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Teenage Mutant Ninja Turtles HeroClix: Shredder's Return

TMNT HeroClix: Shredder’s Return – Bebop

Greetings HeroClix fans, and welcome to an exciting preview from the upcoming Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return set! Today, we’re taking a look at the pre and post-mutation versions of half of one of the most well known villainous duos the Turtle’s have faced, Bebop!

 TMNT HeroClix: Shredder's Return - Bebop

In his pre-mutation form, Bebop is a 50-point piece, with 5 clicks of life, and Improved Movement: Ignores Hindering Terrain. Being a big fan of the tire iron, he is a focused close combat piece, with the standard powers Charge, Flurry, Precision Strike, Combat Reflexes, Toughness, and Exploit Weakness to his credit. Of course, Bebop wouldn’t be the Bebop we all know and love without a way to mutate into his mohawked warthog self – and that’s via his Volunteer to Become Stronger trait. This trait states that when Bebop KO’s an opposing character, rolls a critical hit, or is healed, after actions resolve, you place a Mutagen token on his card and you may roll a d6 that can’t be rerolled. If the result plus the number of Mutagen tokens is 7 or more, replace this character with a character on the same click number named Bebop with a point value of 100 or less, then heal the character 1 click. TMNT HeroClix: Shredder's Return - Bebop

In his mutated form, Bebop is a 70-point piece, with 9 clicks of life and a range of 4 squares. His dial is bisected by a defensive power called Banished which appears on his sixth click of life, and transitions his play style drastically. Banished is a stop click, and states that for the rest of the game, Bebop can’t be healed. Before the stop click, Bebop is comfortable in either close or ranged combat situations, with the powers Charge, Sidestep, Invulnerability, Toughness, Perplex, Ranged Combat Expert, and Enhancement. After the stop click comes into play, he sees his damage output drop to zero, but in exchange for that he picks up Support to go along with his already present Sidestep and Toughness.

That’s it for today, ‘Clix fans! Tune in next time for more exciting previews as the release date of Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return comes ever closer!

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Teenage Mutant Ninja Turtles HeroClix: Shredder's Return

TMNT HeroClix: Shredder’s Return – Fugitoid

Greetings HeroClix Fans!

Welcome back to the warmth of the steam tunnels as we preview more exciting figures from Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return!  This third Gravity Feed set adds even more characters from the 32-years of TMNT history, based on both the comics and animated TV series.  Today we have a new version of one of the Turtles’ most reliable companions, Fugitoid.

The third iteration of Fugitoid we have in HeroClix is from the 2012 Animated Series and plays a different role than his previous versions. This trusted TMNT Ally is again the brilliant mind of a Scientist trapped inside a Robot body and is a vital part of the Turtles’ space adventures.

Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return - Fugitoid

Instead of being an offensive force on his own or a super taxi like the previous Fugitoids, this version is more of a teammate to help influence the battle while still being somewhat of a durable threat. Fugitoid possesses Telekinesis on his first click to help get your allies into place. He can also use it’s other functions like placing enemies or objects – possibly even using objects in attacks to circumvent his 0 damage! He doesn’t have to be conservative while moving characters or objects with Telekinesis either since he possesses Indomitable to ignore pushing damage. He also has a very distinct version of Probability Control in his special damage power, Crisis Time Machine. This power lets Fugitoid use Probability Control, but in addition to that also grants the ability to reroll a critical hit or critical miss rolled by any character within range and line of fire.

After the initial click of Telekinesis, Fugitoid has two clicks of Incapacitate, which will be useful to lock down opponents near or far with his range of 6. Fugitoid retains his multiple use status on clicks 3 and 4 as he gains Outwit instead of the special Probability Control.

Fugitoid has no speed powers until clicks 4 and 5 where he has Force Blast, which will usually only be useful to push back adjacent opposing characters since he has a 0 damage value for his entire dial.  On the defensive side of things, Fugitoid begins with Invulnerability and a respectable 17 defense before switching to Toughness for 3 clicks and then his last click reveals Regeneration to help Fugitoid get back to health and continue to impact the game.

At 65 points, this version of Fugitoid will be easy to fit on Turtle teams by players that enjoy the type of strategy this type of figure will require. Rather than being a one-trick taxi or standard attack piece, Fugitoid has abilities to greatly affect the status quo on the map – all with 0 damage the whole way down the dial.

That wraps it up for today.  Stay tuned for our next preview for the Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return Gravity Feed.  Now get on the phone dude, the pizza won’t order itself!

