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Yu-Gi-Oh! HeroClix: Series Two

Yu-Gi-Oh! HeroClix Series Two: Master Kyonshee and Fiber Jar!

Yu-Gi-Ohs

 

Greetings HeroClix Fans!

Welcome back as we bring you another preview for the upcoming Yu-Gi-Oh! HeroClix: Series Two set!   Today we bring you a couple of characters.  First up is Master Kyonshee!

 master-kyonshee

Master Kyonshee begins the game in shadows as he hides in hindering terrain with Stealth. He will do at least one damage to a target, as well as ignore their Super Senses with Precision Strike.  He may also modify his attack and damage by +1 each, or either by +2 with Close Combat Expert.  Making Master Kyonshee harder to hit as he should be in close combat is Combat Reflexes.

On the back half of his dial, Master Kyonshee tries to heal with successful close combat attacks using Steal Energy. He also tries to evade attacks with Super Senses.  

At 45 points, Master Kyonshee is a solid little close combat figure.  He may be played on theme teams using the “Vivian Wong”, Earth, and Martial Artist keywords.

Next up is Fiber Jar!

 fiber-jar

Fiber Jar can get to where ever he will be most helpful to your force with the Flyer combat ability as well as a full dial of Phasing/ Teleport.  Once in place, a couple clicks of Perplex will let him modify a combat ability of any figure with in line of sight and 6 squares by plus or minus 1.  On his last two clicks, Fiber Jar has Shape Change to help him avoid attacks.  And adding to his safety from range combat attacks is a full dial of Energy Shield Deflection.

Fiber Jar also has a trait called Restart, that says when he is KO’d, all characters are healed 1 click of damage.    At 30 points, Fiber Jar is an cheap, mobile taxi with a strong support power and a unique trait.   He can be played on theme teams with other figures using the “Joey Wheeler”, and Earth keywords.

That is all we have for today. Be sure to check back as we bring you more exiting previews from the upcoming Yu-Gi-Oh! HeroClix: Series Two set!

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Preview Yu-Gi-Oh! HeroClix: Series Two

Yu-Gi-Oh! HeroClix Series Two: Dark Magician Girl!

yugioh_logo sml

 

Greetings HeroClix Fans!

Prepare to duel again as we bring you another preview from the Yu-Gi-Oh! HeroClix: Series Two set. Today we take a look at the Dark Magician’s number one student, Dark Magician Girl!

dark-magician-girl

Dark Magician Girl comes in at 140 points, which leaves some room for support characters in lower-point matches. For team-building purposes, Dark Magician Girl has the “Yugi Moto,” Dark and Mystical keywords to help you focus your theme. Dark Magician Girl also has a range of seven squares and her power set reflects her role as a ranged attacker.

However, Dark Magician Girl’s usefulness isn’t just limited to ranged attacks. Dark Magician Girl begins play with a trait called Arcane Alliance, which allows you to choose and use up to two standard powers from a friendly character within 8 squares. To use Arcane Alliance, you’ll have to give Dark Magician Girl a free action and the chosen friendly character also must have the Mystical keyword. Dark Magician Girl can use the chosen powers until your next turn. If you find that you’re facing an opposing force that relies heavily on ranged attacks but is weak against close combat fighting, then hopefully your force contains teammates that have powers for Dark Magician Girl to select like Charge, Quake, Blades/Claws/Fangs or Close Combat Expert.

As we move to Dark Magician Girl’s dial, her first two clicks feature the same mix of standard powers: Sidestep to help her cut the distance between her and opposing characters. Penetrating/Psychic Blast to punch through damage reducing powers. Invulnerability to absorb some damage dealt to her. Finally, Probability Control to force your opponents to reroll their dice (or reroll your own). Sidestep and Penetrating/Psychic Blast also appear on Dark Magician Girl’s next two clicks, with Invincible and Outwit respectively replacing Invulnerability and Probability Control.

Dark Magician Girl’s last three clicks feature Pulse Wave with attack values of 9, Perplex to modify combat values, and Energy Shield/Deflection to make it harder to land ranged attacks against her.

In smaller-point matches, Dark Magician Girl is a solid ranged attacker who won’t have to worry much about getting past damage-reducing powers on any of her clicks. Additionally, Dark Magician Girl’s Arcane Alliance adds an extra layer of versatility by allowing her to use up to two of the standard powers from friendly characters who meet the trait’s conditions.

