DC HeroClix: Teen Titans Preview

DC HeroClix Teen Titans: N.O.W.H.E.R.E. Soldier and Centerhall!

Greetings HeroClix Fans!

Welcome back as we take another look at the upcoming DC HeroClix: Teen Titans set.  Today, we go into the N.O.W.H.E.R.E. organization to take a brief look at being a minion for them.  And so, we bring you N.O.W.H.E.R.E. Soldier.


N.O.W.H.E.R.E. Soldier begins play using Charge to take the fight right to an opposing figure.  Making him more effective in close combat is a special power for his entire dial called Pile On, which allows N.O.W.H.E.R.E. Soldier to modify his attack value by +1 for a close combat attack for every other friendly N.O.W.H.E.R.E. Soldier that is adjacent to the target.   Using a swarm of N.O.W.H.E.R.E. Soldiers to charge the same figure can yield some solid damage.

Also on N.O.W.H.E.R.E. Soldier’s entire dial is a minion special power called Centerhall’s Leadership, allowing the N.O.W.H.E.R.E. Soldier to use Willpower if a friendly character named Centerhall is within 8 squares.  Defensively,   N.O.W.H.E.R.E. Soldier has Toughness to reduce damage on the front of his dial, and Combat Reflexes on the back half to raise his defense against close combat attacks, as he should be adjacent to opposing figures to get the most out of his special power.

Should the opportunity present itself, N.O.W.H.E.R.E. Soldier has a 4 range to attack opposing figures.  N.O.W.H.E.R.E. Soldier has the ability to use Outwit when adjacent to a friendly figure of equal or lesser point cost that can also use the Superman Enemy team ability.  And, N.O.W.H.E.R.E. Soldier can be played as part of a theme team using either word of their name, N.O.W.H.E.R.E. or Soldier, as their keyword.   At 37 points, N.O.W.H.E.R.E. Soldier shouldn’t be hard to fit on a team build, especially if you can afford the 74 points to use a pair of them to get the most out of their team ability and attack special power.

Now, let’s take a look at the man mentioned in N.O.W.H.E.R.E. Soldier’s damage special power, Centerhall!


Centerhall has a special power on the front half of his dial to lend support to a swarm of N.O.W.H.E.R.E. Soldier’s called Commanding Officer, which allows him to use Leadership, with the added benefit of success on a roll of 4 through 6 if another character on your force has the N.O.W.H.E.R.E. keyword.

Once Centerhall has issued order to his soldiers, he can provide cover fire while they charge into battle with his 6 range and Running Shot.  Penetrating Psychic Blast will ensure that damage reducers aren’t an issue.  And Toughness will provide some damage reduction on the front of his dial.

In his late dial, Centerhall uses Pulse wave to attack multiple targets at once, or do his printed damage to a single opposing figure.   Energy Shield Deflection will make him harder to hit with range combat attacks.  And Perplex will allow him to modify a combat value of a figure in his line of fire by + or – 1.  Centerhall has the Superman Enemy team ability, allowing him to use Outwit when adjacent to a friendly figure that can also use this team ability.  Centerhall can be played in theme with his soldiers on a N.O.W.H.E.R.E. keyword team.    At 82 points, there will be plenty of room for Centerhall to have troops to command.

That’s all we have for today, but be sure to check back later this week as we spotlight a certain Gamma-powered heroine with a penchant for red.  Until then, keep your Clix off their K.O.’s!

DC HeroClix: Teen Titans Preview Prime Figures

DC HeroClix Teen Titans: Beast Boy!

Greetings HeroClix Fans!

Welcome back as we continue our previews from the upcoming DC HeroClix: Teen Titans set.   Today we take a look at a couple of figures who possess a mechanic first introduced way back in the DC HeroClix: DC 75th Anniversary set, and then later revisited in the recent DC HeroClix: Batman release.   We are of course talking about none other than Garfield Logan, Beast Boy!


