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DC HeroClix: The Joker's Wild! Strategy Article

DC HeroClix: The Joker’s Wild! – Suicide Squad Team Building

Greetings HeroClix Fans!

Today’s exercise in team building and strategy takes the hashtag #squadgoals to a different level since our squad features some of the worst heroes ever from the DC HeroClix: The Joker’s Wild! set.  From Belle Reve Penitentiary, make way for the Suicide Squad and its no-nonsense, tough-as-nails director, Amanda Waller!

Today’s theme team utilizes the Suicide Squad keyword and comes in just under 300 points.  Our Squad features four characters from The Joker’s Wild! set – one of whom makes his HeroClix debut – as well as a character from the DC HeroClix: The Rogues Fast Forces Pack.

Here’s today’s lineup:

25            Amanda Waller

60            Colonel Rick Flag, Jr.

60            Bronze Tiger

75            Deadshot

75            Captain Boomerang

295 total points

+5 to Initiative Map Roll, 3 uses of Theme Team Probability Control

Let’s start with Amanda Waller.

DC HeroClix: The Joker's Wild! - Suicide Squad - Amanda Waller

Working covertly as the Suicide Squad’s director, Amanda Waller’s dial features two appropriate standard powers, Stealth and LeadershipAmanda Waller also has the Suicide Squad team ability, which lets a character using it potentially heal some damage when an adjacent teammate is KO’d.  However, the Suicide Squad team ability gets an upgrade, thanks to Amanda Waller’s There Is No Squad Without The Wall trait, which lets teammates using the team ability heal when a friendly character is KO’d anywhere on the map.  With her short dial and low combat values, Amanda Waller’s mission on this force is to stay out of trouble so that the rest of the team can benefit from There Is No Squad Without The Wall.

DC HeroClix: The Joker's Wild! - Suicide Squad - Colonel Rick Flag Jr.

Our next Suicide Squad member is the team’s field leader, Colonel Rick Flag, Jr., who makes his HeroClix debut in The Joker‘s Wild! set.  Smart positioning is key for Colonel Rick Flag, Jr. since his trait, Squad, On My Position, boosts his defense value by 1 for each adjacent teammate that shares either his Suicide Squad or Soldier keywords.  To get Colonel Rick Flag, Jr. next to his teammates, his dial starts with a click of Running Shot and ends with two clicks of SidestepPrecision Strike, Willpower and Ranged Combat Expert round out the rest of Colonel Rick Flag, Jr.’s standard powers.

Another mainstay of the Suicide Squad, Bronze Tiger is second-in-command to Colonel Rick Flag, Jr. and also served as the group’s mission leader.  Bronze Tiger makes a long-awaited return to HeroClix, having last been seen in the DC HeroClix: Justice League set.

DC HeroClix: The Joker's Wild! - Suicide Squad - Bronze Tiger

As one of the DC Universe’s most feared martial artists, Bronze Tiger is our squad’s primary close attacker.  Bronze Tiger’s speed special power, Master Martial Artist, keeps him mobile with Charge and Sidestep while Flurry lets him dish out an extra attack.  If that’s not enough, Bronze Tiger’s offensive powers also include Precision Strike and Blades/Claws/Fangs, both of which are usable with Master Martial Artist.

DC HeroClix: The Joker's Wild! - Suicide Squad - Deadshot

With Bronze Tiger as our squad’s go-to close attacker, Deadshot comes in as the team’s top ranged threat.  Deadshot has an optional trait called Contract Killer that costs 5 points.  Contract Killer lets you include Deadshot on a themed force if it also includes a character whose point value is greater than 80.  If there isn’t such a character, Deadshot’s combat values are modified by -1.  For our squad, Contract Killer won’t be needed since none of his teammates have a point value greater than 75.

Both Amanda Waller and Colonel Rick Flag, Jr. can shoot one target up to five squares away, while Deadshot’s range is nine squares.  Ranged Combat Expert and Running Shot are Deadshot’s main offensive powers, with an opening click of Stealth available as he prepares to set up his shot and two ending clicks of Sidestep to run-and-gun or maneuver out of opposing lines of fire.  Deadshot’s mobility makes him a viable teammate for Colonel Rick Flag, Jr., who’ll want to stay close to benefit defensively from his Squad, On My Position trait.

