack value, it’s then modified by +1 if it’s not already modified by this effect. In addition, A Better Enemy allows Hush to ignore the Batman Ally team ability.
Characters with the Batman Ally team ability may not be hidden from Hush, but he’ll be hard to spot as he possesses Stealth on all but his last two clicks. Hush’s attack slots don’t show any standard or special powers but he has a range of five and has the Sharpshooter combat ability, which allows him to ignore opposing characters when drawing line of fire and make ranged combat attacks that target adjacent opposing characters.
Hush also has the Indomitable combat ability, which allows him to use Willpower. Hush starts his dial with four clicks of a special power, Faces of Wayne, which lets him use Mastermind and Shape Change. His last three clicks feature no standard or special powers in his defense slot. Another special power appears on the first two clicks of Hush’s damage slot. The Surgeon Cuts allows Hush to use Exploit Weakness and Support. Outwit occupies the damage slot on Hush’s last five clicks to show that he’s one step ahead of his opponents.
For theme team play, Hush has a pair of keywords (Celebrity and Gotham Underworld) that provide some options when including him on a force. Hush has a steady set of attack and defense values up front, and when used wisely A Better Enemy makes him a threat your opponent won’t want to ignore.
In the Heart of Hush storyline from Detective Comics, Hush had plastic surgery performed to make him look identical to Bruce Wayne. In the DC HeroClix: Batman set, #037b Bruce Wayne is Hush masquerading as the wealthy head of Wayne Enterprises.
This version of Bruce Wayne is a Prime character, as shown by the green background on the character card and the green ring around the base. Prime characters take the Unique game mechanic to another level in that you may only field ONE Prime character per force regardless of the build total. Bruce Wayne comes into play at 95 points and has the Calculator team ability, which makes him a wild card.
Bruce Wayne hits the battle map with a pair of traits that play off Hush’s scheme to impersonate the Batman’s secret identity. The first trait, Infiltrating the Batman Family, allows Bruce Wayne to use the Batman Ally team ability if no friendly characters on the map possess it. The second trait, I Will Strike Wayne Through Those Most Dear to Him, allows Bruce Wayne to ignore Stealth.
Whereas Hush preferred to manipulate behind the scenes, Bruce Wayne is willing to run and gun and starts with Running Shot in his movement slot. He also has a range of five and can target two characters with ranged attacks. Toughness is on the first two clicks of Bruce Wayne’s defense slot as he boasts that his hardships have hardened him. Bruce Wayne also possesses the Indomitable combat ability.
In his damage slot is a special power, Brilliant Surgeon…..After Turning the Knife On Myself, which represents the lengths Thomas Elliot is willing to go for revenge against his childhood friend. This special power allows Bruce Wayne to use Outwit, Shape Change and Support. In addition, when Bruce Wayne uses Support, you don’t subtract 2 from the d6 roll.
Running Shot disappears on Bruce Wayne’s second click while Penetrating/Psychic Blast appears in his attack slot. Brilliant Surgeon… is replaced by Shape Change as Bruce Wayne continues to his ruse. Mid-dial, Bruce Wayne confuses his opponents by mixing ranged- and melee-based powers on his third click. Running Shot returns and provides a nice partner for Bruce Wayne’s second click of Penetrating/Psychic Blast. Brilliant Surgeon… returns to the damage slot. However, defensively Bruce Wayne drops Toughness in favor of Combat Reflexes as he reaffirms his dedication to beating Batman.
As we reach Bruce Wayne’s fourth click, we see that Running Shot remains but Penetrating/Psychic Blast has been abandoned. Brilliant Surgeon… has disappeared again and in its place is Exploit Weakness. On click five, Bruce Wayne has settled in as a close-combat attacker and gains Blades/Claws/Fangs. Toughness replaces Combat Reflexes while Brilliant Surgeon… makes it final appearance on the dial. On Bruce Wayne’s last click, Toughness and Blades/Claws/Fangs remain but Brilliant Surgeon… is again replaced by Exploit Weakness.
Bruce Wayne is a viable candidate for many forces and has the Batman Family, Celebrity and Gotham City keywords for ease in theme team building. His combat values remain steady throughout his dial, with attack values that never dip below 9 and defense values that never fall below 16.
Thanks for reading! Join us for our next DC HeroClix: Batman preview when we travel to China and visit with one of that country’s oldest “super-perfunctories.”