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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell- Graviturtle & Blobboid

Greetings HeroClix Fans!

Celebrate the Teenage Mutant Ninja Turtles HeroClix: Heroes In A Half Shell Gravity Feed release, with a look at the final two chase rarity characters in the set.  First up is the Super Turtle version of Leonardo, the gravity-powered Graviturtle!

TMNT HeroClix: Heroes in a Half Shell- Graviturtle

Graviturtle’s sculpt and dial are inspired by the 1984 Teenage Mutant Ninja Turtles comic series and he can be added to your force by spending either 75 or 50 points.  His 50-point starting line appears on click 3.  If you want to build a themed team around Graviturtle, you’re limited to only the TMNT keyword.  Graviturtle has the standard attack, defense and damage symbols, as well as the Wing speed symbol.  Graviturtle can shoot one target up to three squares away and his power set reflects his ability to make both close and ranged attacks.

Graviturtle has a steady set of combat values and special powers in his attack and damage slots, respectively.  In his attack slot, Graviturtle’s special power is Gravity Whip Fling, which works when he shoots or makes a close attack, and has a double whammy for opposing characters:  Characters that are hit by Graviturtle are given an action token and are blocked from making close attacks until your next turn.  Note that Graviturtle only has to hit an opponent for them to feel Gravity Whip Fling’s effects; the opponent doesn’t need to take damage.  While on the topic of hitting opponents, Graviturtle’s other special power is Super Turtles, Count It Off! which potentially lets an adjacent teammate with the TMNT keyword shake off an action token when they hit an opposing character and actions have resolved.  With Super Turtles, Count It Off! you can keep your team ready for battle by pulling off pesky action tokens.

When it comes to flexibility in combat, Graviturtle’s power set combines ranged and close combat well.  But when it comes to physical flexibility, the bombastic Blobboid is the Super Turtle you’ll want on your force!

TMNT HeroClix: Heroes in a Half Shell- Blobboid

Like the other Super Turtles, Blobboid can be played at two point values, 100 or 75 points.  Blobboid’s 75-point starting line appears on his third click.  Blobboid has all the standard combat symbols and can shoot an opponent up to four squares away.  For themed play, Blobboid also has the TMNT keyword as his only option.

Blobboid’s power set reflects his ability to adjust his physical form; he begins play with a trait called Ability To Change And Flow And Imitate that lets him use Plasticity and Shape ChangeBlobboid’s flexibility in combat is represented by a special power in his defense slot called Melt And Reform For Combat Configuration.  This power lets Blobboid choose either Close Combat Expert and Combat Reflexes or Ranged Combat Expert and Energy Shield/Deflection at the beginning of your turn.  The close or ranged option you choose lasts until you choose again.  Melt And Reform For Combat Configuration is Blobboid’s only special power; the rest of his dial features appropriate standard powers like Sidestep, Force Blast and Poison.

Thanks for reading!  We hope you’ve enjoyed our series of previews of Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell!  Visit your friendly local game store today to pick up the new set! Until next time, never trust Michelangelo with your pizza orders!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell- Griddex & Shellectro Chases

Greetings HeroClix Fans!

We’re back with another exciting preview from our upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes In A Half Shell Gravity Feed release!  Today, we take a look at two of the chase rarity characters found in the set.  Let’s start with Raphael’s superhero counterpart from an alternate reality, Griddex!

TMNT HeroClix: Heroes in a Half Shell Griddex Chase

With a sculpt and dial inspired by the 1984 Teenage Mutant Ninja Turtles comic series, Griddex can be added to your force by spending either 125 or 100 points, with his lower-point starting line appearing on click 3.  If you want to build a themed team around Griddex, he has the TMNT keyword as his only option.  Griddex has the standard speed, attack, defense and damage symbols and his lack of range means he’s built primarily for close attacks.

Griddex begins play with a trait called Shrink To Save Yourself! that represents his ability to change size.  With Shrink To Save Yourself!, Griddex can choose at the beginning of your turn either the Giant or Tiny damage symbol to last until your next turn.  If Griddex chooses Tiny, he can’t make attacks.  Moving over to Griddex’s dial, he has a special power called Pound, Crush, Smash that lets him use Super Strength.  Additionally, when Griddex makes a close object attack and hits, after actions resolve he can make a close attack targeting the hit character.  Pound, Crush, Smash appears on Griddex’s first three clicks, as does ChargeGriddex’s solid attack and damage values make him a dangerous foe regardless of whether or not he’s holding an object.  Mobility may be an issue, however, so consider pairing Griddex with a character that can take him where he’s needed – someone like the Shellectro chase!

