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DC Comics

DC Comics HeroClix: JSA & JLA Teams

Greetings HeroClix fans, and welcome to another look at the holidays as told through the eyes of the DC Comics HeroClix Universe!

One of my favorite traditions from years gone by were the annual crossover issues between JLA and JSA that brought the two teams together for the holidays. So, in a slight nod to those bygone years, we’ve constructed a couple of modern age teams from the JSA and JLA to compete. And since it’s the holidays, we’ll call this a HeroClix Snowball fight instead of a knock-down, drag-out superhero battle.

DC Comics HeroClix: Wonder Woman

Up first is the JSA, a team formed during the height of the Golden Age of comic books, that transcended time, space, and the multiverse to persevere into the Modern Age of comics! Starting off our 300-point team is one of the namesakes from the DC Comics HeroClix: Superman/Wonder Woman set, Wonder Woman! At 7 clicks of life, the common version of Wonder Woman is a powerhouse at 100 points, possessing Charge, Sidestep, Super Strength, Impervious, Invulnerable, Defend, and Perplex. This Wonder Woman doesn’t have the Flight ability, but this can be solved by adding the Legion of Super-Heroes Flight Ring to your force and using her to try and pick it up.

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Next, from the DC Comics HeroClix: Superman and the Legion of Super-Heroes set is Starman! Jack Knight is the epitome of the JSA, inheriting both the name  Starman and the Cosmic Rod from his father Ted Knight, who served on the team in its original incarnation! Jack brings a natural range of 8 squares, giving him a huge view of the map, as well as the Flight ability. With that comes a swath of standard powers, including Running Shot, Force Blast, Telekinesis (great for moving Wonder Woman onto that Legion Flight Ring at the start of the game!), Pulse Wave, Perplex, and Ranged Combat Expert, amongst others. Those powers also lead the way to two traits. First is Star Rod and Jujitsu, which grants Starman the use of both Energy Shield/Deflection and Super Senses. In addition to that, when he is targeted with a close combat attack and either evades it or the attacker misses, the attacker is given an action token after actions resolve! His second trait, Pop Culture Collector, can be used after objects have been placed, allowing you to place any two objects in each other’s squares, and also modifies Starman’s relic rolls by +1.

DC Comics HeroClix: Starman

Our final team member is a convention exclusive piece, and a Mystical member of the Society, Dr. Fate! A ranged attacker and support piece with a range of 8 squares, Doctor Fate is a powerhouse with a selection of standard powers that really lend themselves well to this team,  Phasing/Teleport, Penetrating/Psychic Blast, Probability Control, Energy Shield/Deflection, Perplex, and Support. However, more important is his Agent of Order trait, which completely negates the use of special powers by opposing characters within 6 squares of Dr. Fate – including any standard powers used via special powers! Also not to be overlooked, is the good Doctor’s JSA and Mystics team abilities – Mystics, in particular, will be great for someone to wildcard onto if they pick up the Legion Flight Ring.

DC Comics HeroClix: Dr. Fate

Don’t ignore the JSA team ability for this squad – by sharing a defense with an adjacent friendly character that has the TA, you’re able to utilize Wonder Woman or Dr. Fate’s higher defensive values in a pinch to shore up your team in a moment of weakness.

DC Comics HeroClix: Elongated Man

Of course, against the JSA in this super-powered snowball fight is the JLA! Our first team member is a super rare figure from the DC Comics HeroClix: The Flash set – the world’s stretchiest detective, the Elongated Man! A longtime member of the JLA in multiple incarnations, Ralph Dibny rivals Batman in deductive skill (but maybe not as much on the whole ‘grim-n-gritty’ aspect of it). Elongated Man is a really fun character to play, and offers some really unique combat options for your team. To start, he has Improved Movement, ignoring Elevated and Hindering terrain, as well as a natural range of 4 squares. His standard powers are what you’d expect Ralph to have – Stealth, Sidestep, Super Senses, and Perplex. But where Elongated Man really shines is with his special powers and trait. First, in his defensive slot, is the special power Closing In on a Suspect, which allows Ralph the use of Barrier, Combat Reflexes, and Willpower! Next is his special damage power, called My Nose is Twitching, which states that Elongated Man can use Outwit as if he had a range of 8 squares, and also gains Improved Targeting, ignores elevated terrain, hindering terrain and characters! Finally, Elongated Man’s trait, Gingold Soda makes him the ultimate tie-up piece, by giving him not only the use of Plasticity, but also making opposing characters within 2 squares and line of fire treat Elongated Man as adjacent for movement purposes!