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Teenage Mutant Ninja Turtles HeroClix: Shredder's Return

TMNT HeroClix: Shredder’s Return – Casey Jones

Goongala, HeroClix fans, and welcome to another exciting preview of the upcoming Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return set! Today, we’re looking at one of the Turtle’s most dedicated allies – Casey Jones!

This version of Casey Jones is based on his appearance from the 2012 animated series, and is a 50-point piece with a range of 4 squares. For those 50 points, you’re getting some solid mobility and attack values, along with a great special power. His special power, called Goongala!, states that Casey Jones can use Quake. Additionally – after an action resolves in which he moved 3 squares or less, he can use Quake as a free action – great for when you find yourself surrounded by Foot goons, or when you want to put yourself squarely in the mix of a battle!

Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return - Casey Jones

For standard powers, Casey Jones makes use of all his different gear and talents. He’s got Roller Skates, which provide him with Running Shot, Exploding Hockey Pucks which give him Energy Explosion, and a Hockey Mask which grants Toughness. Couple that with his natural scrappiness and athletic abilities, and you also get the use of Leap/Climb, Combat Reflexes, Empower, and Enhancement Casey Jones might be comfortable as a solo act, but he can be a team player when the need arises!

That’s all for today, HeroClix fans! We hope you’ve enjoyed this preview of Casey Jones, and continue to enjoy the pieces shown for the upcoming Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return Gravity Feed. Until next time, Booyakasha!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell- Rat King

Greetings, HeroClix fans! Today, we’re taking another look at the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half-Shell set with one of the more unsettling villains from the pantheon of Turtles villains – Rat King!

 TMNT HeroClix: Heroes in a Half Shell- Rat King

A 100-point piece with 6 clicks of life, Rat King is all about board control and misdirection. He possesses Improved Movement – Ignores Hindering Terrain, as well as a trait called Rats Everywhere…I am Everywhere. This trait states that you may give Rat King a free action if he occupies hindering terrain. When you do, you may then place him in another square of hindering terrain within 6 squares. Played on the right map, Rat King is nearly impossible to keep in one place!

Moving on to Rat King’s special powers, his Movement special power called Pawns in My Game appears on his first 3 clicks and allows him to use Stealth. He’s also able to use Mind Control as if he had a range value of 6 – and when he does, he can use Improved Targeting – Ignores Elevation, Hindering Terrain, Blocking Terrain, and Characters. And if that wasn’t enough, his second special power, Game for the World, allows him to use both Perplex and Probability Control on his first two clicks of life.

Rat King also has a collection of standard powers that will frustrate your opponents! If his Mind Control doesn’t work out, Rat King has a Plan B in the form of Poison! If an opposing character does manage to pin him down, they’ll be paying the price with 1 click of damage. Furthermore, he also has Super Senses, giving him a chance to completely avoid taking damage with a lucky roll. Later in his dial, Rat King can use Phasing/Teleport to avoid combat, Outwit to counter powers, Shape Change to prevent attacks, and Regeneration to potentially heal back up to the top half of his dial!

The Rat King was often thought of as a joke, but the iteration of the character in the 2011 comic series really revitalized him into a truly terrifying villain. Rat King can be maddening to play against, and a true joy to play with. We hope you’ve enjoyed this look into the character, and hope you’ll come back soon to see more exciting previews! The Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set releases later this week so make sure to reserve your Gravity Feed today! Until next time, Shape Change for the win!

 

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell- Triceraton & Zog

Greetings HeroClix Fans!

Welcome back for another exciting preview for the Teenage Mutant Ninja Turtles HeroClixHeroes In A Half-Shell set!  This second Gravity Feed set adds more than 30 characters from the 32 years of TMNT history, based on both the comics and animated TV series.  The Turtles have fought enemies and made friends that are ancient, from other dimensions, and even from alien worlds like today’s preview of the Triceratons and Zog!

TMNT HeroClix: Heroes in a Half Shell- Triceraton & Zog

The Triceratons are a major threat to any that oppose their galactic empire and their representation in HeroClix is no different! Players will surely enjoy building an army of these figures, easily forming a themed team around any of their keywords: TMNT Villain, Triceraton and Soldier.  At 65 points you can fit 6 of them on a 400 point team.  These imposing beings are capable of dealing extreme damage, both at range near the top of their dial and in close combat near the end of their five clicks.  A Triceraton is built to run into battle with blasters drawn, demonstrated on its first click by combining Running Shot and Penetrating/Psychic Blast with a brutal printed 3 damage.  They also possess a special power on defense, Extremely Tough Hide that lets the Triceratons use Toughness and take a maximum of 2 damage from all attacks.  For their final two clicks, Triceratons can Charge into close combat with Blades/Claws/Fangs, again with the possibility of laying serious damage to opposing characters. The Triceratons possess Toughness on these last two clicks, a slight downgrade from their initial defense, but still sure to keep them fighting extinction.  That’s good for your standard Triceraton soldier but what about higher ranking honorable warriors?

