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Marvel HeroClix: Civil War Storyline Organized Play

Marvel HeroClix: Civil War Storyline OP Grand Prizes

Greetings HeroClix Fans,

This September kicks off the final month of the Marvel HeroClix: Civil War four-month Storyline Organized Play event series. Players around the world have been fighting for and against the Superhuman Registration Act on the tabletop of their Friendly Local Game Stores.

Following the culmination of the Month 4 Marvel HeroClix: Civil War events, the Tournament Points for each player will be totaled to determine the draft order for prizing. Players that have participated throughout the series will be able to draft from the Grand Prizes which includes two copies of eight exclusive Civil War Prizes. That means everyone that has played will go home with an awesome prize!

Get ready for your snake draft by checking out each of the eight (well nine but the Captain America and Iron Man figures count as one prize!) Grand Prizes below. Which one will you pick?

Marvel HeroClix: Civil War Storyline OP - Grand Prizes Captain America & Iron Man

Marvel HeroClix: Civil War Storyline OP - Grand Prizes Cloak and Dagger

Marvel HeroClix: Civil War Storyline OP - Grand Prizes Spider-Man

Marvel HeroClix: Civil War Storyline OP - Grand Prizes Black Panther

Marvel HeroClix: Civil War Storyline OP - Grand Prizes Ragnarok

Marvel HeroClix: Civil War Storyline OP - Grand Prizes Namor

MV2016 112 Dr. Strange

Marvel HeroClix: Civil War Storyline OP - Grand Prizes Captain Ironmerica

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Marvel HeroClix: Superior Foes of Spider-Man Strategy Article

Marvel HeroClix: Superior Foes of Spider-Man – Spider-Man Family Team

Greetings HeroClix Fans!

Today we have a team building and strategy article featuring Spider-Man and his allies with the Spider-Man Family keyword from the new Marvel HeroClix: Superior Foes of Spider-Man set.

There are many things that make HeroClix a fun and engaging game for nearly all ages.  Though it involves elements of basic arithmetic, strategic planning and positioning, layers of complex power interactions, chance, and even the unknown; the element that makes it more than just the sum of its parts are the characters.  Character dials are designed in a way that extract comic book flavor by highlighting a character’s powers and personality in order to bring HeroClix to life. Some HeroClix figures have been designed as specialists, offering lower cost options that highlight specific powers for easier team building while other larger point characters are more general perspectives.  Today’s team building article focuses on 4 great examples of characters with these features; 3 brand new dials of classic characters and one character making her Clix debut. Each character demonstrates how dial design follows the source material to play like the characters and not just figures on the map.

Here are our characters of interest today, as a 300 point Spider-Man Family Theme Team:

100      Spider-Man
80        Scarlet Spider
70        Silk
50        Black Cat

300 Total points
+4 to Initiative Map Roll, 3 uses of Themed Team Probability Control

Let’s get to work.

Marvel HeroClix: Superior Foes of Spider-Man - Spider-Man Family - Spider-Man 049

Throughout the nearly 15 years of HeroClix history, there have been countless versions of Spider-Man.  Sifting through the Golden Age archives of Clixdom there are many Spider-Man figures that represent certain aspects of his comic book powers or periods of his long career but just a few that pack the essence of his character and all his powers.  From his ability to swing from rooftops, his proportional arachnid strength, and snaring foes in his webbing to his distracting smack talking attitude, scientific mind, and his heroic drive to save the day this Spider-Man has it all.  For 100 points Spider-Man leads off ignoring elevated and hindering terrain for movement, using Hypersonic Speed granted by his Unmatched Mobility special to make close attacks, grabbing objects with Super Strength, pushing himself to the limit with Willpower, making free attacks with Last-Ditch Effort, dodging attacks like only he can with enhanced Super Senses from his Trusty Spider Sense trait, Combat Reflexes, and utilizing the Spider’s Web trait to pin foes in place with his Web FX base.  Pepper in some Perplex, Outwit, Sidestep, and Close Combat Expert and you have everything you could ask for in a Spider-Man figure. He can be used as a mobile primary attacker, support, and tie-up figure. Putting it all together with an acrobatically dynamic sculpt, Spider-Man has it all.

Our next two pieces for the Spider-Man Family team can make Spider-Man even better with strategic use of their Call In Help From The Spider-Verse traits.

Marvel HeroClix: Superior Foes of Spider-Man - Spider-Man Family Team - Scarlet Spider 017

From the 1990’s Clone Saga we have Ben Reilly donning the sleeveless blue hoodie and red suit as the Scarlet Spider.  Reilly’s claim to fame was the introduction of Impact Webbing which he used to subdue foes from a safer distance, represented here alongside Running Shot and a two target range of 4. With Impact Webbing, you can choose to give an action token to hit targets or prevent them from moving or being placed for a turn. Additionally, when Scarlet Spider hits a target, you may roll for Call In Help From The Spider-Verse to bring in the original Spider-Man, or other friendly character, to step in and finish the job!