DC Comics HeroClix: Guy Gardner

Next up is an LE from DC Comics HeroClix: War of the Light, played at 90 points – the self-proclaimed greatest Green Lantern of all time, Guy Gardner! Guy is…well, Guy is Guy, and he does what you’d expect Guy to do – he’s brash, he’s hotheaded, and  he never gives up on his team. He possesses the standard powers Charge, Sidestep, Precision Strike, Invulnerability, and Close Combat Expert amongst others, but really shows his versatility and value with his special powers and traits. His Get In Your Face speed special power allows Guy to use Charge and if he ends a move action adjacent to an opposing character, the move is a free action and he uses Battle Fury until the character is KO’d. He also has a special power called Will on his damage which allows him the use of Willpower, along with the ability to get out of being targeted by rolling a 4-6 on a d6 to use Outwit or Perplex. We close out Guy by looking at his traits. Up first is I’m Not Your Mule, Fuzzy Blue Elf! that lets Guy use the Carry ability on your first turn to move up to 8 characters, regardless of their combat symbols. He also possesses the Construct ability, which allows you to attach a construct to him by paying its point cost. This also gives you the option to swap out constructs by giving Guy Gardner a power action, replacing your currently attached construct with one of up to 2 points higher cost, or swapping it with one for a lower value as a free action.

DC Comics HeroClix: Dark Flash

Finally, we come to the rare prime from the DC Comics HeroClix: The Flash set, the Dark Flash! A time-displaced older verison of Wally West, the Dark Flash is a true powerhouse, possessing Hypersonic Speed, Sidestep, Toughness, Super Senses, and Shapechange as his standard powers. He also brings the Speed Force trait that allows you to add Speed Tokens to his card when moving at least 1 square and hitting 1 or more adjacent characters. The Speed Tokens, of course, increase Dark Flash’s speed value by the number of tokens on his card – but they also unlock his special powers. Up first is his attack special, A More Ruthless Flash. This power states that if Dark Flash has at least 2 Speed Tokens on his card, he deals penetrating damage. If he has at least 4 Speed Tokens, he can use Improved Movement, ignoring characters, elevated terrain, hindering terrain, and blocking terrain (destroying it as he moves through it). Finally, his special power on his damage called I’ve Learned How to Heal Myself, but I Leave the Scars, allows Dark Flash to use Regeneration as a free action if he removes a Speed Token from his card.

JL-Silver-Age

We added the Justice League: Silver Age Additional Team Ability to the squad, which states that once during each game, choose any team ability or opposing character. Each friendly character using this team ability modifies its attack value by +1 when attacking the chosen character or a character possessing that chosen team ability – super effective against a themed team!

There you have it, our DC Comics HeroClix JSA and JLA Teams! We hope you’ve enjoyed this look at our superpowered snowball fight featuring two of the signature teams from the DC Universe. From all of us here at WizKids, we wish you nothing but the happiest of experiences this holiday season, and hope the new year finds you well!

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DC HeroClix: The Flash Preview

DC HeroClix The Flash: Ragdoll and the Shade!

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Greetings HeroClix Fans!

In the upcoming DC HeroClix: Flash set, some do believe it’s time to rise up and take over the world. As we give a visit to Opal City and two members of the Injustice Society.

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Rag Doll will prove to be a hinderance and annoying foe to all those Speedsters running around. His trait called Contortionist and Opportunist will make one think twice about a hit and run strategy. When a character moves into a square adjacent to Rag Doll and then a square that is not adjacent to him that character is dealt 1 unavoidable damage after actions resolve.

Rag Doll is 60 points and only 5 clicks but has Plasticity on all of them, good luck getting away. On Rag Doll’s odd number clicks he can use Combat Reflexes and Shape Change, while on the even numbered clicks Rag Doll can use Perplex. Right smack in the middle of the dial Rag Doll can use Incapacitate.