DC HeroClix: The Rogues Fast Forces Pack - Suicide Squad - Deadshot

Our squad’s last member, Captain Boomerang, comes from the DC HeroClix: The Rogues Fast Forces pack and is our second ranged option.  Captain Boomerang boasts the ability to shoot three targets up to seven squares away and his power set features the potent opening combination of Running Shot and Energy ExplosionRanged Combat Expert, Precision Strike and some Perplex sprinkled into the mix make Captain Boomerang a dangerous foe.

All the members of our squad have the Suicide Squad team ability, so it’s imperative that you keep Amanda Waller alive to take advantage of her There Is No Squad Without The Wall trait.  Our squad has a good mix of ranged and close attackers but admittedly support powers aren’t as plentiful.  Then again, when you’re playing the Suicide Squad, the only one who isn’t expendable is The Wall, right?

Thanks for reading!  Visit your friendly local game store this Wednesday to get the new DC HeroClix: The Joker’s Wild! set. Join us again as we highlight more strategies and team builds to help you improve your HeroClix gaming!

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Marvel HeroClix: Superior Foes of Spider-Man Strategy Article

Marvel HeroClix: Superior Foes of Spider-Man – Spider-Man Family Team

Greetings HeroClix Fans!

Today we have a team building and strategy article featuring Spider-Man and his allies with the Spider-Man Family keyword from the new Marvel HeroClix: Superior Foes of Spider-Man set.

There are many things that make HeroClix a fun and engaging game for nearly all ages.  Though it involves elements of basic arithmetic, strategic planning and positioning, layers of complex power interactions, chance, and even the unknown; the element that makes it more than just the sum of its parts are the characters.  Character dials are designed in a way that extract comic book flavor by highlighting a character’s powers and personality in order to bring HeroClix to life. Some HeroClix figures have been designed as specialists, offering lower cost options that highlight specific powers for easier team building while other larger point characters are more general perspectives.  Today’s team building article focuses on 4 great examples of characters with these features; 3 brand new dials of classic characters and one character making her Clix debut. Each character demonstrates how dial design follows the source material to play like the characters and not just figures on the map.

Here are our characters of interest today, as a 300 point Spider-Man Family Theme Team:

100      Spider-Man
80        Scarlet Spider
70        Silk
50        Black Cat

300 Total points
+4 to Initiative Map Roll, 3 uses of Themed Team Probability Control

Let’s get to work.

Marvel HeroClix: Superior Foes of Spider-Man - Spider-Man Family - Spider-Man 049

Throughout the nearly 15 years of HeroClix history, there have been countless versions of Spider-Man.  Sifting through the Golden Age archives of Clixdom there are many Spider-Man figures that represent certain aspects of his comic book powers or periods of his long career but just a few that pack the essence of his character and all his powers.  From his ability to swing from rooftops, his proportional arachnid strength, and snaring foes in his webbing to his distracting smack talking attitude, scientific mind, and his heroic drive to save the day this Spider-Man has it all.  For 100 points Spider-Man leads off ignoring elevated and hindering terrain for movement, using Hypersonic Speed granted by his Unmatched Mobility special to make close attacks, grabbing objects with Super Strength, pushing himself to the limit with Willpower, making free attacks with Last-Ditch Effort, dodging attacks like only he can with enhanced Super Senses from his Trusty Spider Sense trait, Combat Reflexes, and utilizing the Spider’s Web trait to pin foes in place with his Web FX base.  Pepper in some Perplex, Outwit, Sidestep, and Close Combat Expert and you have everything you could ask for in a Spider-Man figure. He can be used as a mobile primary attacker, support, and tie-up figure. Putting it all together with an acrobatically dynamic sculpt, Spider-Man has it all.

Our next two pieces for the Spider-Man Family team can make Spider-Man even better with strategic use of their Call In Help From The Spider-Verse traits.

Marvel HeroClix: Superior Foes of Spider-Man - Spider-Man Family Team - Scarlet Spider 017

From the 1990’s Clone Saga we have Ben Reilly donning the sleeveless blue hoodie and red suit as the Scarlet Spider.  Reilly’s claim to fame was the introduction of Impact Webbing which he used to subdue foes from a safer distance, represented here alongside Running Shot and a two target range of 4. With Impact Webbing, you can choose to give an action token to hit targets or prevent them from moving or being placed for a turn. Additionally, when Scarlet Spider hits a target, you may roll for Call In Help From The Spider-Verse to bring in the original Spider-Man, or other friendly character, to step in and finish the job!

