Categories
Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell- Rat King

Greetings, HeroClix fans! Today, we’re taking another look at the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half-Shell set with one of the more unsettling villains from the pantheon of Turtles villains – Rat King!

 TMNT HeroClix: Heroes in a Half Shell- Rat King

A 100-point piece with 6 clicks of life, Rat King is all about board control and misdirection. He possesses Improved Movement – Ignores Hindering Terrain, as well as a trait called Rats Everywhere…I am Everywhere. This trait states that you may give Rat King a free action if he occupies hindering terrain. When you do, you may then place him in another square of hindering terrain within 6 squares. Played on the right map, Rat King is nearly impossible to keep in one place!

Moving on to Rat King’s special powers, his Movement special power called Pawns in My Game appears on his first 3 clicks and allows him to use Stealth. He’s also able to use Mind Control as if he had a range value of 6 – and when he does, he can use Improved Targeting – Ignores Elevation, Hindering Terrain, Blocking Terrain, and Characters. And if that wasn’t enough, his second special power, Game for the World, allows him to use both Perplex and Probability Control on his first two clicks of life.

Rat King also has a collection of standard powers that will frustrate your opponents! If his Mind Control doesn’t work out, Rat King has a Plan B in the form of Poison! If an opposing character does manage to pin him down, they’ll be paying the price with 1 click of damage. Furthermore, he also has Super Senses, giving him a chance to completely avoid taking damage with a lucky roll. Later in his dial, Rat King can use Phasing/Teleport to avoid combat, Outwit to counter powers, Shape Change to prevent attacks, and Regeneration to potentially heal back up to the top half of his dial!

The Rat King was often thought of as a joke, but the iteration of the character in the 2011 comic series really revitalized him into a truly terrifying villain. Rat King can be maddening to play against, and a true joy to play with. We hope you’ve enjoyed this look into the character, and hope you’ll come back soon to see more exciting previews! The Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set releases later this week so make sure to reserve your Gravity Feed today! Until next time, Shape Change for the win!

 

Categories
Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell- Triceraton & Zog

Greetings HeroClix Fans!

Welcome back for another exciting preview for the Teenage Mutant Ninja Turtles HeroClixHeroes In A Half-Shell set!  This second Gravity Feed set adds more than 30 characters from the 32 years of TMNT history, based on both the comics and animated TV series.  The Turtles have fought enemies and made friends that are ancient, from other dimensions, and even from alien worlds like today’s preview of the Triceratons and Zog!

TMNT HeroClix: Heroes in a Half Shell- Triceraton & Zog

The Triceratons are a major threat to any that oppose their galactic empire and their representation in HeroClix is no different! Players will surely enjoy building an army of these figures, easily forming a themed team around any of their keywords: TMNT Villain, Triceraton and Soldier.  At 65 points you can fit 6 of them on a 400 point team.  These imposing beings are capable of dealing extreme damage, both at range near the top of their dial and in close combat near the end of their five clicks.  A Triceraton is built to run into battle with blasters drawn, demonstrated on its first click by combining Running Shot and Penetrating/Psychic Blast with a brutal printed 3 damage.  They also possess a special power on defense, Extremely Tough Hide that lets the Triceratons use Toughness and take a maximum of 2 damage from all attacks.  For their final two clicks, Triceratons can Charge into close combat with Blades/Claws/Fangs, again with the possibility of laying serious damage to opposing characters. The Triceratons possess Toughness on these last two clicks, a slight downgrade from their initial defense, but still sure to keep them fighting extinction.  That’s good for your standard Triceraton soldier but what about higher ranking honorable warriors?

TMNT HeroClix: Heroes in a Half Shell- Zog

Zog is a Triceraton that had some unfortunate luck and got transported to Earth where the difference in atmosphere caused his brain to deteriorate, leaving him vulnerable to delusions and a clever ploy by Raphael. Even so, this Triceraton is 150 points of pain that your opponent should be afraid of.  The Skull Commands Me is a trait that allows Zog to collect a Skull token when another friendly character KO’s an opposing character. Zog can then remove a Skull token to be given a move, close combat, or range combat action as a free action, though having his speed and attack values modified by -1.  Zog starts off much like any Triceraton soldier would, with Running Shot and Penetrating/Psychic Blast, which he enjoys on his first three clicks. These clicks are coupled with a defense power upgraded from his fellow Triceratons with Extremely Tough Hide, which lets him use Invulnerability and only take a maximum of 2 damage from attacks.  After those first three ranged-driven clicks, Zog has four clicks of close-combat-oriented powers. Zog’s Special Power on Speed, Can’t Get Pinned Down, Commander Zoraph, lets Zog use Charge, and if he’s also adjacent to a friendly Raphael when he begins the action, he modifies his speed value by +3.  Zog has Blades/Claws/Fangs for those last four clicks, along with a split between Invulnerability and then Toughness.

That wraps it up for today.  Stay tuned for our next preview for the Teenage Mutant Ninja Turtles HeroClix:  Heroes In A Half-Shell Gravity Feed, releasing next week.  Remember to tip your delivery driver extra when he delivers pizza to your sewer grate.

