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Teenage Mutant Ninja Turtles HeroClix: Shredder's Return

TMNT HeroClix: Shredder’s Return – Bebop

Greetings HeroClix fans, and welcome to an exciting preview from the upcoming Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return set! Today, we’re taking a look at the pre and post-mutation versions of half of one of the most well known villainous duos the Turtle’s have faced, Bebop!

 TMNT HeroClix: Shredder's Return - Bebop

In his pre-mutation form, Bebop is a 50-point piece, with 5 clicks of life, and Improved Movement: Ignores Hindering Terrain. Being a big fan of the tire iron, he is a focused close combat piece, with the standard powers Charge, Flurry, Precision Strike, Combat Reflexes, Toughness, and Exploit Weakness to his credit. Of course, Bebop wouldn’t be the Bebop we all know and love without a way to mutate into his mohawked warthog self – and that’s via his Volunteer to Become Stronger trait. This trait states that when Bebop KO’s an opposing character, rolls a critical hit, or is healed, after actions resolve, you place a Mutagen token on his card and you may roll a d6 that can’t be rerolled. If the result plus the number of Mutagen tokens is 7 or more, replace this character with a character on the same click number named Bebop with a point value of 100 or less, then heal the character 1 click. TMNT HeroClix: Shredder's Return - Bebop

In his mutated form, Bebop is a 70-point piece, with 9 clicks of life and a range of 4 squares. His dial is bisected by a defensive power called Banished which appears on his sixth click of life, and transitions his play style drastically. Banished is a stop click, and states that for the rest of the game, Bebop can’t be healed. Before the stop click, Bebop is comfortable in either close or ranged combat situations, with the powers Charge, Sidestep, Invulnerability, Toughness, Perplex, Ranged Combat Expert, and Enhancement. After the stop click comes into play, he sees his damage output drop to zero, but in exchange for that he picks up Support to go along with his already present Sidestep and Toughness.

That’s it for today, ‘Clix fans! Tune in next time for more exciting previews as the release date of Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return comes ever closer!

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Teenage Mutant Ninja Turtles HeroClix: Shredder's Return

TMNT HeroClix: Shredder’s Return – Fugitoid

Greetings HeroClix Fans!

Welcome back to the warmth of the steam tunnels as we preview more exciting figures from Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return!  This third Gravity Feed set adds even more characters from the 32-years of TMNT history, based on both the comics and animated TV series.  Today we have a new version of one of the Turtles’ most reliable companions, Fugitoid.

The third iteration of Fugitoid we have in HeroClix is from the 2012 Animated Series and plays a different role than his previous versions. This trusted TMNT Ally is again the brilliant mind of a Scientist trapped inside a Robot body and is a vital part of the Turtles’ space adventures.

Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return - Fugitoid

Instead of being an offensive force on his own or a super taxi like the previous Fugitoids, this version is more of a teammate to help influence the battle while still being somewhat of a durable threat. Fugitoid possesses Telekinesis on his first click to help get your allies into place. He can also use it’s other functions like placing enemies or objects – possibly even using objects in attacks to circumvent his 0 damage! He doesn’t have to be conservative while moving characters or objects with Telekinesis either since he possesses Indomitable to ignore pushing damage. He also has a very distinct version of Probability Control in his special damage power, Crisis Time Machine. This power lets Fugitoid use Probability Control, but in addition to that also grants the ability to reroll a critical hit or critical miss rolled by any character within range and line of fire.

After the initial click of Telekinesis, Fugitoid has two clicks of Incapacitate, which will be useful to lock down opponents near or far with his range of 6. Fugitoid retains his multiple use status on clicks 3 and 4 as he gains Outwit instead of the special Probability Control.

Fugitoid has no speed powers until clicks 4 and 5 where he has Force Blast, which will usually only be useful to push back adjacent opposing characters since he has a 0 damage value for his entire dial.  On the defensive side of things, Fugitoid begins with Invulnerability and a respectable 17 defense before switching to Toughness for 3 clicks and then his last click reveals Regeneration to help Fugitoid get back to health and continue to impact the game.

At 65 points, this version of Fugitoid will be easy to fit on Turtle teams by players that enjoy the type of strategy this type of figure will require. Rather than being a one-trick taxi or standard attack piece, Fugitoid has abilities to greatly affect the status quo on the map – all with 0 damage the whole way down the dial.

That wraps it up for today.  Stay tuned for our next preview for the Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return Gravity Feed.  Now get on the phone dude, the pizza won’t order itself!

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Teenage Mutant Ninja Turtles HeroClix: Shredder's Return

TMNT HeroClix: Shredder’s Return – Casey Jones

Goongala, HeroClix fans, and welcome to another exciting preview of the upcoming Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return set! Today, we’re looking at one of the Turtle’s most dedicated allies – Casey Jones!

This version of Casey Jones is based on his appearance from the 2012 animated series, and is a 50-point piece with a range of 4 squares. For those 50 points, you’re getting some solid mobility and attack values, along with a great special power. His special power, called Goongala!, states that Casey Jones can use Quake. Additionally – after an action resolves in which he moved 3 squares or less, he can use Quake as a free action – great for when you find yourself surrounded by Foot goons, or when you want to put yourself squarely in the mix of a battle!

Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return - Casey Jones

For standard powers, Casey Jones makes use of all his different gear and talents. He’s got Roller Skates, which provide him with Running Shot, Exploding Hockey Pucks which give him Energy Explosion, and a Hockey Mask which grants Toughness. Couple that with his natural scrappiness and athletic abilities, and you also get the use of Leap/Climb, Combat Reflexes, Empower, and Enhancement Casey Jones might be comfortable as a solo act, but he can be a team player when the need arises!

That’s all for today, HeroClix fans! We hope you’ve enjoyed this preview of Casey Jones, and continue to enjoy the pieces shown for the upcoming Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return Gravity Feed. Until next time, Booyakasha!