Strategy Article

Marvel HeroClix: Captain America – Twenty-First Century Blitz Strategy

Greetings HeroClix Fans!

We’re back with another team building exercise, featuring characters from the Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. set!  Today, however, we’re taking a different approach to team building and will be highlighting characters from writer Ed Brubaker’s and artist Steve Epting’s critically acclaimed run on Captain America.  Specifically, we’re looking at the “Twenty-First Century Blitz” story arc from Captain America issues 18 to 21!

Marvel HeroClix: Avenger vs. X-Men- Captain America

Our story brings Captain America across the Atlantic to England in his search for the Winter Soldier, who has traveled to London to kill the head of the mysterious Kronas Corporation, Aleksander Lukin.  To start out our team, we’ll add Captain America from the Avengers Starter Set of the Marvel HeroClix: Avengers vs. X-Men Storyline Organized Play event.  We’ll use Captain America at his 100-point starting line, which features Running Shot, Empower, Invulnerability and his Take Down special power.  Captain America also has an Improved Movement ability which lets him ignore hindering terrain and characters when he moves.

While in London, Cap is met by two old friends, Joseph Chapman (aka Union Jack) and Jacqueline Falsworth (aka Spitfire).  The three heroes split up to investigate Kronas Corp’s activities, with Cap and Union Jack checking out a freighter loading and unloading crates marked with the Kronas logo while Spitfire has gone beneath the city to see what the corporation is building there.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Union Jack

We’ve previously shown you the next two members of our team, Union Jack and Spitfire from the Nick Fury, Agent of S.H.I.E.L.D. set, so you can check out what they bring to the battlefield by reading their respective previews.  Union Jack and Spitfire come in at 90 and 95 points, respectively, and have the Invade Your Territory trait so you won’t have to deal with moving around opposing Barrier and Smoke Cloud markers.  Union Jack is solid as a ranged and melee combatant while Spitfire makes a great hit-and-run attacker.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Spitfire

Eventually, our trio of heroes close in on Lukin (who is secretly the Red Skull), which means the Winter Soldier is nearby.  Winter Soldier has Lukin in his crosshairs of his sniper rifle and is about to pull the trigger when he notices that Cap is in peril, so he drops his weapon to save Cap.  The distraction allows Lukin to activate The Sleeper, one of the Red Skull’s giant deathbots!

MV26 Winter Soldier 024

We’ll round out our team of heroes by adding the uncommon Winter Soldier from the Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. set.  Winter Soldier comes in at 95 points and, appropriately, has a special power called Deadly Sniper which lets him use Outwit and Ranged Combat Expert from 10 squares away.  Winter Soldier also has an Improved Targeting ability called Ultimate Infiltrator that lets him ignore hindering terrain and characters when he shoots.  Finally, Winter Soldier also has the Invade Your Territory trait, just like Union Jack and Spitfire.  With his Deadly Sniper special power, Winter Soldier is definitely suited to be your force’s ranged attacker.

All four characters share the Invaders and Soldier keywords and come to a total of 380 points, which leaves plenty of points left over for bystanders, special objects or resources.

Twenty-First Century Blitz ends with Captain America and Winter Soldier defeating The Sleeper, with Cap’s former sidekick slipping away into the shadows shortly after.

If you’re looking for some thematic villains to play against this team, the Twenty-First Century Blitz storyline also features Red Skull, Crossbones and Sin.  You might want to consider the Red Skull from the Avengers Assemble set and the Sin and Crossbones duo from the Invincible Iron Man set.  Both characters come to 358 points, which leaves lots of flexibility for rounding out the rest of your force.

Thanks for reading!  Join us again for more exciting looks into the world of HeroClix.

Strategy Article

Marvel HeroClix: “Generics” Team Building

Greeting HeroClix Fans!

Today we have another team building article, this time building with lower point support pieces. Some people also refer to them as “generics.” We’ll be taking some S.H.I.E.L.D. figures from the recently released Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. set and making a 300 point team. We’ll showcase the individual characters first then show options on how to use them together as a team. Let’s start with the lead figure, AOU011 Monica Chang from the Age of Ultron set.