Thanks for reading! Join us next week as we preview another character from the Yu-Gi-Oh! HeroClix: Series Two set, and please come back later this week for more sneak peeks from other upcoming HeroClix releases! Until then, keep your dueling hand strong!

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Preview Yu-Gi-Oh! HeroClix: Series Two

Yu-Gi-Oh! HeroClix Series Two: Magician of Black Chaos!

Yu-Gi-Ohs

Greetings HeroClix fans!

Prepare to duel again as we bring you another preview from the Yu-Gi-Oh! HeroClix: Series Two set. Today we take a look at a character in the set that has more than a trick or two up its magical sleeves. Please welcome the Magician of Black Chaos!

Magician of Black Chaos comes into play at 180 points, has a range of 8 squares, and hits the battlefield with an ability that may be familiar to Yu-Gi-Oh! fans but makes its debut in HeroClix. We’re talking about the Ritual ability!

The text of the Magician of Black ChaosRitual ability reads: “When Magician of Black Chaos is on your sideline and at least 90 points of friendly characters have been KO’d, you may give any friendly character with the “Yugi Muto” or Dark keyword a free action. When you do, KO that character and place Magician of Black Chaos on its starting click in a square that character occupied. A player may only use the Ritual ability once per game.

We’ll break down the Ritual ability in a bit, but first let’s take a look at Magician of Black Chaos’ dial!

magician-of-black-chaos

Now let’s take a closer look at the Ritual ability!

Remember that when using the Ritual ability, Magician of Black Chaos comes into the game from your sideline. To get Magician of Black Chaos into the game through the Ritual ability, we’ll also need up to 90 points worth of friendly characters to be KO’d. If we’re going to lose some characters then we may as well KO or at least deal some damage to an opposing character or two in return, right? So let’s make sure our force includes a pair of #045 Kuriboh from the Yu-Gi-Oh! HeroClix: Series One set!

kuriboh

Kuriboh comes in at 45 points, so two of them give us the 90 points we’ll need for the Ritual ability. Kuriboh also has a trait, Explosive Body, which reads, “When Kuriboh is KO’d, all adjacent characters are dealt 2 penetrating damage.” With Explosive Body, we’ve got something to deal back some damage when Kuriboh is KO’d. If we’re lucky, the penetrating damage from Explosive Body may be enough to KO an opposing character or two.

Now let’s add a pair of #023 Sangan, also from the Yu-Gi-Oh! HeroClix: Series One set!

Sangan

Like Kuriboh, the 30-point Sangan has Plasticity on its opening clicks to help keep most opposing characters from fleeing. Also like Kuriboh, Sangan has the “Yugi Muto” and Dark keywords which are necessary for the Ritual ability. Unlike Kuriboh, Plasticity is on each of Sangan’s clicks. Sangan also has a trait that activates when it is KO’d. The trait, Fiendish Support, reads, “When Sangan would be KO’d, remove all action tokens from up to 3 adjacent friendly characters whose total point value is 150 or less.”

Once at least 90 points of friendly characters have been KO’d, you may give any friendly character a with the “Yugi Muto” or Dark keywords a free action. The next sentence of the Ritual ability reads, “When you do, KO that character and place Magician of Black Chaos on its starting click in a square that character occupied.” So you’ll want to hold back a Sangan in order to give it the free action needed to KO it and place Magician of Black Chaos on the map.

Finally, let’s add #101 Dark Magician from the Yu-Gi-Oh! HeroClix: Series One starter set! Dark Magician comes in at 150 points and opens its dial with Probability Control, Impervious, Running Shot, and Energy Explosion. Dark Magician also has a range of 8 squares and a damage value of 4. That should be plenty of back up once you’ve KO’d your Sangan and Kuriboh to use the Ritual ability and bring in Magician of Black Chaos, right?

Oh, Dark Magician also has the “Yugi Muto” and Dark keywords to keep your force themed. However, we don’t suggest choosing Dark Magician for the free action to bring Magician of Black Chaos into play unless you have no other options.

There you have it! Magician of Black Chaos makes a viable choice for your force with its aggressive power set. In smaller-point matches, bringing Magician of Black Chaos into play through the Ritual ability may be tricky but it’s definitely worth trying if you’re playing in a larger battle.

Thanks for reading! Join us next week for another look at the Yu-Gi-Oh! HeroClix: Series Two set, and be sure to come back later this week for more previews from other upcoming HeroClix releases!