DC HeroClix: The Joker's Wild!

DC HeroClix: Batman and His Greatest Foes Fast Forces Part I

Greetings HeroClix Fans!

Today we are continuing the previews for the upcoming DC HeroClix: The Joker’s Wild! set, by looking at the some of the villainous figures in the Batman and His Greatest Foes Fast Forces Pack.  Starting off with a riddle, what figure costs 50 points, has a five click dial, and a trait that grants the use of Shape Change?  You don’t have to be the world’s greatest detective to deduce that it’s The Riddler!

DC HeroClix: The Joker's Wild!- Fast Forces Part I - The Riddler

In addition to his economical point cost and Riddle Me This trait, The Riddler has several other potent powers and abilities to properly vex any caped do-gooder.  He starts with a special power on damage called Riddle Me That, which gives him a chance to lower an opponent’s attack roll or damage dealt when he is attacked.  When attacked, choose a number from 1-6 and if it shows up on one of the dice, reduce the attack total by 2, if the number shows up on both dice, then also decrease the damage by 2.  On top of those traits, he also has Super Senses.  With that much potential for evasion, your opponent might just think they can avoid him completely, but The Riddler has enough clever quips and tricks to ensure he cannot be ignored. He has Leap/Climb, which will get him into whatever position you need him in to make use of his 6 range value, accompanied by Precision Strike and late dial Perplex.  Take advantage of his teammates with Arkham Asylum and Gotham City keywords and his combat value-sharing Batman Enemy team ability.  This will be useful in Gotham City, where you need political connections if you want to stay out of Blackgate Prison, and nobody is more connected than our next figure from the Fast Forces Pack, The Penguin!

DC HeroClix: The Joker's Wild!- Fast Forces Part I - The Penguin

At 25 points, The Penguin lives almost entirely from his trait, Dealmaker.  At the beginning of the game you place a Loyalty token on another friendly character’s card, modifying their range and attack values by +1.  Any character adjacent to The Penguin can be given a free action to make a close attack targeting The Penguin, and if it hits you, place the Loyalty token on a character’s card of the attacker’s choice instead of dealing damage.  Use your influence wisely; have someone give The Penguin a nudge with their elbow and move the Loyalty token to someone you have poised to attack to get the bonus.  Beware though, any character can take the free action from Dealmaker; even opposing characters, so be careful not to let the opponent steal your influence!  To that end, The Penguin has Force Blast to keep the opposition beyond arm’s length and gets a little tougher to deal with if he takes a small hit, starting with Willpower and going on to Combat Reflexes with a late finish of Close Combat Expert.  Not one for the loony bin, The Penguin has Gotham City, Gotham City Underworld, and Politician keywords along with a strong potential to benefit from the Batman Enemy team ability.  If these two classic Batman villains don’t leave your opponent cold then this next character will, Mr. Freeze! 

DC HeroClix: The Joker's Wild!- Fast Forces Part I- Mr. Freeze

For a hearty 100 points, Mr. Freeze brings some much needed ranged attack and board control options for his teammates.  With 6 range and two targets, Running Shot and Willpower, Mr. Freeze can make the most of his Freeze Ray special attack power, which deals out Frozen tokens to any hit targets in addition to doing normal damage.  If a character has a Frozen token, they must remove it instead of their action tokens when they would normally clear tokens.  Locking down an opponent with this should give you plenty of time to lay out all your best (worst?) ice puns.  He picks up some Range Combat Expert if you find a single target in particular that needs to chill out.  If things heat up and Mr. Freeze takes some damage, you can put up some ice Barriers and Sidestep to make your escape.  In addition to the Arkham Asylum and Gotham City keywords, he also has Armor and Scientist.  Don’t forget the Batman Enemy team ability which can help make that Freeze Ray special power scary, even to his last click.

That’s all for today, HeroClix fans! Stay tuned as we continue to preview the DC HeroClix: The Joker’s Wild! set. Next week we’ll discover the rest of the Batman and His Greatest Foes Fast Forces and build a team of villains that will tickle Batman’s funny bone.  Don’t forget to visit the WizKids Info Network to find HeroClix Pre-Release Events and tournaments near you.

