HeroClix Rules Review HeroClix Watch List

May 2014 HeroClix Watch List Update!



Greetings HeroClix fans,

Last Fall, as part of WizKids Games’ ongoing efforts to maintain a dynamic and exciting play environment, we announced the HeroClix Watch List.  The Watch list is a mechanism by which we will communicate our intent to review elements of our games that may require refinement.

At this time we are adding three figures to the HeroClix Watch List:

  • SLoSH 048 Tellus
  • SloSH 052 Highfather
  • FoTR 016 Arwen

For various reasons, these figures have been identified as elements that potentially have unintended impact on the meta-game.

Over the next several weeks, the Game Design and Rules Teams will review the above figures to determine if any changes are required.

As always, we thank you for your continued understanding and support.

The WK Team


DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Mr. Majestic!

Greetings HeroClix Fans!

Today we go to Metropolis and there is a new man in town. In the upcoming DC HeroClix: Superman and the Legion of Super-Heroes set we will be visited by a true prince. Mr. Majestic is believed to be one of the most powerful of all the Kherubim Lords and has been known to aid the WildC.A.T.s in their ongoing battle with the Daemonites.


Mr. Majestic has Improved Targeting and can ignore hindering terrain when drawing line of fire. Mr. Majestic has the Transporter Flier combat symbol which will allow him to use the Carry, Flight and Move and Attack combat abilities. The Move and Attack ability will allow Mr. Majestic to use Hypersonic Speed if he is not adjacent to an opposing character when given the power action but his attack value is modified by -2.

Mr. Majestic has a trait called Molecular Sight this will allow him to ignore other characters Shape Change. The Daemonites rely heavily on Shape Change to foil their enemy’s attacks but Mr. Majestic is no one’s fool. When Mr. Majestic uses the Move and Attack ability, he would modify his attack value by -1 instead of the standard -2. Mr. Majestic has a 7 range with duel targets and the Indomitable combat symbol which will allow him to use Willpower.

Mr. Majestic starts with Running Shot, Energy Explosion, an 11 attack and a 5 printed damage value. This guy will be bringing the pain. He has Impervious and Leadership and at 220 points it would be easy to pair Mr. Majestic up with friendly characters of a lower point value. On click 2 he shows us just how much he has learned over the years by gaining Perplex.

Mr. Majestic eventually gains some Super Strength and even Change in his mid-dial and will trade Impervious for Invulnerability only to regain Impervious on click 5 which is where Mr. Majestic can now use Close Combat Expert.

At the end of the dial Mr. Majestic can use a little more Running Shot with Penetrating/Psychic Blast, and ends his dial with Toughness and Perplex.

Mr. Majestic has the Cosmic, Metropolis, Past, Ruler, Soldier, and WildC.A.T.s keywords. Mr. Majestic will be a welcomed addition to the already great WildC.A.T.s that we got in DC HeroClix: Batman and DC HeroClix: Batman: Streets of Gotham.

For 1 additional point you could also add the WildC.A.T.s Additional Team Ability (ATA) to Mr. Majestic; “Once per turn, when a character using this team ability makes an attack roll and one of the dice is a 1, you may reroll that die. This team ability is Uncopyable.

Thanks for reading and be sure to continue to check back as we look at more figures from the upcoming DC HeroClix: Superman and the Legion of Super Heroes set. Until then, Shape Change for the Win!!

DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Gates!

Greetings HeroClix fans!

For today’s DC HeroClix: Superman and the Legion of Super-Heroes preview we travel with a member of the Legion who was drafted into the group by the leaders of his homeworld of Vyrga.  We are pleased to present to you the politically opinionated insectoid known as Gates!


Gates comes into play at 60 points and has the Future, Legion Lost and Legion of Super Heroes keywords to offer options for theme team building.  Gates begins his dial with a pair of special powers in his speed and defense slots, respectively.