TMNT HeroClix: Heroes in a Half Shell- Zog

Zog is a Triceraton that had some unfortunate luck and got transported to Earth where the difference in atmosphere caused his brain to deteriorate, leaving him vulnerable to delusions and a clever ploy by Raphael. Even so, this Triceraton is 150 points of pain that your opponent should be afraid of.  The Skull Commands Me is a trait that allows Zog to collect a Skull token when another friendly character KO’s an opposing character. Zog can then remove a Skull token to be given a move, close combat, or range combat action as a free action, though having his speed and attack values modified by -1.  Zog starts off much like any Triceraton soldier would, with Running Shot and Penetrating/Psychic Blast, which he enjoys on his first three clicks. These clicks are coupled with a defense power upgraded from his fellow Triceratons with Extremely Tough Hide, which lets him use Invulnerability and only take a maximum of 2 damage from attacks.  After those first three ranged-driven clicks, Zog has four clicks of close-combat-oriented powers. Zog’s Special Power on Speed, Can’t Get Pinned Down, Commander Zoraph, lets Zog use Charge, and if he’s also adjacent to a friendly Raphael when he begins the action, he modifies his speed value by +3.  Zog has Blades/Claws/Fangs for those last four clicks, along with a split between Invulnerability and then Toughness.

That wraps it up for today.  Stay tuned for our next preview for the Teenage Mutant Ninja Turtles HeroClix:  Heroes In A Half-Shell Gravity Feed, releasing next week.  Remember to tip your delivery driver extra when he delivers pizza to your sewer grate.

 

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell- Karai

Greetings HeroClix Fans!

Welcome back for another exciting preview for the Teenage Mutant Ninja Turtles HeroClixHeroes In A Half-Shell set!  This second Gravity Feed adds more than 30 characters from the 32 years of TMNT history, based on both the comics and animated TV series.  Today’s preview thickens the plot between the Turtles and the Foot Clan, introducing the mysterious and deadly Karai!

TMNT HeroClix: Heroes in a Half Shell - Karai

Karai is an offense-driven Martial Artist piece that can shine whether she’s fighting alongside her Foot Clan tribe or as part of an uneasy coalition on a TMNT Ally team.  Leonardo, My… Rival is a trait that makes good work of teaming Karai with her frequent sparring partner, Leonardo. When adjacent to a friendly Leonardo, they both modify their attack values by +1 for even greater offensive output from both of them.  Karai is a dangerous ranged attacker with a range value of 6.  She starts off with Running Shot, letting her move and attack, and possesses Precision Strike, helping her get through some tricky defense powers and guaranteeing some damage when she hits. Outwit being present on her top three clicks will be very useful for her to limit opposing figures’ options to retaliate or to drop their defenses even further.  Energy Shield/Deflection, also on her first three clicks, will help her defend against opposing ranged attacks followed by Toughness for extra durability.

Of special note is that her dial includes a STOP click, which means players must stop turning the dial when her special power, The Shredder Bluff, is revealed, even if she was supposed to have taken more damage. There’s nothing more intimidating than disguising yourself in Shredder’s armor, so Karai can really pack a punch while on this click. The Shredder Bluff lets Karai use Close Combat Expert, but also lets players give Karai a free action to make a ranged attack that deals penetrating damage equal to the attack total minus the target’s defense value, instead of normal damage. Since Karai also possesses Sidestep on this click, she can use Close Combat Expert if she’s adjacent to an opposing character and then attempt to breakaway on a Sidestep to hopefully use the special ability at range (or vice versa, with the free action ranged attack first and then Sidestepping into adjacency for an attack using Close Combat Expert).  For 80 points, Karai is capable of dealing serious damage whether she’s at range with her bow & arrow or up close and personal with opposing characters.

That wraps it up for today.  Stay tuned for our next preview for the Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell Gravity Feed.  Go get on the phone, the pizzas don’t order themselves!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes In A Half Shell Fast Forces Part 1

Greetings HeroClix Fans!

Welcome back for another exciting preview for the Teenage Mutant Ninja Turtles HeroClixHeroes in a Half Shell set!  The Fast Forces Pack joins the second TMNT HeroClix Gravity Feed  set adding more than 30 characters from the 32-years of TMNT history, based on both the comics and animated TV series.  The first three characters we are going to look at in this Fast Forces Pack represent the turtles and their allies from the original 1987 cartoon show. Introducing Leonardo, Raphael, and Casey Jones.