Marvel HeroClix: Age of Ultron- Monica Chang

Monica Chang is the highest point character on this team. At 65 points she brings in great offensive and support powers. Top clicks of Penetrating/Psychic Blast pierce through damage reducers. She has a special power granting use of Perplex as well as Enhancement giving an extra damage boost to her teammates. Her top clicks of Stealth coupled with Combat Reflex will prevent her from getting hit.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- S.H.I.E.L.D. Elite Agent

The S.H.I.E.L.D. Elite Agent, at 45 points, also starts with a top click of Penetrating/Psychic Blast and can swing into action with Running Shot too! All of the S.H.I.E.L.D. support pieces have the trait RALLY. Whenever S.H.I.E.L.D. Elite Agent hits one or more opposing characters, add one action to your action total this turn. With 7 characters on the team, this can really prove useful for extra attacks or repositioning!

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- S.H.I.E.L.D. Bodyguard

The S.H.I.E.L.D. Bodyguard for 35 points, is one of the most important characters on the team. Sidestep for repositioning, Defend for a boost to character defenses, Support to bring back team members to their top click, and the S.H.I.E.L.D. team ability for range and potential damage boost as well.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- S.H.I.E.L.D. Paranormal Investigator

The S.H.I.E.L.D. Paranormal Investigator’s (2 of them for 40 points each) can use Stealth and coupled with Monica Chang can make a Stealth wall to prevent ranged attacks against your team. Willpower lets them push to attack, reposition, or use the S.H.I.E.L.D. team ability with a power action for extra damage without taking damage for it. Their 5 range will go to 8 with adjacent characters for use with his Outwit or later Probability Control.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- S.H.I.E.L.D. Cyborg


The S.H.I.E.L.D. Cyborg at 40 points is here for close combat needs. In a team that is mostly based with ranged attacks, you need a heavy hitter. Top clicks of Leap/Climb, Super Strength, Toughness, and Empower can give pause to your opponent from basing your team.  Make sure you include objects for his attacks. His final 2 clicks have Sidestep, Combat Reflexes, and Close Combat Expert.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- S.H.I.E.L.D. Infiltrator


Last, the S.H.I.E.L.D. Infiltrator at a 35 point cost starts with Stealth, Poison, and Shape Change. With two top click Outwit characters, the S.H.I.E.L.D. Infiltrator will also help keep opposing forces away with the fear of Poison damage.

With a theme team containing seven figures, map choice roll will most likely favor you. This team doesn’t have a lot of mobility, they need to move out onto the map and movement order can matter. If map choice included some hindering terrain, start your movements with Monica Chang, a S.H.I.E.L.D. Paranormal Investigator, and the S.H.I.E.L.D. Bodyguard. You are going to want to push the S.H.I.E.L.D. Bodyguard to his second click for his 18 Defend on the second turn. Bring forward the second S.H.I.E.L.D. Paranormal Investigator and the S.H.I.E.L.D. Elite Agent. Hide the others behind the Stealth wall. Bring up the final characters on turn 3 and be ready to attack as well because your opponent is positioning as well.

The strategy for attacking is to pile on the damage when you can. Use Monica Chang’s Enhancement coupled with other characters  giving a power action for the S.H.I.E.L.D. team ability  +1 to damage. Use the S.H.I.E.L.D. Paranormal Investigator’s Outwit to take out opponents Charge, or Improved Targeting to protect the team from retaliation. If your opponent’s team is utilizing Stealth to prevent attacks as well, the S.H.I.E.L.D. Paranormal Investigator can base an opponent, and be given a free action to prevent use of Stealth and Shape Change as wellAs individual characters, they are not powerful, but as a team they can take down large figures quickly! Whenever you hit with one of the characters with the Rally trait remember to add an extra action to your total. This team has the potential to out action your opponent most turns.

Thanks for reading!  Join us again as we highlight team building strategies featuring the Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D set!

Marvel HeroClix: Age of Ultron SLOP Strategy Article

Marvel HeroClix: Age of Ultron Storyline OP- Heavy Metal Strategy Article

Greetings, HeroClix Fans!

Welcome to another team building exercise utilizing the figures present in the first round of booster bricks from the upcoming Marvel HeroClix: Age of Ultron Storyline OP Event! Today, we’re building around a villainous faction of androids and robots, Heavy Metal.

