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DC HeroClix: The Joker's Wild!

DC HeroClix: The Joker’s Wild! – The Atom & The Flash

Greetings, HeroClix fans! Welcome to another exciting preview from the upcoming DC HeroClix: The Joker’s Wild! set! Today, we blast into the Golden Age of comics– all the way back to All-Star Comics #3 published in 1940– to look at a fast-moving and hard-hitting pair of founding members of the heroic sub-theme in this set… the Justice Society of America or JSA for short.

DC HeroClix: The Joker's Wild- The Atom JSA

Speaking of short, our first hero Al Pratt (aka The Atom) may be small in stature, but makes up for it with his incredible strength and fighting skills!   The proverbial 98-pound weakling studying at Calvin College, Al Pratt was trained by none other than boxing champ Joe Morgan.  The Atom may only be 25 points, but he is no light-weight!  Sidestep gets him into the fight, Combat Reflexes helps him to avoid incoming punches… before Al lays them out with his Close Combat Expert which can give him up to a whopping 5 damage on his top click!

The Atom also features a shared trait that will be seen on all the founding JSA members in the set called A Simpler Time.  With this trait, when another friendly character with the JSA team ability uses it to share the defense value from The Atom, they will also receive a bonus of +1 to their defense if they are being targeted by a close attack.

DC HeroClix: The Joker's Wild- The Flash JSA

Next up, we look at the speedster of the team— The Flash!  Born in Keystone City, Jay Garrick was a Scientist who worked with hard water. During one such experiment, Jay was struck by lightning, granting him the speed of Mercury, allowing him to become The Flash! At 35 points, The Flash possesses two standard powers— Hypersonic Speed and Super Senses— with impressive speed and defense values to keep him out of danger and solid attack values to be able to stick those hit-and-run attacks.

The Flash’s A Simpler Time trait allows his JSA teammates to use Super Senses for an attack if they share his defense value, however they only succeed on a result of a 6.

With the low point values of the Golden Age line-up of the Justice Society of America, players will be able to field an impressive 9-figure JSA team!  Keep an eye out for more awesome previews from DC HeroClix: The Joker’s Wild! including more denizens of Gotham City, more JSA members and figures from our other heroic sub-themes—The Outsiders!

Visit the WizKids Info Network to find Pre-Release and Release Day events coming to stores near you! Until then, keep calm and Clix on!

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DC HeroClix: Superman/Wonder Woman

DC HeroClix: Superman/Wonder Woman- The Atom

Greetings HeroClix fans, and welcome to another exciting preview from the upcoming DC HeroClix: Superman/Wonder Woman set! With the inclusion of both the Earth 2 Wonders of the World and Colossal figures in this set, we’re very excited today to bring you a look into The Atom of Earth 2!

DC17 The Atom

With Colossal figures this go around, we wanted to build each for utility to fit into your teams. That’s why you’ll find that each figure has multiple starting lines and point costs. For example, The Atom can be played at 300, 200, 150, 100 and 15 points. If that last point cost seems low, it’s because all our Colossal figures this go around have a one-click point cost, allowing for these characters to be played on nearly any force! Of course – there’s a catch to this, and that last click of each character has a special defensive power called Colossal Indifference.

Wait… 15 points?!?  All of the Colossal figures found in the DC Comics HeroClix: Superman/Wonder Woman Superbooster packs can be played at a low-point starting line which features special powers/abilities of the Colossal Indifference and Colossal Retaliation. Colossal Indifference restricts the Colossal figures from attacking smaller characters normally (they can only attack smaller characters through their Colossal Retaliation ability/special power—but may attack other Colossal figures normally), while Colossal Retaliation allows the Colossal figure to make an attack against an opponent that damaged a friendly character or attacked the Colossal since your last turn.  In the case of The Atom, he may be played at 15 points and when his Colossal Retaliation has been triggered, you may place The Atom so that he can make a close combat attack targeting the character that had attacked. Each Colossal Retaliation has customized area of effects and game effect—for The Atom, he attacks all characters within 2 squares of the target, hit characters are dealt 2 penetrating damage  and opposing characters can’t use Combat Reflexes, Shape Change, or Super Senses for the attack. That 15 point line is a high risk, high reward option – but it’s nice to know that you can have a high-impact character like The Atom in your arsenal if you’re running a Soldier or Wonders of the World themed team and have a few points to fill!

Beyond those two powers that appear with slight differences on each of the Colossal figures in the Superman/Wonder Woman set, The Atom is a natural close combat attacker that has the potential to dish out, and take, a ton of damage. On each click of his dial, save his final click, The Atom is able to break through damage reducers naturally via his vase combat values, or by using penetrating damage with Exploit Weakness. In addition to that, from the top to the bottom of his dial, he reduces damage on each and every click, either by using Invulnerable or Toughness. He’s designed to be directly in the mix of combat and take on even the heaviest of hitters, doing so by utilizing Charge, Super Strength, Side Step, and Quake.

While he’s light on unique special powers, he has one on his movement called Smothering Hold that is sprinkled throughout his dial. This special power grants The Atom the use of both Plasticity and Side Step. In addition to those, the power states that at the beginning of your turn, you deal 1 damage to all adjacent opposing characters. And, when an adjacent opposing character fails a break away roll, you’ll also deal that character 1 penetrating damage!

Before we close out this look at the Colossal powerhouse of Earth 2, we want to take a look at the Wonders of the World ATA that can be found on other Earth-2 characters in the DC Comics HeroClix: Superman/Wonder Womanset. Characters with this ATA printed on their card have the option to pay 5 more points when building your team to have access to this ability.  If you play the additional 5 points, the Wonders of the World ATA allows The Atom (or other character using this ATA) to sacrifice 1 click of damage to heal a teammate 1 click—or, if that character has theWonders of the World keyword they heal 2 clicks! The Wonders of the World are built to last in a fight – and the ATA really helps boost that staying power!

That’s all for today, HeroClix fans! Be sure to check in next time as we look into more characters from DC HeroClix: Superman/Wonder Woman. Until next time, don’t be afraid to push!