TMNT HeroClix: Heroes in a Half Shell Shellectro Chase

Shellectro is Donatello’s alternate reality superhero counterpart and can be played at either 100 or 50 points.  If Shellectro is used at 50 points, he starts his dial on click 4.  Like Griddex, Shellectro has the TMNT keyword for themed play; unlike Griddex, he also has the Scientist keyword as an additional option.  Shellectro has the wing speed symbol, which lets him carry teammates, and the standard attack, defense and damage symbols.  And while Griddex is built mainly for close attacks, Shellectro can shoot 2 targets up to 7 squares away.

Special powers appear on Shellectro’s dial in both his attack and damage slots and make good use of his ranged capabilities.  The attack special power, Zappower!, lets Shellectro use Energy Explosion and has the potential to knock back hit characters 3 squares.  Zappower! only appears on Shellectro’s first three clicks so it isn’t available if you play him at 50 points.  That’s not the case with Shellectro’s damage special power, Counter Force Bolt, which lets him choose an opposing character that he hits with a ranged attack and prevents them from making ranged attacks until your next turn.

Thanks for previewing two of the chase figures from the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set!  Join us again as we continue our look at more super-powered Turtles!  Until next time, keep calm it’s pizza time!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell- Karai

Greetings HeroClix Fans!

Welcome back for another exciting preview for the Teenage Mutant Ninja Turtles HeroClixHeroes In A Half-Shell set!  This second Gravity Feed adds more than 30 characters from the 32 years of TMNT history, based on both the comics and animated TV series.  Today’s preview thickens the plot between the Turtles and the Foot Clan, introducing the mysterious and deadly Karai!

TMNT HeroClix: Heroes in a Half Shell - Karai

Karai is an offense-driven Martial Artist piece that can shine whether she’s fighting alongside her Foot Clan tribe or as part of an uneasy coalition on a TMNT Ally team.  Leonardo, My… Rival is a trait that makes good work of teaming Karai with her frequent sparring partner, Leonardo. When adjacent to a friendly Leonardo, they both modify their attack values by +1 for even greater offensive output from both of them.  Karai is a dangerous ranged attacker with a range value of 6.  She starts off with Running Shot, letting her move and attack, and possesses Precision Strike, helping her get through some tricky defense powers and guaranteeing some damage when she hits. Outwit being present on her top three clicks will be very useful for her to limit opposing figures’ options to retaliate or to drop their defenses even further.  Energy Shield/Deflection, also on her first three clicks, will help her defend against opposing ranged attacks followed by Toughness for extra durability.

Of special note is that her dial includes a STOP click, which means players must stop turning the dial when her special power, The Shredder Bluff, is revealed, even if she was supposed to have taken more damage. There’s nothing more intimidating than disguising yourself in Shredder’s armor, so Karai can really pack a punch while on this click. The Shredder Bluff lets Karai use Close Combat Expert, but also lets players give Karai a free action to make a ranged attack that deals penetrating damage equal to the attack total minus the target’s defense value, instead of normal damage. Since Karai also possesses Sidestep on this click, she can use Close Combat Expert if she’s adjacent to an opposing character and then attempt to breakaway on a Sidestep to hopefully use the special ability at range (or vice versa, with the free action ranged attack first and then Sidestepping into adjacency for an attack using Close Combat Expert).  For 80 points, Karai is capable of dealing serious damage whether she’s at range with her bow & arrow or up close and personal with opposing characters.

That wraps it up for today.  Stay tuned for our next preview for the Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell Gravity Feed.  Go get on the phone, the pizzas don’t order themselves!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes In A Half Shell Fast Forces Part 1

Greetings HeroClix Fans!

Welcome back for another exciting preview for the Teenage Mutant Ninja Turtles HeroClixHeroes in a Half Shell set!  The Fast Forces Pack joins the second TMNT HeroClix Gravity Feed  set adding more than 30 characters from the 32-years of TMNT history, based on both the comics and animated TV series.  The first three characters we are going to look at in this Fast Forces Pack represent the turtles and their allies from the original 1987 cartoon show. Introducing Leonardo, Raphael, and Casey Jones.