Marvel HeroClix: Age of Ultron Storyline OP- Tess-One
Up first on the team, and making its debut appearance in HeroClix, is TESS-One, the robot created for the Total Elimination of Super-Soldiers by president Roosevelt, should American super-soldiers return from the war and attempt to take over the United States! A being of consistent destruction, TESS-One features Improved Movement: Destroys Blocking Terrain, as well as a trait spelling out its name called Total Elimination of Super-Soldiers. This trait states that as long as an opposing character on the map is 100 or more points, or named Captain America, TESS-One can use Willpower. In addition to that, when attacking such a character, TESS-One’s damage value is modified by +1! In addition, TESS-One has a special power on the last three clicks of it’s movement called Rebuild From Rubble, which states that at the beginning of your turn, if it occupies a square containing a debris marker, heal TESS-One of 1 damage – so make sure you’re destroying walls and breaking through blocking terrain to seed the map if you need to heal up! Coupled with those powers are many great standard powers, like Precision Strike, Penetrating/Psychic Blast, Impervious, Ranged Combat Expert, and Close Combat Expert.

Marvel HeroClix: Age of Ultron Storyline OP- Machine Man

Teamed up with TESS-One is the irreverent member of the Avengers and Nextwave, Machine Man! Starting off, Machine Man possesses Improved Movement: Ignores Elevated Terrain and Hindering Terrain, as well as a trait called Extendable Body Parts. His trait states that whenever Machine Man makes a close combat attack, squares within a range of 3 and line of fire are considered adjacent to him! An Indomitable fighter, Machine Man comes loaded with powers including Super Strength, Blades/Claws/Fangs, Impervious, Regeneration, Outwit, and Close Combat Expert.

A two robot team might seem small, but each of these characters packs a punch where necessary, and Machine Man in particular can really cause havoc with his ranged Blades, and if you’re able to seed enough debris around the field, TESS-One can stay in the fight longer than your opponent might expect.

That’s it for today, ‘Clix fans! Check back next time for more exciting previews and strategy articles featuring the figures available through the Age of Ultron Storyline OP event!

Marvel HeroClix: Age of Ultron SLOP Strategy Article

Marvel HeroClix: Age of Ultron Storyline OP- Robot Strategy Article

Greetings, HeroClix fans!

Welcome once again to a further look into the depths of the first wave of booster bricks from the upcoming Age of Ultron Storyline OP event. Today, we’re going to continue our look into Team Building by focusing in on a Robot themed team – which is probably the second most common keyword in the set after Avengers.

Up first on our team is a character that debuted very recently in the Age of Ultron event from Marvel Comics, Alexis! While her dial is fairly straightforward, Alexis brings a bevy of support powers and board control to the table that makes her an incredible value at 65 points. On the first two clicks of her five click dial, Alexis can fly in and out of combat by making use of Phasing/Teleport, to ensure that she’s strategically positioned to use either Precision Strike or Probability Control. Towards the end of her dial, she picks up Sidestep, and on her final two clicks brings Perplex and Defend with an 18 and 17 defense to help her team.

Marvel HeroClix: Age of Ultron SLOP- Alexis

Next, we have Ultron-1, an indomitable automaton bent on destruction. To begin, Ultron-1 starts with Improved Movement: Ignores Hindering Terrain, as well as two traits. The first, Total Mind-Wipe, which allows Ultron-1 to give a hit opposing character a Mind-Wipe token once per game. This token indicates that the character with the Mind-Wipe token cannot attack Ultron-1, unless that character and Ultron-1 are the only characters on the map. Along with that trait, there are a series standard powers that make Ultron-1 a dangerous member of your team, including Mind Control, Penetrating/Psychic Blast, Outwit, and Perplex. He also possesses a special power on his final three clicks of defense called Self-Upgrade, which states that Ultron-1 can use Impervious and Regeneration. When he does use Regeneration, and the result is a 5 or 6, you’re able to place an Upgrade token on his character card, which ties directly into his second trait, Ultron-1.x. For each upgrade token on his card Ultron-1’s combat values are modified by +1.