Marvel HeroClix: Superior Foes of Spider-Man - Spider-Man Family Team - Silk 020

Making her HeroClix debut, Silk shares a common origin with Peter Parker, but was hidden away for years by a mysterious man named Ezekiel, in order to train her powers and protect her from Morlun and the Inheritors.  As a result of this training, her ‘Silk-Sense’ is even stronger than Peter’s ‘Spider-Sense’, and is represented in game by her special damage power Precognitive Spider-Sense. This power allows her to use Probability Control, with an additional ability of re-rolling her Super Senses roll on an opponent’s turn.  Additionally, her Thin Finger Webs give her the use of Incapacitate with 3 targets, but she cannot give actions tokens to a character that does not already have a token.  This synergizes very well with Scarlet Spider’s Impact Webbing to place tokens on two targets and then follow up with Silk using Incapacitate on up to 3 targets without having to worry about characters with zero action tokens for Thin Finger Webs. This combination can lock down opposing characters, and potentially ping them for 1 penetrating damage if they already have 2 tokens.

Marvel HeroClix: Superior Foes of Spider-Man - Spider-Man Family Team - Black Cat 047

Lastly, making an appearance on our Spider-Man Family theme team, is Black Cat.  As a highly skilled cat burglar naturally she ignores elevated terrain when she moves, but she also has a handy trait; I’ll Just Take That, Thanks. This trait allows her to pick an opposing characters pocket if they have an object equipped to them instead of dealing damage.  To top it off, a full dial of Stealth, Combat Reflexes and her damage special Just Lucky, I Guess, which makes her an ideal tie-up piece. She can easily keep opposing characters occupied while your spiders jump around, pin everyone else down with their webbing, and smash heavy objects over their heads while hurling sarcasm in their general direction.

That’s all we have for you today in our Spider-Man Family team building featuring the new Marvel HeroClix: Superior Foes of Spider-Man set.

Until next time, be ‘that guy’; perplex their damage down!

Categories
Marvel HeroClix: Superior Foes of Spider-Man

Marvel HeroClix: Spider-Man and his Greatest Foes Fast Forces – Part I

Greetings HeroClix Fans!

Today we are pleased to bring you part one of a two-part look at the Marvel HeroClix: Spider-Man and His Greatest Foes Fast Forces Pack, which we are releasing alongside the Marvel HeroClix: Superior Foes of Spider-Man set.  The Spider-Man and His Greatest Foes Fast Forces Pack features six figures, a ClixFX base, and a rules sheet.

Leading off our look at the Fast Forces Pack is the friendly neighborhood wall-crawler himself, Spider-Man.

Marvel HeroClix: Spider-Man and His Greatest Foes Fast Forces Pack - Spider-Man

Coming into play at 75 points, Spider-Man’s Protect the Innocent trait lets him use the Carry ability but only to carry a character with a lower point value.  As for special powers, Spider-Man can use Web Slingshot, which allows him use Hypersonic Speed.  When he does so, you may place him in a square of higher elevation within four squares and line of fire, before moving.  Web Slingshot should come in handy for those times when an opponent is trying to use map terrain to hide, essentially letting Spider-Man reposition and launch from a square of higher elevation, when he uses Hypersonic Speed.

Up next is one of Spider-Man’s biggest critics, former Daily Bugle publisher and editor-in-chief J. Jonah Jameson.

Marvel HeroClix: Superior Foes of Spider-Man - J Jonah Jameson

Jonah Jameson has a point value of 25 and has a short dial that features Sidestep, Willpower and Outwit. What makes J. Jonah Jameson really interesting is his special power, The World Needs to Know: Your Reckless Actions, which permits him choose an opposing character within four squares and line of fire at the beginning of your turn.  The chosen character cannot be given power actions until your next turn.  The World Needs to Know: Your Reckless Actions is a great power for limiting an opponent’s options by preventing them from acquiring power actions.

Finally, we’ve come to one of Spider-Man’s oldest foes, the diabolical Doctor Octopus!

Marvel HeroClix: Superior Foes of Spider-Man - Doctor Octopus

Like Spider-Man, Doctor Octopus can be added to your force by paying 75 points.  Doctor Octopus’s dial is highlighted by a special power in his speed slot that represents his mobility through the use of his iconic robotic arms.  His special power, Arm Walk, lets him use Sidestep and Improved Movement that lets him ignore elevated terrain, hindering terrain, and allows him to move through squares adjacent to opposing characters (but he’ll still need to break away normally).  The rest of Doctor Octopus’s dial is highlighted by standard powers befitting his scientific genius:  Flurry, Willpower, Energy Shield/Deflection, Combat Reflexes, Outwit, and Perplex.

Thanks for reading!  Join us again when we bring you the second half of our preview of the Marvel HeroClix: Spider-Man and His Greatest Foes Fast Forces pack, and be on the lookout for upcoming team building and strategy articles highlighting characters from the Marvel HeroClix: Superior Foes of Spider-Man set!  And don’t forget to sign in or sign up on the WizKids Info Network to find local tournaments near you!

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Marvel HeroClix: Civil War Storyline Organized Play Strategy Article

Marvel HeroClix: Civil War Storyline OP- New Avengers Team

Greetings HeroClix Fans!

