Marvel HeroClix: The Invincible Iron Man Preview

Marvel HeroClix The Invincible Iron Man: Absorbing Man and Titania!

Greetings HeroClix Fans!

And welcome back as we continue to explore the upcoming Marvel HeroClix: Invincible Ironman set!  Today we take a look at a duo figure of one of Marvel Comics’ longest relationships, that of Absorbing Man and Titania!


Absorbing Man and Titania have an Improved Movement ability called OUT OF OUR WAY, which gives them Improved Movement: Hindering Terrain and Characters.  They also have two traits.  The first is called Wreckage, and it allows you to roll a d6 when they KO an opposing figure.  On a 3 or 4, you get to place a standard light object in the square the K.O.’ed figure occupied, and on a 5 or 6, you may place a heavy object instead.

They second trait they have is called Strongest Couple There Is, and it lets Absorbing Man and Titania use Plasticity and Super Strength.  The rest of this power lets them hold up to 2 standard objects at a time, and choose to use 0, 1, or 2 objects when they make a close combat attack.  This will pair nicely with their first trait, and with a special power they have on their first two clicks called Rubble Makers, which allows you to give them a free action to place a standard object on the map into an adjacent square.

As well as their Rubble Makers special power on their two opening clicks, Absorbing Man and Titania also possess Close Combat Expert, to rain mighty blows on opposing figures.  They will be protected from counter attack by Impervious on these clicks.  And they begin a run of Charge that will last for more than half of their dial.  On click number three, they switch things up with a long run of Quake, and Invulnerability will offer some damage reduction for a couple of clicks.  At this point, they pick up a special power called Grapple and Absorb, that lets them use Blades/Claws/Fangs and Close Combat Expert.  Additionally, when Absorbing Man and Titania use the Dou Attack ability, they can use one of these powers for the first attack, and the other for the second.  This power will be on most of the rest of their dial.

Mid dial, Absorbing Man and Titania trade damage reducers again, this time to Invincible, letting them ignore half of any damage dealt to them.  On the back half of their dial, they finally loose Charge, but gain Sidestep, to be able to move up to two squares as a free action.  A click later, Sidestep, Quake, and Grapple and Absorb all see their last click.  Regeneration shows up for the last three clicks of the dial to be able to heal from any beating taken, or from use of their Masters of Evil team ability.   And finally, a lone click of Flurry will allow them to make two close combat actions in a turn.

Absorbing Man and Titania are a formidable figure clocking in at 250 points.  They have many theme team options due to the many teams they have been on together, including Frightful Four, Lethal Legion, and Masters of Evil as well as one each from time spent a part, Wrecking Crew and Femizons, respectively, and the generic Brute keyword, because, well, they both are brutes on the battlefield.

The Indomitable combat ability will allow Absorbing Man and Titania to act two turns in a row without fear of pushing damage.   Additionally, the Masters of Evil team ability will allow them to act even with two action tokens, at the cost of 1 click of unavoidable damage per use.  And if that weren’t enough,  Absorbing Man and Titania also have an Additional Team Ability (ATA) printed on their card called Wrecking Crew.  For 2 points, this ATA grants characters with the Wrecking Crew keyword Improved Movement: Hindering Terrain (which Absorbing Man and Titania already possess anyway), but it also allows characters using this ATA to modify their attack value by +1 when they use Charge.  So, while characters must possess the Wrecking Crew keyword as a pre-requisite for using this Additional Team Ability, the benefits are pretty hard to ignore!

That’s all we have for today.  Be sure to come back next week as we continue to reveal figures from the upcoming Marvel HeroClix: Invincible Ironman set.  Finally, the original Masters of Evil are united in HeroClix!

Marvel HeroClix: Fear Itself Preview

Marvel HeroClix Fear Itself: Titania and Skirn-Breaker of Men!

Greetings HeroClix fans!

Today we continue our Marvel HeroClix: Fear Itself previews with Titania and her identity as one of The Worthy, Skirn (Breaker of Men)!

008 Titania

Titania has a trait called Prove I’m the Strongest Woman (Or Man) There is which states: “Titania can use Super Strength. Titania modifies her attack by +2 when attacking a character that can use Super Strength.Titania also starts out her first two clicks with Charge and a speed value of 9. Titania also starts out with Invulnerability.

Mid-dial, Titania gets Flurry and her Invulnerability turns into Toughness. At the end of her dial Titania gets Charge back and gains Quake and Battle Fury. These powers plus her Indomitable combat ability make Titania a 105-point beat-stick that fits well into any Frightful Four, Masters of Evil, Femizons, or Brute teams.