Marvel HeroClix: Age of Ultron SLOP- Ultron-1

The final member of the team is the Vision, the indomitable Avenger created by Ultron. As he’s being run on a team featuring an Ultron, Vision can take advantage of his trait, Hidden Programming. This trait states that when a friendly character whose name includes Ultron is given a move action and actions resolve, Vision may be given a move action as a free action. Vision also possesses two special powers, with the first appearing at the top of his dial on movement. This power, called He’s Coming…Through the Wall! grants Vision the ability to use Sidestep. In addition, when he uses Sidestep or takes a move action, he can use Improved Movement: Ignores Blocking Terrain. His second special power, present on his final three clicks, is called Must…Rebuild…Father, an ability which grants Vision the usage of Support, but only to target characters whose name includes Ultron – he may do so even if he or the target is adjacent to an opposing character. Coupled with those special powers are numerous other basic powers, like Super Strength, Precision Strike, Exploit Weakness, and two clicks at the top of his dial that utilize the always effective combination of Super Senses and Shape Change.

Marvel HeroClix: Age of Ultron SLOP- Vision

That’s it for today’s team building exploration – and I don’t know about you, but I for one welcome our new Robot overlords. Be sure to join us next time for more exciting team options from the Marvel HeroClix: Age of Ultron SLOP Event!

Yu-Gi-Oh! HeroClix: Series Three

Yu-Gi-Oh! HeroClix: Series Three- Team Building Strategy Article

Greetings HeroClix Players and Duelists!

With Yu-Gi-Oh! HeroClix: Series Three released, let’s discuss some of the great combinations available with all of the new figures!

Team 1:

Buster Blader (YGO3#018) 150 pts

Revival Jam (YGO3#003) 52 pts

Kamion Wizard (YGO3#002) 57 pts

Hayabusa Knight (YGO3#012) 35 pts

Total: 294 pts

Yu-Gi-Oh! Series Three: Kamion wizard Yu-Gi-Oh! Series Three: Hayabusa Knight

First up, let’s take a look at a 300-point team centered around Buster Blader! Buster Blader will serve as our main attacker, so we will concentrate on filling out the team with figures that will compliment Buster Blader. First, we’ll add Revival Jam as a tie-up figure. Tie-up figures are incredibly helpful when your team is based around close-combat oriented figures. As a tie-up figure, Revival Jam’s role will be to move adjacent to opposing characters (particularly, dangerous ranged combat figures like Dark Magician or Blue-Eyes White Dragon). By moving adjacent to opposing characters, the tie-up figure can prevent those characters from making ranged combat attacks and escaping Buster Blader. Further, Revival Jam is capable of holding its own in combat due to its Incapacitate as well as a few 3 damage clicks.

Next, we are going to add Kamionwizard, who brings support powers including Probability Control and Perplex in addition to offensive powers such as Penetrating/Psychic Blast and Precision Strike. Whenever possible, your team should include Probability Control so you can ensure that your attacks go as planned. Penetrating/Psychic Blast can help get through opposing damage reducers until Buster Blader picks up Exploit Weakness mid-dial.

Finally, with only a few points left, we can add Hayabusa Knight as another close combat attacker who would also benefit from Revival Jam tying up other characters, and can deal some damage using both Flurry and Blades/Claws/Fangs.

This team is very close combat oriented, but we can further improve the team’s performance by selecting a favorable map. If you win the roll to go first, try selecting the “Zeppelin” map from the Yu-Gi-Oh! HeroClix: Series 2 OP Kit, or the “Broken Sphinx” map from the Battle of the Millennium OP Event series which has plenty of blocking terrain to provide cover while Buster Blader approaches.