Today, we’re taking a step back from the sealed portion of the Marvel HeroClix: Civil War Storyline Organized Play event and checking out a constructed team featuring the Anti-Registration members of the New Avengers!  Up first is a Hero for Hire who is taking the role of a close-attacking bruiser on our team.  Sweet Christmas, it’s Luke Cage!

Marvel HeroClix: Civil War Storyline Organized Play- New Avengers Team - Luke Cage

At 70 points, Luke Cage can throw a mean punch and take one, too, thanks to an appropriate power set that includes Charge, Flurry, Super Strength, Invulnerability, Toughness, and Close Combat Expert.  Additionally, Luke Cage has a trait called Unbreakable Skin, which lets him reduce penetrating damage dealt to him and thwart powers like Penetrating/Psychic Blast and Exploit WeaknessLuke Cage has the standard speed, attack, defense, and damage combat symbols and starts his dial with the combination of Charge and Super Strength. Be sure to have him grab an object and get him into the fight to deal some extra damage.  Also, if you plan ahead when using Charge, you can end Luke Cage’s movement next to a teammate who’s ready to make a close attack and boost that character’s damage with Empower.  Toward the end of his dial, Luke Cage picks up a special power called Not Giving Up, which lets him use Toughness and Willpower.

Marvel HeroClix: Civil War Storyline Organized Play - New Avengers Team - Spider-Woman

Next up on our New Avengers force is Spider-Woman, whose role on our team would be that of a ranged attacker, tie-up, and taxi.  Spider-Woman comes in at 60 points and can shoot one target up to four squares away.  She also has the standard attack, defense, and damage combat symbols, along with the flyer speed symbol, which grants her the use of the Flight and Carry abilities.  Spider-Woman’s power set includes standard powers like Plasticity, Sidestep, Super Senses, Combat Reflexes and Perplex, and makes her difficult to hit and escape from.  She also hits the battlefield with a trait called Hidden Agenda, which lets her heal a click when a friendly character is KO’d.  Offensively, Spider-Woman has a special power called Bio-Electric Blasts, which allows her to use Precision Strike.  Additionally, when she shoots an opponent and hits, her target is given an action token after actions resolve.  Bio-Electric Blasts is a power that is useful in limiting your opponent’s options by placing action tokens on enemy characters and Precision Strike to whittle through their dials.

Marvel HeroClix: Civil War Storyline Organized Play- New Avengers Team - Spider-Man

Spider-Man is the next member of our force and plays the role of shooter/melee combatant.  Spider-Man has a point value of 80 and can shoot a single target up to four squares away.  Mobility isn’t a concern for the wall-crawler, who has an Improved Movement ability called Does Whatever a Spider Can, that allows him to ignore elevated and hindering terrain when he moves.  Additionally, opponents may have trouble landing attacks on Spider-Man as his Annoying Arachnid trait lets him use Super Senses to potentially evade attacks. Also, if he hits with a close attack, Annoying Arachnid lets him use Sidestep and automatically break away when doing so.  When it comes to piling it on in close combat, Spider-Man can use Charge and Flurry through his Amazing, Spectacular, Sensational speed special power.  The rest of Spider-Man’s power set features standard powers like Super Strength, Energy Shield/Deflection, Combat Reflexes, Willpower and Perplex.

Marvel HeroClix: Civil War Storyline OP - Captain America 001

We’ve previously shown you the leader and last member of our New Avengers force, Captain America, but let’s take another look at what ol’ winghead brings to the fight.  Like Luke Cage and Spider-Man, Captain America can mix it up in close combat and has the standard powers Flurry and Charge to get down and dirty.  He can also play the role of ranged attacker and throw his mighty shield up to five squares away to make his opponents yield.  Mobility isn’t much of an issue for Captain America because he can ignore hindering terrain and characters with his Improved Movement ability, called Soldiering On.  He also has two special powers, Blocking Repulsor Blasts and Leading the ResistanceBlocking Repulsor Blasts offers him some bonuses and protection from ranged attacks by letting him use Energy Shield/Deflection and Toughness and by preventing him from being targeted by attacks that use Ranged Combat ExpertLeading the Resistance boosts Captain America’s effectiveness in melee situations by letting him use Close Combat Expert and Leadership as if he were 100 points.

We hope you’ve enjoyed our New Avengers themed team, featuring figures from the Marvel HeroClix: Civil War Storyline OP, which comes to a total of 290 points.  Speaking of themes, all four characters on our New Avengers force have the Anti-Registration and Avengers named keywords.

Thanks for reading!  Join us again as we highlight more strategies and team builds from the Marvel HeroClix: Civil War Storyline Organized Play set and visit the WizKids Info Network to find events near you!

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Announcements Marvel HeroClix

Marvel HeroClix: Avengers ID Cards

HeroClix Fans!

The Marvel HeroClix: Avengers ID Cards are circulating into stores near you! We previously mentioned that there are over 45 cards available through the Marvel HeroClix: Avengers Assemble, Marvel HeroClix: Age of Ultron Storyline OP and Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. Booster Bricks. There are more available at conventions and special events including our National/World Championships, Age of Ultron Storyline OP Events and Ant-Man Micro Tournament Weekend.

