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Announcements Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Announcement – YCS Philly Update!

 

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Greetings HeroClix Fans!

As a follow up to our recent Yu-Gi-Oh! HeroClix Announcement, we wanted to share with everyone the list of Yu-Gi-Oh! merchandise we will have on-hand at the event!

Here’s a list of the product we will have in the Vendor’s area:

  • Yu-Gi-Oh! Metal and Enamel keychain “Dark Magician Blue” – $5
  • Yu-Gi-Oh!  Metal and Enamel keychain “Dark Magician Girl” – $5
  • Yu-Gi-Oh! Lucite keychain “Blue Eyes White Dragon” – any two for $5
  • Yu-Gi-Oh!  Lucite keychain “Dark Magician” – any two for $5
  • Yu-Gi-Oh!  Lucite keychain “Dark Magician Girl” – any two for $5
  • Yu-Gi-Oh!  4-pin set “Classic Monsters” – $5
  • Yu-Gi-Oh!  4-pin set “Dark Magician” – $5
  • Yu-Gi-Oh!  4-pin set “Dark Magician Girl” – $5
  • Yu-Gi-Oh! 4-pin set “Kuriboh” – $5
  • Yu-Gi-Oh!  2014 Calendar  – $5
  • Yu-Gi-Oh!  Mens T-Shirt “Blue Eyes White Dragon Stencil” – $20
  • Yu-Gi-Oh!Mens T-Shirt “Kuriboh Grunge Art” – $20
  • Yu-Gi-Oh!Mens T-Shirt “Kuriboh Line Art” – $20
  • Yu-Gi-Oh! 3 3/4″ Figure with Diorama “Blue Eyes White Dragon” – $20
  • Yu-Gi-Oh! 3 3/4″ Figure with Diorama “Dark Magician” – $15
  • Yu-Gi-Oh!  3 3/4″ Figure with Diorama “Kuriboh” – $15

And over in theYu-Gi-Oh! HeroClix tournament area, we will have the following on-hand:

  • Yu-Gi-Oh! HeroClix: Series One Starter – $25
  • Yu-Gi-Oh! HeroClix Tournament Fee – $15

Players will compete in randomized pods of four in a free-for-all format, utilizing the contents of six (6) single-figure Yu-Gi-Oh! HeroClix foil packs to battle their way to domination over their opponents! The ultimate winner of each pod will receive a HeroClix Limited Edition figure as a prize!

Tournament sign-up begins at 10:00am each day and play will begin as soon as we have at least eight players! These eight players will be randomized into two pods of four and play will begin.  Afterwards, for every eight players that sign up, we will continue to randomize players into pods of four, throughout the day Saturday and Sunday.

Interested in learning how to play HeroClix or getting a closer look at Yu-Gi-Oh! HeroClix in action? We will have volunteers at the ready to offer how-to-play demos of Yu-Gi-Oh! HeroClix Saturday and Sunday as well.  If you’re interested in the Yu-Gi-Oh! Championship Series event, you can go to their FAQ page to learn more!

Great games and fun prizes await players! Get ready to d-d-d-d-d-duel as never before – with Yu-Gi-Oh! HeroClix!

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Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Announcement!

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Greetings Yu-Gi-Oh! HeroClix Fans!

Eager to test your mettle in the Yu-Gi-Oh! HeroClix arena? Well, now’s your chance!

WizKids is pleased to announce that we will be on-site at the next Yu-Gi-Oh! Championship Series (YCS) event in Philadelphia! Join us Saturday, May 17th and Sunday May 18th at the Philadelphia Convention Center for Yu-Gi-Oh! HeroClix sealed tournament action!

Players will compete in randomized pods of four in a free-for-all format, utilizing the contents of six (6) single-figure Yu-Gi-Oh! HeroClix foil packs to battle their way to domination over their opponents! The ultimate winner of each pod will receive a HeroClix Limited Edition figure as a prize!

Cost to participate is $15 per player, per event.  Tournament sign-up begins at 10:00am each day and play will begin as soon as we have at least eight players! These eight players will be randomized into two pods of four and play will begin.  Afterwards, for every eight players that sign up, we will continue to randomize players into pods of four, throughout the day Saturday and Sunday.

Interested in learning how to play HeroClix or getting a closer look at Yu-Gi-Oh! HeroClix in action? We will have volunteers at the ready to offer how-to-play demos of Yu-Gi-Oh! HeroClix Saturday and Sunday as well!