Yu-Gi-Oh! HeroClix: Team 1

Team 2:

Seiyaryu (YGO3#011) 112 pts

Wingweaver (YGO3#005) 98 pts

Petit Angel (YGO3#008) 43 pts

Happy Lover (YGO1#027) 63 pts

Blade Knight (YGO1#020) 82 pts

Total: 397 pts


Yu-Gi-Oh! Series Three: Seiyaryu  Yu-Gi-Oh! Series Three: Wingweaver  Yu-Gi-Oh! Series Three: Petit Angel

Our next team is a 400-point Light themed team. To begin, we’ll add Seiyaryu and Wingweaver as larger point investments. Seiyaryu has 7 range, the carry ability, and Indomitable. Although Earthbound/Neutralized is typically seen as a major drawback for characters by removing any special movement symbols (like Wing, Transporter, or Dolphin), attack symbols (like Duo and Sharpshooter), defense symbols (like Indomitable), and damage symbols (like Tiny Size, Giant Size and Colossal Size), Wingweaver can actually benefit from the Earthbound/Neutralized on its first click that cancels the Wing movement symbol, thereby allowing it to be carried. While being carried around, Wingweaver may use Defend to share its 18 defense between adjacent characters, and it even has some Support to heal characters when they get hit. Wingweaver can push onto its later clicks and become a great close combat character. In addition to Seiyaryu and Wingweaver, we have Petit Angel and Happy Lover, who both offer extra offensive support in the form of Enhancement. Petit Angel can be carried by any of your other friendly characters due to its Tiny Size, and Happy Lover can carry others with Phasing/Teleport in addition to Incapacitate with 3 Targets! To round out the team, we’ll add Blade Knight from Yu-Gi-Oh! HeroClix: Series One, who is capable of dealing some damage with Blades/Claws/Fangs, moving around by itself with Sidestep and Charge, and durable with full dial Toughness.

In addition to the synergy among figures, remember to fully utilize the benefits of having a Themed Team. By having a 400 point Named Themed Team with 5 characters, you get +5 to the roll for Initiative (the roll to go first and pick map), as well as 4 uses of Themed Team Probability Control. With the high number of figures with either Flight and mobility via movement powers, this team can capitalize on multiple elevations to provide coverage while setting up attacks and to help make the critical first strike! To that end, try selecting the “Millennium Puzzle” map from the Yu-Gi-Oh! Battle of the Millennium OP Event series if you win the Initiative roll.

Yu-Gi-Oh! HeroClix: Team 2

Team 3:

X-Head Cannon (YGO3#014) 120 pts

Y-Dragon Head (YGO3#015) 105 pts

Z-Metal Tank (YGO3#016) 85 pts

Spirit of the Harp (YGO3#004) 60 pts

Magician of Faith (YGO3#013) 60 pts

Key Mace (YGO1#028) 65 pts

Total: 495 pts


XY-Dragon Cannon (YGO3#017)

XYZ-Dragon Cannon (YGO3#019)

Yu-Gi-Oh! Series Three: Spirit of the Harp

Finally, we have a 500-point Light themed team utilizing all three of the XYZ monsters! X-Head Cannon, Y-Dragon Head, and Z-Metal Tank synergize well together with abilities like “Cover Fire” from Z-Metal Tank. They can also use Fusion to bring out either XY-Dragon Cannon or XYZ-Dragon Cannon. Remember, each of these powerful Fusion monsters brings its own benefits and drawbacks. XY-Dragon Cannon may be helpful if you need the help of some powers like Precision Strike, Poison, and the Flight symbol, and the brutal stats and damage output of XYZ-Dragon Cannon may be important when facing down stronger figures. The next addition to the team, Spirit of the Harp, is particularly useful with the XYZ monsters, offering Enhancement to bolster ranged combat attacks, Barrier to protect against opposing ranged attacks, and the “Soothing Music” trait, which offers Willpower to the XYZ monsters. All three XYZ monsters benefit from Willpower, but X-Head Cannon’s special power, “Double-Barreled Cannon,” which requires a Double-Power action that he would normally take pushing damage for. Next up, we have Magician of Faith for some Probability Control, some Penetrating/Psychic Blast, and Stealth to protect itself as well as block potential lines of fire to other characters. To round out our team, we are adding Key Mace from Yu-Gi-Oh! HeroClix: Series One. Key Mace is another Tiny Size character which can be carried by a larger character for free, and when it use its Charge and Precision Strike to get into close combat, it ties-up opposing, but does not prevent your friendly characters from drawing Line of Fire over it. In addition to that, Key Mace has Super Senses to attempt to dodge attacks and a +1 to its defense during a ranged combat attack from Tiny Size.

