Marvel HeroClix: Deadpool Preview

Marvel HeroClix Deadpool: Speed Demon and Whizzer!

Greeting HeroClix Fans!

Today we have a quick preview from the upcoming Marvel HeroClix: Deadpool set, we have 2 characters to preview though, so we’ll need to be fast!


James Saunders (Earth-616) was an unhappy chemist, tired of the daily grind at Hudson Pharmaceuticals, when he was contacted by the Grandmaster and offered a formula that would grant him superhuman speed. He took the rest of the day off and created the formula and joined the Squadron Sinister to fight the Avengers.

Speed Demon is 110 points, 6 clicks of life, and Improved Movement ignores hindering terrain and characters for movement purposes. Speaking of movement, he really has some energetic movement powers!  His top 2 clicks start with Hypersonic Speed with high movement which works great with his trait we’ll talk about in the next paragraph. His last 4 clicks have the special movement power Two-Fer which says Speed Demon can use Hypersonic Speed. When he does, during his move, he may be given a free action to make a second close combat attack. On clicks 3 and 4 this could deal potentially 6 clicks of damage, and up to another 3 clicks of damage with his trait!

Speed Demon has the trait Speed Cyclone Uplift that says when Speed Demon moves, after actions resolve, choose an opposing character and roll a d6. If the result is less than the number of distinct squares that Speed Demon moved into or through that are adjacent to that character during the move, you may place that character within line of fire of its square and up to the result away in squares and deal that character half of the result in damage. That’s a rapid barrage of words! Let’s break down how this works.

The first sentence is self-explanatory “when Speed Demon moves, after actions resolve, choose an opposing character and roll a d6” for conveniences sake, we’ll say you rolled a 6. The second sentence starts “if the result is less than the number of distinct squares that Speed Demon moved into or through that are adjacent to that character during the move.” On his top click he has a 14 movement, if Speed Demon moves 5 squares makes an attack on an opposing character, then that will be square one. After the attack he will continue his movement, he will move 6 more squares all adjacent to the opposing character, and finish up with his 3 remaining clicks of movement. That will be 7 clicks of adjacent movement on the opposing character. The last part of the sentence reads “you may place that character within line of fire of its square and up to the result away in squares and deal that character half of the result in damage.”  You can place the opposing character up to 6 squares from its current square within line of fire and deal half the result (3 for the dice roll of 6) to the character.

Speed Demon, on click 3, can use his Two-Fer special power, attack 2 different characters for 3 damage each, then use his trait to potentially deal another character up to 3 damage and place them up to 6 squares away from their current square, say goodbye to that pesky Stealth. Speed demon has the Sinister Syndicate Team Ability and the keywords Heroes for Hire, Scientist, Sinister Syndicate, Squadron Sinister, and Thunderbolts.

Defensively, Speed Demon starts his top 3 clicks with Combat Reflexes, so feel free to park him after an attack adjacent to an opposing character and his last 3 clicks he has Super Senses. Also on his last 3 clicks he has the special power Wellspring of Power that states Speed Demon can use Perplex. He can modify a combat value other than damage by +2 when targeting himself or a character that shares a keyword with him. This will allow him to pump up his stats to make sure he continues to hit on the latter part of his dial!

Now for a swift change to our next preview character, Whizzer!


Stanley Stewart (Earth-712) was a mail carrier and avid runner, on an evening jog, he passed through a glowing fog. After he noticed he was getting faster and events started to seem they were in slow motion. As he continued to train, his abilities became super-human and he became a founding member of the Squadron Supreme as Whizzer.

Whizzer is a Prime piece priced at 120 points. He has Improved Movement ignores characters and also ignores hindering, blocking, water, and elevated terrains on movement as well. Whizzer’s combat values are the same Speed Demon’s, high movement, good attack, defense, and damage values.

Whizzer has a special movement power similar Speed Demon as well called The World at 500 MPH. It states Whizzer can use Hypersonic Speed. When he does, during his move, he may be given a free action to make a second close combat attack. He has this power for his first 2 clicks and if he hits with both attacks, can deal up to 6 damage total.

Defensively Whizzer for his first 3 clicks has the special power Friction Shield that allows Whizzer to use Combat Reflexes and Super Senses. Stopping adjacent to your opponent may be the best strategy to get that 19 defense! Click 4 he slows down a little and transitions to straight up Combat Reflexes.

Late on Whizzers’ dial, he gets the special power Body Blur that states Whizzer can use Stealth if he used Hypersonic Speed on your turn. This shouldn’t be a problem with Whizzers’ Indomitable that lets him push without taking damage, but take into account he doesn’t ignore hindering terrain itself on movement if you park him in it for defensive reasons.

