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2017 Convention Exclusives

TMNT HeroClix: Pizza Face Con Exclusive

Greetings, HeroClix fans! One of the best parts about getting to develop for the Teenage Mutant Ninja Turtles license is the truly unique and imaginative characters we get to translate into HeroClix. And, truly, none are more unique or imaginative than the Winter WizKids Open Convention Exclusive Figure of Pizza Face!

Pizza Face is a 60-point figure with 6 clicks of life, and for that small purchase cost you’re getting a major return on investment. Right off the bat, you need to take a look at his trait, Living Pizzas. This trait states that at the beginning of your first turn, choose an opponent. Then, place a Living Pizza bystander adjacent to your starting area for each non-bystander character that opponent has on the map – instant team increase! And those anthropomorphic pies are nothing to ignore, either, with Plasticity, Poison, and Support to offer, they’re able to both deep-dish out the damage as well as offer healing to the rest of your team!

TMNT HeroClix: Pizza Face Con Exclusive

That’s not to say that Pizza Face is a one-topping character, though – no, this pie goes supreme! On top of that killer trait, he has a special power which appears on his middle four clicks of movement called Pizza Zombies. This trait states that Pizza Face can use Mind Control as if he had a range of 8 squares. When he does, you can choose to modify Pizza Face’s attack by +3 however, if you do, after actions resolve, the hit target is healed of 1 click. Alongside that special power are a bevy of standard powers that round out his dial – Sidestep, Steal Energy, Willpower, Energy Shield/Deflection, Toughness, Empower, and Exploit Weakness.

Pizza Face can be played on TMNT Villain themed teams, so start considering the possibilities of this cheesy ne’er do well on your already formidable band of bad guys. As mentioned earlier, Pizza Face will be available at the 2017 Winter WizKids Open events, so be sure to log into the WizKids Info Network ASAP to search and register for an event in your area! Until next time, Booyakasha!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell- Graviturtle & Blobboid

Greetings HeroClix Fans!

Celebrate the Teenage Mutant Ninja Turtles HeroClix: Heroes In A Half Shell Gravity Feed release, with a look at the final two chase rarity characters in the set.  First up is the Super Turtle version of Leonardo, the gravity-powered Graviturtle!

TMNT HeroClix: Heroes in a Half Shell- Graviturtle

Graviturtle’s sculpt and dial are inspired by the 1984 Teenage Mutant Ninja Turtles comic series and he can be added to your force by spending either 75 or 50 points.  His 50-point starting line appears on click 3.  If you want to build a themed team around Graviturtle, you’re limited to only the TMNT keyword.  Graviturtle has the standard attack, defense and damage symbols, as well as the Wing speed symbol.  Graviturtle can shoot one target up to three squares away and his power set reflects his ability to make both close and ranged attacks.

Graviturtle has a steady set of combat values and special powers in his attack and damage slots, respectively.  In his attack slot, Graviturtle’s special power is Gravity Whip Fling, which works when he shoots or makes a close attack, and has a double whammy for opposing characters:  Characters that are hit by Graviturtle are given an action token and are blocked from making close attacks until your next turn.  Note that Graviturtle only has to hit an opponent for them to feel Gravity Whip Fling’s effects; the opponent doesn’t need to take damage.  While on the topic of hitting opponents, Graviturtle’s other special power is Super Turtles, Count It Off! which potentially lets an adjacent teammate with the TMNT keyword shake off an action token when they hit an opposing character and actions have resolved.  With Super Turtles, Count It Off! you can keep your team ready for battle by pulling off pesky action tokens.

When it comes to flexibility in combat, Graviturtle’s power set combines ranged and close combat well.  But when it comes to physical flexibility, the bombastic Blobboid is the Super Turtle you’ll want on your force!

