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Star Trek Tactics III

Star Trek HeroClix Tactics Series III: Assimilation Target Prime!

Greetings HeroClix Fans!

Here we are with another exciting preview from the upcoming Star Trek HeroClix: Tactics Series III!  Today we continue our previews by visiting an alternate dimension where the Borg’s assimilation of the Alpha Quadrant has progressed a lot further along.  The U.S.S. Enterprise has managed to remain mostly free from the Borg, but has become Assimilation Target Prime!

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 Firstly,we notice that Assimilation Target Prime possesses a trait called Scavenged Borg Technology, which says that when it uses the Borg team ability, it may place the Assimilation token on its own character card.  When it is hit with an attack, you may remove Assimilation tokens from it and modify the attacker’s damage value by -1 for each removed token.

The front half of Assimilation Target Prime’s dial begins with a special power called Fighting on the Run, which allows it to move up to three squares after it resolves a range combat attack.   An opening click of Toughness will give it a bit of damage reduction, before switching to a couple clicks of Energy Shield / Deflection for a bit, making it harder to hit with range combat actions.  This section of the dial also has Outwit, allowing Assimilation Target Prime to deprive an opposing ship of a key power until your next turn.

On the back half of its dial, Assimilation Target Prime has a run of Pulse Wave, allowing it deal penetrating damage to all ships within 4 squares.   A couple of clicks of Toughness are back, before switching to a closing click of Energy Shield / Deflection.  Throughout its dial, the indomitable combat ability will let it act without fear of pushing damage.  And an impressive 8 range will give Assimilation Target Prime a long reach to make range combat attacks, or to use its Outwit.  Assimilation Target Prime can be played on some solid theme teams using its Borg, Federation, Robot, and Warrior keywords.

Assimilation Target Prime has the Federation team ability, allowing it to modify its defense by +1 when attacked by a ship having one or more action tokens.    It also has the Borg team ability, letting it put an Assimilation token on any opposing ship it hits with an attack.  And remember, an Assimilation token can be removed for each click of damage it would be healed, instead of being healed.  And when action tokens are removed, roll a d6 and remove an Assimilation token on a result of 5 or 6.

Thanks for joining us, and be sure to join us next week for more previews from  Star Trek HeroClix: Tactics Series III!

 

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Preview Star Trek Tactics III

Star Trek HeroClix Tactics Series III: I.R.W. Avatar of Tomed!

Greetings HeroClix fans!

For today’s Star Trek HeroClix: Tactics III preview, we take a look at a Romulan warbird that engaged in an alliance with the Borg Collective in order to destroy the Federation and gain vengeance on Captain James T. Kirk and the Enterprise.  We are pleased to present IRW Avatar of Tomed!

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Utterly consumed by revenge for her grandfather’s defeat by Kirk, the Romulan known as Salatrel commanded IRW Avatar of Tomed against Federation Captain Jean-Luc PicardIRW Avatar of Tomed comes into play at 125 points and has a trait called From Their Ashes I Will Make Fire.  This trait prevents healing for opposing ships that are within four squares of IRW Avatar of Tomed and are marked with an Assimilation token.

IRW Avatar of Tomed begins its dial with an aggressive mix of Penetrating/Psychic Blast on its first four clicks and Outwit on its top three clicks.  Defensively, IRW Avatar of Tomed opens with a click of Super Senses to evade attacks, then shifts to a pair of Invulnerability clicks.

No standard or special powers appear on IRW Avatar of Tomed’s speed slot but the ship has fairly consistent combat values and a range of seven squares.  IRW Avatar of Tomed also has the Borg and Romulan Star Empire team abilities.  These team abilities respectively lets IRW Avatar of Tomed place Assimilation tokens when it hits opposing ships and prevents opposing ships that possess a chosen keyword from reducing damage to less than 1.

Once IRW Avatar of Tomed has reached the middle of its dial, it replaces Penetrating/Psychic Blast with Pulse Wave and gains Willpower for the remainder of the match.

Reanimating Kirk through Borg technology was part of Salatrel’s plans, and the famous Enterprise captain was convinced into thinking he was a Romulan loyalist whose family was massacred by Captain Picard.  On IRW Avatar of Tomed, this phase of Salatrel’s plan is shown as three clicks of Perplex.