In Gates’ speed slot is his Teleport Disks special power, which allows him to use Phasing/Teleport.  Additionally, Teleport Disks lets Gates carry up to four friendly characters, regardless of their speed symbols, and if they all share a keyword with Gates then he doesn’t modify his speed value from using the Carry ability.  Teleport Disks appears on Gates’ first, third, and fifth clicks.  In between those uses of Teleport Disks are clicks of Phasing/Teleport.

A special power called Instantaneous Shift appears in Gates’ defense slot and lets him use Super Senses with a successful result coming from a d6 roll of 4 to 6.  Instantaneous Shift shows up on Gates’ first two clicks, and then reappears on his last click.  On his non-Instantaneous Shift clicks Gates has Toughness.

Finally, Gates is no slouch tactically and has Perplex on all but his first and last clicks.

Gates has the Legion of Super Heroes team ability, making him a wild card.  Gates’ attack and damage values mean he likely won’t be fighting on the front line but instead he should see plenty of use as your force’s taxi, thanks to his high speed values and Teleport Disks special power.

Thanks for reading!  Join us next time as we reveal more secrets from the DC HeroClix: Superman and the Legion of Super-Heroes set!

DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and Legion of Super-Heroes: The Cheetah!

Greetings HeroClix Fans!

And welcome back as we continue to offer previews from the upcoming DC HeroClix: Superman and the Legion of Super Heroes set!  Today we go back to one of Wonder Woman’s earliest and most persistent foes, no matter who bears the mantle of Cheetah! 


This early version of Cheetah is Priscilla Rich, an aristocratic debutante who suffered from multiple personality disorder.  This Cheetah possesses an Improved Movement ability called Never Corner a Cat, granting her the ability to ignore Hindering Terrain for movement.  She also has a trait called Hatred For My Prey, that allows her to choose an opposing character once per game.  As long as that character is on the map, Cheetah modifies her combat values except range by +1.  Additionally, if that character is named Wonder Woman, Cheetah can use Exploit Weakness.

Cheetah begins play rushing into battle with Charge, letting her move and attack.  For her attack, she can use her 2 damage, modified by her trait, or try to increase the damage further with a full dial of Blades/Claws/Fangs.  Super Senses gives Cheetah a chance to avoid attacks.  On the back half of her dial, she switches things up with Leap/Climb to reposition herself with ease to where she will be of more use to your force.  Combat Reflexes will make her harder to hit in close combat.

Cheetah can be played in theme on generic Past theme teams, or on named theme teams built around the Legion of Doom and Villainy Inc keywords.  At 50 points, Cheetah will be a solid secondary attacker with some decent mobility.

Next up, we take a look at the Prime version of Cheetah.  The woman known as the Cheetah in modern time is Barbara Ann Minerva, a covetous archaeologist and mortal vessel for the Goddess of the Hunt!


This version of Cheetah also has an Improved Movement ability, this time called Catlike Reflexes, which allows her to ignore other characters and hindering terrain for movement purposes.  As with her Golden Age counterpart, she also possesses a trait.  In this instance, it’s called We’ve Danced This Dance Before and grants her the use of Combat Reflexes and, if she has no action tokens, Exploit Weakness.

Cheetah begins play with a special power granting her a move and attack ability called Pounce My Prey.  This power lets Cheetah use Leap/Climb to get to where she will be useful with ease.  Once she has resolved this move action, she can be given a close combat action as a free action.  She can use her opening 3 damage, or opt to use the Blades/Claws/Fangs she has on the front half of her dial.  Defensively on the front of her dial, Cheetah can attempt to evade being targeted with Shape Change.  If she is successfully attacked, Toughness will let her reduce damage a bit.

After her first two clicks, Cheetah gives up her special power for standard move and attack with Charge, appearing on the rest of her dial on all but the last click.  On the back of her dial, Cheetah switches tactics a bit as she will have Poison for the rest of her dial.  To help make sure damage reducers won’t be an issue for her Poison to work, she has a special power called Pressing My Advantage that allows her to use Outwit to target opposing figures with two action tokens.  Also at this point, Super Senses will allow Cheetah to attempt to avoid attacks.