Marvel HeroClix: Superior Foes of Spider-Man - Spider-Man Family Team - Silk 020

Making her HeroClix debut, Silk shares a common origin with Peter Parker, but was hidden away for years by a mysterious man named Ezekiel, in order to train her powers and protect her from Morlun and the Inheritors.  As a result of this training, her ‘Silk-Sense’ is even stronger than Peter’s ‘Spider-Sense’, and is represented in game by her special damage power Precognitive Spider-Sense. This power allows her to use Probability Control, with an additional ability of re-rolling her Super Senses roll on an opponent’s turn.  Additionally, her Thin Finger Webs give her the use of Incapacitate with 3 targets, but she cannot give actions tokens to a character that does not already have a token.  This synergizes very well with Scarlet Spider’s Impact Webbing to place tokens on two targets and then follow up with Silk using Incapacitate on up to 3 targets without having to worry about characters with zero action tokens for Thin Finger Webs. This combination can lock down opposing characters, and potentially ping them for 1 penetrating damage if they already have 2 tokens.

Marvel HeroClix: Superior Foes of Spider-Man - Spider-Man Family Team - Black Cat 047

Lastly, making an appearance on our Spider-Man Family theme team, is Black Cat.  As a highly skilled cat burglar naturally she ignores elevated terrain when she moves, but she also has a handy trait; I’ll Just Take That, Thanks. This trait allows her to pick an opposing characters pocket if they have an object equipped to them instead of dealing damage.  To top it off, a full dial of Stealth, Combat Reflexes and her damage special Just Lucky, I Guess, which makes her an ideal tie-up piece. She can easily keep opposing characters occupied while your spiders jump around, pin everyone else down with their webbing, and smash heavy objects over their heads while hurling sarcasm in their general direction.

That’s all we have for you today in our Spider-Man Family team building featuring the new Marvel HeroClix: Superior Foes of Spider-Man set.

Until next time, be ‘that guy’; perplex their damage down!

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Marvel HeroClix: Civil War Storyline Organized Play Strategy Article

Marvel HeroClix: Civil War Storyline OP- Young Avengers Team

Greetings, HeroClix fans, and welcome to another team building study for the Marvel HeroClix: Civil War Storyline OP Event! Today, we’re switching gears a bit to the Anti-Registration side of things, and looking at three heroes of the future from the Young Avengers!

Marvel HeroClix: Civil War Storyline OP - Young Avengers - Hulkling

Our first member of the team is part Kree, part Skrull, and 100% Avenger – Hulkling! An indomitable 90-point piece, Hulkling  is a vicious attacker with a wide array of powers and abilities that really help him shine. He starts with two traits, the first of which is called Defend Billy, No Matter What. This trait states that adjacent friendly characters named Wiccan can use Mastermind, but only to transfer damage to Hulkling. His second trait, called Alien Physiology, allows Hulkling to use Shape Change. Additionally, adjacent friendly characters with the Young Avengers keyword modify their defense values by +1! Hulkling has a tremendous mix of standard powers throughout his dial, including Charge, Sidestep, Flurry, Super Strength, Blades/Claws/Fangs, Invulnerability, Toughness, Regeneration, Close Combat Expert, and Empower. He also has a special power called Grow Wings and Get Out on his final 3 clicks of movement that grants Hulkling the Flier combat symbol, as well as Improved Movement – Ignores Characters!

Marvel HeroClix: Civil War Storyline OP - Young Avengers - Wiccan

Of course, inseparable from Hulkling is his loving boyfriend, Wiccan. A 90-point piece with a range of five squares, Wiccan is designed to support, transport, and assist his fellow Young Avengers in any way possible. Starting with his trait Teleporting the Young Avengers, we see that Wiccan can use the Carry ability – and, when he does, he may carry up to five characters if they all have the Young Avengers keyword! He possesses only three standard powers – Phasing/Teleport, Energy Shield/Deflection, and Probability Control – but he makes up for that with three special powers. The first, appearing on his first three clicks of attack is called Mystical Tutelage, which allows Wiccan the ability to use the Mystics team ability! His second, appearing on his final three clicks of defense, is called Defensive Spells, allowing Wiccan the option to use Barrier, Energy Shield/Deflection, and Toughness. Finally, on his first two clicks of damage, Any Spell You Need grants Wiccan the ability to use Outwit, Perplex, Probability Control, and Support!