025 Skirn

Skirn has an Improved Movement ability called No Other Man Touches Me, which allows her to ignore hindering terrain and other characters when she moves. Skirn has Indomitable as well as two traits, Hammer of Skirn and Hammer Collision. Hammer of Skirn says that Skirn can use Charge. When Skirn is KOed, you may place #S103 Skirn’s Hammer in an adjacent square and friendly characters modify their relic rolls by +1 this game. Hammer Collision says if Skirn is adjacent to a friendly character with the keyword The Worthy, she can use Pulse Wave as if she had a range of 8. If that character is named Greithoth, her Pulse Wave does 3 damage instead of 1 when targeting more than one character. Adjacent friendly characters with The Worthy keyword ignore this use of Pulse Wave.

Skirn starts her dial out with Plasticity, Super Strength, and Invulnerability. Skirn also gets Close Combat Expert and Outwit later in her dial. Skirn also has a special movement power called Revert: Titania which allows her to revert back to a character named Titania as a free action on the same number of clicks from its starting line. It also assigns to Titania the #S103 Skirn’s Hammer.

Skirn is a formidable foe for 150 points that your opponent will fear seeing on the map.

Thank you for joining us as we preview more of the Marvel HeroClix: Fear Itself set. Keep checking as we preview more. Until then, keep those clix off those KOs!

Marvel HeroClix: Fear Itself Preview

Marvel HeroClix Fear Itself: Greithoth, Breaker of Wills!

Greetings HeroClix Fans!

Welcome to another preview of the upcoming and exciting Marvel HeroClix: Fear Itself storyline Organized Play series!  This week we continue our journey into The Worthy and examine Greithoth, Breaker of Wills.


As we start out our look let’s talk about Greithoth’s traits.  The first, Hammer of Greithoth, allows him to use Running Shot on all 8 clicks of his dial.  The other aspect of this is that when Greithoth is KO’d, you may place his hammer (FI #S104 Greithoth’s Hammer) in an adjacent square and friendly characters modify their relic rolls by +1 this game.

Greithoth’s other trait, Extreme Absorption, shows us who he truly is.  When Greithoth hits a character who can use Impervious, Invincible, or Invulnerability, he may choose to use that power this game.

As we begin to reveal Greithoth’s dial it’s worthy to note that he is also a Giant character.  This gives Greithoth the ability to use the Giant Reach and Giant Size abilities.  Giant Reach will make it easier for him to break away, allow him to carry friendly smaller characters, and could possibly give him twice as many targets when making a close combat attack.  Giant Size, on the other hand, allows him to use Improved Movement (elevated, hindering, outdoor blocking and opposing characters that he did not start out his move adjacent to)  and he can’t be knocked back.  It may also possibly help him target characters on higher elevations than himself, as he is considered to be on the same elevation as the opposing character.  The other cool thing about both abilities is they can’t be countered.

Greithoth has an experienced starting line at 200 points for the first two clicks of his dial.  On these clicks, Greithoth possesses Plasticity, Super Strength, and Invulnerability.  He is going to get close, hold you in place, pound you with an object, and make it that much harder for you to deal him damage.  The only difference is on click 2 he may use his range of four squares and a single target to hit with Ranged Combat Expert.

On click 3 Greithoth starts his rookie dial at 150 points.  He continues to use Plasticity and Super Strength, but his defense goes to Toughness.  With Greithoth having stats like an 11 attack, 18 on defense and 4 damage … where, oh where should I use my Perplex? Greithoth keeps Perplex for two clicks.

On clicks 5 to 7 his special Revert power shows up.  This allows you to give Greithoth a free action and replace him with a figure named Absorbing Man of equal or less points that’s the same number of clicks from its starting line.  You may then assign Greithoth’s Hammer to that character and it can’t be given an action this turn.  Greithoth finishes out his dial with some Ranged Combat Expert and Toughness.

And let’s not forget that Greithoth is Indomitable; he won’t have to worry about taking any pushing damage, so this guy should be moving or attacking 2 out of 3 turns.

Since Greithoth has dual starting lines, he will be able to give you lots of options during the Marvel HeroClix: Fear Itself sealed tournaments.  Greithoth should lend himself very nicely to theme team building with his keywords (Asgardian, Brute, Deity, Masters of Evil, and The Worthy).

Thanks for reading! Please join us for more upcoming and exciting Marvel HeroClix: Fear Itself previews. Until then, Shape Change for the Win!