Cheetah can be played in theme on generic Animal or Scientist teams, or on named theme teams with her Society and Injustice Society keywords.  She brings the Calculator team ability to copy friendly teammate’s team abilities.  For 90 points, she will be a great close combat attacker to allow your range attackers to do their job.

That’s all we have for now.  Be sure to check back soon as we bring you more previews from the upcoming DC HeroClix: Superman and the Legion of Super Heroes set!

Announcements DC HeroClix: Superman and the Legion of Super-Heroes

WizKids Games Announces Manufacturer Sell-out of DC HeroClix: Superman and the Legion of Super-Heroes


Hillside, New Jersey (10 January 2014): WizKids Games, manufacturer of HeroClix, the leading collectible miniatures game in the industry, announced today the manufacturer sell-out of the latest DC HeroClix release, Superman and the Legion of Super-Heroes.

“We’re very pleased at the response and level of support we’ve received from our distribution partners, the retailers, and the player and collector communities for Superman and the Legion of Super-Heroes,” said Justin Ziran, President of WizKids Games and added  “More than anything, this sellout announcement is a reminder for all of our retail partners to contact their distributors to discuss product availability for their in-store Organized Play events.

Scheduled to release in stores everywhere February 2014, DC HeroClix: Superman and the Legion of Super-Heroes adds over 60 new figures to the HeroClix universe to play with and collect, and features such popular themes as Jack Kirby’s New Gods, the Legion of Doom, and, of course, the fan-favorite Legion of Super-Heroes.


About Wizkids/NECA, Inc.

A wholly owned subsidiary of the National Entertainment Collectibles Association Inc. (NECA), WizKids/NECA is a New Jersey-based game developer and publisher dedicated to creating games driven by imagination. The HeroClix brand is the most successful collectible miniatures game on the market today, with over 250 million miniature game figures sold worldwide. For additional information, visit



For media inquires, please contact:
Jerome Gonyeau

DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Universo!

Greeting HeroClix Fans!

Today’s preview from the upcoming DC HeroClix: Superman and the Legion of Super Heroes set is Universo! Let’s see why he is sure to mesmerize you.  


At 71 points, Universo will enthrall you with his abilities. His special power Hypnosis states Universo can use Mind Control as if he had 3 targets. When he does, increase his attack value by the number of targets and, after actions resolve, heal him of 1 damage for each character with the Legion of Super Heroes keyword he hit with that attack. With a 7 range he should be able to stay out of most 6 range attackers.

Univero’s top 2 clicks of defense should be enough to repel attackers to look for easier targets. His special dense power Master of Misdirection Universo can use Energy Shield/ Deflection and Super Senses. Along with his Shape Change, he has a good chance of shrugging off any attacks. Clicks 3 and 4 he changes to Energy Shield/Deflection and Outwit. Clicks 5 and 6 he has Stealth, Super Senses and Shape Change.  In fact it’s so difficult to hit him for most of his dial it’s stupefying!

On click 4, Universo obtains the special attack power I’ve Learned a Few Things that allows Universo to use Incapacitate. When he does, after actions resolve he can use Smoke Cloud as a free action. So while Universo’s damage is low for most of his dial, you can always Incapacitate an opponent with 2 tokens to do damage and use your free action Smoke Cloud to help hide him in hindering terrain.

Universo has the Calculator team ability so make sure to put that to good use.  He also has the keywords Cosmic, Future, and Legion of Super Villains. If you have a team that is all wild cards you could use the Legion Lost Additional Team Ability (ATA) that states once at the beginning of the game, if no character on your force possesses a team ability that isn’t a wild card team ability, choose any one DC team ability other than an additional team ability, a wild card team ability, or a team ability that can’t be used by wild cards. Characters using this team ability are not wild cards and can use the chosen team ability if they can’t already. So you could use the Batman Ally team ability to help hide your team or the Superman Ally team ability if you’re going up against a Stealth-heavy team.