That’s not all! NECA will be on-hand in the Vendors’ area with exciting Yu-Gi-Oh! merchandise like fan-favorite character T-Shirts and collectible figures!

Great games and fun prizes await players! Get ready to d-d-d-d-d-duel as never before – with Yu-Gi-Oh! HeroClix!

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Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Series One: Cannon Soldier!

Greetings HeroClix Fans!

It’s game time as we look into the Yu-Gi-Oh! HeroClix: Series One set. Thus far we have seen many ways in which to affect the battle field and the Cannon Soldier will continue to add strategic ways in which do manipulate board control.

022-Cannon-SoldierThe Cannon Soldier has a special attack power called Cannon Fire. This will allow Cannon Soldier to use Telekinesis, but he may only place adjacent friendly characters. When it does, its line of fire isn’t blocked by the placed character and, after actions resolve, it may make a ranged combat attack as a free action with an area of effect targeting all opposing characters adjacent to the placed character. Hit characters are each dealt 2 damage.

To understand this power completely let us first look at the Rule Book under “Area of Effect”.

Some powers and abilities use the term “area of effect.” An area of effect allows a power or game effect to target more than one character. Characters within the area of an effect are affected even though they may not be within the character’s range or line of fire. When it includes an attack, only one attack roll is made and the Attack Total is compared to each target character as well as any other characters specified by the area of effect.

For today team up let’s go with Cannon Soldier with last week’s Goblin Zombie. If the Goblin Zombie is adjacent to Cannon Soldier; then Cannon Soldier is able to use Telekinesis and target the Goblin Zombie and place him within 8 squares and line of fire to the target square. After that action had resolved and an action token had been placed on Cannon Soldier he would then be able to make a ranged combat attack, as a free action. He would target all opposing characters adjacent to the Goblin Zombie. You would compare your Attack Total to all targeted characters defensive value and then each hit character would be dealt 2 damage. Then Goblin Zombie, if able, could still perform an attack of his own.

Cannon Soldier also starts out with 2 clicks of Running Shot with a 7 range value and a 3 damage value on his top click. Cannon Soldier has Toughness on 5 of his 6 click dial and ends with 2 clicks of Ranged Combat Expert.

Cannon Soldier is just 95 points and could even be fun to team up multiples of this guy on the same team. Cannon Soldier has “Rebecca Hawkins”, Dark, and Robot as its keywords.

Additional Team Abilities will be legal in the Yu-Gi-Oh! HeroClix: Series One universe and this guy would qualify for the Robot ATA; however he would still need a buddy. When two friendly characters that can use this team ability are adjacent to each other, choose one of them to use Perplex until your next turn, but it may only target characters with the Robot keyword. A character may only use this team ability once per turn and it is Uncopyable.

Thanks for reading and be sure to continue to check back as we look at more figures from the upcoming Yu-Gi-Oh! HeroClix: Series One set. Until then, always be ready to DUEL!!

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Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Series One: Harpie Lady!

Greetings HeroClix Fans!

Today we have a preview from the Yu-Gi-Oh! HeroClix: Series One set coming to a retailer near you this April! Today’s preview character is Harpie Lady, let’s see what kind of lady she is!

047-Harpie-Lady

Harpie Lady is 99 points of lean and mean close combat lethality. She has the Flight symbol and starts with a 10 movement so she can taxi backup support with here wherever she goes. Offensively, Harpie Lady starts with the movement special power Cyber Slash that says Harpie Lady can use Charge and Flurry. She also starts with the attack special power Accurate Claws that allows Harpie Lady to use Blades/Claws/Fangs and Precision Strike.

With just these 2 powers, Harpie Lady can Charge in, Flurry, and deal up to a potential 12 damage that cannot be evaded or reduced below 1 damage for each attack! In fact, she can use Flurry, Blades/Claws/Fangs, and Super Senses on every click of her 8 click long dial. Speaking of defense, go ahead and push Harpie Lady into her second click where she gets the special defense power Agile Combatant that states Harpie Lady can use Combat Reflexes and Super Senses. I don’t mean to keep harping on this, but it can help keep her on top clicks, and even if she does take a hit or two, her attack never goes below a 9 and she can potentially deal 12 damage for her full dial!

Harpie Lady also possesses the Trap/Spell trait. This trait states when this character is KO’d or when building your force by paying the purple point cost, add this dial face down to your Trap/Spell pool. Give a friendly Yu-Gi-Oh! character a power action to set this dial from your pool by choosing Monster Reborn or Mirror Force and placing it face down on their card. The set character may use the effects of that Trap/Spell. These 2 pool items are explained below.

