Greetings HeroClix fans!
Today’s Star Trek HeroClix: Tactics Series III previews takes us from the majestic Federation starships to the smaller shuttlecraft that play a vital role when transporters aren’t available. Up first, let’s take a look at Einstein!
Einstein comes into play at 25 points, which is good news for players looking to evenly round out their Star Trek HeroClix: Tactics forces. Einstein has both the Federation keyword and team ability.
In its speed slot, Einstein has limited warp capabilities on its first two clicks in the form of Phasing/Teleport. Defensively, Einstein’s speed and agility are shown as Energy Shield/Deflection. And since shuttlecraft are much smaller than most ships, Einstein has the Tiny Size combat ability, which gives it a +1 to its defense against ranged attacks and allows it to be carried by larger adjacent friendly characters.
In its damage slot, Einstein has a special power called Dispatching Support Engineers, which allows the ship to use Support. However, this use of Support can only heal a maximum of 2 damage. Additionally, when Support is used and doubles are rolled, you may remove an action token from the ship that is healed.
Thanks to Dispatching Support Engineers and its short run of Energy Shield/Deflection, Einstein is meant to stay back and heal the rest of your force. However, some Federation shuttlecraft can play an offensive role. Take the Sakharov, for example.
Also coming into play at 25 points and with the Federation keyword and team ability, Sakharov has a special power on each click of its attack slot called Planting Hull Mines. Planting Hull Mines lets Sakharov use Incapacitate. When it does and hits, roll a d6 and on a result of 6 deal 1 damage to the target. Sakharov will have to get in close to use Planting Hull Mines, since it has a range of 0. No worries, however, since Sakharov was designed for close-quarters combat and has Combat Reflexes on its first two clicks. It also has the Indomitable combat ability, which allows Sakharov to use Willpower.
So we’ve got two 25-point shuttlecraft and plenty of points to spare. How about filling some of those points with the 150-point #031 U.S.S. Enterprise-D from the Star Trek HeroClix: Tactics Series II set? With Running Shot on its first click, U.S.S. Enterprise-D can carry either shuttlecraft without a -2 penalty to its speed because of the Tiny Size ability and fire away with its long 10-square range.
Another viable ship to consider is the 100-point U.S.S. Reliant from the first Star Trek HeroClix: Tactics set. U.S.S. Reliant opens with Running Shot on its first two clicks and can target two ships with its ranged attacks. However, its range is 8 squares.
Thanks for reading! Please join us for our next Star Trek HeroClix: Tactics III preview when we look at ships from a Species that even the Borg fear. Until then, keep your Clix off their K.O.’s and your phasers set to fun!