Whizzer has the Squadron Supreme keyword; currently only Hyperion is the only other legal character in Modern Age that possesses that keyword, and you can make use of the Squadron Supreme ATA with characters using the Squadron Sinister keyword as well. It says while at least two friendly characters using this team ability are adjacent, one of them of your choice can use Mind Control. This team ability cannot be used by wild cards. So use it on both Speed Demon and Whizzer!

Thanks for skimming through todays preview and be sure to continue to check back with us as we preview more figures from the upcoming Marvel HeroClix: Deadpool preview set, we don’t want to have to yell loudly at you for missing it!

Marvel HeroClix: The Invincible Iron Man Preview Prime Figures

Marvel HeroClix The Invincible Iron Man: King Hyperion and Hyperion!

Greetings HeroClix fans!

We are pleased to bring you another preview from our next Marvel HeroClix release, Invincible Iron Man!  Today we take a look at madman who vanquished all of Earth’s heroes and ruled over humanity as its God-Emperor.  Bow in submission before King Hyperion!


According to the files of Stark Industries, King Hyperion (#041a) hails from Earth-4023 and its inhabitants despised him so much that they foolishly launched a nuclear attack on the planet in an effort to rid themselves of their God-Emperor.  The assault instead killed everyone on Earth but King Hyperion.

King Hyperion comes into play at 266 points and has a range of eight squares and two targets.  King Hyperion begins his dial with two clicks of Hypersonic Speed, Super Strength and ImperviousKing Hyperion also has the Indomitable combat ability and the wing speed symbol, which respectively let him use Willpower and the Carry and Flight abilities.

On his second click, King Hyperion gains a long run of a special power in his damage slot called Genocidal Rage, which allows you to give him a power action to make a close or ranged combat attack targeting a single friendly character with a point value of 15 or more.  If King Hyperion KO’s that character with this attack, after actions resolve heal him of 1 damage, remove all action tokens from him, and modify his combat values by +1 until your next turn.  King Hyperion may immediately be given an action as a free action that may be used to active Genocidal Rage again.

The Marvel HeroClix:  Fear Itself – Blitzkrieg U.S.A. scenario pack offers several 15-point Warbot bystanders and horde tokens to sacrifice for King Hyperion’s Genocidal Rage.  Additionally, the Marvel HeroClix:  Thor – The Dark World mini game includes several Dark Elf and Einherjar horde tokens.

Once King Hyperion is off his top two clicks, his power set changes:  Hypersonic Speed is replaced by a long run of Running ShotImpervious remains for a click before making way for Invulnerability.  And Super Strength disappears in favor of three clicks each of Penetrating/Psychic Blast and Pulse Wave.  On King Hyperion’s last click of Running Shot and Pulse Wave, he loses Genocidal Rage and gains Probability Control for two clicks.

Super Strength and Hypersonic Speed return on King Hyperion’s last two clicks.  However, Toughness replaces Invulnerability in the defense slot.

From a more familiar version of Earth we have a Prime version of King Hyperion with a more heroic side.  Hyperion (#041b) can be played at 275 and 200 points.  Regardless of his point level, Hyperion has the Power Cosmic team ability and a range of 8 squares.


Hyperion begins his dial with a click of Hypersonic Speed, a short run of Super Strength, and a slightly longer run of ImperviousHyperion also starts with a click of Leadership in his damage slot.  A three-click run of Charge replaces Hypersonic Speed on Hyperion’s dial while the run of Super Strength is replaced by a click of Precision Strike.

Hyperion’s fifth click is also his 200-point starting line.  Here, the last Eternal uses Invulnerability as his defensive power of choice for the remainder of his dial.  Hyperion also continues using Precision Strike for two more clicks before switching to two clicks of Precision Strike.  In Hyperion’s speed slot, we see the return of Hypersonic Speed for two clicks.  That power is then replaced by two clicks of Running ShotHyperion’s last three clicks feature Phasing/Teleport.

Starting with Hyperion’s sixth click, he gains a special power in his damage slot for the remainder of his dial called Super Hearing and X-Ray Vision.  This power lets Hyperion use Improved Targeting if he targets a character with an action token.  This use of Improved Targeting lets him ignore hindering terrain, elevated terrain, and characters.  He also ignores and destroys blocking terrain when he draws line of fire.

Both King Hyperion and Hyperion make up a sizable chunk of a force in lower-point matches.  In larger-point games, however, either character is a solid choice as a primary attacker.

Thanks for reading.  Please join next time as we uncover more secrets in our next Marvel HeroClix: The Invincible Iron Man preview.  Until then, Force Blast for the win!