TMNT HeroClix: Heroes in a Half Shell- Blobboid

Like the other Super Turtles, Blobboid can be played at two point values, 100 or 75 points.  Blobboid’s 75-point starting line appears on his third click.  Blobboid has all the standard combat symbols and can shoot an opponent up to four squares away.  For themed play, Blobboid also has the TMNT keyword as his only option.

Blobboid’s power set reflects his ability to adjust his physical form; he begins play with a trait called Ability To Change And Flow And Imitate that lets him use Plasticity and Shape ChangeBlobboid’s flexibility in combat is represented by a special power in his defense slot called Melt And Reform For Combat Configuration.  This power lets Blobboid choose either Close Combat Expert and Combat Reflexes or Ranged Combat Expert and Energy Shield/Deflection at the beginning of your turn.  The close or ranged option you choose lasts until you choose again.  Melt And Reform For Combat Configuration is Blobboid’s only special power; the rest of his dial features appropriate standard powers like Sidestep, Force Blast and Poison.

Thanks for reading!  We hope you’ve enjoyed our series of previews of Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell!  Visit your friendly local game store today to pick up the new set! Until next time, never trust Michelangelo with your pizza orders!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell- Griddex & Shellectro Chases

Greetings HeroClix Fans!

We’re back with another exciting preview from our upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes In A Half Shell Gravity Feed release!  Today, we take a look at two of the chase rarity characters found in the set.  Let’s start with Raphael’s superhero counterpart from an alternate reality, Griddex!

TMNT HeroClix: Heroes in a Half Shell Griddex Chase

With a sculpt and dial inspired by the 1984 Teenage Mutant Ninja Turtles comic series, Griddex can be added to your force by spending either 125 or 100 points, with his lower-point starting line appearing on click 3.  If you want to build a themed team around Griddex, he has the TMNT keyword as his only option.  Griddex has the standard speed, attack, defense and damage symbols and his lack of range means he’s built primarily for close attacks.

Griddex begins play with a trait called Shrink To Save Yourself! that represents his ability to change size.  With Shrink To Save Yourself!, Griddex can choose at the beginning of your turn either the Giant or Tiny damage symbol to last until your next turn.  If Griddex chooses Tiny, he can’t make attacks.  Moving over to Griddex’s dial, he has a special power called Pound, Crush, Smash that lets him use Super Strength.  Additionally, when Griddex makes a close object attack and hits, after actions resolve he can make a close attack targeting the hit character.  Pound, Crush, Smash appears on Griddex’s first three clicks, as does ChargeGriddex’s solid attack and damage values make him a dangerous foe regardless of whether or not he’s holding an object.  Mobility may be an issue, however, so consider pairing Griddex with a character that can take him where he’s needed – someone like the Shellectro chase!

TMNT HeroClix: Heroes in a Half Shell Shellectro Chase

Shellectro is Donatello’s alternate reality superhero counterpart and can be played at either 100 or 50 points.  If Shellectro is used at 50 points, he starts his dial on click 4.  Like Griddex, Shellectro has the TMNT keyword for themed play; unlike Griddex, he also has the Scientist keyword as an additional option.  Shellectro has the wing speed symbol, which lets him carry teammates, and the standard attack, defense and damage symbols.  And while Griddex is built mainly for close attacks, Shellectro can shoot 2 targets up to 7 squares away.

Special powers appear on Shellectro’s dial in both his attack and damage slots and make good use of his ranged capabilities.  The attack special power, Zappower!, lets Shellectro use Energy Explosion and has the potential to knock back hit characters 3 squares.  Zappower! only appears on Shellectro’s first three clicks so it isn’t available if you play him at 50 points.  That’s not the case with Shellectro’s damage special power, Counter Force Bolt, which lets him choose an opposing character that he hits with a ranged attack and prevents them from making ranged attacks until your next turn.

Thanks for previewing two of the chase figures from the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set!  Join us again as we continue our look at more super-powered Turtles!  Until next time, keep calm it’s pizza time!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell – Irma



Greetings HeroClix Fans,

Welcome to another fun look into the exciting upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set! Spoiler alert – today, we’re looking at one of the more surprising villains from the 2012 Turtles animated series – Irma!

