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Marvel HeroClix: Wolverine and the X-Men Preview

Marvel HeroClix Wolverine and the X-Men: Spiral!

Greetings HeroClix Fans!

Welcome back to another X-hilirating preview from the Wolverine and the X-Men set, our next Marvel HeroClix release!  Today’s preview takes us back to the Mojoverse, where we focus our cameras on a former stuntwoman who often works for the ratings-obssessed Mojo and has a deep hatred for her former flame, Longshot.  Last seen in the Marvel HeroClix: Clobbering Time set, heeeerrrreeee’s Spiral!

041-Spiral

The mysterious and mystical Spiral comes and goes as she pleases with the aid of her Dimensional Portal trait, which allows her to be given a double power action to place two Gateway markers on the map and clear any other Gateway markers.  One of these Gateway markers must be placed in a square adjacent to Spiral while the other may be placed in any square on the map.  Friendly characters may treat squares with Gateway markers as adjacent to one another when moving.

Spiral’s dial has an interesting symmetry to it.  The first four clicks possess the same mix of powers, as do the last four clicks.  On the front half of Spiral’s dial, she uses Phasing/Teleport to move her around the map.  Spiral’s mystical powers are formidable and are often utilized through a spell casting dance (Pulse Wave).  Spiral also has a range of 6 squares.  Defensively, Spiral’s mystical powers protect her via Energy Shield/Deflection.  And as a time-traveling sorceress, Spiral can use Probability Control to force the dice to do her bidding.

As we reach the back half of Spiral’s dial, we see that she switches from a ranged attacker to a close combat threat:  Energy Shield/Deflection is replaced by Combat ReflexesProbability Control switches to Shape ChangePhasing/Teleport has made way for Charge.  And Pulse Wave is dropped in favor of a special power called Six-Armed Menace, which lets Spiral use Blades/Claws/Fangs and Flurry.  Additionally, when she uses Blades/Claws/Fangs, she may reroll the d6 roll once per turn.

To keep the map from getting cluttered with Gateway markers, Spiral has the silver Unique ring around her tampo so only one of her can be used on your force.  Spiral also has a mix of named and generic keywords available to her, making theme team building a snap.  Spiral comes in at 106 points, which leaves plenty of room for other characters.  Longshot makes a great thematic teammate as they both share the Mojoverse keyword and begin their dials with the ever-popular Probability Control power.

Thanks for reading!  Please join us for our next Wolverine and the X-Men preview when we look at a duo who is at the heart of the struggle for mutant and human coexistence.  Until then, may your Impervious rolls be ever in your favor!

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Marvel HeroClix: Wolverine and the X-Men Preview

Marvel HeroClix Wolverine & the X-Men: Longshot!

Greetings HeroClix Fans!

Welcome back to an all-new and X-citing preview from our upcoming Marvel HeroClix release, Wolverine and the X-Men! Today we spotlight a character from another dimension; a dimension where entertainment is king and ratings are paramount.  Ruled over by the so-called “Spineless Ones”, today’s preview has frequently fought the likes of the mysterious Spiral and and the malevolent Mojo. Of course, we are talking about none other than the extradimensional stunt-man, the luckiest man in the universe, Longshot!

009-Longshot

Longshot’s most defining characteristic (other than perhaps his three-fingered hands) has got to be his unerring luck.  This is represented by Longshot’s Luckiest ‘Man’ Alive trait which makes all of his successful hits critical hits! Even luckier still, when you roll two sixes with Longshot’s attack, his damage dealt is increased by another 1 click, cannot be reduced below 3, and cannot be evaded! Talk about one shot in a million!

Initially Longshot maneuvers into position with Running Shot while “making his own luck” (sometimes unpredictably) with Probability Control.  Early- to mid-dial he gains Precision Strike, demonstrating his ability to attack his targets in the luckiest spot.  Combined with his 3 targets at 5 range, Longshot’s Trait and Precision Strike ensure that anyone within range of his throwing knives will not be able to ignore him for long!

Leap/Climb gives way to Charge as Longshot switches tactics slightly late-dial.  Longshot demonstrates he knows just where to hit his foes and bypass their damage reducers thanks to Exploit Weakness.  Finally, Regeneration rounds out Longshot’s dial on his last click, and he re-gains Leap/Climb to make a proper getaway.

Defensively, Longshot may seem a little soft (and indeed this could represent his hollow, bird-like bones) but Energy Shield/Deflection and then Combat Reflexes enhance his defense values against ranged- and close-combat attacks respectively.  The trick with Longshot is keep his enemies close (say, within 5 range) while keeping his tougher, more durable friends closer.  Longshot is a capable harassment piece and is sure to make your opponents feel like Lady Luck has abandoned them with his barrage of critical hits and ability to work around damage reducers.

With consistent combat values (his attack never dips below a 10!) and at only 75 points, Longshot is easy to include in a number of strategies and will work exceptionally well on theme teams built around the Celebrity, Excalibur, Exiles, Martial Artist, Mojoverse, X-Factor, and X-Men theme teams.

We hope you’ve enjoyed this latest sneak-peek behind the curtain of Marvel HeroClix: Wolverine and the X-Men.  Join us later in the week as we check in with man who tried to realize his father’s vision, only to make things much, much worse! Until then, keep your Clix off their K.O.’s!