Each of the turtles in this pack come in at 75 points, share the TMNT, TMNT Ally, Animal, and Martial Artist keywords and have a few other features that make the Shredder’s head spin.  Even though they are mutated into human size, they are still turtles and are most at home near water, which is evident by their Aquatic movement symbol that lets them get around the sewers unencumbered.  They all start off with similar defense powers; Invulnerability moving into Toughness.  The last shared feature is the trait “’Clang’?  Did You Say ‘Clang’?” that modifies their attack value by +1 when attacking only characters 75 points or less, and modifies their damage values by +1 when attacking only characters with the Robot keyword.  That covers their basic ninja training skills; let’s get into their individual fighting styles.

TMNT HeroClix: Heroes In A Half Shell Fast Forces - Leonardo

Starting us off is the team leader, Leonardo.  Leonardo keeps on the move with a mix of Charge and Sidestep to keep chasing the Foot Clan goons and their lackeys.  In addition to late dial Blades/Claws/Fangs, representing his skills with dual katana blades, Leo adds a special attack power to his close combat repertoire, the Two-Toed Kick. This special power that lets him use Force Blast as a free action after hitting a single character with a close attack and gives that character an action token, if they don’t already have one.  On damage, he shows his practical leadership chops as he Empowers his brothers in shells to hit harder.

TMNT HeroClix: Heroes In A Half Shell Fast Forces - Raphael

When Leonardo’s cool head doesn’t prevail, Raphael gets mad and gets even!  Starting off with Sidestep and finishing a little more motivated with Charge and Close Combat Expert, Raphael’s dial is also bookended by a special attack power.  Break Open A Fire Hydrant lets him use Incapacitate with a range value of 4 and, after actions resolve, any hit characters are knocked back a number of squares equal to the number of actions they have.  Like Leonardo, he also has Combat Reflexes to let the soft close attacks bounce off his shell.

TMNT HeroClix: Heroes In A Half Shell Fast Forces - Casey Jones

One of the turtle’s closest human allies, Casey Jones, brings the wild world of sports to your table along with a healthy contempt for the referee.  His trait Rules Are For Suckers states that Casey’s actions do not count against your action total.  This is especially convenient considering his theme-friendly keywords, TMNT Ally and Martial Artist, and his almost-free-agent-status point cost of 50.  Offensively Casey is an all-star but he understands that every championship team has to work together.  He gets into the game with Charge and Toughness and lends an assist to his teammates with Empower.  He stays in the game with Flurry, Combat Reflexes, and trades his 5 range value in for protection from Mind Control, Incapacitate, and being confused by Shape Change with Battle Fury.  Although on a team with the Turtles, you may want to keep him off of his Battle Fury clicks as he may be the only ranged attacker you have that is able to shoot pucks and lob baseballs at the bad guys from 5 squares away.

That’s all for today, HeroClix fans! Stay with us as we finish up previewing the Fast Forces and more figures from the upcoming Teenage Mutant Ninja Turtles HeroClixHeroes in a Half Shell set!

Until next time, give ‘em shell!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell – Renet Tilley

Greetings HeroClix Fans!

For today’s Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell preview, we bring you the time-traveling ally of the Turtles who hails from the 79th Dimension of Null-Time.  Taking a break from her week-long punishment of dusting Lord Simultaneous’ library, please welcome the impulsive apprentice Timestress, Renet Tilley!

Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell - Renet Tilley

From the 1984 Teenage Mutant Ninja Turtles Mirage Comics universe, Renet Tilley can be added to your force for 55 points and has a power set that is sure to be a hit.  Renet Tilley can shoot one target up to seven squares away and has the standard speed, attack, defense and damage symbols.  Renet Tilley also has the TMNT Ally, Future and Past keywords as options if you wish to include her on a keyword themed team.

The highlights of Renet Tilley’s dial are the special powers in her speed and damage slots.  Her speed special power, Take Us When And Where We Need To Go!, lets Renet Tilley use Phasing/Teleport and Sidestep.  Additionally, she can use the Carry ability and when she does, she can carry up to four characters.  With Renet Tilley’s high opening speed value of 12, Take Us When And Where We Need To Go! should get you where you need to be in a hurry.  Renet Tilley’s damage special power, Scepter Of The Sands Of Time, should come in handy if you’ve, ah, traveled a bit too far and find yourself face-to-face with unfriendly figures.  That’s because Scepter Of The Sands Of Time lets Renet Tilley use Probability Control, regardless of range and line of fire.