Marvel HeroClix: Civil War Storyline OP - Young Avengers - Stature

Lastly, we have the powerhouse of the Young Avengers team, the daughter of the Ant-Man, Stature! An 80-point piece with 8 clicks of life, Stature is your team’s front line attacker, ready to charge in and mix it up! To begin, Stature has two traits – the first is called Pushing Myself Larger, which states that, at the beginning of your turn, you may have Stature gain the Colossal combat symbol, modifying her attack value by +1 this turn. However, if you do, at the end of your turn you’ll need to deal her 1 unavoidable damage. Additionally, she has a second trait called I’ve Decided to Change Sides. This trait says that at the beginning of the game, choose either Anti-Registration or Pro-Registration. Then, once per game, at the beginning of your turn, you may choose again – Stature modifies her attack value by +1 when attacking opposing characters with the most recently chosen keyword! She also has a solid mix of standard powers, including Charge, Plasticity, Super Strength, Toughness, Willpower, Barrier, and Close Combat Expert!

The Young Avengers were the next line of heroes for the Marvel Universe and we feel we’ve represented the team well by grouping these characters together. How about you? Let us know your ultimate Marvel HeroClix: Civil War  team, and share it with us on Social Media! Visit the WizKids Info Network to find Civil War events near you. Until next time, shapechange for the win!

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Marvel HeroClix: Civil War Storyline Organized Play Strategy Article

Marvel HeroClix: Civil War Storyline OP- Thunderbolts Team

Greetings HeroClix fans, and welcome to a team building exercise featuring one of the signature Pro-Registration teams from the Marvel HeroClix: Civil War Storyline Organized Play Event! Today, we’re looking at a group of “reformed” villains intent on working with the government to correct their misguided ways – the Thunderbolts!

There are a lot of options for Thunderbolts characters in this set, and we’ve put together a team for a 300-point constructed game with a good mix of characters and playstyles. Three of these characters were at one-time part of the core Thunderbolts team, with Songbird and Atlas joining at the start, and Radioactive Man coming aboard soon after. As they were all dedicated to improving themselves and leaving their lives of villainy behind, they all share a trait called Justice, Like Lightning, which you may recognize as the tagline of the comic. This trait states that after actions resolve, during which one of those characters damages one or more opposing characters with an attack, roll a d6 that can’t be rerolled. On a result of a 5 or 6, you may remove an action token from a friendly character with the Thunderbolts keyword within five squares. This trait can help the Thunderbolts to keep pursing their targets!

Marvel HeroClix: Civil War Storyline OP - Thunderbolts Team - Radioactive Man

Up first is Dr. Chen Lu – the Radioactive Man! A 70-point piece with 5 clicks of life, Radioactive Man is designed to inflict a lot of damage to characters in close situations. He starts with a special power called Nuclear-Level Radiation that gives him a different take on Poison – as long as he is next to an opposing character at the beginning of the turn, Radioactive Man can deal 2 damage to each adjacent character, or instead deal 1 damage to all other characters within 3 squares! He has a solid mix of standard powers as well, bringing Sidestep, Poison, Toughness, and Invulnerability to the table, along with a range of 3 squares, and a natural 3 or 4 damage value throughout his dial!

Marvel HeroClix: Civil War Storyline OP - Thunderbolts Team - Songbird

Joining him is one of the most iconic members of the Thunderbolts, the former Screaming Mimi, Songbird! Much like Radioactive Man, Songbird is a 70-point character, who is able to attack two targets from 5 squares away. She possesses 1 attack special power, which appears on her first two clicks called Sonic Constructs, which gives Songbird the ability to use Force Blast, Incapacitate, and Telekinesis. Access to these powers makes her a natural board controller that can move, freeze, and place characters. Songbird also has a myriad of standard powers, including Sidestep, Force Blast, Running Shot, Energy Explosion, Pulse Wave, Barrier, Super Senses, and Leadership.

Marvel HeroClix: Civil War Storyline OP - Atlas

Our next team member towers above the rest of the ‘Bolts, and features the Giant Reach, Great Size combat symbol – it’s Atlas! At 90-points, Atlas is a brute force attacker who is suited to bring in the midst of the fight. Like both Radioactive Man and Songbird, Atlas also possesses one special power, appearing on clicks 2 and 3 of his six click dial. Just Like When We Invaded the Mansion grants Atlas the ability to use both Flurry and Sidestep. Additionally, when you use Flurry, after actions resolve, you may place any hit characters adjacent to him! Atlas also has a mix of standard powers suited to his more in-your-face approach, including Charge, Sidestep, Quake, Impervious, Invulnerability, Toughness, and Close Combat Expert.