Each of the turtles in this pack come in at 75 points, share the TMNT, TMNT Ally, Animal, and Martial Artist keywords and have a few other features that make the Shredder’s head spin.  Even though they are mutated into human size, they are still turtles and are most at home near water, which is evident by their Aquatic movement symbol that lets them get around the sewers unencumbered.  They all start off with similar defense powers; Invulnerability moving into Toughness.  The last shared feature is the trait “’Clang’?  Did You Say ‘Clang’?” that modifies their attack value by +1 when attacking only characters 75 points or less, and modifies their damage values by +1 when attacking only characters with the Robot keyword.  That covers their basic ninja training skills; let’s get into their individual fighting styles.

TMNT HeroClix: Heroes In A Half Shell Fast Forces - Leonardo

Starting us off is the team leader, Leonardo.  Leonardo keeps on the move with a mix of Charge and Sidestep to keep chasing the Foot Clan goons and their lackeys.  In addition to late dial Blades/Claws/Fangs, representing his skills with dual katana blades, Leo adds a special attack power to his close combat repertoire, the Two-Toed Kick. This special power that lets him use Force Blast as a free action after hitting a single character with a close attack and gives that character an action token, if they don’t already have one.  On damage, he shows his practical leadership chops as he Empowers his brothers in shells to hit harder.

TMNT HeroClix: Heroes In A Half Shell Fast Forces - Raphael

When Leonardo’s cool head doesn’t prevail, Raphael gets mad and gets even!  Starting off with Sidestep and finishing a little more motivated with Charge and Close Combat Expert, Raphael’s dial is also bookended by a special attack power.  Break Open A Fire Hydrant lets him use Incapacitate with a range value of 4 and, after actions resolve, any hit characters are knocked back a number of squares equal to the number of actions they have.  Like Leonardo, he also has Combat Reflexes to let the soft close attacks bounce off his shell.

TMNT HeroClix: Heroes In A Half Shell Fast Forces - Casey Jones

One of the turtle’s closest human allies, Casey Jones, brings the wild world of sports to your table along with a healthy contempt for the referee.  His trait Rules Are For Suckers states that Casey’s actions do not count against your action total.  This is especially convenient considering his theme-friendly keywords, TMNT Ally and Martial Artist, and his almost-free-agent-status point cost of 50.  Offensively Casey is an all-star but he understands that every championship team has to work together.  He gets into the game with Charge and Toughness and lends an assist to his teammates with Empower.  He stays in the game with Flurry, Combat Reflexes, and trades his 5 range value in for protection from Mind Control, Incapacitate, and being confused by Shape Change with Battle Fury.  Although on a team with the Turtles, you may want to keep him off of his Battle Fury clicks as he may be the only ranged attacker you have that is able to shoot pucks and lob baseballs at the bad guys from 5 squares away.

That’s all for today, HeroClix fans! Stay with us as we finish up previewing the Fast Forces and more figures from the upcoming Teenage Mutant Ninja Turtles HeroClixHeroes in a Half Shell set!

Until next time, give ‘em shell!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell – Casey Jones

Greetings HeroClix fans, and welcome to another look into the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set! Today, we’re looking at one of the most popular characters from the 1987 animated series – the hockey mask wearing vigilante, Casey Jones!

 Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell - Casey Jones

Casey Jones is a 5-click, 60-point piece, with a range of 5 squares and one target. He’s a pure fighter, comfortable up close with a hockey stick, or at range by hitting a baseball or puck at an opponent, which is where his Martial Artist keyword comes from. His TMNT Ally keyword needs no introduction, as Casey is one of the most stalwart friends of the Turtles, fighting by their side against the Foot Clan and invaders from Dimension X!

From a power perspective, Casey Jones can also be used either from range or up close. He’s designed to stick and move, with a full dial of Sidestep, allowing him to move up to two squares as a free action – or, if he’s tied up to an opposing character, allowing him a free breakaway attempt. Defensively, he alternates between Energy Shield/Deflection and Combat Reflexes, showing his aptitude at defending himself from attacks from either range or close combat attacks. To demonstrate Casey’s typical…hardheadedness, he closes with a click of Willpower – showing that he’s not going to give up, and will keep pushing to fight to the very end.