Check out the collection below, including ID Cards not yet available!

Marvel HeroClix: Avengers Assemble Booster Brick

Marvel HeroClix: Avengers ID Card- Black WidowMarvel HeroClix: Avengers ID Card- FalconMarvel HeroClix: Avengers ID Card- Hawkeye

Black Widow, Falcon & Hawkeye

Marvel HeroClix: Avengers ID Card- HerculesMarvel HeroClix: Avengers ID Card- JusticeMarvel HeroClix: Avengers ID Card- Mockingbird

Hercules, Justice & Mockingbird

Marvel HeroClix: Avengers ID Card- NovaMarvel HeroClix: Avengers ID Card- RoninMarvel HeroClix: Avengers ID Card- Sandman

Nova, Ronin & Sandman

Marvel HeroClix: Avengers ID Card- SersiMarvel HeroClix: Avengers ID Card- HellcatMarvel HeroClix: Avengers ID Card- Jarvis

Sersi, Hellcat & Jarvis

Marvel HeroClix: Avengers ID Card- ManifoldMarvel HeroClix: Avengers ID Card- Rick JonesMarvel HeroClix: Avengers ID Card- Triathlon

Manifold, Rick Jones & Triathlon

 

Marvel HeroClix: Original Avengers Fast Forces Pack

Marvel HeroClix: Avengers ID Card- Hank Pym

Hank Pym

 

Marvel HeroClix: Age of Ultron Storyline OP Booster Brick 1

Marvel HeroClix: Avengers ID Card- ProtectorMarvel HeroClix: Avengers ID Card- VisionMarvel HeroClix: Avengers ID Card- Wasp

Protector, Vision & Wasp

Marvel HeroClix: Avengers ID Card- JocastaMarvel HeroClix: Avengers ID Card- Machine Man

Jocasta & Machine Man

 

Marvel HeroClix: Age of Ultron Storyline OP Booster Brick 1

Marvel HeroClix: Avengers ID Card- Iron FistMarvel HeroClix: Avengers ID Card- Luke CageMarvel HeroClix: Avengers ID Card- Spectrum

Iron Fist, Luke Cage & Spectrum

Marvel HeroClix: Avengers ID Card- Wonder ManMarvel HeroClix: Avengers ID Card- Jessica Jones

Wonder Man & Jessica Jones

 

Marvel HeroClix: Age of Ultron OP Kits 1-4

Marvel HeroClix: Avengers ID Card- Iron ManMarvel HeroClix: Avengers ID Card- HulkMarvel HeroClix: Avengers ID Card- Captain America

Iron Man, Hulk & Captain America

Marvel HeroClix: Avengers ID Card- Thor

Thor

 

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D

Marvel HeroClix: Avengers ID Card- Black KnightMarvel HeroClix: Avengers ID Card- Black PantherMarvel HeroClix: Avengers ID Card- Ms. Marvel

Black Knight, Black Panther & Ms. Marvel

Marvel HeroClix: Avengers ID Card- QuasarMarvel HeroClix: Avengers ID Card- QuakeMarvel HeroClix: Avengers ID Card- She-Hulk

Quasar, Quake & She-Hulk

Marvel HeroClix: Avengers ID Card- S.H.I.E.L.D. Priority AccessMarvel HeroClix: Avengers ID Card- S.H.I.E.L.D. ReinforcementMarvel HeroClix: Avengers ID Card- U.S. Agent

S.H.I.E.L.D. Priority Access, S.H.I.E.L.D. Reinforcements & U.S. Agent

Marvel HeroClix: Avengers ID Card- War MachineMarvel HeroClix: Avengers ID Card- Bucky BarnesMarvel HeroClix: Avengers ID Card- Moon Knight

War Machine, Bucky Barnes & Moon Knight

  Marvel HeroClix: Avengers ID Card- Red HulkMarvel HeroClix: Avengers ID Card- Spider-WomanMarvel HeroClix: Avengers ID Card- Venom

Red Hulk, Spider-Woman & Venom

 

Convention/ Event Exclusive Avengers ID Cards

Marvel HeroClix: Avengers ID Card- Ant-ManMarvel HeroClix: Avengers ID Card- AresMarvel HeroClix: Avengers ID Card- Daredevil

Ant-Man, Ares & Daredevil

Marvel HeroClix: Avengers ID Card- Doctor StrangeMarvel HeroClix: Avengers ID Card- NamorMarvel HeroClix: Avengers ID Card- Shang-Chi

     Doctor Strange, Namor & Shang-Chi

Marvel HeroClix: Avengers ID Card- Spider-ManMarvel HeroClix: Captain Marvel ID CardMarvel HeroClix: Tigra ID Card

Spider-Man, Captain Marvel (TBA) & Tigra (TBA)

Marvel HeroClix: Avengers ID Card- SentryMarvel HeroClix: Avengers ID Card- Swordsman

Sentry (TBA) & Swordsman (TBA)

Don’t miss your chance at a complete Avengers ID Card Set! Find them, win them and use them to dominate the tabletop. Collect them all and unlock achievements in the WizKids Event System. Play them individually or participate in the Marvel HeroClix: Age of Ultron Storyline OP event series to get your Avengers Round Table resource allowing you to add up to 6 Avengers ID Cards!