Overall this team thrives in a ranged combat environment, but is very capable of handling close combat as well. Like our 400-point team discussed above, this Themed Team benefits from bonuses to the roll for Initiative as well as several uses of Themed Team Probability Control. The benefit to the Initiative roll may be used to increase your odds of selecting map, allowing you to pick a map that maximizes the effectiveness of this team. For a range-focused team like this one, wide open spaces will benefit you. To that end, you may want to try selecting the “Egypt River map from the Yu-Gi-Oh! Battle of the Millennium! OP Event series with plenty of water terrain to potentially hinder opposing movement and be clear for ranged attacks.

Yu-Gi-Oh! HeroClix: Team 3

Thank you for joining us for Yu-Gi-Oh! HeroClix: Series Three! These are only a few of the many combinations to be used with Yu-Gi-Oh! HeroClix: Series Three, so be sure to try out your own teams and strategies as well!

Marvel HeroClix: Age of Ultron SLOP Strategy Article

Marvel HeroClix: Age of Ultron SLOP- Avengers Strategy Article

Greetings, HeroClix fans!

With the arrival of the  Marvel HeroClix: Age of Ultron Storyline OP event, we wanted to take a step back from our normal previews, and put together an article focused on team building, featuring some of the figures you might not have had a chance to see yet from the first series of booster bricks.

As this is a series of events based around the character Ultron, it’s only logical that his ‘father’, Hank Pym would be a part of the set. In the spirit of Dr. Pym being the creator of Ultron, today we’re going to focus on a team featuring the Avengers keyword!

For team Science Avengers, we start off with Protector, the former Marvel Boy. Playable at 100 points, Protector is six clicks long, and has the Flight ability, with a range of 6 squares with 1 target. His dial, while fairly basic in appearance, has a few notable powers that make him a great team player. To start, he has a special power on his first three clicks called I Am the Protector, which grants him the ability to use Defend and Invulnerability. Coupled with that power, Protector also brings 3 clicks of Probability Control – so sticking him back from frontline attackers means he can share his 18 defense with other ranged attackers, like Hank Pym.

Marvel HeroClix: Age of Ultron SLOP- Protector

Played at 50 points, Hank Pym has only 3 clicks of life, but a range of 5 clicks with 1 target, and the ever-important Outwit. In addition to that, he also has a special power called Temporal Fixes for the Age of Ultron, which allows him to use Outwit and Probability Control! Not to be outdone, he also carries two traits, both of which give him distinct advantages. The first, Morph: Many Identities allows you to give Hank a close combat or move action dealing no pushing damage, allowing you to replace him with any character with this trait on the same click number. From this first set of boosters, you’d be able to replace him with Ant-Man and Goliath.

Marvel HeroClix: Age of Ultron SLOP- Hank Pym

His second trait, Ultron’s Father, gives teams that feature Hank a distinct advantage given the contents of the first set of boosters. This power allows friendly characters to modify their attack value by +1 when attacking a character with Ultron in their name, if not already modified by this effect. On top of that, opposing characters with Ultron in their name can’t target Hank unless all friendly characters on the map are named Hank Pym. Given that there are 10 figures in this first series of boosters that feature the name Ultron, chances are you’ll be able to take advantage of this trait on more than one occasion.

We cap things off with our team’s heavy hitter, the Black Panther. A stealthy, indomitable move and attack character, Black Panther isn’t a traditional brick for a team, but with the support from Hank Pym and Protector, his hits and attacks should stick more often than not. Couple that with his own clicks of Leadership, Outwit, and Perplex, and this team is designed to work well together in nearly every situation.

Marvel HeroClix: Age of Ultron SLOP- Black Panther

So, there you have it! Our take at a slightly different Avengers team built from characters in the first series of Marvel HeroClix: Age of Ultron SLOP boosters. As a bonus, it also doubles as a Scientist themed team, so you can go that route and sub in characters like M.O.D.A.M., Black Knight, or Hulk amongst others, but this one felt more natural.  Let us know what you think, and be sure to share what teams you build from your pulls as we move into the Age of Ultron Storyline OP event. Until next time, regen for the win!

BioShock: Infinite HeroClix Preview

BioShock Infinite HeroClix: Team Building with the Commandant and Founder Soldier!

Greetings HeroClix Fans!