 

Categories
Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell – Slash

Greetings HeroClix Fans,

Welcome to another exciting preview from the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set! Today, we’re looking at someone who is equal parts ally and enemy to the Turtles – Slash!

 Slash began life as Raphael’s pet box turtle, Spike. Raphael, of course, is a bit of a hothead – and used to rant and rave about his brothers in his room, where Spike listened and developed an intense hatred of the other Turtles. Eventually, after mutating, Spike renamed himself Slash, and he and Raphael partnered to fight the Kraang before Slash viciously attacked the other Turtles. This led to a split between Raphael and Slash, before eventually Slash found his way back to the side of the heroes, where they’ve since reconciled.

Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell - Slash

Slash is a heavy hitter, and as such isn’t slowed down by hindering terrain, possessing Improved Movement – Ignores Hindering Terrain. He also has a special power on his first three clicks of life on movement called Throwing My Weight Around, which allows him to use both Charge and Improved Movement – Ignores Blocking Terrain and Destroys Blocking Terrain as the Character Moves Through It! He’s an Indomitable freight train of a character, to put it mildly!

Slash also possesses a myriad of standard powers, including Flurry, Quake, Invulnerability, Toughness, Close Combat Expert, and Battle Fury. He’s also in possession of an additional special power, called Just You and Me Against the World, Raph, which allows him to use both Close Combat Expert and Empower. Additionally, this also grants him a Unique Modifier, which states that adjacent friendly characters named Raphael modify their attack and defense values by +1!

At 100 points and 7 clicks of life, Slash is a heavy hitter that can be used effectively on any team. However, if you want to run him on a themed team, he fits in on Mutanimals, TMNT Ally, TMNT Villain, and Animal themed teams. He’s a tank, and will definitely be a heavy focus for your opponent if you’ve got him on your squad!

That’s all for today, HeroClix fans! Come back next time as we dive even deeper into the waters of the Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set! Until then, may your blades rolls be sixes!

Categories
Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell- Teenage Mutant Ninja Turtles

Cowabunga, dudes! Welcome to another totally righteous look into more awesome figures from the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set! Today, we’re going to dive deep on the stars of the show from the 1987 animated series – Raphael, Michelangelo, Donatello, and Leonardo – the Teenage Mutant Ninja Turtles!

To start, all four of the Turtles are 60-point pieces, and each has 5 clicks of life. Each also possess the Swimmer movement symbol, and each has the TMNT, TMNT Ally, Animal, and Martial Artist keywords. Finally, in the cases of Leonardo and Raphael, they are both Indomitable – allowing you to push the two of them without taking any pushing damage.

TMNT HeroClix: Heroes in a Half Shell - Teenage Mutant Ninja Turtles - Raphael

To start our look into the Teenage Mutant Ninja Turtles themselves, we’ll first look at Raphael. Raph possesses a trait called Cool but Crude, which allows him to use Battle Fury and Shape Change. He also has a special power on the first three clicks of his attack called Lock Blades, which allows him to use Blades/Claws/Fangs, but prevents opposing adjacent characters from using it. For standard powers, he has Charge, Sidestep, Blades/Claws/Fangs, Combat Reflexes, and Toughness.

 TMNT HeroClix: Heroes in a Half Shell - Teenage Mutant Ninja Turtles - Michelangelo

Next up is everyone’s favorite ‘chucker, Michelangelo! Mikey has a trait called Party Dude which states that when Michelangelo or another friendly character with the TMNT keyword makes an attack, attack rolls of 11 are also critical hits! He possesses a special movement power on his first two clicks, and final click, called Sewer Skating, which says that if Michelangelo is indoors, he can use Hypersonic Speed – and, if he’s outdoors, he can use Sidestep. Standard powers bring Mikey Flurry, Toughness, Willpower, Perplex, and Empower.

TMNT HeroClix: Heroes in a Half Shell - Teenage Mutant Ninja Turtles - Donatello

Third is the brains of the operation – Donatello! Donnie’s trait is called Does Machines, which states that you can give Donatello a power action when he’s adjacent to an object or a character holding an object. That object is removed from the game, and all friendly characters with the TMNT keyword modify their attack values by +1 until one of those characters hits an opposing character. He also has a special power appearing on his first two clicks, and last click of damage called Brains of the Bunch. This power allows Donatello the ability to use Outwit. When he does, you’ll then roll a d6 – on a result of a 5 or 6, Donatello can use Outwit a second time this turn, targeting the same character. For standard powers, Donnie can use Leap/Climb, Sidestep, Defend, Toughness, and Close Combat Expert.

TMNT HeroClix: Heroes in a Half Shell - Teenage Mutant Ninja Turtles - Leonardo

Finally, we come to the man in blue, Leonardo. Leo’s trait is called Leads, which states that Leonardo can use Leadership. When he does and succeeds, modify the defense value of one friendly character with the TMNT keyword by +1 until your next turn. On attack, he has a special power on his first 3 clicks called Twin Katanas, allowing Leonardo to use Blades/Claws/Fangs. When he does, he may instead roll 2d6 and choose one as the result. For standard powers, he has Charge, Leap/Climb, Blades/Claws/Fangs, Toughness, and Combat Reflexes.