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2013 Convention Exclusive Preview

HeroClix on the Road 2013: Death Mask!

Greetings HeroClix Fans!

For our sixth HeroClix prize preview of the 2013 convention season, we decided to bring a version of our favorite Merc with a Mouth to the convention season.  We are pleased to present Death Mask, who is making his first appearance in HeroClix.

M-007-DeathMask Death Mask is the Wade Wilson of Earth-11638 and was saved by Dr. Reed Richards from a lethal brain tumor and thus began his illustrious career.  I’m a Genius, Thanks to Dr. Reed Richards (Outwit) allows Death Mask to have his way by turning off powers on opposing characters.  If that’s not enough, Death Mask can Manipulating the Nice Spider-Man (Probability Control) to make sure that his attacks hit home and if that doesn’t work, he can always Lying to the Nice Spider-Man (Perplex) to adjust his combat values to do the trick.  Because, really what fun isn’t had at the expense of Spider-Man if you’re Death Mask.

Like any other version of Wade Wilson, Death Mask’s I’m Wade Wilson, Too (Trait) allows him to heal himself of damage but with a unique twist where you add the roll of a d6 to his current click number to determine how much healing takes place.  If the combined result is 8 or more, heal Death Mask of 1 damage.  If the combined result is 12 or more, heal him of an additional click of damage (for a total of 2 damage healed).  What does Death Mask have that Deadpool doesn’t?  Well of course it’s a Metal Suit of Armor…And a Snazzy Cape and Tunic (Invulnerability) to help him fend off those incoming attacks.  If that’s not enough, Death Mask can pull off Operation: The Old Switcheroo (Special Power) that allows him to use Combat Reflexes and Invulnerability.  Also, if this click is revealed while turning the dial, you stop on it.  There is a drawback however in that you can’t be healed beyond this click from that point forward in the game.

Did I Ever Tell You About the Time I Created That Great Diversion? (Special Power) allows Death Mask to use Charge and Stealth but it also allows him to pester your opponent as well.  If he’s adjacent to an opposing character, then they must target Death Mask if they are making a close combat attack.  If Death Mask is within the range and line of fire of an opposing character, then he must be targeted by any ranged combat attack that character makes.  I mean with a character like Death Mask around, who would want to attack anyone else before shutting up this Merc with a Mouth.

If that’s not enough for you, Death Mask can always use that bomb he is holding with his Hey, Death Mask…CATCH! (Special Power).  Give Death Mask a ranged combat action and target a single character.  Using the new area of effect part of the action, this attack can also hit opposing characters that are adjacent to the target.  If you hit, you deal damage normally to the target and then any opposing character adjacent to the target that is hit takes damage equal to half the result of a d6 roll.  Talk about an explosive situation!

Origins Game Fair is the first convention that this figure will be available at as a prize and the events for Origins have already been posted on HeroClix.com so please check them out.  Tune in later this week for a list of all of the exciting events at Gen Con Indy.   Wait, did I forget something…I guess there are worse sins then forgetfulness, maybe next time for an answer to that question.

For questions on any of the conventions, please email us at: HeroClixConventions@gmail.com

 

Categories
Marvel HeroClix: The Amazing Spider-Man Preview

Marvel HeroClix Amazing Spider-Man: The Spectacular Spider-Man!

Greetings HeroClix Fans!

Back in December, we showed you a Spider-Man dressed in some fancy new duds. For today’s Marvel HeroClix: Amazing Spider-Man preview we bring you the Wall-Crawler in his traditional red and blue costume. Once again, please welcome the spectacular Spider-Man!

 024-SpiderMan

Our friendly neighborhood Spider-Man comes in at 125 points and has an Improved Movement combat ability called Wall-Crawling Wonder which lets him ignore elevated terrain while moving.  Spider-Man also has a pair of traits, the first of which was been previously mentioned on the three versions of #001 Spider-ManMorph: Spider Armor!   With Morph: Spider Armor, give Spider-Man a move action or close combat action.  After actions resolve, you may replace him with any other character with this trait, the Morph: Identity Crisis trait, or the Morph: Changing Frequencies trait on the same click number.

The second trait is called Spider-Tracers and allows Spider-Man to use Incapacitate as if he had a range value of 6.  When he does and hits, mark the hit character.  Lines of fire drawn to marked characters by friendly characters are blocked only by walls and indoor blocking terrain as long as Spider-Man is on the map.

Defensively, Spider-Man has Super Senses on each of his clicks.  In his speed slot, he starts with three clicks of a special power in his movement slot called The Agility of a Spider. This special power lets him use Hypersonic Speed, but he modifies his speed value by -3 when he does.  Once we reach the midpoint of Spider-Man’s dial, he drops The Agility of a Spider in favor of three clicks of Leap/Climb as he does what a spider can! The Agility of a Spider returns on Spider-Man’s last click.

In his attack slot, Spider-Man starts with four clicks of Super Strength as the radioactive spider blood in his veins gives him the proportionate strength of a spider and allows him to pick up objects!  Super Strength is followed by two clicks of Telekinesis as Spider-Man webs up an object (or a character) and flings it at an opponent – or yank a friendly character back to safety.