Thanks for joining us for another hypnotizing preview! We command you to read next weeks preview of DC HeroClix: Superman and the Legion of Super Heroes, we’re not toying around!

DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Starman!

Greetings HeroClix Fans!

Today we look at a member of the JSA who will be in the upcoming DC HeroClix: Superman and the Legion of Super Heroes set. Jack Knight (son of the original Starman), has a rich and full history. After taking up the mantel of Starman, Jack has traveled through time and space. Starman has shared adventures with the Legion of Super Heroes and even visited Krypton in the past, where me meet and gave counsel to a young Jor-El, the father of Superman.


Starman starts with 2 traits the first of which is called Pop Culture Collector. Before the game starts but after objects have been placed, Starman may place any 2 objects in each other’s squares. Starman also gets +1 to his rolls to pick up any Relics.

Starman’s other trait is called Star Rod and Jujitsu. This will allow Starman to use Energy Shield/Deflection and Super Senses; and when he is targeted with a close combat attack and either evades it or it misses, give the attacker an action token after actions resolve.

Starman would be a great candidate for TT S103 Wonder Girl Lasso. If Starman did manage to pick it up, this with his trait would be on a 4-6. Starman would gain Steal Energy which he could also use during ranged combat attacks.

As you can see Starman has no defensive powers on his dial but these are completely covered by his trait. Starman starts out with Telekinesis. Starman has 2 clicks of Running Shot and Perplex. On click 2 he picks up the ability to use Pulse Wave.

Starman’s movement will not be hampered by hindering, elevated, or outdoor blocking terrain as well as Starman may move through squares adjacent to or occupied by opposing characters; as he has the Flier combat ability. This will also give him the ability to carry other friendly characters that meet the Carry ability requirements.

On click 3 as well as still being able to use Pulse Wave; Starman can now also use Force Blast and Ranged Combat Expert. On Starman’s last 2 clicks he can use Charge and Exploit Weakness.

With an 8 square range and a mere 95 points this guy is a steal. Starman has the JSA team ability which will allow him to replace unmodified defensive values with adjacent friendly characters that can also use this team ability. Starman’s keywords are Justice Society, Mystical, Opal City and Past.

Thanks for reading and be sure to continue to check back as we look at figures from the upcoming DC HeroClix: Superman and the Legion of Super Heroes set. Until then, Shape Change for the Win!!

DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Dawnstar and Wildfire!

Greeting HeroClix Fans!

Today we bring you a two-fer from the upcoming DC HeroClix: Superman and the Legion of Super Heroes set coming in 2014!  Today’s preview characters are Dawnstar and Wildfire, we’ll start with Dawnstar.


Dawnstar is from Starhaven, a planet colonized by Native Americans abducted by an alien race in the 13th century. She was first introduced to the Legionnaires at 16 and because of her tracking and navigation skills in space, she was given full membership after her first mission.

Dawnstar starts her first 2 clicks and ends her last 2 clicks with Hypersonic Speed and the special power Interstellar Tracking that says at the beginning of your turn, choose an opposing character within 10 squares. Lines drawn to that character this turn are only blocked by blocking terrain. For 81 points you can have a character with the Wing combat symbol that  allows your characters to target an opposing character regardless of Stealth, behind other characters, or even elevated terrain.

Defensively Dawnstar starts with Energy Shield/Deflection transitions to Willpower mid-dial, and finishes with Super Senses. A hard solid hit can really hurt her without damage reducers, but with a 2 damage for her entire dial you’ll want to keep her out of the way of opposing primary attackers. Her Hypersonic Speed can help with that and at the same time, use it to soften up opposing support characters working from behind the opposing force.

