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Marvel HeroClix: Deadpool Preview

Marvel HeroClix Deadpool: the Vamp and Animus!

Greetings HeroClix fans!

Welcome back as we continue to explore the upcoming Marvel HeroClix: Deadpool set! Today, we bring you an agent of the evil Corporation sent to infiltrate S.H.I.E.L.D., Denise Baranger, better known as the Vamp! 

017-vamp

Vamp begins play taking the fight right to her opponents with a printed 5 range and Running Shot. Unaware of her true abilities, S.H.I.E.L.D. outfitted her with an Absorbo-Belt to give her “super powers.” Her Absorbo-Belt allows Vamp to be given a free action to target a character within 5 squares, and until her next turn, she can use the standard powers that character posses, as long as they are within 5 squares of her. She will have this special power for most of her dial. Protecting her from range counter attacks are a couple opening clicks of Energy Shield Deflection. The next power she gains is a sign of the true power she has, as Vamp uses her telepathy to Outwit a power on an opposing figure.

In the next section of her dial, Vamp chooses to keep hidden with a couple of clicks of Stealth. Still using her Outwit and Absorbo-Belt to your team’s advantage, she now has Combat Reflexes to make her harder to hit in close combat, which she will have for the rest of her dial. The last section of her dial sees her able to move as a free action with Sidestep. She will also be able to hit all figures within 3 squares for 1 unavoidable damage with Pulse Wave. Also on her last two clicks, Vamp shows the combat abilities for which she was chosen to be a S.H.I.E.L.D. Super Agent with Close Combat Expert.

Vamp will fit easily on to most Spy or S.H.I.E.L.D. theme teams at 78 points. She will be a decent secondary attacker when building to make her Absorbo-Belt special power useful, as well as using adjacent friendly S.H.I.E.L.D. team members S.H.I.E.L.D. team ability.

Vamp has a secret she kept from S.H.I.E.L.D. As a member of the Corporation, she has a trait allowing her to change into Animus. Vamp/Animus says when an action resolves in which Vamp heals or takes damage, you may replace her with #016 Animus on the same click number. That figure can use Shape Change until your next turn, even if this ability is lost.

016-animus

Animus has the reverse trait Vamp, called Animus/Vamp. When Animus heals or is damaged, when that action resolves, she may be given a free action to be replaces with Deedpool #017 Vamp on the same click number. She may use Shape Change until your next turn, even if this ability is lost.

Animus runs right at an opposing figure using a couple clicks of Charge. She also has a special power giving her a couple of options. Called Mental Brute, it allows her to use objects in close combat attacks with Super Strength, make range attacks with her printed 4 range and Penetrating/ Psychic Blast, or gain some board control with Telekinesis. A long run of Toughness will provide her some damage reduction.

The next section of her dial allows her some free action movement with Sidestep. In combat, Animus uses a crystalline club that has most of her psionic energy stored in it. This is represented by Quake for the rest of her dial. On her last two clicks, she attempts to evade attacks with Super Senses.

Animus can be played on teams using the Brute or Monster keywords.   At 78 points, she will bring a solid secondary attacker with a few tricks up her sleeve, as well as the ability to bring Vamps abilities to your force.

That’s all we have for today. Thanks for reading and as always, come back to see what is revealed next as we continue to explore the upcoming Marvel HeroClix: Deadpool set!

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Chaos War Preview

From H.A.M.M.E.R. to the Avengers: Victoria Hand!

Greetings HeroClix Fans!

Welcome back to another preview form the Marvel HeroClix: Chaos War set as we kick off a week of previews spotlighting influential and powerful women in HeroClix.  Today we visit Avengers Mansion to preview the woman Steve Rogers handpicked to be the handler for the New Avengers, despite being Norman Osborn’s right hand woman in H.A.M.M.E.R., Victoria Hand!

In her role as the New Avenger Coordinator, Victoria Hand has a trait that allows her to modify by +1 the attack value of herself and any adjacent friendly figures with the Avengers keyword that are on their first click. Victoria Hand begins the game operating from the shadows with Stealth.  This pairs nicely with her Range Combat Expert, which she has on all of her Stealth clicks, and she can use with a range value of 6.