Marvel HeroClix: Civil War Storyline OP - Thunderbolts Team - Jack O'Lantern

Our final team member was a new recruit during the Civil War, while the Thunderbolts were tracking down and imprisoning unregistered heroes. Jack O’Lantern gave the team another sets of eyes in the sky.  His Improved Targeting – Ignores Hindering Terrain, allows him to see though any Hindering Terrain and so opposing characters trying to hide with Stealth are in trouble. As a straightforward attacker, Jack O’Lantern has a mix of powers that include Running Shot, Sidestep, Energy Explosion, Penetrating/Psychic Blast, Toughness, and Exploit Weakness. Use him to deal some nice penetrating damage near the end of his dial.

And with Jack O’Lantern, we bring to a close our 290 point Thunderbolts squad! There are a lot of options in this set for you to customize your Thunderbolts to suit your needs – swapping in characters like Bullseye, Taskmaster, MACH-IV, Venom, or Jester, can swing this team in any direction to suit your play style.

That’s all for today, ‘Clix fans! Join us next time for more in-depth looks at the Marvel HeroClix: Civil War Storyline Organized Play characters! Until then, visit the WizKids Info Network to find events near you and don’t be afraid to push!

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Marvel HeroClix: Civil War Storyline Organized Play Strategy Article

Marvel HeroClix: Civil War Storyline OP- New Avengers Team

Greetings HeroClix Fans!

Today, we’re taking a step back from the sealed portion of the Marvel HeroClix: Civil War Storyline Organized Play event and checking out a constructed team featuring the Anti-Registration members of the New Avengers!  Up first is a Hero for Hire who is taking the role of a close-attacking bruiser on our team.  Sweet Christmas, it’s Luke Cage!

Marvel HeroClix: Civil War Storyline Organized Play- New Avengers Team - Luke Cage

At 70 points, Luke Cage can throw a mean punch and take one, too, thanks to an appropriate power set that includes Charge, Flurry, Super Strength, Invulnerability, Toughness, and Close Combat Expert.  Additionally, Luke Cage has a trait called Unbreakable Skin, which lets him reduce penetrating damage dealt to him and thwart powers like Penetrating/Psychic Blast and Exploit WeaknessLuke Cage has the standard speed, attack, defense, and damage combat symbols and starts his dial with the combination of Charge and Super Strength. Be sure to have him grab an object and get him into the fight to deal some extra damage.  Also, if you plan ahead when using Charge, you can end Luke Cage’s movement next to a teammate who’s ready to make a close attack and boost that character’s damage with Empower.  Toward the end of his dial, Luke Cage picks up a special power called Not Giving Up, which lets him use Toughness and Willpower.

Marvel HeroClix: Civil War Storyline Organized Play - New Avengers Team - Spider-Woman

Next up on our New Avengers force is Spider-Woman, whose role on our team would be that of a ranged attacker, tie-up, and taxi.  Spider-Woman comes in at 60 points and can shoot one target up to four squares away.  She also has the standard attack, defense, and damage combat symbols, along with the flyer speed symbol, which grants her the use of the Flight and Carry abilities.  Spider-Woman’s power set includes standard powers like Plasticity, Sidestep, Super Senses, Combat Reflexes and Perplex, and makes her difficult to hit and escape from.  She also hits the battlefield with a trait called Hidden Agenda, which lets her heal a click when a friendly character is KO’d.  Offensively, Spider-Woman has a special power called Bio-Electric Blasts, which allows her to use Precision Strike.  Additionally, when she shoots an opponent and hits, her target is given an action token after actions resolve.  Bio-Electric Blasts is a power that is useful in limiting your opponent’s options by placing action tokens on enemy characters and Precision Strike to whittle through their dials.

Marvel HeroClix: Civil War Storyline Organized Play- New Avengers Team - Spider-Man

Spider-Man is the next member of our force and plays the role of shooter/melee combatant.  Spider-Man has a point value of 80 and can shoot a single target up to four squares away.  Mobility isn’t a concern for the wall-crawler, who has an Improved Movement ability called Does Whatever a Spider Can, that allows him to ignore elevated and hindering terrain when he moves.  Additionally, opponents may have trouble landing attacks on Spider-Man as his Annoying Arachnid trait lets him use Super Senses to potentially evade attacks. Also, if he hits with a close attack, Annoying Arachnid lets him use Sidestep and automatically break away when doing so.  When it comes to piling it on in close combat, Spider-Man can use Charge and Flurry through his Amazing, Spectacular, Sensational speed special power.  The rest of Spider-Man’s power set features standard powers like Super Strength, Energy Shield/Deflection, Combat Reflexes, Willpower and Perplex.