Rag Doll is a Wildcard and will surprise opponents with his 2 range. Rag Doll has the Injustice Society, Keystone City and Opal City keywords.

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Our next villain to rise from the shadows is the Shade. The Shade will be able to walk through hindering terrain and even target those trying to hide as he has the Improved symbol and can use ignores hindering terrain on movement and line of fire.

Shade’s Power of the Darklands trait will allow him to use Smoke Cloud and Stealth. When Shade has 2 action tokens, he can use Smoke Cloud as a free action.

Shade has 2 point values you can play him at. For 129 points Shade starts with Shape Change and 2 clicks of Phasing/Teleport and Super Senses. Shade has a special attack power called Shadow Demons which will work with his Smoke Cloud. Before removing Shade’s hindering terrain markers from the map, deal 1 damage to each opposing character within range occupying one of those markers. If that character is also adjacent to 2 or more of Shade’s hindering terrain markers, the damage dealt is penetrating.

Shade has a special damage power called Hero? Villain? What’s the Difference? Shade can use Perplex. When Shade does, he may immediately choose a friendly character of 50 points or more and modify that character’s combat values by -1 until your next turn, and then use Perplex a second time.

Shade’s 100 point starting line is on click 3 and has Sidestep, Telekinesis, Super Senses and Shape Change. On click 4 Shade can now use Barrier and regains the use of Hero? Villain? What’s the Difference? Shade will finish out his dial with 2 clicks of Regeneration and Probability Control.

Shade has a 6 range and the Mystics team ability. His keywords are Injustice Society, Mystical, and Opal City.

Both above villains have the Injustice Society keyword and if they were part of a themed team you could add the Monster Society of Evil Additional Team Ability (ATA) for just 5 points per character. This ATA would allow for at the end of your turn, you may roll a d6 for each friendly character using this team ability. On a result of 5 or 6, deal 1 damage to each opposing character adjacent to that character that hasn’t already been dealt damage by this team ability this turn.

Thanks for reading and be sure to continue to check back as we look at figures from the upcoming DC HeroClix: Flash set. Until then, Shape Change for the Win!

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DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Starman!

Greetings HeroClix Fans!

Today we look at a member of the JSA who will be in the upcoming DC HeroClix: Superman and the Legion of Super Heroes set. Jack Knight (son of the original Starman), has a rich and full history. After taking up the mantel of Starman, Jack has traveled through time and space. Starman has shared adventures with the Legion of Super Heroes and even visited Krypton in the past, where me meet and gave counsel to a young Jor-El, the father of Superman.

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Starman starts with 2 traits the first of which is called Pop Culture Collector. Before the game starts but after objects have been placed, Starman may place any 2 objects in each other’s squares. Starman also gets +1 to his rolls to pick up any Relics.

Starman’s other trait is called Star Rod and Jujitsu. This will allow Starman to use Energy Shield/Deflection and Super Senses; and when he is targeted with a close combat attack and either evades it or it misses, give the attacker an action token after actions resolve.

Starman would be a great candidate for TT S103 Wonder Girl Lasso. If Starman did manage to pick it up, this with his trait would be on a 4-6. Starman would gain Steal Energy which he could also use during ranged combat attacks.

As you can see Starman has no defensive powers on his dial but these are completely covered by his trait. Starman starts out with Telekinesis. Starman has 2 clicks of Running Shot and Perplex. On click 2 he picks up the ability to use Pulse Wave.

Starman’s movement will not be hampered by hindering, elevated, or outdoor blocking terrain as well as Starman may move through squares adjacent to or occupied by opposing characters; as he has the Flier combat ability. This will also give him the ability to carry other friendly characters that meet the Carry ability requirements.

On click 3 as well as still being able to use Pulse Wave; Starman can now also use Force Blast and Ranged Combat Expert. On Starman’s last 2 clicks he can use Charge and Exploit Weakness.

With an 8 square range and a mere 95 points this guy is a steal. Starman has the JSA team ability which will allow him to replace unmodified defensive values with adjacent friendly characters that can also use this team ability. Starman’s keywords are Justice Society, Mystical, Opal City and Past.

Thanks for reading and be sure to continue to check back as we look at figures from the upcoming DC HeroClix: Superman and the Legion of Super Heroes set. Until then, Shape Change for the Win!!