Monster Reborn give the set character a power action. Heal 2 clicks of damage divided as you choose among the set character and adjacent friendly characters, then remove the spell.

Mirror Force when the set character takes damage from an opponent’s attack and is not KO’d, after actions resolve you may activate this trap. Deal unavoidable damage to the attacking character equal to half the damage taken then remove the trap. So even if Harpie Lady is KO’d, she can still help your team! She possesses the “Mai Valentine” and Wind keywords.

That’s the end of the harp music, but be ready to soldier on for the next preview of Yu-Gi-Oh! HeroClix: Series One next week!

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Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Series One: Kinetic Soldier!

Greetings HeroClix Fans!

Our series of previews for the highly anticipated Yu-Gi-Oh! HeroClix: Series One Gravity Feed set has thus far revealed fantastic creatures such as Blue-Eyes White Dragon, Gate Guardian and Firewing Pegasus.  The Kinetic Soldier, the subject of today’s preview, may be a bit more down to earth but can still pack quite a punch and should find its way onto your gaming tables!

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Coming in at 64 points, Kinetic Soldier hits the battlefield with pretty straightforward dial that features fairly consistent attack values and Energy Explosion on each of his clicks.  In terms of speed powers, Kinetic Soldier starts with a pair of Running Shot clicks that go well with his range of six squares and two targets and the Energy Explosion power.  On Kinetic Soldier’s last two clicks Running Shot is replaced with Sidestep.

On the same clicks as Running Shot, Kinetic Soldier has Energy Shield/Deflection to make him a little more difficult to hit with ranged attacks.  The rest of Kinetic Soldier’s dial features Toughness and a very consistent set of defense values.  Ranged Combat Expert appears on the last three clicks of Kinetic Soldier’s dial to offer an alternative to Energy Explosion.

We’ve saved the best for last:  Kinetic Soldier also comes into play with a trait called Warriors Are Weak, which grants him a +1 bonus to his attack and damage values when he targets a character that can use Blades/Claws/Fangs or Charge with an attack.  Squaring off against a congregation of Alligator’s Swords?  If Kinetic Soldier is on his top click, he’ll enjoy taking aim with an 11 attack value and a damage value of 4!

Kinetic Soldier’s low point cost leaves plenty of room for teammates.  Field a force with multiple Kinetic Soldiers and watch the fur fly as they use Energy Explosion with two targets to deal with clusters of foes.  And if those foes can use Blades/Claws/Fangs or Charge, the Warriors are Weak trait will buff up Kinetic Soldier’s attack and defense numbers!  To help you build a theme team around the Kinetic Soldier, he has the “Alister,” Earth, Future and Soldier keywords.

Thanks for reading!  As a reminder, the Yu-Gi-Oh! HeroClix: Series One Gravity Feed features 55 collectible characters in single-figure foil packs for you to duel to your heart’s content!

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Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Series One: Goblin Zombie!

Greetings HeroClix Fans!

It’s game time as we take our latest look into the Yu-Gi-Oh! HeroClix: Series One set. From under the cover of darkness, the  Goblin Zombie will be sure to send your opponents straight to the graveyard!

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 Goblin Zombie starts with Stealth, Blades/Claws/Fangs and Super Senses. Super Senses will allow Goblin Zombie to completely evade a hit by an attack when he rolls a 5 or 6 on a d6 roll.

On click 3 Goblin Zombie picks up Steal Energy, so each time an opposing character takes damage from a close combat attack made by Goblin Zombie; heal Goblin Zombie of 1 damage. With Goblin Zombie having a zero range value he will be attacking in close combat and will benefit greatly from Steal Energy.

In Goblin Zombies mid and late dial he will have the use of Toughness and Sidestep and on his last click will have access to Regeneration. When using Regeneration you give Goblin Zombie a power action and then roll a d6. From the result you would subtract 2 and heal Goblin Zombie of damage equal to the result; minimum result is 0.

At only 39 points, Goblin Zombie could easily be fielded as multiples for an army and is a welcome addition to many strategies thanks to its useful power set and consistent combat values.  Theme teams built around the “Bakura” and Dark keywords will definitely be easy to put together thanks to the Goblin Zombie!