Together, the heroes in a half-shell come out to 240 points, giving you room to add someone like Casey Jones, Fugitoid, Renet Tilley, or Splinter to the team and maintain the TMNT Ally theme.

That’s it for today! We hope you’ve enjoyed this look into the totally awesome Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set! Until next time – Cowabunga!

Categories
Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell – Shredder

Greetings HeroClix Fans!

It’s time for another HeroClix preview from the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set!  Today, we are pleased to present the head of the Foot Clan’s New York branch and arguably the Turtles’ most famous foe.  Please welcome Oroku Saki (aka Shredder)!

TMNT HeroClix: Heroes in a Half Shell - Shredder

Based on his initial appearance in the 1984 Mirage Comics series, this version of Shredder has a point value of 50 and is built for close attacks.  He has the standard speed, attack, defense and damage symbols and a fairly consistent set of combat values.  His dial features two special powers in his defense and damage slots, respectively.  Shredder’s defense special power, You Cannot Beat Me, Even Four to One, boosts his defense value by +1 for each opposing character within 3 squares.  Shredder’s damage special power, Head of the New York Branch of the Foot, lets him use Leadership with a twist:  On a successful roll for Leadership, Shredder can potentially remove action tokens from up to two adjacent friendly characters with the Foot Clan keyword regardless of point value.  Head of the New York Branch of the Foot should be particularly useful if Shredder leads a swarm of low-point Foot Ninjas to add an extra action to your action pool and free up friendly characters for attacks by removing their action tokens.

The special powers aren’t the only interesting thing about Shredder.  During his first battle against the Turtles, Shredder detonated a thermite grenade in a last-ditch attempt to destroy them.  As a nod to this moment in TMNT history, Shredder has a trait called Thermite Grenade which comes into play when he’s KO’d from an attack.  When Shredder is KO’d, all characters within 3 squares of the same elevation of the square he last occupied are dealt 3 penetrating damage.  Thermite Grenade is a devastating trait for opponents who unwisely choose to get too close to an already weakened Shredder.

If you wish to include Shredder on a themed team, he has the Foot Clan, TMNT Villain and Martial Artist keywords as options.

You’ll want to hold back Shredder initially to get some use out of the Leadership from his Head of the New York Branch of the Foot special power to add an extra action to your action pool and remove action tokens from teammates so they can keep wearing down opponents.  The popular combination of Charge and Blades/Claws/Fangs at the start of Shredder’s dial will get him into a fight quickly and potentially deal plenty of damage.  Should Shredder fall in battle, hopefully you’ve softened up any nearby opponents to give them a parting gift of penetrating damage from the Thermite Grenade trait – just make sure to keep your own characters out of the 3-square area of effect!

Thanks for reading!  Join us again as we reveal more exciting characters and highlight strategies and team builds from the Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set.  Until then, keep on Shreddin’!

Categories
Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell – Rocksteady

Greetings HeroClix fans!

We continue our series of previews for the Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set by focusing on another of Shredder’s bumbling henchmen.  We previously showed you the mutated warthog Bebop; please welcome his partner, the equally dense rhinoceros, Rocksteady!

TMNT HeroClix: Heroes in a Half Shell - Rocksteady

Like Bebop, Rocksteady is based on the 1987 Teenage Mutant Ninja Turtles animated series and has the standard speed, attack, defense and damage symbols.  Also like Bebop, Rocksteady can shoot a single target up to five squares away.  Rocksteady has the Foot Clan, TMNT Villain, Animal and Brute keywords as options if you wish to include him on a themed force.

Rocksteady has solid combat values and a power set that contrasts with Bebop’s.  He starts as a close attacker with Charge and Super Strength, then switches to a ranged attacker with Running Shot and Energy Explosion. Like Bebop, Rocksteady ends his dial with Sidestep and Regeneration to let him escape to fight another day or heal back to stronger clicks and keep fighting.

The contrast between Rocksteady and Bebop spills over into the former’s two traits.  Rocksteady’s first trait, Uh… What Was I Supposed To Be Doing?, lets him use Willpower if a friendly character named Shredder is on the map.  Additionally, the trait lets friendly characters named Shredder or Bebop use Empower, but only to boost damage from close attacks from characters named Bebop or Rocksteady.  Rocksteady’s second trait, Missed It By Thaaaaat Much, lets you place a Mutant Moron Token on his card when he misses an attack.  He can then use a free action to remove two Mutant Moron Tokens and remove all action tokens from a teammate with whom he shares a keyword.

Rocksteady comes in at 80 points, which leaves you with plenty of room to include teammates like Bebop and Shredder.  In fact, you can include Bebop and #021 Shredder from the first Teenage Mutant Ninja Turtles HeroClix set and still have points left for another attacker or two.  Just remember that if you’re playing Rocksteady with Bebop and Shredder, you’ll want to keep them all near one another to benefit from Rocksteady’s traits.

Thanks for reading!  Join us again as we reveal more exciting characters and highlight strategies and team builds from the Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set.  Until then, keep calm and never pay full price for late pizza!