Once Spider-Man is off his top click, he gains Perplex as his ingenuity and intellect help him overcome adversity.  Perplex reappears on Spider-Man’s last click and sandwiched between are three clicks of Close Combat Expert, as J. Jonah Jameson’s favorite menace makes an impact before webbing up his foes!

Spider-Man has the Spider-Man Ally team ability, which allows him to copy the team abilities of other friendly characters.  He also has the Reporter, Scientist, and Spider-Man Family keywords to help with theme team building.  The Spider-Tracers trait should come in handy to help Spider-Man’s teammates draw lines of fire, while his consistent combat values should make him a formidable foe!

Thanks for reading!  Please join us again for our next Marvel HeroClix: Amazing Spider-Man preview.  Until then, keep your Clix off their K.O.’s!

Categories
Marvel HeroClix: The Amazing Spider-Man Preview

Marvel HeroClix The Amazing Spider-Man: Werewolf By Night and Werewolf!

Greetings HeroClix Fans!

The subjects of today’s Marvel HeroClix: Amazing Spider-Man preview are not very fun to be around during a full Moon : Werewolf by Night and the Werewolf!  Both characters feature “Wild Dials,” which do not behave the same way as standard HeroClix dials!

We’ll go into detail regarding the Wild Dials for these characters soon but first let’s take a look at a member of the Legion of Monsters, Werewolf by Night!

 015-Werewolf-By-Night

Werewolf by Night begins play at 81 points.  He also has a trait called Full Moon.  This trait is also found on the Werewolf and one other character in the Marvel HeroClix: Amazing Spider-Man set.  (We won’t say who the third character is yet but stay tuned in the weeks to come as we reveal more Spider-Man goodness!)

With Full Moon, at the beginning of your turn roll a d6 once for all friendly characters with this trait.  You’ll note that there’s only one die roll regardless of how many characters on your force have the Full Moon trait.  On a roll of 1-3, Werewolf by Night can use Shape Change.  Remember those Wild Dials we mentioned earlier?  Here’s where they come into play on the Full Moon trait!  On a roll of 4-6, click Werewolf by Night to either click #9 or click #11.  Click him to click #3 at the end of the turn or before he takes any damage, whichever comes first.

On click #9, Werewolf by Night has the popular combination of Charge and Blades/Claws/Fangs to move into position and possibly deal more than his base damage of 3.  He also has Willpower to take a second swing at an opponent without fear of taking pushing damage and Perplex to modify the combat values of friendly or opposing characters.  On click #11, Werewolf by Night has Willpower, Flurry to make two furious assaults against his foes, and Battle Fury as the animal within takes over!

Werewolf by Night also has a second trait called Curse of the Werewolf!  When an opposing character takes damage from Werewolf by Night’s attack, that character possesses Battle Fury as long as Werewolf by Night is on the map.

Werewolf by Night begins his dial with a pair of clicks of Stealth as he stalks the night.  He also has Super Senses as his heightened senses help him evade attacks.  Once Werewolf by Night reaches his third click, he drops Stealth in favor of ChargeSuper Senses remains but he now picks up Exploit Weakness as his lupine hunger takes over.  This same set of powers also appears on Werewolf by Night’s fourth click.

On Werewolf by Night’s fifth click, he retains Charge and Exploit Weakness.  However, Super Senses is dropped in favor of Regeneration as his opponents find out that they should have used silver to put him down permanently.  He also gains Blades/Claws/FangsCharge makes way for Stealth on Werewolf by Night’s last click while the rest of his power set remains the same.

Naturally, Werewolf by Night has the generic Animal and Monster keywords to aid in team building.  He also has the Legion of Monsters, Midnight Sons, and Night Shift keywords if you choose to include him on teams that utilize those keywords.

Werewolf by Night has a set of attack values that stays consistent but spikes upward on his last two clicks or when you click him to click #9 or #11 via the Full Moon trait.  Defensively, his combat values never fall below 16.  Werewolf by Night makes a great secondary attacker and his Curse of the Werewolf trait may be helpful if your opponent relies too much on ranged attacks or the Shape Change, Mind Control and Incapacitate powers.

Werewolf by Night may be the alpha of the pack but the Werewolf is not to be underestimated either!

014-Werewolf

Coming into play at 31 points, Werewolf also has the Full Moon trait.  Like Werewolf by Night, on a roll of 1-3 Werewolf can use Shape Change.  On a roll of 4-6, click Werewolf to click #11.  Click him to click #2 at the end of the turn or before he takes any damage, whichever comes first.  On click #11, Werewolf has the combination of Charge and Blades/Claws/Fangs.  He also has Willpower and Battle Fury.

Like Werewolf by Night, Werewolf also has a second trait.  The trait is called The Scent of Blood and modifies the Werewolf’s attack, speed, and damage values by +1 if an opposing character has taken damage this turn.

