Yu-Gi-Oh! HeroClix: Series Three

Yu-Gi-Oh! HeroClix: Series Three- Team Building Strategy Article

Greetings HeroClix Players and Duelists!

With Yu-Gi-Oh! HeroClix: Series Three released, let’s discuss some of the great combinations available with all of the new figures!

Team 1:

Buster Blader (YGO3#018) 150 pts

Revival Jam (YGO3#003) 52 pts

Kamion Wizard (YGO3#002) 57 pts

Hayabusa Knight (YGO3#012) 35 pts

Total: 294 pts

Yu-Gi-Oh! Series Three: Kamion wizard Yu-Gi-Oh! Series Three: Hayabusa Knight

First up, let’s take a look at a 300-point team centered around Buster Blader! Buster Blader will serve as our main attacker, so we will concentrate on filling out the team with figures that will compliment Buster Blader. First, we’ll add Revival Jam as a tie-up figure. Tie-up figures are incredibly helpful when your team is based around close-combat oriented figures. As a tie-up figure, Revival Jam’s role will be to move adjacent to opposing characters (particularly, dangerous ranged combat figures like Dark Magician or Blue-Eyes White Dragon). By moving adjacent to opposing characters, the tie-up figure can prevent those characters from making ranged combat attacks and escaping Buster Blader. Further, Revival Jam is capable of holding its own in combat due to its Incapacitate as well as a few 3 damage clicks.

Next, we are going to add Kamionwizard, who brings support powers including Probability Control and Perplex in addition to offensive powers such as Penetrating/Psychic Blast and Precision Strike. Whenever possible, your team should include Probability Control so you can ensure that your attacks go as planned. Penetrating/Psychic Blast can help get through opposing damage reducers until Buster Blader picks up Exploit Weakness mid-dial.

Finally, with only a few points left, we can add Hayabusa Knight as another close combat attacker who would also benefit from Revival Jam tying up other characters, and can deal some damage using both Flurry and Blades/Claws/Fangs.

This team is very close combat oriented, but we can further improve the team’s performance by selecting a favorable map. If you win the roll to go first, try selecting the “Zeppelin” map from the Yu-Gi-Oh! HeroClix: Series 2 OP Kit, or the “Broken Sphinx” map from the Battle of the Millennium OP Event series which has plenty of blocking terrain to provide cover while Buster Blader approaches.

Yu-Gi-Oh! HeroClix: Team 1

Team 2:

Seiyaryu (YGO3#011) 112 pts

Wingweaver (YGO3#005) 98 pts

Petit Angel (YGO3#008) 43 pts

Happy Lover (YGO1#027) 63 pts

Blade Knight (YGO1#020) 82 pts

Total: 397 pts


Yu-Gi-Oh! Series Three: Seiyaryu  Yu-Gi-Oh! Series Three: Wingweaver  Yu-Gi-Oh! Series Three: Petit Angel

Our next team is a 400-point Light themed team. To begin, we’ll add Seiyaryu and Wingweaver as larger point investments. Seiyaryu has 7 range, the carry ability, and Indomitable. Although Earthbound/Neutralized is typically seen as a major drawback for characters by removing any special movement symbols (like Wing, Transporter, or Dolphin), attack symbols (like Duo and Sharpshooter), defense symbols (like Indomitable), and damage symbols (like Tiny Size, Giant Size and Colossal Size), Wingweaver can actually benefit from the Earthbound/Neutralized on its first click that cancels the Wing movement symbol, thereby allowing it to be carried. While being carried around, Wingweaver may use Defend to share its 18 defense between adjacent characters, and it even has some Support to heal characters when they get hit. Wingweaver can push onto its later clicks and become a great close combat character. In addition to Seiyaryu and Wingweaver, we have Petit Angel and Happy Lover, who both offer extra offensive support in the form of Enhancement. Petit Angel can be carried by any of your other friendly characters due to its Tiny Size, and Happy Lover can carry others with Phasing/Teleport in addition to Incapacitate with 3 Targets! To round out the team, we’ll add Blade Knight from Yu-Gi-Oh! HeroClix: Series One, who is capable of dealing some damage with Blades/Claws/Fangs, moving around by itself with Sidestep and Charge, and durable with full dial Toughness.

In addition to the synergy among figures, remember to fully utilize the benefits of having a Themed Team. By having a 400 point Named Themed Team with 5 characters, you get +5 to the roll for Initiative (the roll to go first and pick map), as well as 4 uses of Themed Team Probability Control. With the high number of figures with either Flight and mobility via movement powers, this team can capitalize on multiple elevations to provide coverage while setting up attacks and to help make the critical first strike! To that end, try selecting the “Millennium Puzzle” map from the Yu-Gi-Oh! Battle of the Millennium OP Event series if you win the Initiative roll.