Welcome back as we take a look at a couple of figures from the upcoming BioShock Infinite HeroClix set. Let’s start with the Commandant!


At only 50 points, the first thing we notice about the Commandant’s dial is a trait called Vox Can’t Hide in Cover Full of Holes! This trait allows both Commandant and adjacent friendly characters to ignore the effects of hindering terrain on line of fire. Commandant also has a special power on her first and last two clicks called We’ll Wipe Out These Ruffians Together!   This special power says that when she makes an attack roll, if either die has a 6, an adjacent friendly character that he shares a keyword with her may make a range attack against the same target as a free action, once her attack resolves.   Add in some Enhancement for most of her dial, and Commandant can add to the damage of adjacent friendly figures while her own 5 range will allow for some range attack ability.

A team full of Stealth busting figures without using a team ability could be a lot of fun.  As she has the Founders and Soldier keywords, and this will be important for her special power, let’s use Soldier to build our team.   The first figure we will add to this force is Founder Soldier. 


Founder Soldier also has the Founders and Soldier keywords, and comes in at 45 points.  He has a trait called Knock ‘Em Back, Knock ‘Em Down!  This trait allows Founder Soldier to make a close or range combat attack as a free action, if his first hits and is doubles.   If he is adjacent to the Commandant above, he will ignore hindering terrain for line of fire, and benefit from Enhancement, while sharing his own Enhancement for the first three clicks of his dial.  An opening click of Running Shot will help his mobility, while some end dial Flurry will ensure he goes down swinging, and allow more opportunity to use his trait.

We now have a starting point to build a Soldier theme team based on a couple of figures from the BioShock Infinite HeroClix set.  A potential downside to building a ranged attack-focused force is what to do when your opponent bring s the fight to you.  Adding Boromir fron the Lord of the Rings HeroClix set grants you two things: firstly he’s more close-combat oriented which adds some versatility to this team build (and allows him to run interference so your ranged pieces can re-position), and his Probability Control special power, Dark Premonitions, will help with those attack rolls.

Next we go to the Fellowship of the Ring HeroClix set and add the Elven Archer  to our force.  His trait, though very good when surrounded by fellow Elves, won’t come into play on this team.   What will be of particular value is the Archer’s special power, LEITHIO I PHILINN!, which allows him to use Enhancement, but he can choose to modify range by +1 instead of damage.    With three (see below) other sources of Enhancement on the team and his 8 range, Elven Archer will also be a long range threat.

Major Glenn Talbot from Marvel HeroClix: The Incredible Hulk adds more Enhancement to your team as well as the S.H.I.E.L.D. team ability, which allows you to further increase adjacent friendly characters’ range values by one.  As an added bonus, if you give Major Glen Talbot a power action, a friendly adjacent character can increase their damage value by an additional one! At only 33 points the Major is a great addition to this team build.

And the last piece we add to our Soldier theme team comes from Marvel HeroClix: Hammer of Thor, Captain America (72 points)His Deflection Trajectory special power that makes it so his line of fire is only blocked by walls and indoor blocking terrain on the front half of his dial makes him a threat, as long as he is within 8 range.  With his two targets, and when a force is built around him, this power can be devastating.  Position Major Glenn TalbotCommandant and Founder Soldier to best take advantage of their Enhancement (and the Major’s S.H.I.E.L.D. team ability!), and the Elven Archer can be placed so his LEITHIO I PHILINN! special power can further increase Captain America’s range.  And thanks to the Commandant’s trait, hindering terrain offers no protection from Captain America’s mighty shield.

This Soldier theme team adds up to 295 points. For more Probability Control, consider moving some things around and adding Rocket Raccoon from Hammer of Thor (Rocket Raccoon possesses Leap/Climb making him more mobile than Boromir).  If all the Enhancement on this force isn’t to your liking, consider using more figures with the S.H.I.E.L.D. or the United Nations Space Command (UNSC) team abilities (from the Halo HeroClix set).

Thanks for joining us today.  We hope you’ve enjoyed this sneak-peek into the upcoming BioShock Infinite HeroClix set as much as we, and hopefully these team building tips will inspire you to Soldier on in your next HeroClix match! Until next tim, keep your Clix off their K.O.’s!