Late dial, Victoria Hand is still able to be a significant bit of damage as she picks up Penetrating/Psychic Blast.  As the handler of the New Avengers, a couple members of the team, most notably Spider-Man, did not trust that she gave up on H.A.M.M.E.R.  This is represented with her special power called Traitor or Not? which saysGive Victoria Hand a power action if she began the game on your force. She becomes friendly to an opponent’s force. At the beginning of each of that opponent’s turns, that player deals 1 unavoidable damage to another character friendly to Victoria Hand.”  So, even though she is no longer on your force, she will still do damage to your opponent’s force!

Victoria Hand possesses the Avengers, H.A.M.M.E.R., and S.H.I.E.L.D. keywords, giving her plenty of theme team options.  As do all other figures with the H.A.M.M.E.R. keyword, Victoria Hand also possesses the S.H.I.E.L.D. team ability.  At 40 points, Victoria Hand will make a solid secondary attacker, as well as potentially huge announce piece for an opponants force.

That’s all we have for today, but be sure to join us later in the week as we continue to celebrate more influential and powerful woman in HeroClix! Until then, keep your Clix off their K.O.’s!

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Chaos War Preview

Multi-Talented Avengers Foe: The Taskmaster!

Greetings HeroClix Fans!

Welcome to another preview from the Marvel HeroClix: Chaos Wars set.  Are in you in need of cannon fodder for your next nefarious plot? Well, today we check out the top trainer of super villain minions, and a former (?) agent of S.H.I.E.L.D., Taskmaster!

Taskmaster has two traits.  First is Still Have the Photographic Reflexes.  With this trait, you can give Taskmaster a free action to use to use any standard power an opposing figure with one or more action tokens, and within 8 squares and line of fire can use, until the end of his turn.   The condition of having action tokens represents Taskmaster having “seen” that figure use a power.  His other trait, You Hold No Surprises, makes sure that opposing figures powers or abilities can’t alter Taskmaster’s combat values.

Taskmaster has a dial full of powers that show off his hours of studying superheroes fighting styles, to increase his own combat abilities, and the weapons he uses to duplicate the feats he has witnessed.  Taskmaster begins play mimicking Black Widow’s infiltration skills to hide in the shadows with Stealth.  To protect himself from counter attack, he uses the Invulnerability of his replica of Captain America’s shield that he carries.  Taskmaster has a few clicks of a special power representing his years of Super-Villain Training that allows him to use Enhancement and Leadership, with the added benefit of adjacent friendly characters modifying their range and attack by +1 on a successful Leadership roll! On his second click, Taskmaster utilizes the bow he carries to duplicate the skill of Hawkeye’s archery as Running Shot.  Toughness represents Taskmaster using Luke Cage’s stance.

Mid-dial, Taskmaster demonstrates his martial arts prowess by using Spider-Man’s reflexes with Leap/Climb and maneuvering around the battlefield with ease.   Combat Reflexes shows his study of Daredevil’s agility when standing toe-to-toe with an opponent.  At this point in his dial, Taskmaster replaces Super-Villain Training showing his ability to plan for a fight and adapt on the go with Outwit. 

At the end of his dial, Taskmaster utilizes Tigra’s ferocity to rush into battle with Charge for a couple clicks.   Taskmaster can do his printed damage or choose to use his trusted sword in the hopes of doing more damage as Blades/Claws/Fangs shows up on his dial.  Toughness returns to Taskmaster’s dial to again provide some damage reduction.  His last click sees the return of Running Shot to make a move and attack.  Ideally, if Taskmaster is targeted by an opposing figure his Energy Shield Deflection will provide protection against range combat attacks as he copies Punisher’s reflexes.

At 139 points, Taskmaster will be a solid attacker on any force you include him on; a generous selection of keywords, including Agency X, Frightful Four, Hydra, Martial Artist, and Thunderbolts, will give Taskmaster plenty of theme team options.  Additionally, his Minions of Doom wildcard team ability only enhances his versatility.

Thanks for joining us for yet another exciting HeroClix preview! Don’t forget that stores everywhere will have Marvel HeroClix: Chaos War boosters for sale next week on July 11th!