Mobility may be an issue for IRW Avatar of Tomed but its point cost leaves room for other friendly ships that can make up for the deficiency while Salatrel’s vessel chooses when it will strike.  In addition, IRW Avatar of Tomed has a quartet of keywords (Borg, Robot, Romulan, and Soldier) that should be helpful for team building.

Thanks for reading!  Join us next week for our next Star Trek HeroClix: Tactics Series III preview!

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Preview Star Trek Tactics III

Star Trek HeroClix Tactics Series III: Columbia!

Greetings HeroClix fans!

Today’s Star Trek HeroClix: Tactics Series III set previews continues with the Columbia. Captained by Erika Hernandez, this ship is ready to boldly go where no one has gone before!

 017-Columbia

The Columbia possesses a single target with 6 range and she begins her first click with Charge and Toughness. A starting 7 movement lets you get into position to Charge early on to deliver 2 damage.

The Columbia if pushed to her second click trades Charge with Plasticity, which will make sure your opponent stays put so you can boldly deliver a reduction in your opponents hull plating.  She also gains Willpower which lets her attack more without taking damage for the push.

Introduced on the Columbia’s second click is a special power called Always Have a Plan B which lets Columbia use Probability Control, but may only reroll its own close combat attacks. Her third click brings Close Combat Expert and remains for the rest of her dial.

Columbia is a vessel made early in the Federation. She’s meant for close combat, but doesn’t bring a lot of close combat protection. Remember to use the Federation team ability, when a ship using this team ability is attacked by a ship with one or more action tokens, modify this ship’s defense value by +1. Uncopyable.

At 50 points, Columbia is a great tie up piece that can help the battle go the way you need it to. Use her to keep multiple ships in place with her Plasticity, then use her for softening them up or clean up duty.

Thanks for reading todays preview and stay tuned for our next Star Trek HeroClix: Tactics Series III preview!

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Preview Star Trek Tactics III

Star Trek HeroClix Tactics Series III: I.K.S. Toral!

Greetings HeroClix fans!

Today’s Star Trek HeroClix: Tactics Series III set previews continues with the I.K.S. Toral.  Captained by the cunning Klingon sisters Lursa and B’Etor, the I.K.S. Toral is a dial that shows its ability to rule an empire through deceit.

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The I.K.S. Toral has a range of 7 squares and 2 targets and begins the first two clicks of its dial with Energy Explosion, Super Senses, and the special power called Power for the TakingPower for the Taking lets I.K.S. Toral use Leadership and Outwit.  Let’s take a closer look at what schemes you can get up to with this character!

The I.K.S. Toral has the trait Master Manipulators: Once per game, choose a keyword possessed by an opposing ship.  I.K.S. Toral can use Mind Control and modifies its attack value by +1 when it does, but may only target ships with the chosen keyword.  This trait represents the sisters machinating behind the scenes to get others to do their bidding.

Next up, the I.K.S. Toral’s top two clicks have the Power for the Taking, and with the Outwit and Leadership, these ladies present their knowledge of Klingon politics.  In addition, these two clicks have Super Senses, showing how Lursa and B’Etor can deftly evade the backlash of their actions.  Don’t be afraid to push I.K.S. Toral, as this character can go the distance with Indomitable.

Mid-dial I.K.S. Toral swaps its Super Senses and Power for the Taking for Toughness and Exploit Weakness.  Lursa and B’Etor may be great at pulling strings behind the curtain but they are still Klingons who can bring the fight up close and personal.  I.K.S. Toral has also retained Energy Explosion for five total clicks, which shows how Lursa and B’Etor create infighting among their opponents.

The last two identical clicks show you can’t take I.K.S. Toral down without a fight.  Still showing strong with Blades/Claws/Fangs and a 10 attack, Lursa and B’Etor show their battle prowess with the Bat’leth. I.K.S. Toral drops its Toughness as well, but gains a harder to hit 18 defense.  But remember, even if the sisters do get taken out, “Heghlu’meH QaQ jajvam.” (Klingon for “Today is a good day to die.”)