Marvel HeroClix: Civil War Storyline OP - Captain America 001

We’ve previously shown you the leader and last member of our New Avengers force, Captain America, but let’s take another look at what ol’ winghead brings to the fight.  Like Luke Cage and Spider-Man, Captain America can mix it up in close combat and has the standard powers Flurry and Charge to get down and dirty.  He can also play the role of ranged attacker and throw his mighty shield up to five squares away to make his opponents yield.  Mobility isn’t much of an issue for Captain America because he can ignore hindering terrain and characters with his Improved Movement ability, called Soldiering On.  He also has two special powers, Blocking Repulsor Blasts and Leading the ResistanceBlocking Repulsor Blasts offers him some bonuses and protection from ranged attacks by letting him use Energy Shield/Deflection and Toughness and by preventing him from being targeted by attacks that use Ranged Combat ExpertLeading the Resistance boosts Captain America’s effectiveness in melee situations by letting him use Close Combat Expert and Leadership as if he were 100 points.

We hope you’ve enjoyed our New Avengers themed team, featuring figures from the Marvel HeroClix: Civil War Storyline OP, which comes to a total of 290 points.  Speaking of themes, all four characters on our New Avengers force have the Anti-Registration and Avengers named keywords.

Thanks for reading!  Join us again as we highlight more strategies and team builds from the Marvel HeroClix: Civil War Storyline Organized Play set and visit the WizKids Info Network to find events near you!

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DC HeroClix: Superman/Wonder Woman Strategy Article

DC HeroClix: Metropolis Team Building

Greetings HeroClix Fans,

It’s time again for another exercise in HeroClix strategy article!  Today, we’ll put together a 300-point force utilizing characters from the DC HeroClix: Superman/Wonder Woman set with the Metropolis keyword and have ties to the city’s famous newspaper, The Daily Planet.  First up is a costumed hero whose deeds have earned him a mention in The Daily Planet a time or two.  Please welcome to our Metropolis Team, Guardian!

DC HeroClix: Metropolis Team - Guardian

Guardian is a close combat character who comes in at 55 points and has the Police team ability to lower an opponent’s defense value by -1.  Guardian starts his dial with Charge and a special power called Shield Bash, which lets him use Quake.  Characters that are hit by this use of Quake are then given an action token.  Late dial, Guardian keeps opposing characters next to him by using Plasticity while Close Combat Expert packs a little extra into his punches.

Guardian also has a trait, Newsboy Guardian, which lets him use Willpower if a friendly character named Newsboy Legion is on the map.  Indeed, the next character on our force is Newsboy Legion, who comes in at a frugal 15 points.  In addition to granting Guardian with Willpower, Newsboy Legion has Smoke Cloud on all three clicks, which can potentially lower an opposing character’s attack value by -1 if they occupy one of the power’s terrain markers.  Additionally, Newsboy Legion has a special power called The World Needs to Know: Your Distractions, which drops a chosen opposing character’s speed and range values by -1 until your next turn.

DC HeroClix: Metropolis Team - Newsboy Legion

Guardian and Newsboy Legion aren’t the only characters on our force that can mess with an opposing character’s combat values.  Our next team member is Investigative Reporter, who comes in at 20 points and has a power set that includes Sidestep, Stealth, Incapacitate and WillpowerInvestigative Reporter also has a special power called The World Needs to Know: Your Failures, which lowers a chosen opposing character’s defense value by -1 until your next turn.  For just 35 points, Investigative Reporter and Newsboy Legion, can drop an opponent’s speed, range, defense and attack values by -1.

DC HeroClix: Metropolis Team - Investigative Reporter

Screwing with an opposing character’s combat values isn’t just the only trick up our force’s sleeves.  The next addition in our Metropolis Team is Clark Kent, ace reporter for The Daily PlanetClark Kent comes in at 55 points and hits the battlefield with a trait called The World Needs to Know: Your Plans, which prevents a nearby opposing character from being given power actions for a turn.  It’s a trait that should come in handy if your opponent relies upon powers like Charge, Hypersonic Speed, Running Shot, Ranged Combat Expert or Close Combat Expert which are triggered by power actions.  Clark Kent also has Probability Control and Outwit on his first two clicks, respectively, to help tilt things in your favor.