Thanks for reading and be sure to continue to check back as we look at more figures from the upcoming Yu-Gi-Oh! HeroClix: Series One set. Until then, always be ready to DUEL!!

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Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Series One: Kazejin!

Greetings HeroClix Fans!

Welcome to another preview for the Yu-Gi-Oh! HeroClix: Series One set, which is coming to a retailer near you this winter!  Today we’re cutting the deck with Kazejin.  Let’s take a look!

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At two different values (150 and 100 points), Kazejin is a great primary attacker with the stats to match.  At 150 points, Kazejin gains two extra clicks of life.  Kazejin starts with Running Shot, Impervious, and the special power Squall Barricade that allows adjacent friendly characters to use Super Senses but only succeed on a result of 6.  With high attack and damage values, you should be able to make quick work of opposing characters.  At 100 points, Kazejin starts with the same powers on the first click but then transitions to Force Blast for the rest of his dial.

Kazejin has the trait Defensive Formation that says once per game, when Kazejin or an adjacent friendly character is dealt damage from an attack, you may give Kazejin an action token.  If you do, that character ignores all damage from the attack.  This is a great trait, but make sure when you use it that you aren’t being set up for a bigger attack you cannot defend against.  Speaking of defense, after Impervious Kazejin switches to Invulnerability and then Toughness.  Kazejin has the Flyer symbol so carrying a support character around will not be a problem.

We’ve run out of cards in this deck but stay tuned for another Yu-Gi-Oh! HeroClix: Series One preview as we show you a character that will set you on fire!

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Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Series One: Gate Guardian!

Ho-ho-ho, HeroClix fans!

As our special Christmas Day present to you, we continue our previews for Yu-Gi-Oh! HeroClix: Series One!  Today we take a look at a game mechanic in this set that should be somewhat familiar to Yu-Gi-Oh! fans:  Fusion!  To help us in understanding this trait, we are pleased to present the Gate Guardian!

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The first line of Fusion reads as follows:  “When a listed character is adjacent to all other listed characters and hits an opposing character, after actions resolve it may be given a free action to replace these characters with Gate Guardian from your sideline.”

The three characters needed to fuse into Gate Guardian are Suijin, Kazejin and Sanga of the Thunder, all of which are available in the Yu-Gi-Oh! HeroClix: Series One set.  If Suijin, Kazejin and Sanga of the Thunder are adjacent to each other and, for example, Kazejin hits an opposing character, after actions resolve Kazejin may be given a free action to replace all three characters with Gate Guardian from your sideline.  You’ll want to note that you only have to hit an opposing character in order to get the free action; you don’t necessarily need to damage it.

The next line of Fusion reads:  “When Gate Guardian enters the game in this way, it starts the same number of clicks from his starting line as the character given the action and modifies its combat values by +1.”

From our example above, if Kazejin is two clicks from its starting line when the free action is used, then Gate Guardian comes into the game two clicks from his starting line.  Additionally, Gate Guardian’s combat values are modified by +1 when he comes into play.

The last line of Fusion reads:  “This trait is active even when this character is not on the map.”

Although Suijin, Kazejin and Sanga of the Thunder don’t possess this trait on their individual dials, Gate Guardian has it and it’s active if he’s on your sideline and is waiting to be brought into play.

Gate Guardian hits the battlefield at 300 points.  On its first four clicks Gate Guardian has a trio of special powers named after the trinity that fuse into him.

In the speed slot is Kazejin, which lets Gate Guardian use Running Shot.  Additionally, when Gate Guardian hits with a ranged combat attack, the target is knocked back and is given an action token.  Again, you only have to hit with a ranged combat attack in order to knock back the target and to give it an action token.

Sanga of the Thunder appears in the attack slot and grants Gate Guardian use of Pulse Wave.  When Gate Guardian uses Pulse Wave and targets more than one character, his damage value becomes 3 and is locked.  Gate Guardian has the Indomitable combat ability, which grants him the use of Willpower, so feel free to use Sanga of the Thunder on consecutive turns!

Finally, Suijin appears in Gate Guardian’s damage slot and prevents other friendly characters within 4 squares from being attacked unless they are adjacent to the attacker.