 TMNT HeroClix: Heroes in a Half Shell - Irma

Fans of the 1987 animated series will remember Irma as April O’Neil’s friend, and little else. In the 2012 series, she was reintroduced, and filled much of the same role – with one grand exception…she was secretly the Kraang Subprime! With her trait, Irma?, you’re able to play this version of her as either sweet, innocent, inconspicuous Irma at 25 points, or, you can run her as the powered up Kraang Subprime version at 60 points! When she’s played at 25 points, she is KO’d when crossing the red KO line, but if she’s played at 60 points, she’s not KO’d until reaching the KO markers on her dial.

Her dial, predictably, is a stark dichotomy into her two identities. As April’s friend, Irma possesses just one standard power, Sidestep. She has one special power as well, which appears on all three clicks of her damage track, called That’s Just Irma. This power states that she can use Perplex, and doesn’t block friendly characters’ lines of fire.

However, when Irma crosses that red KO line, she turns truly aggressive with a wide mix of powers. For standard powers, she brings Charge, Flurry, Super Strength, Toughness, and Close Combat Expert, which allows her to hit for up to 5 damage on two of her clicks. She also has one special power called Hidden Kraang Subprime, which functions as a Stop click. Appearing on her defense immediately after the red KO line, this power allows Irma to stop turning her dial from taking damage, and allows her to use Invulnerability.

Irma is versatile not only in her power set, but also in her keywords. She’s able to be played on TMNT Ally, TMNT Villain, Utrom, Robot, and Spy themed teams – and at a relatively small point investment, she’s well worth including on a team to help shore up your attacking forces.

That’s it for today, ‘Clix fans! Be sure to join us again for more exciting previews of Teenage Mutant Ninja Turtles: Heroes in a Half Shell. Until then, don’t be afraid to push!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell – Bebop

Greetings HeroClix fans!

Today we are kicking off previews of the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set. We are pleased to bring you a popular villain who, alongside his pal Rocksteady, frequently fumbles the orders of the Turtles’ arch nemesis, Shredder.  Making his highly anticipated HeroClix debut, please welcome the bumbling mutated warthog with a purple Mohawk, Bebop!

TMNT HeroClix: Heroes in a Half Shell - Bebop

With a sculpt based on the 1987 Teenage Mutant Ninja Turtles animated series, Bebop has the standard speed, attack, defense and damage symbols.  He can also shoot a single target up to five squares away.  If you wish to include Bebop on a themed team, he has the Foot Clan, TMNT Villain, Animal and Brute keywords as options.

Bebop has a solid set of combat values to go with his standard powers.  However, it’s his traits that really make him shine.  His first trait, So My Part Of The Plan Was What?, lets him use Willpower if a friendly character named Shredder is on the map.  Additionally, the trait lets friendly characters Shredder or Rocksteady use Enhancement, but only to boost Bebop or RocksteadyBebop’s second trait, Uh… Did I Screw Up Again?, allows you to place an Incompetent Idiot Token on his card when he misses an attack.  If he collects enough tokens, he can use a free action to remove them and heal two clicks of a teammate with whom he shares a keyword.

Bebop’s power set sees him start as a ranged attacker with Running Shot and Energy Explosion. Then he switches mid-dial to a close attacker with Charge and Super StrengthSidestep and Regeneration on Bebop’s last click let him slink away to safety or heal to prolong a fight.

At 80 points, Bebop leaves you with plenty of room to include teammates like Shredder and Rocksteady, both of whom can benefit from Bebop’s So My Part Of The Plan Was What? trait.  Don’t be frustrated if Bebop misses his attacks as it will allow him to collect Incompetent Idiot Tokens and potentially heal his teammates.

Thanks for reading!  Join us again as we reveal more exciting characters and highlight strategies and team builds from the Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set.  Until then, keep calm and shred on!