The rest of Renet Tilley’s dial features appropriate standard powers that make her difficult to hit (Energy Shield/Deflection and Super Senses) and potentially an offensive threat (Penetrating/Psychic Blast, Blades/Claws/Fangs and Quake) if no other options are available.  Renet Tilley won’t be your force’s primary attacker; her power layout demands that you use her Take Us When And Where We Need To Go! special power to get your force in and out of trouble, and to nudge attacks in your characters’ favor with Scepter Of The Sands Of Time.

Thanks for reading!  Join us again as we reveal more exciting characters and highlight strategies and team builds from the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set!  Until next time, may all your Probability Control rolls be ever in your favor!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell – Casey Jones

Greetings HeroClix fans, and welcome to another look into the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set! Today, we’re looking at one of the most popular characters from the 1987 animated series – the hockey mask wearing vigilante, Casey Jones!

 Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell - Casey Jones

Casey Jones is a 5-click, 60-point piece, with a range of 5 squares and one target. He’s a pure fighter, comfortable up close with a hockey stick, or at range by hitting a baseball or puck at an opponent, which is where his Martial Artist keyword comes from. His TMNT Ally keyword needs no introduction, as Casey is one of the most stalwart friends of the Turtles, fighting by their side against the Foot Clan and invaders from Dimension X!

From a power perspective, Casey Jones can also be used either from range or up close. He’s designed to stick and move, with a full dial of Sidestep, allowing him to move up to two squares as a free action – or, if he’s tied up to an opposing character, allowing him a free breakaway attempt. Defensively, he alternates between Energy Shield/Deflection and Combat Reflexes, showing his aptitude at defending himself from attacks from either range or close combat attacks. To demonstrate Casey’s typical…hardheadedness, he closes with a click of Willpower – showing that he’s not going to give up, and will keep pushing to fight to the very end.

He has only one special power, but it encompasses his entire dial on his damage track. Called Body Check or Slapshot?, this power requires you to give Casey Jones a free action, which in turn allows him to choose Close Combat Expert or Ranged Combat Expert. Even better, Casey can use this power until you choose again – so if you know you’re going to be wading into a horde of Foot Ninja’s, you can stick with Close Combat Expert, or you can keep Casey on the fringe of the fight, allowing him to pick enemies off from a distance. He’s a versatile piece designed to support your squad as a secondary attacker, and is dangerous enough for your opponent pause and give a second thought about which character to focus on.

That’s it for today, HeroClix fans! Join us next time for more exciting previews from the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell Set set! Until then, Cowabunga!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell – Slash

Greetings HeroClix Fans,

Welcome to another exciting preview from the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set! Today, we’re looking at someone who is equal parts ally and enemy to the Turtles – Slash!

 Slash began life as Raphael’s pet box turtle, Spike. Raphael, of course, is a bit of a hothead – and used to rant and rave about his brothers in his room, where Spike listened and developed an intense hatred of the other Turtles. Eventually, after mutating, Spike renamed himself Slash, and he and Raphael partnered to fight the Kraang before Slash viciously attacked the other Turtles. This led to a split between Raphael and Slash, before eventually Slash found his way back to the side of the heroes, where they’ve since reconciled.

Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell - Slash

Slash is a heavy hitter, and as such isn’t slowed down by hindering terrain, possessing Improved Movement – Ignores Hindering Terrain. He also has a special power on his first three clicks of life on movement called Throwing My Weight Around, which allows him to use both Charge and Improved Movement – Ignores Blocking Terrain and Destroys Blocking Terrain as the Character Moves Through It! He’s an Indomitable freight train of a character, to put it mildly!

Slash also possesses a myriad of standard powers, including Flurry, Quake, Invulnerability, Toughness, Close Combat Expert, and Battle Fury. He’s also in possession of an additional special power, called Just You and Me Against the World, Raph, which allows him to use both Close Combat Expert and Empower. Additionally, this also grants him a Unique Modifier, which states that adjacent friendly characters named Raphael modify their attack and defense values by +1!

At 100 points and 7 clicks of life, Slash is a heavy hitter that can be used effectively on any team. However, if you want to run him on a themed team, he fits in on Mutanimals, TMNT Ally, TMNT Villain, and Animal themed teams. He’s a tank, and will definitely be a heavy focus for your opponent if you’ve got him on your squad!

That’s all for today, HeroClix fans! Come back next time as we dive even deeper into the waters of the Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set! Until then, may your blades rolls be sixes!