Until next time, don’t put your dice on ice!


DC HeroClix: The Joker's Wild!

DC HeroClix: The Joker’s Wild!- The Penguin

Greetings, HeroClix fans! Today we’re taking a look at one of Batman’s signature villains from the DC HeroClix: The Joker’s Wild! set that you can get today from Pre-Release Events near you. This time, our journey through Arkham Asylum brings us to a villain who has been a thorn in the side of the Bat for almost 80 years – Oswald Cobblepot, The Penguin!

 DC HeroClix: The Joker's Wild!- The Penguin

The Penguin is a 40-point piece with 4 clicks of life, and while that might initially give you pause, a deeper look at his dial and abilities elevate his impressiveness. He begins with the trait This Is How I Deal With the Bat, which states that once per turn for all characters with this trait, if a character uses the Batman Enemy team ability to replace their attack value with The Penguin’s, after actions resolve, you may give a Robo-Penguin a move action as a free action.

But what is a Robo-Penguin, you ask? Well, that plays into his second trait, called My Own Deadly Rookery. This trait states that you can give The Penguin a power action to place an adjacent Robo-Penguin bystander of your choice as described on his card. You can also give The Penguin a power action to give each Robo-Penguin a move action as a free action.

You have three different options for your Robo-Penguin minions, each serving a different role on the team. To start, each possess the trait Waddle, Waddle, which states that Robo-Penguin’s move actions don’t count against your action total. From there, you can choose move combinations of Sidestep, Pulse Wave, and Toughness, or Running Shot, Penetrating/Psychic Blast, and Energy Shield/Deflection, or finally Charge, Combat Reflexes, and Exploit Weakness.

Getting back to the main attraction, The Penguin has a special power that appears on each click of his damage called My Best Weapon to Date!. This power states that The Penguin begins the game with the Robo-Penguin attached. When placing a Robo-Penguin bystander on the map, you may remove a Robo-Penguin from The Penguin’s base, and use it to represent that bystander. This bystander modifies its combat values by +1, and when it is KO’d, you reattach the Robo-Penguin to The Penguin’s base. The Penguin follows that special power up with the standard powers of Stealth, Defend, and Willpower.

At a low point cost, The Penguin is a natural fit for many teams, and can be played on Gotham City or Gotham City Underworld themed teams. Be sure to make use of his 18 and 17 defense on his top 2 clicks with his Defend power, as that will help the different Robo-Penguins maintain a longer life span and make them harder to hit.

That’s it for today, ‘Clix fans! We hope you’ve enjoyed this look at one of the most sinister members of the Gotham Underworld. Visit the WizKids Info Network to register for DC HeroClix: The Joker’s Wild! Pre-Release Events today. Until next time, shape change for the win!

Batman: Gotham City Strategy Game Preview SwitchClix

Batman: Gotham City Strategy Game: Two-Face!

Greetings HeroClix Fans!

With the holiday season upon us, we are pleased to bring you a character from the Batman: Gotham City Strategy Game who keeps you guessing whether or not he’s naughty or nice.  Today’s preview is none other than Two-Face!

Formerly known as the crusading District Attorney Harvey Dent, Two-Face was scarred in a horrific attack at the hands of one of Gotham City’s most notorious crimelords.  Since then, Two-Face has been torn between his sense of justice and his desire for chaos, which is best represented by his need to flip a similarly scarred coin to make critical decisions.

Two-Face begins play with a trait, Harvey or Two-Face?  This Trait prevents opposing characters within four squares from using Stealth, which could be a critical piece of denial strategy based upon Two-Face’s placement on the battlefield.   

Running Shot kicks off Two-Face’s dial as he maneuvers into position then takes a crack shot at opposing figures with his range of 5.  This power shows up again on Two-Face’s last two clicks.  On the same clicks as Running Shot, Two-Face’s obsessive side emerges in the form of Willpower in his defense slot.