Mid dial Dawnstar has Sidestep, Willpower, and Probability Control. Sidestep can help you position to use Probability Control without using up your actions in the turn. Dawnstar also possesses the Legion of Super Heroes Team Ability, and with that you can add a myriad of copy-able ATA’s and TA’s to wildcard to.

Speaking of wildcards, another is Wildfire, and he and Dawnstar have a fiery courtship since the dawn of their relationship.


Drake Burroughs, was an astroengineer. While he was working on a new rocket system, a safety valve snapped and discharged a blast of anti-matter energy. Burroughs was engulfed instantly but somehow his consciousness survived and Burroughs found himself transformed into a being of pure anti-energy. He wears a containment suit to keep a humanoid form.

Wildfire has the trait For Dawnstar that states if a friendly character named Dawnstar has taken damage from an attack since your last turn, modify Wildfire’s attack and damage values by +1 if he targets a character that hit Dawnstar since your last turn. With Dawnstar’s special power Interstellar Tracking, it will be hard for an opposing character to hide from Wildefire’s retaliation.

Wildfire has the Wing symbol and an 8 range with 2 targets. This comes in handy with his top 2 clicks of Energy Explosion. His dial also starts with Running Shot which it alternates back to on every other click. After Energy Explosion, he attains the special attack power This Battle Ends Here! that says Wildfire can use Penetrating/ Psychic Blast and Pulse Wave. He can use Pulse Wave normally, or you may give him a double power action to use it and his printed damage value is dealt to all hit characters.  He also has Poison and Pulse Wave at various points on his dial.

Defensively Wildfire starts with Invulnerability for his top 3 clicks. On his fourth and last clicks he has a stop click type special power called Energy Reforming that states when this click is revealed, stop turning the dial. Wildfire can use Impervious and Regeneration. When he uses Regeneration, either the minimum result is 1 or he can use it as a free action and subtracts 3 from the d6 roll instead of 2. This is a representation of the times when his containment suit is destroyed and he has to reform. On these clicks he has Phasing and Poison as well but his attack and damage are 0.

Late dial Wildfire gets Pulse Wave, Toughness, and Ranged Combat Expert. Most of his dial he has high attack and damage stats, but as he bleeds out energy from his cracked containment suit, Ranged Combat Expert can help bolster his resolve to win the attack with a stat increase. And remember to use his trait if Dawnstar is hit by an attack to even further flame up your stats.

A team with really good interactions is Dawnstar, Wildfire, and SM025 Matter-Eater Lad (Mel for short). Mel can move up and eat blocking terrain as a free action per his trait, Dawnstar can use her Interstellar Tracking on an opposing character and Wildfire pours on the flame with his double target Energy Explosion.

The fire has gone out and its nearly dawn, time to get some sleep, but be ready for another preview of DC HeroClix: Superman and the Legion of Super Heroes next week!

DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Mordru!

Greetings HeroClix Fans!

In the upcoming DC HeroClix: Superman and the Legion of Super Heroes set, where would our heroes be if it was not for a great advisory. Mordru the Merciless is a primary foe to the Legion of Super Heroes and is arguably one of the team’s most powerful enemies.


(Spoiler Alert) Mordru has a Morph trait called Change Size. You may give Mordru a power action, or when he takes damage from an opponent’s attack, you may replace him with SLOSH #101 Mordru on the same click number. Don’t worry SLOSH #101 Mordru has a similar trait that lets him change back.

Mordru has another trait called Mystical Relics; when Mordru makes a relic roll, modify the result by +2. Once per game you may give Mordru a double power action and place a relic that is 15 points or less from outside the game into his square. Rings, Lassos, or Utility Belt items on my!!

Mordru starts out with 3 clicks of Phasing/Teleport and a special power called Limitless Magic. This will allow you to give Mordru a free action and choose a standard attack power. Mordru can use that power until the beginning of your next turn.