Keyworded with Klingon, Romulan, and Warrior the I.K.S. Boral has many opportunities to be on a theme team.  The Romulan keyword shows the secret deals Lursa and B’Etor made with the Romulans to put their nephew Toral into power.  The ship also has the Klingon team ability so when your enemies remove one of your allies, you get a boost to your attack stats. And remember, throughout all of its dial, the I.K.S. Toral has dual target Mind Control once you declare a keyword for it.

Thanks for reading today’s preview and stay tuned for our next Star Trek HeroClix: Tactics Series III preview!

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Preview Star Trek Tactics III

Star Trek HeroClix Tactics Series III: Enterprise!

Greetings HeroClix Fans!

Long before James T. Kirk “beat” the Kobayashi Maru or Jean-Luc Picard met the Borg Collective, there was Jonathan Archer, the man who played a major role in the formation of the United Federation of Planets.  Today in our Star Trek HeroClix: Tactics Series III preview we go to the year 2151 and look at Captain Archer’s voyage on the first starship to bear the name Enterprise (NX-01)!

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The first thing we notice about the NX-01 Enterprise is that it possesses a trait called Temporal Cold War, which allows the ship to choose one of the following options:

  • 1) DANIELS’ DATABASE: Enterprise can use Probability Control this turn;
  • 2) QUANTUM BEACONS: Ranged combat attacks made by Enterprise and up to one adjacent friendly ship can’t be evaded this turn.

Enterprise starts off with two clicks of Running Shot and Toughness.  On click 2 Enterprise picks up Perplex and a special power called Lt. Reed, Target their Weapons Systems.  When Enterprise makes a successful attack roll and the result is doubles, the target’s range value becomes 0 and is locked until your next turn.

Enterprise is a five-click dial for 75 points that ends with two clicks of Support, but wow what a dial.  Enterprise has a range of 6 squares and the Indomitable combat ability.  Enterprise’s keywords are Federation, Scientist and Soldier so she works well when teamed up with her sister ships.

Build a 400-point team using U.S.S. Enterprise captained by James T. Kirk, U.S.S. Enterprise-D captained by Jean-Luc Picard and Enterprise captained by Jonathan Archer, and let three generations of the name Enterprise take you to victory!

Thanks for reading and continue to look toward the stars for more upcoming Star Trek HeroClix: Tactics Series III.  Until then, Shape Change for the Win!!

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Announcements Star Trek Expeditions

NECA / WizKids Announce Star Trek: Attack Wing HeroClix Board Game

HC-STAW-Feat

NECA/WIZKIDS ANNOUNCE STAR TREK™: ATTACK WING

Hillside, N.J. – March 11, 2013 – WizKids/NECA, LLC (WizKids), the leader in collectible gaming, is inviting gamers, collectors and Star Trek fans alike to recreate some of the most iconic battles in Star Trek lore. Today WizKids announces the latest board game title to join their Star Trek HeroClix™ miniatures game line-up, Star Trek: Attack Wing. It features collectible pre-painted Star Trek ships and the FlightPath™ maneuver system licensed from Fantasy Flight Games. Under license by CBS Consumer Products, Star Trek: Attack Wing is expected to launch late summer at Gen Con Indy 2013.

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Players engage in exploration and combat, traversing sprawling Star Trek space maps made available via an in store Organized Play program. As commander, players have the ability to customize, upgrade, and assign famous crewmembers to their fleets, which feature ships from the series’ prominent empires and forces as well as special stats and abilities, and unique maneuvers on separate HeroClix Combat Dials™.

“The FlightPath™ maneuver system used in FFG’s game is an amazing system for free-form movement in a space combat game,” said Justin Ziran, president at WizKids. “It’s a natural fit for the Star Trek universe. Players familiar with the FlightPath™ system will most definitely enjoy Star Trek: Attack Wing.”

American retailers looking for Star Trek: Attack Wing can purchase the product through Alliance Game Distributors or Diamond Comic Distributors and should contact their sales representatives for order information. International retailers should contact their local distributors for ordering information.

For more information about the new enterprise, Star Trek: Attack Wing, visit WizkidsGames.com/StarTrek or follow WizKids on Facebook and Twitter.