Of course, when it comes to Two-Face it’s the coin that calls the shots.  In Two-Face’s attack slot is a special power, Heads I Win, Tails You Lose, which represents the former district attorney’s tendency to let a coin flip decide fate.  With Heads I Win, Tails You Lose, roll a d6 at the beginning of your turn.  On a result of 1-3, Two-Face modifies his defense value by +2 until he makes an attack or until your next turn.  On a result of 4-6, modify Two-Face’s attack value by +2 until your next turn.  Heads I Win, Tails You Lose appears in the attack slot of Two-Face’s first three clicks.

On Two-Face’s second and third clicks he gains Ranged Combat Expert to represent his .22 semi-automatic pistol.  Two-Face doesn’t have to do all the dirty work, however, which is why he can share attack values with adjacent friendly figures that can also use the Batman Enemy team ability!

Let’s not forget that Two-Face can share his attack value with an adjacent friendly figure who shares his Batman Enemy team ability, and at only 49 points it will be easy to accomodate him on your force.  Two-Face can be used a theme teams built around the Arkham Asylum or Gotham Underworld keywords.  Between his inexpensive cost, the Batman Enemy team ability, and his Trait which shuts down Stealth, Two-Face is a great addition to many different HeroClix build strategies.

Lastly, Two-Face is one of FIVE exclusive figures in the Batman: Gotham City Strategy Game that features SwitchClix technology.  This allows you to play Two-Face as a HeroClix tabletop game piece and as part of the Batman: Gotham City Strategy Game, both in very different ways! Be sure to check out our deeper look at the Batman: Gotham City Strategy Game on WizKids!

That’s all we have for today.  Be sure to join us again soon for more exciting HeroClix previews and keep your Clix off their K.O.’s!

Batman: Gotham City Strategy Game Preview SwitchClix

Batman: Gotham City Strategy Game The Penguin!

Greetings HeroClix Fans!

While many of us may be recovering from Thanksgiving turkey we are pleased to present you all with a villain with an affinity for all sorts of fowl as well as known for foul deeds! Today’s preview is from none other than the upcoming Batman: Gotham City Strategy Game, The Penguin!

The Penguin has a trait called Criminal Mastermind that makes it so opposing characters within 4 squares can’t use Outwit.   The Penguin has a dial that represents a large quantity of umbrella weaponry he has utilizes in his career, as well as his own intellect.

The Penguin opens his dial being able to use his machine gun umbrella, represented by Energy Explosion, which he can use with his 5 range.  Energy Shield Deflection will make him harder to make range attacks against, and Outwit will allow him to deprive an opposing figure of a key power.   Should an opposing figure become adjacent to The Penguin, on his next couple of clicks he now has access to Blades/Claws/Fangs. 

At the end of his dial, The Penguin has a power set designed to get opposing figures away from him as he now can move a single figure away without an attack roll with Force Blast, or target multiple adjacent foes with a locked damage value of 2 using Quake. 

All of these elements make The Penguin a very playable character, but it is his second trait that makes him the most fun.    Called Penguin Automa-Bombs, this trait allows The Penguin to be given a power action when there are no friendly Penguin Automa-Bombs in play, and place one in a square adjacent to The Penguin.  

The Penguin Automa-Bomb is a bystander token as described on the back of this card.  Penguin Automa-Bomb has a trait called Set to Blow that says its combat values can’t be modified.   Penguin Automa-Bomb has a range value of 5, with a 10 attack and 0 damage.   Instead of a printed damage, it has a special power called Boom!!!! that allows Penguin Automa-Bomb to use Pulse Wave, with a locked damage value of 2 no matter how many figures are in range.  After the action resolves, Penguin Automa-Bomb is dealt 1 unavoidable damage.  “Boom!!!! ” indeed!

For 70 points, The Penguin brings the ability to share attack values with adjacent friendly figures that can also use the Batman Enemy team ability.   The Penguin can fit on a couple of theme teams with the Arkham Asylum and Gotham Underworld keywords.

Lastly, don’t forget that The Penguin is one of five figures in the Batman: Gotham City Strategy Game that features SwitchClix technology, allowing you to play The Penguin in both your HeroClix tabletop games and the Batman: Gotham City Strategy Game in very different ways! Be sure to check out our deeper dive of the Batman: Gotham City Strategy Game on WizKids!

That’s all we have for today.  Be sure to enjoy a safe and happy holiday weekend and keep your Clix off their K.O.’s!