Greetings HeroClix Fans!
We continue our week-long look at the New Mutants team dial with a peek at four of the team members found in the Marvel HeroClix: Wolverine and the X-Men five-figure boosters. First up is co-leader of the New Mutants who is also one of the Valkyrior. Last seen in the Marvel HeroClix: Fantastic Forces set, please welcome Danielle Moonstar (aka Mirage)!
As her code name suggests, Mirage can create illusions of whatever her opponents fear most. This ability is represented by a special power on the front half of Mirage’s dial called Fearful Illusions. This power helps protect Mirage from attacks by allowing her to use Shape Change. Additionally, if the result of the d6 roll is 3 or 4, her defense value is modified by +1 for that attack. Mirage’s defense slot starts with Willpower, then moves into a short run of Toughness.
On the back half of her dial, Mirage’s winged horse Brightwind is represented by a special power of the same name. Brightwind allows Mirage to use Charge and gives her the Wing speed symbol. Mirage’s Brightwind clicks are paired with Blades/Claws/Fangs in her attack slot and the two powers combine to allow Mirage to use Charge and potentially deal up to 6 clicks of damage. Probability Control on those same three clicks will help make that Charge+Blades/Claws/Fangs combination stick if she misses her attack rolls.
Mirage comes into play at 75 and has an array of keywords that make it easy to add her to various teams. She has a range of 7 squares, which makes her a threat when she uses Incapacitate at the start of her dial or the two clicks of Mind Control that are scattered in her speed slot. Mirage’s Rogue’s Asset Dial ability allows New Mutants to use Stealth. New Mutants can also use Smoke Cloud as a free action.
Next up, let’s take a look at the muscle of the New Mutants, Sunspot!
Last seen in the Marvel HeroClix: Supernova set, Sunspot begins play with two clicks of the popular combination of Charge and Super Strength. On those same two clicks Sunspot has Toughness to soak up some damage dealt to him. Once Sunspot is past those first two clicks, he retains Super Strength but switches to Sidestep in order to reposition himself. Defensively, Sunspot switches from Toughness to Combat Reflexes, making it tougher to land close combat attacks on him.
As we move to the back end of Sunspot’s dial, we see that he gains a special power in his damage slot that represents his secondary mutation. This special power, also called Secondary Mutation, gives Sunspot the Wing speed symbol and a range of 6 squares. Sunspot’s newly acquired range works well with a pair of powers that show up in his speed and attack slots: Running Shot and Pulse Wave.
The often-impulsive Sunspot has a point value of 76 points and his Asset Dial ability allows New Mutants to use Energy Explosion. His array of keywords (Fallen Angels, Hellfire Club, New Mutants, X-Corps, X-Force and X-Men) make him a viable choice for many teams.
We now come a New Mutant who is also the ruler of Limbo and the younger sister of Colossus, Illyana Rasputin (aka Magik)!
Magik has a point value of 102 points and a range of six squares. She begins play with a trait called Teleportation Discs which lets her use Phasing/Teleport and the Carry ability. Magik may carry up to two characters if both have the New Mutants keyword, regardless of their combat symbols.
Teleportation Discs works with a special power in Magik’s speed slot called Travel Through Limbo. To use Travel Through Limbo, give Magik a free action and double her speed value. At the end of the turn, deal 1 unavoidable damage to Magik or one of the characters she carried this turn. Sunspot makes a great candidate to take the 1 unavoidable damage, as his second click is nearly identical to his first. The only change is he drops from speed value of 9 to 8.
On her Travel Through Limbo clicks, Magik also has Pulse Wave, Energy Shield/Deflection and Probability Control. Mid-dial, Magik’s darker side begins to show as she drops Pulse Wave and gains a special power called Soulsword. Soulsword allows Magik the use of Blades/Claws/Fangs and Exploit Weakness. When she makes a close combat attack, she ignores the Mystics team ability.
Probability Control remains for Magik’s two Soulsword clicks but she replaces Energy Shield/Deflection with Invulnerability as her eldritch armor protects her. Magik also gains Charge, which works with Blades/Claws/Fangs and Exploit Weakness from her Soulsword special power.
Magik’s Darkchilde persona has fully taken over on her last two clicks, which are highlighted by Blades/Claws/Fangs and Battle Fury. When Magik’s face appears on the New Mutants Asset Dial, the team character can use Probability Control.
Unlike Mirage and Sunspot, Magik has a printed team ability on her dial: Mystics. Magik also has a quartet of keywords (Exiles, Mystical, New Mutants and Ruler) to aid in theme team building.
Finally, we come to the most unusual member of the New Mutants, the Technarch known as Warlock!
Warlock comes in at 164 points and a range of 4 squares. He begins play with a pair of traits, Self or Self Friends? and Dune Buggy. Self or Self Friends? allows Warlock to use Perplex. If he uses it to target a friendly character with the New Mutants keyword, modify any combat value except damage by +2. With Dune Buggy, once per game Warlock can be given a free action and for the remainder of the game he becomes an Autopiloted vehicle (he gains the Steering Wheel defense symbol) that can carry up to 4 friendly characters. Warlock’s speed value is also modified by +3 and he can use the Ram ability, which reads:
Ram Give this character a move action; it may only move along a direct path and it can’t change its orientation. After actions resolve, make a close combat attack as a free action that targets all opposing characters that were moved through. Each hit character is dealt this character’s damage value and deal this character 1 unavoidable damage for each 100 points of characters dealt damage during the movement.
Warlock’s dial begins with a long run of a special power in his attack slot called Any Shape For Any Occasion, which allows him to choose a standard attack power at the beginning of your turn and use that power. On the same clicks as Any Shape For Any Occasion, Warlock has Shape Change. Warlock ends his dial with Enhancement in his damage slot.
In Warlock’s defense slot, he cycles through various standard powers, starting with Toughness and ending with Regeneration.
Like his teammates above, Warlock has an array of keywords that make him a viable choice for several teams. When removed from his SwitchClix base and placed on the New Mutants team dial, Warlock’s Asset Dial ability allows New Mutants to use Perplex.
Thanks for reading! Please join us later this week when we look at the members of the New Mutants team dial who are found in the Marvel HeroClix: Wolverine and the X-Men super boosters. Until then, may your Impervious rolls be ever in your favor!