Beast Boy #021 represents Garfield Logan shape shifted into a tiger, and he begins play stalking his prey with Charge.  Once in position, Beast Boy tears into his foes with his pointy claws and teeth using a run of Blades/Claws/Fangs, while his thick hide on the front half of his dial to reduce damage with Toughness. On his second click, Beast Boy gains a special power called Pounce From Above, which allows Beast Boy to use Leap/Climb.  Additionally, when given a move action, after it resolves, Beast Boy may be given a close combat action if he ended his move on a lower level than he started.

On the back half of his dial, Pounce From Above is replaced as Beast Boy lays into opposing figures paw after paw with Flurry.  Or, for a more resilient foe, Beast Boy will go for the throat using Exploit Weakness to ignore damage reducers.  As Beast Boy will most likely be adjacent to opposing figures to use his close combat powers, he will use his catlike reflexes to be harder to hit with Combat Reflexes.

As do all versions of Beast Boy, he has the Animal keyword to allow a theme team option.  Also, Beast Boy #021 costs 60 points.  This version of Beast Boy makes a solid close combat figure, when that is required.   When a different tactic is needed, he can use his trait, detailed below, to swap out for a different Beast Boy.   (An article highlighting alternate versions of Beast Boy from previous HeroClix releases can be found here.)

“Morph: Beast Boy. Give Beast Boy a move action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number.”

What good would a Beast Boy with the Morph mechanic be without another version of him in the set?  So to Morph into, we have a Prime figure, Beast Boy #005b!


This version of Beast Boy is Garfield Logan disguised as a Gordanian, an alien race of reptilian slavers.   As well as his Morph trait, Beast Boy possesses a second trait called Back to Something Natural! that says that when he uses the Morph trait you can select one of his combat values and modify it by+1 on the replacement figure until he uses his Morph trait again.

This Beast Boy possesses a special power on more than half of his dial called Infiltration, which allows him to use the Carry ability but only to carry figures with the Teen Titans keyword.  Also, unless a friendly character has taken damage from an attack this turn, lines of fire are blocked to him.  At the end of his dial, this special power will be replaced with Leap/Climb, to allow Beast Boy move about with ease.

Also on the back of his dial, Beast Boy has some solid damage potential with Blades/Claws/Fangs.  Toughness will also provide damage reduction for the entire length of his dial.  Beast Boy #005b also costs 60 points, and has the Animal keyword, as well as Cosmic, to represent his alien form.

As you may have seen in a previous article, Changeling #038 will also have the Morph: Beast Boy trait; giving him a third option to use him with in sealed events, as well as in Teen Titans only games.

Lastly, when it came time to make a version from DC Comics’ The Ravagers, we get a very different take on Beast Boy.


Beast Boy #019 is based on the New 52 version of the character and he possesses a trait called In the Blood which allows him to use Shape Change, and during your turn, Probability Control.   All of Beast Boy’s powers are representations of favorite animal forms he likes to use.  He uses his wolf form to take the fight to an opposing figure with Charge.  On the way, Beast Boy can use his gorilla granted Super Strength to grab an object to deal more damage to an opposing figure.  Using his rhino skin will give him a decent run of damage reduction with Toughness.  And his eagle talons will allow him to do damage to adjacent foe he hits with Exploit Weakness.

A click into his dial, Beast Boy gives up Super Strength for a special power called Octopus, which allows him to be given a double power action to make four close combat attacks as free actions.  Another click in and Beast Boy gives up Charge for monkey agility in the form of Leap/Climb for the rest of his dial.   Also on this click, Beast Boy gets another special power called Animal of Any Size, allowing you to choose a combat ability to use until your next turn from Flyer, Swimmer, Tiny or Giant.  On this last couple of clicks, Beast Boy gets the ability to try and avoid attacks altogether with his radar of a bat, represented by Super Senses.  A click of Poison represents the venomous bite of a cobra, and a closing click of Quake shows his mighty stomp while in the form of an elephant.

This version of Beast Boy possesses the Animal, and Ravagers keywords.  Clocking in at 77 points, Beast Boy will be solid secondary attacker for your force.

That is all we have for today.  Be sure to come back Friday as we continue exploring the upcoming DC HeroClix: Teen Titans set.