Greetings HeroClix Fans!
Welcome back for the next exciting preview of the much anticipated Teenage Mutant Ninja Turtles set! The Teenage Mutant Ninja Turtles Gravity Feed features more than 30 characters from their 32-year history, based on both the comics and animated TV series. It is time to listen to your sensei and pay close attention to this preview of one of the Turtles’ oldest enemies, Baxter Stockman!
One of the first foes the Turtles faced in their premiere comic book series, pre-mutation Baxter Stockman is a bargain at 30 points and will be a powerful asset to his evil Mousers. Those Mousers may keep coming if Baxter gets lucky rolls with his trait, I Don’t Need Anyone Except My Mousers! When one of Baxter’s friendly Mousers is KO’d by an opponent’s attack, a single-die roll result of 4-6 places another Mouser from outside the game in an adjacent square.
Baxter possesses Stealth for his entire 4-click dial, forcing your opponents to get up close and personal if they want to deal with him — providing they survive his robot creations! Also for his entire dial, Baxter’s special power, Robotics Genius, lets him take a free action to heal an adjacent friendly character with the Robot keyword 1 click. If that Robot is already on its first click, it instead gets a +1 to both its Speed and Attack values – a huge buff to his Mousers’ deadliness!
Baxter’s scientific genius is represented by Outwit on his first two clicks and Perplex on his last two, giving him plenty of opportunity to affect the battlefield, safely behind a wall of his tiny Mousers that he will be able to see over.
Baxter became more than just an evil genius of a scientist however. Enter: The Fly! Here we have Baxter Stockman of the original animated series after an unfortunate incident combined his molecules with those of a common housefly and mutated him into the well-dressed insect creature you see before you! This Baxter Stockman possesses the following keywords: Monster, Scientist and TMNT Villain.
The first thing we notice about Baxter is his trait, Four ArmZZZZ, allowing him to carry up to 4 Tiny-size characters. I’m sure it would be no surprise if he’s seen carrying his Mouser creations into battle!
This Baxter is quite mobile, having Flight combined with Sidestep and then Phasing/Teleport on his dial. He will have to use that mobility to get within 4 squares of opposing characters to make ranged combat attacks, and can target up to two opposing characters. He also has Energy Explosion on his first two clicks for the possibility of extra damage to untargeted characters adjacent to his target(s).
Opposing characters will have some hurdles when attacking Baxter as they try to get through both Shape Change and Super Senses on his first click. After that first click, Baxter becomes very useful with his special power Muta-Zoo Ray, which allows him to use Outwit and Perplex, though he must target the same opposing character with both powers. At the end of his dial, Baxter has regular Perplex and gets a defensive boost from Energy Shield Deflection. The aforementioned Phasing here can get him safely away from those close-combat-oriented turtlezzzz!
Now my students, meditate on today’s lessons, and take an extra large fly swatter with you when you go out to fight the Foot Clan. Until next time, extra pepperoni and hold the anchovies. Stay tuned for more previews of the Teenage Mutant Ninja Turtles HeroClix Gravity Feed.
Follow our Instagram for extra TMNT HeroClix previews!