DC HeroClix: Metropolis Team - Clark Kent

Superman’s pal, Jimmy Olsen, also has a spot on our force and comes with some versatility.  Jimmy Olsen can be played at either 60 or 25 points.  We’ll be using Jimmy Olsen’ 60-point dial, which lets him start out a support piece for his first three clicks by using Perplex to modify combat values and a special power called The World Needs to Know: Your Evasions, which stops opposing characters from using Shape Change or Super Senses for a turn.  Once Jimmy Olsen reaches his fourth click, he switches from support character to attacker by picking up powers like Charge and Super Strength and gaining an appropriate increase in his combat values.

DC HeroClix: Metropolis Team - Jimmy Olsen

Lana Lang also makes the cut on our force for her trait, The World Needs to Know: All the Shocking Details… Full Coverage at 8, which prevents a nearby opposing character from having its combat values increased or replaced by a higher number.  Lana Lang can be played at either 50 or 20 points.  For our force, we’ll use her higher point value.  Like Jimmy Olsen, Lana Lang becomes a stronger attacker once she reaches her fourth click with a power set that includes Charge, Flurry, Blades/Claws/Fangs, Poison and a special power called Insect Queen Wings! which lets her use Super Senses, Toughness and the Wing speed symbol.

DC HeroClix: Metropolis Team - Lana Lang

Finally, we come to The Daily Planet’s star investigative reporter, Lois Lane, whose I Learn Secrets, That’s the Job trait blocks a nearby opposing character from using team abilities.  Coming in at 45 points, Lois Lane also has two popular powers found in the damage slot, Outwit and Perplex, to give her teammates an edge over opponents.  Additionally, opposing characters won’t be able to shoot Lois Lane thanks to her special power, Hunting Down a Lead, which prevents them from drawing lines of fire to her unless they are within two squares of her or she’s adjacent to a friendly character.

DC HeroClix: Metropolis Team - Lois Lane

This brings our Metropolis Team to an even 300 points but through a bit of substitution you can add some offensive punch by dropping Guardian and Newsboy Legion, playing Jimmy Olsen and Lana Lang at their lower point values, and adding the 100-point #001 Superman to the mix.  Doing so brings our force’s point total to 295 but also lets us use fun powers and traits like Jimmy Olsen’s Superman Signal Watch, which lets you place a friendly character named Superman adjacent to Jimmy Olsen if an opponent gets too close.  There’s also Lois Lane’s special power, He’s Here When I Need Him, which lets adjacent friendly characters named Superman use DefendHe’s Here When I Need Him is a “stop click” special power that lets you place a friendly character named Superman adjacent to Lois Lane.

Thanks for reading!  Join us again as we highlight more HeroClix team building strategies and visit your FLGS to find HeroClix events near you!  Until then, Earthbound/Neutralized for the win!

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DC HeroClix: Superman/Wonder Woman Strategy Article

DC HeroClix: Amazon Team Building

Greetings HeroClix Fans!

Today we have a team building article featuring characters from the DC HeroClix: Superman/Wonder Woman set.  Naturally, we’ll be including Wonder Woman and a couple of her allies with the Amazon keyword to make a 300-point team.  First, we’ll look at the individual characters then offer options on how to use them together as an Amazon Team.  Up first to bat is #018 Wonder Woman.

DC HeroClix: Superman/Wonder Woman- Wonder Woman

The uncommon Wonder Woman from the Superman/Wonder Woman set comes in at 125 points and is a great close attacker who can provide some support mid-dial in the form of Perplex.  Wonder Woman has a trait called Deflecting Bullets which lets her use Energy Shield/Deflection and can potentially deal an opponent some damage if they miss a ranged attack against her.  Wonder Woman’s top clicks of Charge and Super Strength allows her to quickly get into a fight and deal extra damage with objects, while Impervious potentially lets her shrug off all damage dealt to her.

Next up is Artemis, who also has a point value of 125 but comes with a short range of 4 squares.  Artemis gains some protection from Outwit and Probability Control from her Divine Aura trait, and can potentially avoid attacks on her first two clicks by using Shape Change.  On those same clicks Artemis has a pair of special powers:  Amazonian Warfare, which lets her use Charge and Stealth, and I Love a Challenge, which boosts her attack and damage values by +1 and makes any damage dealt penetrating when she targets only the opposing force’s highest-point character.