He has only one special power, but it encompasses his entire dial on his damage track. Called Body Check or Slapshot?, this power requires you to give Casey Jones a free action, which in turn allows him to choose Close Combat Expert or Ranged Combat Expert. Even better, Casey can use this power until you choose again – so if you know you’re going to be wading into a horde of Foot Ninja’s, you can stick with Close Combat Expert, or you can keep Casey on the fringe of the fight, allowing him to pick enemies off from a distance. He’s a versatile piece designed to support your squad as a secondary attacker, and is dangerous enough for your opponent pause and give a second thought about which character to focus on.

That’s it for today, HeroClix fans! Join us next time for more exciting previews from the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell Set set! Until then, Cowabunga!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell – Slash

Greetings HeroClix Fans,

Welcome to another exciting preview from the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set! Today, we’re looking at someone who is equal parts ally and enemy to the Turtles – Slash!

 Slash began life as Raphael’s pet box turtle, Spike. Raphael, of course, is a bit of a hothead – and used to rant and rave about his brothers in his room, where Spike listened and developed an intense hatred of the other Turtles. Eventually, after mutating, Spike renamed himself Slash, and he and Raphael partnered to fight the Kraang before Slash viciously attacked the other Turtles. This led to a split between Raphael and Slash, before eventually Slash found his way back to the side of the heroes, where they’ve since reconciled.

Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell - Slash

Slash is a heavy hitter, and as such isn’t slowed down by hindering terrain, possessing Improved Movement – Ignores Hindering Terrain. He also has a special power on his first three clicks of life on movement called Throwing My Weight Around, which allows him to use both Charge and Improved Movement – Ignores Blocking Terrain and Destroys Blocking Terrain as the Character Moves Through It! He’s an Indomitable freight train of a character, to put it mildly!

Slash also possesses a myriad of standard powers, including Flurry, Quake, Invulnerability, Toughness, Close Combat Expert, and Battle Fury. He’s also in possession of an additional special power, called Just You and Me Against the World, Raph, which allows him to use both Close Combat Expert and Empower. Additionally, this also grants him a Unique Modifier, which states that adjacent friendly characters named Raphael modify their attack and defense values by +1!

At 100 points and 7 clicks of life, Slash is a heavy hitter that can be used effectively on any team. However, if you want to run him on a themed team, he fits in on Mutanimals, TMNT Ally, TMNT Villain, and Animal themed teams. He’s a tank, and will definitely be a heavy focus for your opponent if you’ve got him on your squad!

That’s all for today, HeroClix fans! Come back next time as we dive even deeper into the waters of the Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set! Until then, may your blades rolls be sixes!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell – Rocksteady

Greetings HeroClix fans!

We continue our series of previews for the Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set by focusing on another of Shredder’s bumbling henchmen.  We previously showed you the mutated warthog Bebop; please welcome his partner, the equally dense rhinoceros, Rocksteady!

TMNT HeroClix: Heroes in a Half Shell - Rocksteady

Like Bebop, Rocksteady is based on the 1987 Teenage Mutant Ninja Turtles animated series and has the standard speed, attack, defense and damage symbols.  Also like Bebop, Rocksteady can shoot a single target up to five squares away.  Rocksteady has the Foot Clan, TMNT Villain, Animal and Brute keywords as options if you wish to include him on a themed force.

Rocksteady has solid combat values and a power set that contrasts with Bebop’s.  He starts as a close attacker with Charge and Super Strength, then switches to a ranged attacker with Running Shot and Energy Explosion. Like Bebop, Rocksteady ends his dial with Sidestep and Regeneration to let him escape to fight another day or heal back to stronger clicks and keep fighting.

The contrast between Rocksteady and Bebop spills over into the former’s two traits.  Rocksteady’s first trait, Uh… What Was I Supposed To Be Doing?, lets him use Willpower if a friendly character named Shredder is on the map.  Additionally, the trait lets friendly characters named Shredder or Bebop use Empower, but only to boost damage from close attacks from characters named Bebop or Rocksteady.  Rocksteady’s second trait, Missed It By Thaaaaat Much, lets you place a Mutant Moron Token on his card when he misses an attack.  He can then use a free action to remove two Mutant Moron Tokens and remove all action tokens from a teammate with whom he shares a keyword.

Rocksteady comes in at 80 points, which leaves you with plenty of room to include teammates like Bebop and Shredder.  In fact, you can include Bebop and #021 Shredder from the first Teenage Mutant Ninja Turtles HeroClix set and still have points left for another attacker or two.  Just remember that if you’re playing Rocksteady with Bebop and Shredder, you’ll want to keep them all near one another to benefit from Rocksteady’s traits.

Thanks for reading!  Join us again as we reveal more exciting characters and highlight strategies and team builds from the Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set.  Until then, keep calm and never pay full price for late pizza!