As for the rest of Gate Guardian’s dial, defensively he starts with two clicks of Impervious, and then gains a long run of InvulnerabilityGate Guardian’s dial ends with the return of Impervious on his last click.  After the four Kazejin clicks in the speed slot, Gate Guardian picks up standard Running Shot for three clicks, and then ends his dial with three clicks of SidestepEnergy Explosion appears in the attack slot on the same clicks as Running Shot and SidestepEnergy Explosion can cause quite a ruckus with Gate Guardian’s range of 8 squares and three targets and damage values that never drop below 3.  Ranged Combat Expert on clicks 6 and 7 lets Gate Guardian focus his firepower on putting the hurt on a single target instead of spreading the love via Energy Explosion.

For theme team building, Gate Guardian has the “Paradox Brothers” and Dark keywords.  Gate Guardian has an aggressive power set.  At 300 points, Gate Guardian can be an effective one-man army but is also an excellent teammate thanks to the Suijin special power.

Thanks for reading!  Yu-Gi-Oh! HeroClix: Series One releases February 2014 for your dueling pleasure. Have a safe and happy holiday everyone!

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Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Series One: The Forgiving Maiden!

Greetings HeroClix Fans!

We’re dealing a new character today from the Yu-Gi-Oh! HeroClix: Series One set at a retailer near you in February of 2014!  Today’s preview character is The Forgiving Maiden, let’s see if she can give absolution.

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For 75 points The Forgiving Maiden shouldn’t apologize for who she is, an elegant support piece.  She starts her first 3 clicks with Defend and Support with Support on her entire dial.  Her top click with a 17 defense can help grant amnesty from an attack, but clicks 2 and 3 have a 16 Defend and with Support, she will have an easier time healing friendly characters. Also on clicks 2 and 3, The Forgiving Maiden has Force Blast which can help get an adjacent opponents away so you can heal friendly characters.

The Forgiving Maiden has the trait Selflessness that allows adjacent friendly characters to use

Regeneration. When they use it in this way, choose a number 1-6 as the minimum result for the d6 roll and, after actions resolve, deal The Forgiving Maiden that much unavoidable damage. If you have a character that has taken a hard hit or two, you can heal with The Forgiving Maiden and then use her Regeneration trait and potentially heal back to first click.

A 300 point tent pole team could be Summoned Skull and The Forgiving Maiden. If you win map roll choose a map with a lot of water terrain for Summoned Skull’s trait. Keep The Forgiving Maiden close but protected.  Let Summoned Skull take the hits because he has a deep dial filled with damage reducers. As he takes the damage and has been dealing the damage, let The Forgiving Maiden heal him up then push Summoned Skull with Regeneration with The Forgiving Maiden’s trait. Get him back to his top click and finish off your opponent’s character.

Thanks for reading and be sure to check back as we preview more pieces from the upcoming Yu-Gi-Oh! HeroClix: Series One set!

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Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Series One: Morphing Jar!

Greetings HeroClix Fans!

It’s time to rev it up with another preview from the Yu-Gi-Oh! HeroClix: Series One set, which will be coming to a retailer near you in February 2014!  Today’s preview character can really mix things up on the map.  We are pleased to bring you Morphing Jar!

031-Morphing-Jar

At 50 points, Morphing Jar isn’t going to be a primary hitter, nor most likely won’t be “hitting” anything at all with a 0 attack and 0 damage for the length of its dial.  As a support piece though, it can be really helpful.  It begins its dial with a 5 movement, but it has Phasing and that can help you get it into position.  Morphing Jar also has Energy Shield/Deflection because more than likely it will be behind your force out of close combat range.  Morphing Jar also has the special power called What Doesn’t it See? Which allows Morphing Jar use of Perplex and Probability Control.

Morphing Jar’s trait is new and adds a really exciting dynamic to the HeroClix game.  Tactical Movement states once per game, when Morphing Jar is hit with an attack, after actions resolve, starting with you, each player chooses a friendly character and places it into an opponent’s starting area until all characters have been placed.

The Morphing Jar can really be a fun factor in a casual game or tournament play.  There are powers in HeroClix where characters can use powers or traits in but only in their own starting area; this can help change your opponent’s strategies.  Sometimes that first strike is great, but it can leave you open and vulnerable for a swift retaliation.  As part of a non-retaliatory strike strategy, get Morphing Jar adjacent to an opposing character and use Energy Explosion where Morphing Jar would take splash damage.  Once all characters have been placed, use any final actions like Support on Morphing Jar.  This can also allow more strategic map placement for your force if you’ve won map roll.  There really are a lot of things that you can do with this trait that will still be fun for you and your opponent.

That empties this deck of cards, but stay tuned for another Yu-Gi-Oh! HeroClix: Series One preview next week!