Only if there was some creative way to give Mordru a movement power that would then allow him to use that standard attack power, something like Running Shot or Charge… Oh wait a minute… what was that MC’s song… it was very popular in the 80’s… anyway I think you see where I am going with this.

For defense Mordru starts with 2 clicks of Impervious and then switches to a special power called Molecular Magic, which allows him to use Invincible. It also allows you to give Mordru a free action if he has two action tokens and place a standard light object from outside the game in his square.

This object could serve Mordru in a wide variety of ways. Mordru could pick it up once he gains Super Strength but as he stands on it could also add +1 to defense as hindering terrain if he was targeted by a range combat attack. With Mordru’s Mystical Relic trait maybe you brought into the game the NML S107 Batman Cowl and maybe Mordru picked it up, well now as a flying giant he could produce his own stealth cover.

Mordru starts the game with Outwit for 2 clicks and then switches to Perplex for the next 2 clicks. On click 4 Mordru picks up Charge and Super Strength for 3 clicks. On click 5 Mordru gains a special power called Lord of Chaos, which will allow Mordru to use Probability Control. Opposing characters within his 8 range value and line of fire can’t use Probability Control or the Mystics team ability.

On clicks 7 and 8 Mordru regains Phasing/Teleport and his Limitless Magic special power and ends his 8 click dial with a 19 defense and Impervious.

Mordru is a 200 point Indomitable, Flying, Giant with the Mystics team ability. For his keywords Mordru has Future, Legion of Super Villains, Mystical, and Ruler.

Thanks for reading and be sure to continue to check back as we look at figures from the upcoming DC HeroClix: Superman and the Legion of Super Heroes set. Until then, Shape Change for the Win!!

DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Lightray!

Greetings HeroClix Fans!

And welcome back as we continue to explore the characters in the upcoming DC HeroClix: Superman and the Legion of Super Heroes set.  Today we are off to New Genesis to check in with one of the residential New Gods, specifically, Lightray!


Lightray begins play with a few clicks of faster than light move and attack with Hypersonic Speed, with solid movement values on those clicks.   Lightray spreads his Infectious Optimism to his teammates by being able to use Perplex, but only on them, with a special power so named.   And for his first couple of clicks, this New God reduces damage with Toughness.  Also, Lightray can target two opposing figures with a generous 7 range value for range combat attacks.

On click three, Lightray focuses the power of the light spectrum as Precision Strike makes him ignore damage avoiding powers and ensure that at least one damage is dealt on a successful attack despite damage reducers.  Another way that Lightray shows that he is quicker than most is to try to avoid attacks with Super Senses.  Mid dial, he loses both Hypersonic Speed and his Infectious Optimism special power.   He can now ignore game elements within 12 squares for movement proposes as he now has Phasing/ Teleport.   He can also access a full range of colors to make a range attack against all figures he can draw line of fire to within 4 squares using Pulse Wave.

On his last two clicks, as Lightray is more suited for range attacks than close combat, his evasive flight abilities will offer him some protection from range combat attacks with Energy Shield/ Deflection.  Also Precision Strike and Hypersonic Speed are both back on his last click.  At 124 points, Lightray has solid attack and damage values, can damage opposing figures on most clicks with his power set, or move and attack for a good chunk of his dial.  But, a good player can get a lot of benefit out of him for his point value using his trait.  Radiant Burst says that when Lightray is KO’d, before he is removed from the game, you get to make a range combat attack with a 10 attack value that can’t be rerolled.  The area of effect for this attack is all figures within 5 squares, and each hit character is dealt 3 penetrating damage.

Lightray can be played on generic theme teams with other Celebrity and Cosmic figures, as well as on a named theme team with his fellow New Gods.

That is all for now.  Be sure to check soon as we continue to preview figures from the upcoming DC HeroClix: Superman and the Legion of Super Heroes set.  Next up, the Legion of Super Heroes are challenged by their mightiest magical foe!