Marvel HeroClix: The Invincible Iron Man Preview

Marvel HeroClix The Invincible Iron Man: Crossbones!

Greetings HeroClix Fans!

Welcome back as we bring you another exciting preview from our upcoming Marvel HeroClix release, The Invincible Iron Man!  Today we spotlight a character who aided in the assassination of Captain America and has been an on-again, off-again companion of the Red Skull’s daughter, Sin.  We’re talking, of course, about the deadly mercenary Crossbones!


Crossbones begins play with the Sharpshooter combat ability and a range of six squares.  He also starts his dial with a click of Stealth and Precision Strike in his speed and attack slots, respectively.  Defensively, Crossbones is difficult to hit from range thanks to Energy Shield/Deflection but he also can pack quite a punch with the help of Close Combat Expert.

Once Crossbones is off his top click, he switches from Energy Shield/Deflection to Toughness, and these two powers alternate for the remainder of the dial.  Crossbones can maneuver into position for an attack with Running Shot and has a special power he can use once per turn called I Shot Captain America – You’re Next.  When Crossbones hits with a ranged combat attack, I Shot Captain America – You’re Next lets him use Sidestep and boosts his attack and damage values by +1.  After Crossbones uses Sidestep and actions resolve, he can make another ranged combat attack against a different opposing character.

I Shot Captain America – You’re Next appears for three clicks, and on those same clicks Crossbones has Ranged Combat Expert.  Once Crossbones reaches the back half of his dial, he switches to Mind Control for a pair of clicks, and can potentially do up to six clicks of damage on his last two clicks with the aid of Blades/Claws/Fangs.

Crossbones comes in at 79 points and has a quartet of keywords (Brute, HYDRA, Skeleton Crew, and Thunderbolts) that should help you when considering him for any force.  Crossbones also has the Hydra team ability, which should help adjacent friendly characters when they make ranged attacks against opposing characters.

We mentioned Sin earlier and astute players will recall that the two versions of the character from the Marvel HeroClix: Captain America set have traits that trigger when a friendly character named Crossbones is adjacent or nearby on the map.  The 57-point Sin (#025)  has a trait called Brainwashed, Again, which gives her one action as a free action if she has exactly one action token and is within 8 squares of Crossbones, Red Skull or a character that can use Mind Control.

Meanwhile, the 80-point version of Sin (#209 from the Marvel HeroClix: Captain America gravity feed release) has a trait called Killer Duo, which modifies both their attack values by +1 when Crossbones is adjacent to her.  This version of Sin also has the Hydra team ability, which Crossbones is sure to enjoy!

Thanks for reading!  Please join us for our next Marvel HeroClix: The Invincible Iron Man preview when we turn the spotlight over to villainous couple who frequently run afoul of Thor and She-Hulk, respectively!

2013 Convention Exclusive Preview

HeroClix on the Road 2013: Old Man Logan!

Greetings HeroClix Fans!

For our fourth HeroClix prize preview of the 2013 convention season, we decided to bring someone a little older to the convention season this time around.  This figure features the new power Invincible, (which can be found on the 2013 HeroClix Powers and Abilities Card) and is still the best there it is at what he does!  We are pleased to present Old Man Logan


Old Man Logan starts out with an old fashioned activation click because he’s traveled One Mile Down, Three Thousand to Go (Special Power).  This special power lets him use leap/climb and carry but he can’t attack.  Old Man Logan has been out of the game for a while, but once he gets going he then switches to You’re Goin’ Down, Skull (Charge) to bring the fight to his opponent.  If that’s not enough, Old Man Logan decides that there is No More Talking – No More Games (Special Power) and really gets into the fight with Charge, Flurry, Stealth, and Willpower to bring his opponents down!

Just because he’s older doesn’t mean this version of Wolverine can’t take a punch as he brings the new pink power in Avengers Security Code Bravo Two Forty (Invincible) to the table to cut the damage that he takes in half.  After picking up Captain America’s Shield (Impervious) to still keep him in the fight, he finishes up with You Gotta Be Kiddin’ (Special Power).  If Old Man Logan takes a big hit, he stops on this click and can then make an immediate close combat attack with Blades/Claws/Fangs.  If this attack deals less than 3 damage, then Old Man Logan is KO’d but at least he went down fighting.  If this all isn’t enough, Old Man Logan has a Healing Factor Might Not Be What It Used to Be (Trait) that allows you to heal him of 1 damage at the beginning of your turn if he’s on an odd-numbered click.

During his fight with President Skull, Old Man Logan found his way into the President Skull’s Trophy Room (Trait).  With this trait, you can bring a relic from outside the game and place it on his character card as long as it is equal or lower points than the relic that he currently possesses.  Once you have a relic on Old Man Logan that you like, you can then cause the Death of a President (Exploit Weakness) to finish the fight.

Gen Con Indy is the first convention that this figure will be available at as a prize. Tune in next week as we reveal the figures for Origins Game Fair.  Do you have what it takes to BAttle your way to the top or might you fall before your opponents?

For questions on any of the conventions, please email us at: