Greetings HeroClix Fans!
Bwah-ha-ha-ha-ha! We continue our series of previews for the DC HeroClix: 10th Anniversary set by shining the spotlight on a wisecracking member of Justice League International who is also one-half of the “Blue and Gold” team with Booster Gold. Please welcome Ted Kord, better known as Blue Beetle!
This version of Blue Beetle comes in at 55 points and is based on his appearance in the DC HeroClix: Hypertime set. Blue Beetle starts with three clicks of Force Blast in his movement slot to showcase his Judo skills. Leap/Climb appears on his last two clicks and represents his daily superhero training. Defensively, Blue Beetle starts with three clicks of Toughness to represent the protective suit he created.
Blue Beetle’s primary weapon (aside from his sense of humor), the BB Gun, is represented in his attack slot. BB Gun, Setting 1 (Energy Explosion) appears on the first three clicks of Blue Beetle’s dial while BB Gun, Setting 2 (Incapacitate) shows up on his fourth click. Blue Beetle also has the Sharpshooter combat ability, which allows him to make ranged attacks while adjacent to opposing characters, and a range of seven with three targets.
This version of Blue Beetle has a mix of generic and named keywords (Birds of Prey, Justice League International, Martial Artist, and Scientist) that make it easy to incorporate him on many teams. Like other characters in the DC HeroClix: 10th Anniversary set, Blue Beetle also has a Battlefield Promotion trait that allows him to switch into a Modern Age version. With Battlefield Promotion: Pass the Torch, when Blue Beetle hits one or more opposing characters, place a Promotion Token on his character card after actions resolve. You may then roll a d6 that can’t be rerolled and add 1 for each Promotion Token on the character card. On a result of 8 or more, replace #016 Blue Beetle with #009 Blue Beetle on the same click number.
After Ted Kord was brutally murdered by Maxwell Lord, Jaime Reyes took up the name Blue Beetle and continued his predecessor’s legacy. This version of Blue Beetle clocks in at 94 points and begins play with a trait called The Scarab. With this trait, the first time in a game when Blue Beetle would take three of more damage from an attack, he does not take the damage and is instead given an action token.
Blue Beetle starts his dial with two clicks of Running Shot in his movement slot and Toughness in his defense slot. He also has a range of six and can target one character with ranged attacks. To represent his adjustment to the Scarab that grants him his powers, Blue Beetle starts with the ability to attack with Mystical Energy (Penetrating/Psychic Blast) on his first click, then is surprised by his use of Pulse Wave on click two. A special power, Dimensional Perception, appears for two clicks in Blue Beetle’s damage slot that allows him to use Probability Control, but only for attack rolls where he is the attacker or a target of the attack.
Mid-dial, Blue Beetle retains Toughness for one more click, then switches over to Willpower for two clicks as he honors Ted Kord’s legacy. On those same two clicks, he gains Enhancement to help boost damage values of adjacent friendly characters. In his attack slot he gains another special power, The Scarab Awakened. At the beginning of your turn, roll a d6. On a result of 5-6, until your next turn Blue Beetle modifies his attack value by +2, can use Blades/Claws/Fangs, and possesses Battle Fury. The Scarab Awakened appears for two clicks.
On Blue Beetle’s last two clicks, Pulse Wave and Penetrating/Psychic Blast respectively return to the attack slot. Phasing/Teleport becomes his movement power of choice while Outwit appears in his damage slot on click five. On click six, Dimensional Perception takes over for Outwit in the damage slot while Regeneration appears as his defense to show Max Lord that this Blue Beetle’s not going away anytime soon!
Blue Beetle has the Mystics team ability and a trio of keywords (Armor, Mystical, and Teen Titans) that offer options when team building. At 94 points and with a pair of fun special powers, Blue Beetle makes an effective attacker for many teams!
That’s all we have today! Please join us next time for our next DC HeroClix: 10th Anniversary preview. Until then, don’t leave Guy Gardner alone with your Clix!