© 2013 WizKids/NECA, LLC. WIZKIDS, HEROCLIX, and COMBAT DIAL are trademarks of WizKids/NECA, LLC. All rights reserved. TM & © 2013 CBS Studios Inc. STAR TREK and related marks are trademarks of CBS Studios Inc. All Right Reserved. FLIGHTPATH is a trademark, and FANTASY FLIGHT GAMES is a registered trademark, of Fantasy Flight Publishing, Inc. All rights reserved.

About Fantasy Flight Publishing Inc.

Roseville, Minnesota’s Fantasy Flight Games is a publisher of board, card, miniatures, and roleplaying games. Founded in 1995 by Christian T. Petersen, Fantasy Flight Games has published hundreds of successful titles, including Battlestar Galactica: The Board Game, the Lord of the Rings series of board games, board and card games based on H.P. Lovecraft’s Cthulhu Mythos and George R. R. Martin’s A Game of Thrones, and many original board games such as Twilight Imperium, Runebound, and Descent: Journeys in the Dark.

About WizKids

WizKids/NECA, LLC, a wholly-owned subsidiary of NECA, is a New Jersey-based game developer and publisher dedicated to creating games driven by imagination. WizKids first pioneered the Combat Dial system featured in HeroClix, the most successful collectible miniatures game on the market today, with over 400 million miniature game figures sold worldwide. WizKids continues to produce new proprietary game platforms and properties including the award-winning board game Mage Knight, the groundbreaking Dice Building Game engine used in the critically-acclaimed game Quarriors, as well as the innovative Connect with Pieces puzzle building game platform. For additional information, visit www.wizkidsgames.com.

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Contact:
Leo Saraceni
leos@necaonline.com
908-686-3300 xt 230

 

Categories
Star Trek Tactics II

Star Trek Tactics II: The Robinson!

Greetings HeroClix Fans!

As we continue to check out ships from the upcoming Star Trek HeroClix: Tactics II set, we go beyond Deep Space 9 to preview a captured Jem’Hadar ship and piloted by Captain Benjamin Sisko, the Robinson!

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Discovered on Torga IV while Captain Sisko and members of his landing party were conducting a planetary survey, the derelict Jem’Hadar ship was claimed by the Starfleet officers by right of salvage.  After some rather tense negotiations and close calls involving a Dominion rescue team, Sisko and his remaining team members were able to successfully defend their claim to the crashed vessel and returned with it in tow to Federation space where the ship was eventually repaired and studied.  Once the Jem’Hadar attack ship was returned to fill functionality, it was christened the “Robinson” and charged with a dangerous mission behind enemy lines.  A mission so secret, that not even other Starfleet vessels know the identities of the Robinson’s crew or its task, easily mistaking it for a solitary Dominion attack ship…

The Robinson begins play with Penetrating/Psychic Blast and a 6 range to engage in precision strikes.  Shape Change will allow the Robinson the potential to avoid an attack, and failing that, Energy Shield Deflection will make it harder to hit from range.  On its second click, the Robinson gains a special power for the rest of its dial called Sabotage Behind Enemy Lines.  This special power allows the Robinson to be given a power action to choose an object within range, and destroy it, removing it from the game.  If the object is held, it deals 2 penetrating damage to the ship holding it, and if it isn’t, deal 1damage to all ships adjacent to and occupying the square it is in.

The second click of the Robinson sees the last click of Penetrating/Psychic Blast and the first of a couple clicks of Perplex, allowing a combat ability to be modified to best benefit your force.  Late dial, the Robinson regains Shape Change, as it’s only means of defense.

The Robinson has the Federation team ability, allowing it to modify its defense value by +1 when it is attacked by a ship with one or more action tokens.   The Robinson can be played on a few different theme teams, as it has the Federation, Jem’Hadar, and Spy keywords.  At 50 points, finding a spot on any force that can take advantage of its special power shouldn’t be too hard.

We hope you’ve enjoyed this latest look at the ships in Star Trek Tactics II! Be sure to check out our next Tactics feature as we spotlight the former flagship of the Federation, and the fifth vessel to carry its name!