Yu-Gi-Oh! HeroClix: Team 2

Team 3:

X-Head Cannon (YGO3#014) 120 pts

Y-Dragon Head (YGO3#015) 105 pts

Z-Metal Tank (YGO3#016) 85 pts

Spirit of the Harp (YGO3#004) 60 pts

Magician of Faith (YGO3#013) 60 pts

Key Mace (YGO1#028) 65 pts

Total: 495 pts


XY-Dragon Cannon (YGO3#017)

XYZ-Dragon Cannon (YGO3#019)

Yu-Gi-Oh! Series Three: Spirit of the Harp

Finally, we have a 500-point Light themed team utilizing all three of the XYZ monsters! X-Head Cannon, Y-Dragon Head, and Z-Metal Tank synergize well together with abilities like “Cover Fire” from Z-Metal Tank. They can also use Fusion to bring out either XY-Dragon Cannon or XYZ-Dragon Cannon. Remember, each of these powerful Fusion monsters brings its own benefits and drawbacks. XY-Dragon Cannon may be helpful if you need the help of some powers like Precision Strike, Poison, and the Flight symbol, and the brutal stats and damage output of XYZ-Dragon Cannon may be important when facing down stronger figures. The next addition to the team, Spirit of the Harp, is particularly useful with the XYZ monsters, offering Enhancement to bolster ranged combat attacks, Barrier to protect against opposing ranged attacks, and the “Soothing Music” trait, which offers Willpower to the XYZ monsters. All three XYZ monsters benefit from Willpower, but X-Head Cannon’s special power, “Double-Barreled Cannon,” which requires a Double-Power action that he would normally take pushing damage for. Next up, we have Magician of Faith for some Probability Control, some Penetrating/Psychic Blast, and Stealth to protect itself as well as block potential lines of fire to other characters. To round out our team, we are adding Key Mace from Yu-Gi-Oh! HeroClix: Series One. Key Mace is another Tiny Size character which can be carried by a larger character for free, and when it use its Charge and Precision Strike to get into close combat, it ties-up opposing, but does not prevent your friendly characters from drawing Line of Fire over it. In addition to that, Key Mace has Super Senses to attempt to dodge attacks and a +1 to its defense during a ranged combat attack from Tiny Size.

Overall this team thrives in a ranged combat environment, but is very capable of handling close combat as well. Like our 400-point team discussed above, this Themed Team benefits from bonuses to the roll for Initiative as well as several uses of Themed Team Probability Control. The benefit to the Initiative roll may be used to increase your odds of selecting map, allowing you to pick a map that maximizes the effectiveness of this team. For a range-focused team like this one, wide open spaces will benefit you. To that end, you may want to try selecting the “Egypt River map from the Yu-Gi-Oh! Battle of the Millennium! OP Event series with plenty of water terrain to potentially hinder opposing movement and be clear for ranged attacks.

Yu-Gi-Oh! HeroClix: Team 3

Thank you for joining us for Yu-Gi-Oh! HeroClix: Series Three! These are only a few of the many combinations to be used with Yu-Gi-Oh! HeroClix: Series Three, so be sure to try out your own teams and strategies as well!

Yu-Gi-Oh! HeroClix: Series Three

Yu-Gi-Oh! HeroClix: Series Three- Revival Jam

Greetings HeroClix Fans!

Welcome back to our Yu-Gi-Oh! HeroClix: Series Three previews! Today we are going to look at the indestructible plasma monster, Revival Jam!

Yu-Gi-Oh! HeroClix: Series 3- Revival Jam

Revival Jam doesn’t have the stats to compete with other figures in dealing damage, but any opponents facing a Revival Jam will quickly realize the sticky situation their teams are in! Revival Jam is a powerful tie-up piece, capable of jamming up some of the strongest characters HeroClix has to offer! Revival Jam has an ideal set of powers for interrupting the opponent’s strategies, prominently featuring Incapacitate, Plasticity, and Shape Change throughout its dial.

Incapacitate allows Revival Jam to further slow down opposing figures. As a bonus, Revival Jam also has a modest 2 range to use with his Incapacitate in case an opposing figure manages to avoid getting stuck next to Revival Jam. Plasticity hinders opposing characters trying to break away and shuts down opposing characters with Hypersonic Speed as they become adjacent to Revival Jam. Revival Jam’s special damage power “Amorphous Body” allows it to use Shape Change on the result of a 4-6, bumping it up to a 50% chance to avoid an attack! On the back half of the dial, Revival Jam switches to regular Shape Change to continue avoiding opposing attacks and one click of Regeneration to heal back up.

Beyond its printed dial, Revival Jam has another key power, its Regenerative Body trait. This trait allows Revival Jam to reform when it gets KOd. Here’s how Regenerative Body works: when Revival Jam is KOd, place a Special marker in the square that Revival Jam occupied when it was KOd and turn Revival Jam’s dial to click 5. Then, at the beginning of each turn, heal Revival Jam of 1 damage. When Revival Jam is healed up to click 1, it comes back onto the map where the Special marker was placed. So, in four turns (two rounds) Revival Jam will be revived and ready to absorb more damage. As an added bonus, opponents only score points for Revival Jam the first time it is KOd, so your opponents won’t be able to increase their point scores by repeatedly defeating Revival Jam.

Revival Jam is a great piece for just about any team, but it has the Marik Ishtar and Water keywords for themed team building. Specifically, Revival Jam can team up with several Water keyword characters from Yu-Gi-Oh! HeroClix: Series One to control the tide of battle. Catapult Turtle can use Launch Catapult to place Revival Jam near an opposing character with a free close or ranged combat attack to boot. Suijin’s Water Defense special damage power can decrease Revival Jam’s attack to increase its defense by the amount of action tokens it has. Finally, Mother Grizzly’s Motherly Protection trait gives adjacent friendly characters Toughness so Revival Jam can soak up some more damage before having to use its own trait.

With this slimy monster explored, be sure to join us again later this week as we look at more Yu-Gi-Oh! HeroClix: Series Three figures!