The Werewolf begins its dial with Stealth as it howls at the moon unseen.  Defensively, it also has Super Senses on its first two clicks as it evades attacks from those that smell like prey to the Werewolf.  On its last two clicks, Werewolf switches from Super Senses to Combat Reflexes as its lupine reflexes make it tougher to hit.  It also has Battle Fury on those same two clicks to show opponents what happens when you’re facing a cornered wolf!  Finally, Werewolf unleashes its claws on its last click via Blades/Claws/Fangs.

The Werewolf has the Animal and Monster keywords to focus team building and makes a great addition to any team utilizing those two keywords.

Thanks for reading!  Please join us again for our next Marvel HeroClix: Amazing Spider-Man preview.  Until then, keep your Clix off their K.O.’s!

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Marvel HeroClix: The Amazing Spider-Man Preview

Marvel HeroClix The Amazing Spider-Man: Morbius!

Greetings HeroClix Fans!

For today’s Marvel HeroClix: Amazing Spider-Man preview, we visit with a man who has fought with and against Spider-Man at various points in his career and recently escaped from the supervillain prison known as The Raft.  From the pages of his new series (which hits comic book racks this week), please welcome Dr. Michael Morbius (aka Morbius, the living vampire)!

028-Morbius

Morbius has a “Wild Dial” similar to Dracula and the Vampire in that he doesn’t begin play on click #1.  As described in his Vampiric Hunger trait, Morbius begins the game on click #3.  Vampiric Hunger also allows Morbius to use Steal Energy and when he does, he may heal past his starting line on click #3, up to click #1.

In addition to Vampiric Hunger, Morbius has a second trait called No Vampiric Weaknesses which prevents characters from targeting him with Exploit Weakness.

Morbius begins on click #3 with two clicks of Charge in his speed slot as he moves in for an attack.  Charge is followed by Stealth for the remainder of Morbius’ dial as he strikes from the shadows.  Charge also appears on clicks #1 and #2 if Morbius heals to that portion of his dial via the Vampiric Hunger trait.

Defensively, Morbius has the Indomitable combat ability and begins with two clicks of Toughness to soak up some damage from counter attacks.  Toughness is followed by two clicks of Super Senses as his enhanced sight and smell help him evade attacks.  If Morbius heals above click #3 by the Vampiric Hunger trait, he’s greeted by two clicks of Invulnerability.  On Morbius’ last two clicks he has Regeneration as his vampire-like healing factor helps him get back to more dangerous parts of his dial.

In his damage slot, Morbius begins on click #3 with a special power called Antibody Serum Creator, which represents his work to find a cure for his vampire-like condition.  With Antibody Serum Creator, Morbius can use Outwit.  When he uses Outwit to counter a power that isn’t a defensive power, he counters the same power on each other opposing character within 10 squares and line of fire.  If Morbius heals to clicks #1 or #2, he gains Perplex.

At 133 points, Morbius makes up a significant portion of a force in smaller-point matches but can be added to themed teams with ease thanks to his array of keywords:  Legion of Monsters, Midnight Sons, Monster, S.H.I.E.L.D., and Scientist.

Thanks for reading!  Please join us again for our next Marvel HeroClix: Amazing Spider-Man preview.  Until then, keep your Clix off their K.O.’s!

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Marvel HeroClix: The Amazing Spider-Man Preview

Marvel HeroClix The Amazing Spider-Man: Spider-Man!

Greetings HeroClix Fans!

Today we begin our previews for the Marvel HeroClix: Amazing Spider-Man set with a visit to Peter Parker’s private workspace at Horizon Labs, where he’s hard at work developing special costumes for everyone’s favorite friendly neighborhood Spider-Man!

In this set, there are three versions of #001 Spider-Man, each possessing similar sculpts but different power sets and paint schemes.  You’ll notice that Spider-Man #001a,#001b and #001c are NOT Prime figures; they don’t have green rings around their bases or green backgrounds on their character card and, if you’re so inclined, you can add more than one Spider-Man #001 to your force.  All three Spider-Man figures are available in boosters in relative equal rarity.

All three versions of the wall crawler come into play at 100 points and have the Spider-Man Ally team ability, which makes them Wildcards.  Each version of Spider-Man #001 also possess the MorphChanging Frequencies trait which reads:  Give Spider-Man a move action or a close combat action.  After actions resolve, you may replace him with any other character with this trait or the Morph: Identity Crisis trait on the same click number.  But wait, there’s more(!) to MorphChanging Frequencies:  If an opposing character took damage during that action, you may instead deal Spider-Man 1 unavoidable damage and then replace him with a character with the Morph: Spider Armor trait on the same click number.

In the previews below, you will see how each Spider-Man #001 can alternate between the other versions, “But what about the Spider-Armor portion of the Trait?” you may ask? All we can say for now is “Stay tuned as we reveal more Spider-Man goodness in the weeks to come!”

For now, let’s look at the second trait possessed by #001a Spider-ManDoing the Things a Spider Can. This Trait allows him to use Leap/Climb and Super Senses without fear of either power being countered by Outwit!

Let’s take a closer look now at Spider-Man (#001a)!