DC HeroClix: Superman/Wonder Woman- Artemis

Finally, we round out our force with the Amazon, a 45-point close combatant who starts her dial with the combination of Charge and Super Strength, then follows up with two clicks featuring Flurry and Blades/Claws/Fangs.  Amazon gains a +1 to her attack value when she’s adjacent to a teammate with the Amazon keyword thanks to her trait, Amazons of Themyscira.

DC HeroClix: Superman/Wonder Woman- Amazon

This themed trio brings our Amazon Team to 295 points and gains a +3 when rolling to determine map choice.  If you do win map choice, keep in mind that this team relies on Artemis when it comes to ranged attacks and both she and Wonder Woman have the Wing speed symbol so they can carry Amazon if needed.  You’ll want to keep Amazon near one of her teammates so she can gain the attack bonus from the Amazons of Themyscira trait.  If map choice includes hindering terrain, take advantage of Artemis’ use of Stealth and her short range to shoot opponents who wander too close.

With only three figures on this force, there’s a good chance your opponent will outnumber you so don’t forget Wonder Woman’s The Odds are Against Me trait, which generates Outnumbered Tokens that can be redeemed two at a time to make a close or ranged attack.  Outnumbered Tokens can also be spent to give Wonder Woman Willpower for a turn, thanks to her other trait, Standing Tall.

Thanks for reading!  Good luck dominating the tabletop with the strategies from this Amazon Team. Join us again as we highlight more strategies and team builds from the DC HeroClix: Superman/Wonder Woman set!

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DC HeroClix: Superman/Wonder Woman

DC HeroClix: Apokolips Team Building

Greetings Heroclix players!  Now that the DC Comics HeroClix: Superman/Wonder Woman set has released, let’s take a look at an Apokolips Team Building Strategy featuring some of the exciting new figures in the set.   A hero can only be as strong as the challenges they face; and few have challenged Superman and Wonder Woman more than the villains from Apokolips!

There are four figures in the set with the Apokolips keyword that can be played together at an even 300 points.

Steppenwolf   135
Brutaal   100
Parademon   45
Brimstone  20
Total points:  300

Apokolips Keyword Theme, +4 map roll bonus, 3 uses of Theme Team Probability Control

Apokolips Team- Steppenwolf

This Apokolips team has a significant amount of synergy if played aggressively.  Both Steppenwolf and Brutaal have traits that provide benefits to themselves and any friendly characters that are closer to an opposing player’s starting area than your own.  In this case, Brutaal gains Willpower and other friendly characters with the Apokolips keyword get +1 to their attack values and can remove an Action Token after damaging an opposing character.  This is made even easier by the fact that Brutaal has a 9 speed value and the Flight ability, the Parademon has 10 movement and Flight also, and Steppenwolf has a 13 speed value with Phasing.

Apokolips Team - Brutaal

Your two main attackers are fairly hearty and hard to damage but one of the problems that usually goes with an aggressive strategy is risking your figures without having enough back up.  This is exactly what Brimstone is here for!  At 20 points, he starts the game on his Colossal Indifference and Colossal Retribution powers.  If you rush Brutaal or Steppenwolf towards the opposing team and take an early hit, then the next turn Brimstone can join the action.  With Colossal Retribution, Brimstone can bring down his giant flaming sword on anyone who damages an friendly character or targets him with an attack.  When he does, you may place him such that he can make a close combat attack targeting the opposing character and then makes a close combat attack dealing a d6 damage against all characters in the direct between him and the target. Since he is a Colossal figure with Giant Reach: 3, he may be placed up to 3 squares from the opponent and hopefully catch some other opposing characters in his swing.  Place him right and he’ll also get a +1 to his attack value from Brutaal’s trait.  For added defense, the Parademon generic can grant your other friendly characters Mastermind to deal damage to itself, which is a good way to keep Brutaal alive and make those 5 clicks last a little longer.

DC HeroClix: Superman/Wonder Woman- Parademon

If you want to increase this to 400 points, you can play Brutaal at his full 175-point level instead and have some room to add a Power Battery resource of your choice with a few constructs.  A Catapult construct would really help you get across the map fast.

Apokolips Team - Brimstone

Remember to use your Theme Team Bonus to make the most of your map roll.  For this Apokolips Team, a map that limits the opponent’s range but lets you place Brimstone effectively and that has starting areas that are offset in opposing corners will work to your advantage.  Try the House of Mystery map or the new Mount Olympus map to get the most of this team and let your opponent feel the might of the Apokolips Team!  Until next time, keep those dice rolling and those dials turning!