Preview Star Trek Tactics III

Star Trek HeroClix Tactics III: Borg Sphere 4270 and Borg Sphere 3095!

Greetings HeroClix fans!

Our exploration of the Borg Collective continues in today’s Star Trek HeroClix: Tactics III preview as we look at a pair of ships that may not look like the more recognizable cubes but are dangerous nevertheless.  First up, let’s look at Sphere 4270!


Borg spheres are smaller and faster than their cubed counterparts and are the result of improvements made by the Collective over time to make their ships more efficient.  Sphere 4270 begins play with a click of Running Shot paired with a speed value of 11 and a range of 8 squares and two targets.  Sphere 4270 then switches to a short run of Plasticity as it locks down opposing ships in order to begin the process of assimilation.  A click each of Running Shot and Plasticity respectively rounds out Sphere 4270 speed slot.

Three clicks of Invulnerability kick off Sphere 4270’s defense slot as it absorbs most of the damage from attacks.  Sphere 4270 then switches to Energy Shield/Deflection as it becomes more difficult to hit with ranged attacks.  A pair of Regeneration clicks closes out Sphere 4270’s dial, giving it a chance to land back on more useful clicks.

Sphere 4270 has the Sharpshooter combat ability and also begins play with a special power called Remodulate Primary Weapons, which lets it use Penetrating/Psychic Blast.  When it does, damage dealt to each hit target with an Assimilation token is modified by +1.  Remodulate Primary Weapons appears on the front half of Sphere 4270’s dial; it then switches to Energy Explosion for its next two clicks.

Speaking of Assimilation tokens, Sphere 4270 has a trait called Target Confirmed that allows other friendly ships to modify their attack values by +1 when they target an opposing ship marked with an Assimilation token and adjacent to Sphere 4270.

Sphere 4270 has a value of 175 points and possesses the Borg team ability.  It also has a trio of keywords (Borg, Robot, and Soldier) to aid in team building.  Sphere 4270 is front-loaded with strong combat values and an aggressive power set and makes an excellent teammate for our next subject, Sphere 3095!


Coming in at 150 points, Sphere 3095 begins its dial with two clicks of Running Shot and Penetrating/Psychic BlastInvulnerability starts off Sphere 3095 defense slot, then it switches to a run of Toughness.

Sphere 3095 had the ability to travel through time by creating temporal vortexes and traveled to Earth’s 21st Century to assimilate humanity before it could make contact with the Vulcans and successfully launch its first warp-driven ship.  On its second click, Sphere 3095 begins a run of a special power called Creating Temporal Vortex that allows the ship to use Probability ControlSphere 3095 can use Probability Control a second time when it is not your turn, but only when a ship marked with an Assimilation token makes an attack.

Once Sphere 3095 is off its top two clicks, its power set switches from ranged to close combat attacks.  Sphere 3095 ditches Running Shot and Penetrating/Psychic Blast in favor of a short run of Flurry and Steal Energy.  If that fails, toward the end of its dial Sphere 3095 then relies upon a pair of Pulse Wave clicks to take out opposing ships.

Things become more dangerous as we look back at the middle of Sphere 3095’s dial.  Outwit appears on Sphere 3095’s fifth click and sticks around for nearly the remainder of the dial.  Sphere 3095’s run of Toughness is then replaced by an equally long run of Regeneration.  On Sphere 3095’s sixth click, Regeneration and Steal Energy appear and give the ship two options to heal back toward the top of its dial.

Like Sphere 4270, Sphere 3095 has the Borg and Robot keywords to help with team building.  Sphere 3095 also has the Borg team ability.

Sphere 4270 and Sphere 3095 combine for 325 points.  Star Trek HeroClix: Tactics III has several ships at 75points or less to round this this team out at 400 points.  The Borg cube Scout 608 comes in at 50 points and has Perplex folded into its special power, Your Systems Have Been Infiltrated, making it a viable teammate for the two spheres.

That’s all for now!  Please keep checking back for more previews from the Star Trek HeroClix: Tactics III set.  Until next time, keep your Clix off their KO’s!

Preview Star Trek Tactics III

Star Trek HeroClix Tactics Series III: Borg Scout 608 & Queen Vessel Prime!

Greetings HeroClix Fans!

Today we will continue our preview of Star Trek Tactics HeroClix Series III with some of the most terrifying foes the Federation has ever encountered in their many travels, the Borg! Utilizing a collective “hive-mind”, the Borg are deadly adversaries who assimilate other cultures and technology and can respond to threats with an almost immediate adaptation!

Of course, before the Borg can assimilate they must first investigate, and that’s where the Scout 608 cube comes in!


The Scout 608  flies in at only 50 points, making it an easy addition to team building. Scout 608’s dial starts out with its special damage power called Your Systems Have Been Infiltrated. Your Systems Have Been Infiltrated states that Scout 608 can use Perplex, but may only target opposing ships. If the target ship is marked with an Assimilation Token, it may modify the chosen combat value by an additional -1. This allows you to take extra advantage of the Borg Team Ability.

Scout 608 also starts out with Energy Explosion and Toughness. Scout 608 also has a range of 6 to take advantage of the Energy Explosion. Scout 608 ends its dial with Plasticity and Steal Energy. This is a very handy combination that allows Scout 608 to keep an opposing figure near it while it tries to heal itself.

The Borg, Robot, and Spy keywords ensure easy them team building and consistent combat values allow you to use the Scout 608 as an effective harassment or tie-down piece while its bigger Borg brothers attack from a distance!

Speaking of, our next Borg ship is the Queen Vessel Prime which flies in at an impressive 200 points.


Queen Vessel Prime starts out with a trait called Ruthless Efficiency, which says When Queen Vessel Prime hits with an attack, damage dealt is penetrating. This trait is particularly devastating considering the Queen Vessel Prime’s two targets and 8 range, and initial damage value of 4(!).

The Queen Vessel Prime also begins play with a special damage power called The Queen. The Queen says that Queen Vessel Prime can use Leadership and Outwit. When it uses Leadership, it may use Probability Control, but only for that roll.  Phasing /Teleport allows the Queen Vessel Prime to travel unhindered by both terrain and opposing ships, while an initial click of Impervious protects it from its enemies’ attacks.

On the second click, Queen Vessel Prime gains both Incapacitate and a special power called All is In Service to the Collective. All is In Service to the Collective lets the Queen Vessel Prime use Invulnerability and Mastermind, and when it uses Mastermind, friendly ships with the Borg keyword within 4 squares and line of fire are considered adjacent! Careful positioning will allow the Borg to always be ready to protect the Queen Vessel Prime thanks to this special power! Late-dial, Queen Vessel Prime’s dial then ends with Perplex and Regeneration.

At 200 points, the Queen Vessel Prime is a hefty investment in a 300 point game, but with the right support it will be a devastating adversary for your opponents thanks to its consistent (and impressive) combat values, the Borg Team ability, and both its Ruthless Efficiency trait and All in Service to the Collective special power.  The Borg, Robot, and Ruler keywords allow for thematic team building in a variety of strategies as well.

That’s all we have from the Borg Collective today, but please keep checking back for more previews from the  Star Trek HeroClix Tactics Series III! Until next time keep your phasers at stun!