001a-Spiderman

The black-and-green costume doesn’t just make the wall crawler look slimmer; it’s also a stealth suit!  So what exactly does a stealth suit do for Spider-Man?  Well, on the first three clicks of his speed slot is a special power which asks (and answers) that question.  With What Did You Expect a Stealth Suit To Be Able To Do?, Spider-Man can use Stealth.  In addition, any line of fire drawn to Spider-Man is blocked if he has no action tokens!  Those three clicks are followed by three clicks of regular Stealth.

This version of Spider-Man’s attack slot starts out powerless for the first two clicks, then he gains Super Strength on click three.  Spider-Man can also attack a single opposing figure up to four squares away.  Super Strength reappears on 001a Spider-Man’s dial on his last two clicks.

In his defense slot, #001a Spider-Man starts with a value of 17 but doesn’t gain any powers until click three, when he gains Combat Reflexes and boasts his status as a member of the Avengers.  (Don’t forget, though, that Spider-Man has the Doing the Things a Spider Can trait, which lets him use Super Senses!)  Combat Reflexes appears on Spider-Man’s dial for three clicks.  Toughness appears on Spider-Man’s last click as he defiantly stays on his feet and asks his opponents, “Is that all you’ve got?”

Finally, in his damage slot, #001a Spider-Man starts with Probability Control as his opponents wonder if luck has anything to do with them missing their attacks on the wall-crawler.  (Is it luck?  No, it’s Spidey Senses!)  That’s followed on his second click by Perplex, which highlights Peter Parker’s genius-level intellect.  Perplex returns on Spider-Man’s dial on his fourth and fifth clicks.

Stealth suit Spidey has attack values that never dip below a 9, and defense values that never go below 16.  With Stealth available on each of his clicks, #001a Spider-Man is a viable choice to sneak past opposing characters and surprise them by switching to a version of the web-slinger that can more than hold his own in close combat!  Let’s take a look now at #001b Spider-Man and his red-and-black suit!

001b-Spiderman

Spider-Man (#001b) is more offense-oriented than the stealth-suited version and starts his dial Super Strength and Leadership.  He also has a range of six squares.  Once he’s off his top click, Spider-Man retains Super Strength and gains Charge for those times when you need to rush in and smack an opposing figure with an object!  Toughness also appears in Spider-Man’s defense slot.

On his third click, #001b Spider-Man drops Charge and Super Strength and gains Flurry and a special power called Here’s Web in Yer Eye! which can keep opposing characters from making ranged attacks against ol’ web head.  With Here’s Web in Yer Eye!, when Spider-Man hits an opposing character, its range value becomes 0 and is locked until your next turn.  Defensively, Spider-Man retains Toughness but adds Exploit Weakness to his damage slot as he shows his enemies that he’s learned where to hit to make it hurt!

Mid-dial, the Charge/Super Strength/Exploit Weakness trio returns.  However, Toughness is replaced by Combat Reflexes.  On #001b Spider-Man’s last two clicks, Flurry and Here’s Web in Yer Eye! make their return.

The slightly higher defense values on the front half of #001b Spider-Man’s dial should be helpful in keeping him in the game.  However, when it comes to defense, it’s time we took a look at #001c Spider-Man!

 001c-Spiderman

Spider-Man’s black-and-blue suit takes from the other two costumes and adds a bit of its own personality into the mix.  Defensively, #001c Spider-Man’s values never drop below 17 until his last click.  Meanwhile, his attack values only dip to a 9 twice on the dial while the speed values never fall under an 8.

This version of Spider-Man sports a range of 4 and begins its dial with Stealth as the web-slinger stays hidden in shadows.  Stealth returns to Spider-Man’s dial for his last two clicks.

In his attack slot, #001c Spider-Man begins play with a special power that should be useful if your opponent’s force relies on figures with Super Strength or Telekinesis.  With Anti-Metal Spider-Tracers, give Spider-Man a power action.  Choose a light or heavy object within range and line of fire, including a held object.  The object is then removed from the map.

Once Spider-Man is off his top click, he trades Anti-Metal Spider-Tracers for Incapacitate as he catches thieves just like flies!  Incapacitate also appears on Spider-Man’s fifth click.  Two clicks of Anti-Metal Spider-Tracers are sandwiched between those Incapacitate clicks.

Spider-Man begins his dial defensively with Barrier as he creates a wall of webbing to protect him and others from harm.  Barrier returns on click 5.  Spider-Man then gains two clicks of Defend as he puts into action the “great responsibility” portion of his Uncle Ben’s advice.  As we start the back half of the dial, we see that Defend is dropped in favor of Willpower to show that Spider-Man also has great power to go along with his great responsibility.  Willpower also appears on the last click.

Finally, Outwit appears on clicks 2 and 3 to show that Spider-Man’s smarts are enough to warrant his choice as one of Horizon Labs’ “Lucky Seven.”  Outwit also appears on Spider-Man’s last click.

All three versions of #001 Spider-Man have the Avengers, Spider-Man Family and Scientist keywords to aid with theme-team building.  In addition, #001a Spider-Man has the Reporter keyword.

Thanks for reading and please rejoin us as we reveal more secrets from the Marvel HeroClix: Amazing Spider-Man set.  Until then, keep your Clix off their KOs!